Proof:
Yes my username is pooooooooooooooop. I really apologize. Really lol.
The team:
Genesect @ Focus Sash
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Bug Buzz
- Flamethrower
- Thunder
Commentary: I generally lead with this. Too many people assume choice scarf which is lolzy, and makes this set great. I can spam ice-beam on dragon/groudon, and then they will switch in kyogre, and I will thunder. The best is when kyogre tries to substitute or CM, in which case I kill it and still have my sash intact. Ho-oh loves to try and set up, but I go and blast thunder anyways, even in the sun (70% isn't too bad, and I have focus sash back up). On good games, genesect can kill 2 pokemon right off the bat before you die, in which case if you're a decent player vs. an expert player, you can easily win with a 5-4 advantage. The only stop is chansey, but no one runs it for some reason. Dialga lead is a problem, and I usually lead with ditto in that case (predict).
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def
Bold Nature
- Thunder Wave
- Scald
- Rest
- Sleep Talk
Commentary: Standard physically defensive kyogre, with T-wave instead of Calm Mind. I found CM didn't get strong enough fast enough, and would only work late game- I use kyogre throughout the game, and I don't necessarily save it for last, so yeah. I use t-wave to support the team (explained in the overall team commentary down below). It's a great groudon switch in and ho-oh check (with life-orb it's tough since brave bird does 60%, but then I can switch into steelceus). It also can tank an extreme speed pretty well, and is my answer to Deo-A leads.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 SDef
Calm Nature
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Commentary: Essentially standard chansey, except I don't run HP. I make full use of eviolite by doing both 252def and 252spdef. The unique thing I choose to do is calm boosting nature, which increases Spdef. This is, imo, the best set. Chansey is so good because it simply counters so much shit. Kyogre, Kyurem-W, Shaymin, Darkrai, Tornadus, Dialga, etc. Specs Kyurem-W's DM does something like 30% to it, and Darkrai +2 focus blast does like 35% (going off memory, correct me if I'm wrong) which even with full hazard support, is easy to play around. It's just too easy; I don't know why more people use chansey.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 Atk / 252 SAtk
Rash Nature
- Shadow Sneak
- Draco Meteor
- Aura Sphere
- Outrage
Commentary: Giratina-O was the last pokemon I put on this team, and only after certain testing. The fact of the matter is that it doesn't have one niche; it has utility in many forms. The most obvious is a good groudon switch in, especially since groudon loves coming in on my chansey. Second, it is a check to extremekiller arceus, and allows me to either aura sphere or DM the arcues before I sack it. Ditto can then KO it with its own E-speed. Giratina also checks a lot of great pokemon with shadow sneak, like mewtwo and ghostceus. Since it's both spatk and atk, and boosted by griseous orb, Gira-O is a great wallbreaker for those hardcore stall teams that run things like tentacruel/groudon combo. I can blast DM, outrage, kill something, and then die. Essentially, sack Gira to blast a hole in their team when I find it's worth it.
Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
-
- Transform
-
-
Commentary: Ditto keeps the team together. As with all hyper offense teams, the risk of getting swept by something like extremespeed arceus/NP darkrai is very high. Ditto is my safecheck to just about everything. It's there when I need it - it's role transforms (lol) with each match. Sometimes I need it to stop ferrothorn and set up spikes on my own, sometimes I need it to revenge that Arceus extremekiller. Sometimes it's there to stop Deo-S leads and taunt them. Sometimes it's there to sweep with a +2 Kabutops. It absolutely demolishes HO teams that rely on dragon spam, and generally dissuades teams from using that DDance on their rayquaza. I love this thing- very underrated.
Arceus @ Iron Plate
Trait: Multitype
EVs: 232 Atk / 184 Spd / 92 HP
Jolly Nature
- Swords Dance
- Iron Head
- Recover
- Substitute
Commentary: This is the crux of my team. This monster rapes everything.
I want to stop there, but I probs need to explain. First off, like my sashsect below, it has a huge element of surprise. Everyone expects wisp/recover with bulk, and with good reason. However, this beast sets up on ferro/blissey/DM spammers/outrage, subs, SD, and after that, iron head rapes. It's not uncommon for me to be behind a sub with +6 atk Iron head. It's game at that point :). This also counters latios/latias, and is EV'd to outspeed them. It also counters shaymin/giratina. The flinch rate is also sexy. It's so easy to set up sub as ferrothorn leech seeds. Also this thing absolutely rapes Giratinas without roar (and who rely on d-tail). Seriously I want copyrights and patent infringement protection on this beast I concocted; it's that good.
When people see me sub on their toxic/leechseed/DM/outrage/airslash/wisp/dragontail/spikes, they are like "ok". When they see me SD, they are like "shit, it's a sweeper set". When they see me iron head their latios and KO it as they desperately try to break the sub, they are like "f*ck!!!". When I reveal that my set is mono-attacking by using recover, showing that my Arceus simply will not die (and your aura sphere only does 40%, plus you're paralyzed so I will set up more subs anyways), panties start dropping and bras start unclipping all over the world as they realize their chance of winning is 0.00%. This is where I say "GG" when you still have 3 pokemon left.
Overall team commentary:
This team is hyper offense, and the great thing is that it doesn't seem that way- it's a surprise. I generally lead with Genesect and sack it half the time. I always switch genesect into forretress/ferrothorn, because then I can utilize my sash if I don't lead with genesect, and bluff a flamethrower. I have two backbone walls, kyogre and chansey, who have t-wave support which is great for my slow giratina wall breaker and my super sexy arceus which can set up subs/recover/SD against any paralyzed pokemon. Kyogre and Chansey are also there to counter a lot of general attackers on both sides of the attacking spectrum. In addition, iron head is unstoppable against paralyzed pokemon, and it's ruthless because I can almost always keep my sub against a paralyzed pokemon (and if they break it, I keep subbing and recovering until I'm back at full health). Arceus is also there to take the Outrages kyogre can't. Giratina and ditto area great checks to a lot of threats in the metagame, which make them invaluable (Giratina also doubles as a wallbreaker in certain games). This team generally produces fast paced games.
Lead analysis:
I lead genesect in general, but special cases exist. Deo-S means I run ditto (taunt him, or spike if I feel like predicting). Darkrai means ditto as well, as I want to dark void first. Dialga means either ditto (to scout) or chansey (to SR without fear). Deo-A usually means I do kyogre.
Weaknesses:
Assuming said pokemon is backed by a good player...
+Dialga leads are not good because I don't get a lead advantage and am forced to use ditto/chansey
+Dialga with the bulkup resttalk d-claw set can screw me over because I don't see them coming since they are rare. Otherwise, my steelceus can handle it fine.
+Extremekiller arceus that ends up not being t-waved or have any prior damage from say Giratina's DM. My steelceus may scare it into switching out, but can't beat it one on one if it already has a swords dance. EQ+Espeed together is basically enough for a KO. In order to get to this situation, the opponent needs to be a good player and force me to sack my kyogre and giratina.
+Ghostceus with Focus Blast and SubCM. Only because it beats my ditto (I get normal typed judgment and he KOs with ghost type Judgment) and Focus blast is hard to deal with because chansey can't attack it (only t-wave) and it kills my steelceus.
+Band Ho-oh because it's a fucking baller set that should be used more.
+When thunder misses on ho-oh in the sun with genesect. I usually have 2 shots anyways since focus sash.
A lot of the team is centered around using it right. For example, chansey kind of shits all over my team, so it is all about getting steelceus in (101hp subs) and setting up on it, which usually means game. Same for things like tentacruel kind of.
I wrote this very quickly (20 minutes), but please let me know what you guys think. This team is pretty unique, but not without flaws.
Importable:
Yes my username is pooooooooooooooop. I really apologize. Really lol.
The team:
Genesect @ Focus Sash
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Bug Buzz
- Flamethrower
- Thunder
Commentary: I generally lead with this. Too many people assume choice scarf which is lolzy, and makes this set great. I can spam ice-beam on dragon/groudon, and then they will switch in kyogre, and I will thunder. The best is when kyogre tries to substitute or CM, in which case I kill it and still have my sash intact. Ho-oh loves to try and set up, but I go and blast thunder anyways, even in the sun (70% isn't too bad, and I have focus sash back up). On good games, genesect can kill 2 pokemon right off the bat before you die, in which case if you're a decent player vs. an expert player, you can easily win with a 5-4 advantage. The only stop is chansey, but no one runs it for some reason. Dialga lead is a problem, and I usually lead with ditto in that case (predict).
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def
Bold Nature
- Thunder Wave
- Scald
- Rest
- Sleep Talk
Commentary: Standard physically defensive kyogre, with T-wave instead of Calm Mind. I found CM didn't get strong enough fast enough, and would only work late game- I use kyogre throughout the game, and I don't necessarily save it for last, so yeah. I use t-wave to support the team (explained in the overall team commentary down below). It's a great groudon switch in and ho-oh check (with life-orb it's tough since brave bird does 60%, but then I can switch into steelceus). It also can tank an extreme speed pretty well, and is my answer to Deo-A leads.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 SDef
Calm Nature
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Commentary: Essentially standard chansey, except I don't run HP. I make full use of eviolite by doing both 252def and 252spdef. The unique thing I choose to do is calm boosting nature, which increases Spdef. This is, imo, the best set. Chansey is so good because it simply counters so much shit. Kyogre, Kyurem-W, Shaymin, Darkrai, Tornadus, Dialga, etc. Specs Kyurem-W's DM does something like 30% to it, and Darkrai +2 focus blast does like 35% (going off memory, correct me if I'm wrong) which even with full hazard support, is easy to play around. It's just too easy; I don't know why more people use chansey.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 Atk / 252 SAtk
Rash Nature
- Shadow Sneak
- Draco Meteor
- Aura Sphere
- Outrage
Commentary: Giratina-O was the last pokemon I put on this team, and only after certain testing. The fact of the matter is that it doesn't have one niche; it has utility in many forms. The most obvious is a good groudon switch in, especially since groudon loves coming in on my chansey. Second, it is a check to extremekiller arceus, and allows me to either aura sphere or DM the arcues before I sack it. Ditto can then KO it with its own E-speed. Giratina also checks a lot of great pokemon with shadow sneak, like mewtwo and ghostceus. Since it's both spatk and atk, and boosted by griseous orb, Gira-O is a great wallbreaker for those hardcore stall teams that run things like tentacruel/groudon combo. I can blast DM, outrage, kill something, and then die. Essentially, sack Gira to blast a hole in their team when I find it's worth it.
Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
-
- Transform
-
-
Commentary: Ditto keeps the team together. As with all hyper offense teams, the risk of getting swept by something like extremespeed arceus/NP darkrai is very high. Ditto is my safecheck to just about everything. It's there when I need it - it's role transforms (lol) with each match. Sometimes I need it to stop ferrothorn and set up spikes on my own, sometimes I need it to revenge that Arceus extremekiller. Sometimes it's there to stop Deo-S leads and taunt them. Sometimes it's there to sweep with a +2 Kabutops. It absolutely demolishes HO teams that rely on dragon spam, and generally dissuades teams from using that DDance on their rayquaza. I love this thing- very underrated.
Arceus @ Iron Plate
Trait: Multitype
EVs: 232 Atk / 184 Spd / 92 HP
Jolly Nature
- Swords Dance
- Iron Head
- Recover
- Substitute
Commentary: This is the crux of my team. This monster rapes everything.
I want to stop there, but I probs need to explain. First off, like my sashsect below, it has a huge element of surprise. Everyone expects wisp/recover with bulk, and with good reason. However, this beast sets up on ferro/blissey/DM spammers/outrage, subs, SD, and after that, iron head rapes. It's not uncommon for me to be behind a sub with +6 atk Iron head. It's game at that point :). This also counters latios/latias, and is EV'd to outspeed them. It also counters shaymin/giratina. The flinch rate is also sexy. It's so easy to set up sub as ferrothorn leech seeds. Also this thing absolutely rapes Giratinas without roar (and who rely on d-tail). Seriously I want copyrights and patent infringement protection on this beast I concocted; it's that good.
When people see me sub on their toxic/leechseed/DM/outrage/airslash/wisp/dragontail/spikes, they are like "ok". When they see me SD, they are like "shit, it's a sweeper set". When they see me iron head their latios and KO it as they desperately try to break the sub, they are like "f*ck!!!". When I reveal that my set is mono-attacking by using recover, showing that my Arceus simply will not die (and your aura sphere only does 40%, plus you're paralyzed so I will set up more subs anyways), panties start dropping and bras start unclipping all over the world as they realize their chance of winning is 0.00%. This is where I say "GG" when you still have 3 pokemon left.
Overall team commentary:
This team is hyper offense, and the great thing is that it doesn't seem that way- it's a surprise. I generally lead with Genesect and sack it half the time. I always switch genesect into forretress/ferrothorn, because then I can utilize my sash if I don't lead with genesect, and bluff a flamethrower. I have two backbone walls, kyogre and chansey, who have t-wave support which is great for my slow giratina wall breaker and my super sexy arceus which can set up subs/recover/SD against any paralyzed pokemon. Kyogre and Chansey are also there to counter a lot of general attackers on both sides of the attacking spectrum. In addition, iron head is unstoppable against paralyzed pokemon, and it's ruthless because I can almost always keep my sub against a paralyzed pokemon (and if they break it, I keep subbing and recovering until I'm back at full health). Arceus is also there to take the Outrages kyogre can't. Giratina and ditto area great checks to a lot of threats in the metagame, which make them invaluable (Giratina also doubles as a wallbreaker in certain games). This team generally produces fast paced games.
Lead analysis:
I lead genesect in general, but special cases exist. Deo-S means I run ditto (taunt him, or spike if I feel like predicting). Darkrai means ditto as well, as I want to dark void first. Dialga means either ditto (to scout) or chansey (to SR without fear). Deo-A usually means I do kyogre.
Weaknesses:
Assuming said pokemon is backed by a good player...
+Dialga leads are not good because I don't get a lead advantage and am forced to use ditto/chansey
+Dialga with the bulkup resttalk d-claw set can screw me over because I don't see them coming since they are rare. Otherwise, my steelceus can handle it fine.
+Extremekiller arceus that ends up not being t-waved or have any prior damage from say Giratina's DM. My steelceus may scare it into switching out, but can't beat it one on one if it already has a swords dance. EQ+Espeed together is basically enough for a KO. In order to get to this situation, the opponent needs to be a good player and force me to sack my kyogre and giratina.
+Ghostceus with Focus Blast and SubCM. Only because it beats my ditto (I get normal typed judgment and he KOs with ghost type Judgment) and Focus blast is hard to deal with because chansey can't attack it (only t-wave) and it kills my steelceus.
+Band Ho-oh because it's a fucking baller set that should be used more.
+When thunder misses on ho-oh in the sun with genesect. I usually have 2 shots anyways since focus sash.
A lot of the team is centered around using it right. For example, chansey kind of shits all over my team, so it is all about getting steelceus in (101hp subs) and setting up on it, which usually means game. Same for things like tentacruel kind of.
I wrote this very quickly (20 minutes), but please let me know what you guys think. This team is pretty unique, but not without flaws.
Importable:
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def
Bold Nature
- Thunder Wave
- Scald
- Rest
- Sleep Talk
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 SDef
Calm Nature
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Genesect @ Focus Sash
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Bug Buzz
- Flamethrower
- Thunder
Arceus @ Iron Plate
Trait: Multitype
EVs: 232 Atk / 184 Spd / 92 HP
Jolly Nature
- Swords Dance
- Iron Head
- Recover
- Substitute
Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
-
- Transform
-
-
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 Atk / 252 SAtk
Rash Nature
- Shadow Sneak
- Draco Meteor
- Aura Sphere
- Outrage
Trait: Drizzle
EVs: 252 HP / 252 Def
Bold Nature
- Thunder Wave
- Scald
- Rest
- Sleep Talk
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 SDef
Calm Nature
- Stealth Rock
- Thunder Wave
- Softboiled
- Seismic Toss
Genesect @ Focus Sash
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Bug Buzz
- Flamethrower
- Thunder
Arceus @ Iron Plate
Trait: Multitype
EVs: 232 Atk / 184 Spd / 92 HP
Jolly Nature
- Swords Dance
- Iron Head
- Recover
- Substitute
Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 HP
Serious Nature
IVs: 30 Atk / 30 Def
-
- Transform
-
-
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 Atk / 252 SAtk
Rash Nature
- Shadow Sneak
- Draco Meteor
- Aura Sphere
- Outrage