Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Issuing open 1v1 Freshmons battle.

I'm using this thing. :3


Bum the Slakoth

Slakoth [Bum] (M)

*yawn* Slakoth doesn't do much, except eat and poop. But he's a decent battler, I guess... *snore*

Nature: Naughty (+1 Atk, -1 SpDef)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks:
Level Up 7/10
Scratch
Yawn
Encore
Slack Off
Amnesia
Counter
Flail

Egg Moves 3/11
Body Slam
Night Slash
Hammer Arm

Tutor 0/9

Past Gen Tutor 3/16
Body Slam
Counter
Rock Slide

TMs/HMs 3/36
Blizzard
Shadow Ball
Rock Slide

Past Gen TM 0/9


I don't really care about anything else, except maybe no Chills/Recoveries. Let's go! :3
 
So we meet again, inanimate blob. Same darned Slakoth, too.

Budew [Bouquet] (F)
Nature: Timid​

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5​

Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up​

Total Moves: 12​

Switch = sqr(-1)
All abilities
Training items
ASB arena
2 day DQ
2 subs per round
 
2 Open Challenges

3vs3 Triples
LC mons
2 Day DQ
All Abilities
Training Items
2 Recoveries / 5 Chills
2 Subs
Switch = Lumps!
ASB Arena
Also:

XvX brawl (3<X<6)
LC mons
0 Recoveries / 0 Chills
3 Subs per team
All Abilities
Training Items
ASB Arena
 
Issuing 2 challenges that are both the same

1v1 LC singles
1 Day DQ
All Abilities
Training Items
2 Recoveries / 5 Chills
Switch = sausage
ASB Arena (unless challenger wants something better at the cost of moving first)
 
So, now that I'm back from Seattle, it's time to get back into the swing of things!
3v3 FE singles (<= 35 moves)
2 day DQ
2 recoveries/5 chills
2 subs
ASB Arena


Have at it, gents!
^ Taking the not so strongmons (35 moves or less) one. ^
Need something to do, since everything else is dead, so I will ref it.

So, now that I'm back from Seattle, it's time to get back into the swing of things!

3v3 LC singles
2 day DQ
2 recoveries/5 chills
1 sub
ASB Arena


Have at it, gents!
Taking the 3v3 LC, using:

Abilities = All
Items = Training
Switch = KO
Everything else = Referee
Need something to do, since everything else is dead, so I will ref it.
 
Reposting cause new page.

Posting 2 semi-identical challenges:

#1:
3v3 LC singles
Items: Training
Abilities: All
DQ: 3 days
2 recoveries, 5 chills
Arena: ASB

#2 (TAKEN BY YOSHINITE)
3v3 LC singles
Items: Training
Abilities: All
DQ: 3 days
2 recoveries, 5 chills
Arena: Unown Soup
@Yoshinite: You still need to specify Subs and Switch, and then we're just waiting on a ref.
 
Challenging RagnarokAlex to a return match!
3V3 FE Singles
Flavor Match
Abilities: All
Items: All
Arena: TBD
unlimited chills/recoveries
DQ 2 days

 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
3V3 NFE Singles
Freshmons
Abilities: All
Items: Training Items
Arena: TBD
Unlimited Chills / Recoveries
DQ: 1 day
 
Cancelling any prior requests

sending challenge for Music

1v1 single match
Default rules
2 subs
Training items
All abilities


Nature: Relaxed (+Def, -Spe)

Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 2: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Ability 3: Regenerator (DW: Locked)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-) (-10% Eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 16





EC: 4/9
MC: 0
DC: 4/5

Attacks:
Physical:
Rollout


Special:
Hidden Power 7 (Fighting)
Psychic
Psyshock
Psywave
Shadow Ball


Support:
Charm
Confuse Ray
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Snatch
Thunder Wave
Trick
 
Cancelling any prior requests

sending challenge for Music

1v1 single match
Default rules
2 subs
Training items
All abilities


Nature: Relaxed (+Def, -Spe)

Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 2: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Ability 3: Regenerator (DW: Locked)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-) (-10% Eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 16





EC: 4/9
MC: 0
DC: 4/5

Attacks:
Physical:
Rollout


Special:
Hidden Power 7 (Fighting)
Psychic
Psyshock
Psywave
Shadow Ball


Support:
Charm
Confuse Ray
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Snatch
Thunder Wave
Trick
Will ref with Elevator accepts
 
Accepting.

asb arena etc.


Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 45

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch

Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle

Attract
Dig
Double Team
Endure
Flash
Frustration
Hone Claws
Protect
Return
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor

Body Slam
Bounce
Giga Drain
 

Users Who Are Viewing This Thread (Users: 1, Guests: 3)

Top