A Complicated Subway ride! (Complications vs SubwayJ)


Welcome, ladies and gentlemen, to another flash battle! In our Blue Corner, we have the illustrious Complications! And in our Red Corner, the magnificent SubwayJ! Who will come out on top?!?​

Match Rules:
So InanimateBlob has volunteered to ref a match with SubwayJ
1v1 FE
0 Chills/Recoveries
All Abilities
Training Items
ASB Arena
2 Subs
Complications
Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck


Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team

Icy Wind
Knock Off
Hydro Cannon

Vacuum Wave

SubwayJ

Lite Brite the Aurumoth (F)

Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam
Light Screen

Megahorn
Hydro Pump
Bug Buzz
Close Combat
Disable
Feint

Magic Coat
Skill Swap

Total Moves: 29

ORDER:
Complications sends out and equips
SubwayJ sends out, equips, and orders
Complications orders
I ref
 
Lite Brite gets an EXP Share

DIE PENGUIN DIE


Focus Blast-Close Combat-Focus Blast
***If Successful Protective action, Tail Glow that action and push back and change Close Combat to Thunderbolt.
 
Pre-Round

Field: Nothing

Napoleon
Empoleon @ Exp. Share

HP: 100
EN: 100
Ranks:
Other: Nothing

Lite Brite
Aurumoth @ Exp. Share

HP: 110
EN: 100
Ranks:
Other: Nothing​

Aurumoth begins with a dazzling display of a Focus Blast, confident in its accuracy! Empoleon quickly counters with a powerful Hydro Pump, which is then met with a Close Combat! In close range, Empoleon is able to fire a huge Hydro Pump, hitting Aurumoth directly! Barely fazed, Aurumoth finishes with another Focus Blast, while Empoleon finishes with yet another Hydro Pump! Empoleon is looking tired, folks!

Action 1
Aurumoth used Focus Blast!
Hit Chance = Irrelevant
Crit Chance (<=650) = 1098 (NO)
Effect Chance (<=1000) = 6758 (NO)
[(12 + 0 + 0 + 7.5 + 0 + 0 - 6 - 0) * 1.5] + (0 * 1.75) = 20.25 (20)
-8 EN

Empoleon used Hydro Pump!
Hit Chance (<=8000) = 6907 (YES)
Crit Chance (<=650) = 9722 (NO)
Damage =[(12 + 3 + 0 + 6 + 0 + 0 - 3 - 0) * 1] + (0 * 1.75) = 18
-7 EN

Action 2
Aurumoth used Close Combat!
Hit Chance (<=10000) = Irrelevant
Crit Chance (<=650) = 4883 (NO)
Damage = [(12 + 0 + 0 + 6 + 0 + 0 - 6 - 0) * 1.5] + (0 * 1.75) = 18
-1 Def, -1 SpDef
-12 EN

Empoleon used Hydro Pump!
Hit Chance (<=8000) = Irrelevant
Crit Chance (<=650) = 428 (YES)
[(12 + 3 + 3 + 6 + 0 + 0 - 3 - 0) * 1] + (1 * 1.75) = 21.75 (22)
-11 EN

Action 3
Aurumoth used Focus Blast!
Hit Chance = Irrelevant
Crit Chance (<=650) = 1098 (NO)
Effect Chance (<=1000) = 4421 (NO)
[(12 + 0 + 0 + 7.5 + 0 + 0 - 6 - 0) * 1.5] + (0 * 1.75) = 20.25 (20)
-8 EN

Empoleon used Hydro Pump!
Hit Chance (<=8000) = Irrelevant
Crit Chance (<=650) = 1954 (NO)
[(12 + 3 + 0 + 6 + 0 + 0 - 3 - 0) * 1] + (1 * 1.75) = 18.75 (19)
-15 EN


RESULTS OF ROUND 1
Napoleon
Empoleon @ Exp. Share

HP: 45
EN: 67
Ranks:
Other: Nothing

Lite Brite
Aurumoth @ Exp. Share

HP: 51 lol
EN: 76
Ranks: -1 Def, -1 SpDef until A3 Round 2
Other: Nothing​

Looks like Lite Brite has taken the lead! Can Napoleon square this up?

Command Order
Complications orders
SubwayJ orders
I ref
 
*me Facepalms for not using Bide*
Not that it matters too much, but Hydro Pump should have done 12+3+6-3=18 Damage per hit, rather than 17.5.
 
Oh, additionally, Aurumoth should have 110-(18+21.75+18.75)=51 HP, not 69.
Surf-Hydro Pump-Hydro Cannon
If Light Screen and Brick Break is not disabled, use Brick Break on that action.
If damaging fighting move A1 and A2, use Bide-Store-Release, starting on A1.
 
Pre-Round

Field: Nothing

Napoleon
Empoleon @ Exp. Share

HP: 45
EN: 67
Ranks:
Other: Nothing

Lite Brite
Aurumoth @ Exp. Share

HP: 51 lol
EN: 76
Ranks: -1 Def, -1 SpDef until A3 Round 2
Other: Nothing​

Empoleon starts off strong with a Bide, taking a strong Close Combat! Empoleon stores its energy, while Aurumoth charges a...what? What's happening? The arena is disintegrating around us! The audience is dead! Why would you do this to us? Nooooo.....

*we would not hear from that newscaster again)

Action 1
Empoleon used Bide!
Empoleon is storing energy!

Aurumoth used Close Combat!
Hit Chance (<=10000) = Irrelevant
Crit Chance (<=650) =7810 (NO)
Damage = [(12 + 0 + 0 + 6 + 0 + 0 - 6 - 0) * 1.5] + (0 * 1.75) = 18
-1 Def, -1 SpDef
-8 EN

Action 2
Empoleon is storing energy!

Aurumoth used Focus Explosion!
Hit Chance (<=8000) = Irrelevant
Crit Chance (<=650) = 210 (YES)
Damage = [(27 + 0 + 3 + 7.5 + 0 + 0 - 6 - 0) * 1.5] + (0 * 1.75) = 47.25
-35 EN

Holy shit what


RESULTS OF ROUND 2
Napoleon
Empoleon @ Exp. Share

HP: KO
EN: KO
Ranks: None
Other: Nothing

Lite Brite
Aurumoth @ Exp. Share

HP: 51
EN: 33
Ranks: -1 Def, -1 SpDef
Other: Nothing​

Holy fuck, 47 damage in one action.

PAYOUT
I get 2 UC.

SubwayJ gets 1 CC and his Aurumoth gets 4 MC (1 from Exp. Share) and 1 KOC.

Complications gets 1 CC and his Empoleon gets 4 MC (1 from Exp. Share).

Good game!
 
You got the rewards a bit messed up Inanimate Blob :P
First of all, I have Empoleon and Subway has Aurumoth.
Second, Pokemon with full DC and EC get 3 MC rather than the standard.
Thirdly, Subway's Aurumoth gets a KOC.

But thanks for reffing and GG Subway.
 
You got the rewards a bit messed up Inanimate Blob :P
First of all, I have Empoleon and Subway has Aurumoth.
Second, Pokemon with full DC and EC get 3 MC rather than the standard.
Thirdly, Subway's Aurumoth gets a KOC.

But thanks for reffing and GG Subway.
Fixed. Thanks for stomaching my first reffing!

EDIT: Also added in Exp. Share rewards.
 

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