Akela is Eternally battling in this triples

I have a LOT of Poke'mon to train up. And a lot of CC to gain. So, who is willing to take this insane challenge? And, just to make things more interesting, I'm expanding item choices!

7 VS 7 Triples
3 Day DQ
Infinite Chills/Recovers
Substitutions: 2
Switch: OK
Abilities: All
Items: ALL (Raid-Only Items Permitted; Glyphs allowed)
Arena: ASB Arena

Please note that I'll be using several NFEs in this battle.

Now, who is willing to take this mad challenge? 5 CC for completion!
Why not? I'll accept.

Battle will be worth 17 to 21 UC for the ref.
Let's get right down to it. Team akela;
Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks: (34/67)
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Payback
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Grass Knot
Snarl
Other
Assist
Captivate
Charm
Encore
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Toxic
Yawn

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Physical
Double-Edge
Fury Attack
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Rock Blast
Skull Bash
Stomp
Take Down
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip

Solrock [Bode] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/83)
Physical
Bulldoze
Iron Head
Rock Throw
Rock Slide
Tackle
Zen Headbutt
Special
Confusion
Fire Spin
Psywave
Snore
Other
Embargo
Harden
Helping Hand
Light Screen
Pain Split
Protect
Rock Polish
Telekinesis
Will-O-Wisp

Lunatone [Kepler] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/79)
Physical
Rock Throw
Rock Slide
Tackle
Special
Charge Beam
Confusion
Grass Knot
Icy Wind
Psywave
Signal Beam
Other
Embargo
Harden
Helping Hand
Hypnosis
Magic Coat
Pain Split
Protect
Reflect
Rock Polish
Toxic

Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack:
Physical
Bide
Icicle Spear
Rock Blast
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Lucky Chant
Protect
Recover
Refresh
Rock Polish
Safeguard
Toxic

Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Spikes
Toxic Spikes
Withdraw

Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
ExtremeSpeed (Arcanine)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Tri Attack (Starmie)
Other
After You (Lilligant)
Helping Hand (Miltank)
Imprison (Grimer)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch


And team Eternal Drifter;
I will be equiping this to Fear and Terror and Oblivion Knight.
Glyph of Crunch: Raises the base power of Crunch by 1.

Achisuto the Smeargle

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%

MC: 13
DC: 5/5

Attacks: (11 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Explosion
Ice Beam
Memento
Pay Day
Rock Blast
Self-Destruct

Sketch (6)


Dream Slayer the Golbat

Dream Slayer (Male Golbat)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 104+
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +18.46939655% (or +18%)

EC: 6/9
MC: 0
DC: 5/5

Attacks: (24 Moves Known)
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze
Air Slash

Faint Attack
Hypnosis
Quick Attack

Mimic
Roost
Zen Headbutt

Toxic
Protect
Aerial Ace
Fly


Fear and Terror, Zweilous

Fear and Terror (Female Zweilous)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 3
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 67 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Accuracy Bonus: +8% (7.739655172413793103448275862069% Unrounded)

EC: 9/9
MC: 0

Attacks: (28 Moves Known)
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Earth Power

Toxic
Protect
Thief
Thunder Wave
Dragon Tail


Rook the Pawniard

Rook (Male Pawniard)
Adamant Nature
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks: (24 Moves Known)
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine

Psycho Cut
Pursuit
Sucker Punch

Dual Chop

Toxic
Protect
Aerial Ace
Thief

Hope the Chimecho

Hope (Female Chimecho)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0

Attacks: (30 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic

Hypnosis
Recover
Wish

Helping Hand
Mimic
Recycle
Signal Beam
Skill Swap
Swift

Toxic
Light Screen
Protect
Reflect
Shock Wave
Thunder Wave

Fern the Persian, Betrayer of the Light

Fern (Female Persian)
Hardy Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilties:
Limber: Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Unlocked!) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (36 Moves Known)
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Pay Day
Power Gem
Slash
Nasty Plot
Assurance
Captivate
Night Slash
Feint
Swagger

Assist
Flail
Hypnosis
Odor Sleuth
Spite

Icy Wind
Knock Off
Mimic
Spite
Swift

Water Pulse
Toxic
Protect
Double Team
Shock Wave
Aerial Ace
Thief
Retaliate


Oblivion Knight (aka Knight of Oblivion) the Scrafty, Agent of Itsumo

Oblivion Knight* (Male Scrafty)
Adamant
Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(Dream World: Unlocked!) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (32 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Counter
Detect
Dragon Dance*
Drain Punch
Fake Out
Fire Punch
Ice Punch*
ThunderPunch*

Dual Chop
Knock Off

Dragon Claw*
Toxic
Bulk Up*
Protect
Rest*
Thief



Since Eternal Drifter laid down the challenge, he will send out and equip first.
 
This shall prove to be very interesting!

Exp. Share on both Achisuto and Fear and Terror. Pure Incense on Hope. As mentioned, a Glyph of Crunch is also attached to Fear and Terror.
 
@ EXP Share
"Why can no one actually say my name? They keep on yelling Fuck You. I do not understand the lack of courtesy."

@ Amulet Coin
"Frederick, good sir! You must jest. Do you not understand what has happened?"

@ Amulet Coin
"Yes, my young friend. Surely you must jest. Unless you think you are as blind as a Zubat."

Solrock: Embargo > Rock Slide
Lunatone: Icy Wind > Toxic (Chimecho)
Smeargle: Imprison (Yawn, Reflect, Helping Hand) > Bulldoze
 

You might want to change your name... unless you REALLY are as blind as a Zubat.

If he wants to tempt fate, let him. Ready to learn?

ROAR! ROAR!

Achisuto:
Action 1: Pay Day (Frederick)
Action 2: Sketch (Hope)

Hope:
Action 1: Entrainment (Fear and Terror)
Action 2: Protect (Self)

Fear and Terror:
Action 1: Assurance (Frederick)
Action 2: Dragon Tail (Bode)
 
So I lost the reffing after doing all the rolls and calcs. While I saved the calcs, I did not save the RNG results, although I do remember them all. RNG rolls will be included in reffings after this one. Also, if speed ties end up being irrelevant, I tend to avoid them (which Smeargle attacked first A1 has no real consequence, for example). Let me know if you take issue with this, and I'll do it out in future rounds.


90 HP 90 HP 100 HP
100 En 100 En 100 En


Vs


90 HP 100 HP 100 HP
100 En 100 En 100 En

Alright, this battle is officially getting underway! The match gets started as Frederick Ulysses Christopher Kruger Young Oswald Unger, Akela's Smeargle, degins to use its vast knowledge of everything (except the significance of his own name) to form a mental connection with his foes. I wonder what this will lead to! Oh, it seems that Frederick Ulysses Christopher Kruger Young Oswald Unger is somehow locking away the knowledge of certain moves from his foes, Imprisoning the moves away! He could seal off every offensive maneuver Eternal Drifter's team knows! Achisuto, Eternal Drifter's Smeargle, sees this is happening, and makes it rain on Frederick Ulysses Christopher Kruger Young Oswald Unger with his Pay Day. Frederick Ulysses Christopher Kruger Young Oswald Unger, apparently part stripper/homeless bum, immediately stops everything he was doing to try to gather the spare change. Sorry, Frederick Ulysses Christopher Kruger Young Oswald Unger, but I'll take that CC! It will go to the winner of this match! Anyway, with both Smeargle sufficiently distracted, the other four pokemon take to kicking the crap out of each other. Kepler the Lunatone fires off an Icy Wind in an attempt to slow down the relatively slow team of Eternal Drifter, and Bode the Solrock hovers over to the UN and forces the major powers there to enact an Embargo on the sovereign nation of Eternal Drifteria. Hope the Chimecho, in lieu of actually attacking, Entrains his ally Fear and Terror the Zweilous, teaching it how to levitate! Fear and Terror, now flying about like a truly terrifying bastard, dashes across the arena and smacks Frederick Ulysses Christopher Kruger Young Oswald Unger with a horrifying Assurance wireless phone bill. Not sure what prompted that at all, but I think it qualifies as cruel and unusual punishment.

After picking up a second job on weekends, Frederick Ulysses Christopher Kruger Young Oswald Unger is able to pay off the phone bill doing construction work. Using his new tricks of the trade, he brings some of the equipment back to the battle with him and Bulldozes everyone in the immediate area. And by everyone, I mean only Achisuto, since everyone else has Levitate. Well, its something. Bode then uses his psychic powers to remove a piece of the stands, break it into pieces, and throw it at the opposing team, simulating a Rock Slide, as Kepler spews Toxic sludge at Hope. Hope sees the dual onslaught coming, and is able to Protect herself from both threats, although it looks like it took a lot out of her. Achisuto is not so fortunate, and is hit full force by the rock slide, and is stuck spending his time trying to dig himself out. Fear and Terror, sick of Bode's bullshit, whips around his mighty Dragon Tail, hitting Bode with such force it is actually forced back into its pokeball, forcing this match into a 3v2 handicap match! Wait, what's this? Bode's final act before leaving the field, uses its psychic powers to randomly throw another of Akela's pokeballs outward, allowing a third teammate to take its place. Now that's teamwork! Cthylla the Omastar the dancing fool takes to the field against Eternal Drifter's team!

Speed Ties
A1; Lunatone
A2; Solrock

Smeargle
Imprison
Opponents cannot use Yawn, Reflect, Helping Hand
-8 Energy

Bulldoze
Smeargle; [4.5 + (1 - 2)*1.5] = 3 Damage
Chimecho; missed due to Levitate!
Zweilous; missed due to Levitate!

Solrock
Embargo
Opponent items are sealed
-5 Energy

Rock Slide
crits; Chimecho
flinches; Smeargle
Smeargle; [6 + 3 + (3 - 2)*1.5] = 10.5 Damage
Chimecho; [6 + 3 + 3 + (3 - 4)*1.5] = 10.5 Damage
Zweilous; [6 + 3 + (3 - 3)*1.5] = 9 Damage
-5 Energy

Lunatone
Icy Wind
no crits
Smeargle; [4.5 + (3 - 2)*1.5 = 6 Damage
Chimecho; [4.5 + (3 - 4)*1.5] = 3 Damage
Zweilous; [4.5 + (3 - 3)*1.5]*1.5 = 6.75 Damage
-5 Energy

Toxic Chimecho
hit
-7 Energy



Smeargle
Pay Day Smeargle
no crit
[4 + 3 + (0 - 3)*1.5] = 4 Damage
-2 Energy

Sketch Chimecho
flinch

Chimecho
Entrainment Zweilous
-8 Energy

Protect
-[7 + (7.5/2.5)] = -10 Energy

Zweilous
Assurance Smeargle
no crit
[10 + 3 + (3 - 2)*1.5] = 14.5 Damage
-6 Energy

Dragon Tail Solrock
hit, no crit
[6 + 3 + (3 - 3)*1.5] = 9 Damage
-4 Energy

RNG roll for switched mon; 3/4 = Omastar




73 HP 74 HP 89 HP
98 En 90 En 82 En
Levitate (4a)
-2 Spe -1 Spe -1 Spe
Embargo (1R), Imprison (Yawn, Reflect, Helping Hand)(4a)


Vs


71 HP 100 HP 100 HP
87 En 100 En 88 En

Akela bench;

91 HP
90 En


Eternal Drifter must order first due to Dragon Tail.
 
Oblivion Knight: INTIMIDATE
Action 1: Brick Break (Frederick)
Action 2: Crunch (Frederick)

IF Frederick is under the effects of a Protective/Evasive action, redirect to Cthylla.
IF Frederick is KOed, redirect to Cthylla the Omastar.

Fear and Terror:
Action 1: Crunch (Frederick)
Action 2: Double Hit (Frederick)

IF Frederick is under the effects of a Protective/Evasive action, redirect to Cthylla.
IF Frederick is KOed, redirect to Cthylla the Omastar.

Hope:
Action 1: Psywave (Frederick)
Action 2: Psychic (Frederick)

IF Frederick is under the effects of a Protective/Evasive action, redirect to Cthylla.
IF Frederick is KOed, redirect to Cthylla the Omastar.
 

"My children... you must show him the meaning of terror... one which he cannot comprehend..."


"Yes mistress"


"Yes sire"

Omastar: Toxic Spikes > Toxic Spikes
Smeargle: Reflect > Light Screen
Lunatone: Rock Slide > Icy Wind
 

100 HP 74 HP 89 HP
100 En 90 En 82 En
Levitate (4a)
normal Spe -1 Spe -1 Spe
Embargo (1R), Imprison (Yawn, Reflect, Helping Hand)(4a)
Drifter bench;

73HP
98 En


Vs


71 HP 100 HP 100 HP
87 En 100 En 88 En

Akela bench;

91 HP
90 En



Smeargle
Reflect
-10 Energy

Light Screen
-10 Energy

Omastar
Toxic Spikes
-7 Energy

Toxic Spikes
-11 Energy

Lunatone
Rock Slide
RNG rolls to crit; 2096, 7324, 4787 = no crits
RNG rolls to flinch; 4523, 3320, 9786 = no flinch
Scrafty; [6 + 3 + (2 - 4)*1.5]*2/3 - 1*(1.75) = 2.25 Damage
Chimecho; [6+ 3 + (2 - 4)*1.5] - 1*(1.75) = 4.25 Damage
Zweilous; [6 + 3 + (2 - 3)*1.5] - 1*(1.75) = 5.75 Damage
-5 Energy

Icy Wind
RNG rolls to crit; 8072, 4638, 6961 = no crits
Scrafty; [4.5 + (3 - 4)*1.5] = 3 Damage
Chimecho; [4.5 + (3 - 4)*1.5] = 3 Damage
Zweilous; [4.5 + (3 - 3)*1.5]*1.5 = 6.75 Damage
-5 Energy



Scrafty
Brick Break Smeargle
RNG roll to crit; 9578 = no crit
[8 + 3 + (4 - 2)*1.5]*1.5 = 21 Damage
-5 Energy

Crunch Smeargle
RNG roll to crit; 7284 = no crit
RNG roll for effect; 3832 = no Def drop
[9 + 3 + (4 - 2)*1.5] = 15 Damage
-5 Energy

Chimecho
Psywave Smeargle
10 Damage
-4 Energy

Psychic Omastar
RNG roll to crit; 9207 = no crit
RNG roll for effect; 9765 = no SpD drop
[6 + 3 + (3 - 3)*1.5] = 9 Damage
-8 Energy

Zweilous
Crunch Smeargle
RNG roll to crit; 2138 = no crit
RNG roll for effect; 2883 = no Def drop
[9 + 3 + (3 - 2)*1.5] = 13.5 Damage
-5 Energy

Double Hit Smeargle
RNG roll to hit; 9 = hit
RNG roll to crit; 2515 = no crit
[8 + 3 + (3 - 2)*1.5] = 12.5 Damage
-5 Energy



94 HP 61 HP 82 HP
90 En 80 En 70 En
Levitate (2a)
-1 Spe -2 Spe -2 Spe
Toxic Spikes (2 layers)
Imprison (Yawn, Reflect, Helping Hand)(2a)
Drifter bench;

73HP
98 En


Vs


0 HP 91 HP 100 HP
67 En 82 En 78 En
-1 Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En


Akela; 7 CC
Smeargle; 4 MC
Omastar; 3 MC
Lunatone; 3 MC
Solrock; 3 MC

Eternal Drifter; 5 CC
Smeargle; 4 MC
Zweilous; 4 MC, 1 KOC
Chimecho; 3 MC
Scrafty; 3 MC


Akela sends in a new mon, equips, and orders.
 

"Frederick, my young friend! Are you hurt?"


X.X


"Frederick?"


"It is not the time to worry about him, my servant! Bagheera! Demand you assist my cause!"

@ Rare Candy
"Yes sire."

Liepard: Snarl > Toxic (Scrafty)
Lunatone: Toxic (Zweilous) > Icy Wind
Omastar: Blizzard > Spikes
 
(Just posting orders, in a rush)

Oblivion Knight:
Action 1: Knock Off (Liepard)
Action 2: Drain Punch (Liepard)

Fear and Terror:
Action 1: Crunch (Lunastone)
Action 2: Thunder Fang (Omastar)

Hope:
Action 1: Safeguard
Action 2: Recover
 

94 HP 61 HP 82 HP
90 En 80 En 70 En
Levitate (2a)
-1 Spe -2 Spe -2 Spe
Toxic Spikes (2 layers)
Imprison (Yawn, Reflect, Helping Hand)(2a)
Drifter bench;

73HP
98 En


Vs


100 HP 91 HP 100 HP
100 En 82 En 78 En
normal Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En


Why do I get the feeling this is the closest we'll ever see to a triples stall match.

Liepard
Snarl
RNG rolls to hit; 6871, 5528, 1378 = hits
RNG rolls to crit; 8335, 6141, 8587 = no crits
Scrafty; [4.5 + 3 + (5 - 4)*1.5]*4/9 = 4 Damage
Zweilous; [4.5 + 3 + (5 - 3)*1/5]*2/3 = 7 Damage
Chimecho; [4.5 + 3 + (5 - 4)*1.5]*1.5 = 13.5 Damage
-4 Energy

Toxic Scrafty
-7 Energy

Omastar
Blizzard
RNG rolls to hit; 4088, 5717, 5060 = hits
RNG rolls to crit; 8566, 9731, 5897 = no crits
RNG rolls for effect; 1482, 2650, 8752 = no freeze
Scrafty; [9 + (5 - 4)*1.5] = 10.5 Damage
Zweilous; [9 + (5 - 3)*1.5]*1.5 = 18 Damage
Chimecho; [9 + (5 - 4)*1.5] = 10.5 Damage
-8 Energy

Spikes
-8 Energy

Lunatone
Toxic Zweilous
RNG roll to hit; 6774 = hit
-7 Energy

Icy Wind
RNG rolls to hit; 8671, 8567, 8474 = hits
RNG rolls to crit; 6566, 7322, 2819 = no crits
Scrafty; [4.5 + (3 - 4)*1.5] = 3 Damage
Chimecho; [4.5 + (3 - 4)*1.5] = 3 Damage
Zweilous; [4.5 + (3 - 3)*1.5]*1.5 = 6.75 Damage
-5 Energy

Scrafty
Knock Off Liepard
RNG roll to crit; 2526 = no crit
[4 + 3 + (4 - 2)*1.5]*2/3 = 6.67 Damage
-2 Energy

Drain Punch Liepard
RNG roll to crit; 5242 = no crit
[10 + 3 + (4 - 2)*1.5]*1.5 = 24 Damage, 12 HP restored
-11 Energy

Zweilous
Crunch Lunatone
RNG roll to crit; 6705 = no crit
RNG roll for effect; 3099 = no Def drop
[9 + 3 + (3 - 3)*1.5]*1.5 = 18 Damage
-5 Energy
-1 HP

Thunder Fang Omastar
RNG roll to crit; 7120 = no crit
RNG roll for effects; 6387 = nothing
[7 + (3 - 5)*1.5]*1.5 = 6 Damage
-5 Energy
-1 HP

Chimecho
Safeguard
-10 Energy

Recover
+20 HP
-12 Energy



88 HP 27 HP 51 HP
77 En 70 En 48 En
-2 Spe -3 Spe -3 Spe
-1 SpA -1 SpA -1 SpA
Toxic Z (2 DPA)
Toxic Spikes (2 layers), Spikes (1 layer)
Drifter bench;

73HP
98 En


Vs


69 HP 85 HP 82 HP
89 En 66 En 66 En
normal Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En


Eternal Drifter's turn to order first.
 
Oblivion Knight:
Action 1: Thunder Punch (Omastar)
Action 2: Brick Break (Omastar)

IF Omanstar is under the effects of a successful protective/evasive action, Drain Punch (Liepard), pushing actions back.
IF Omanstar is KOed, Dual Chop (Lunatone) remaining actions.

Fear and Terror:
Action 1: Thunder Fang (Omanstar)
Action 2: Thunder Fang (Omanstar)
IF Omanstar is KOed, redirect to Liepard.
IF Tormented, Assurance the first instance and Earth Power the second.

Hope:
Action 1: Recover
Action 2: Psywave (Lunastone)

IF targeted by Taunt action 1, Protect, pushing actions back.
IF taunted successfully action 2, Psywave (Lunastone).
 

88 HP 27 HP 51 HP
77 En 70 En 48 En
-2 Spe -3 Spe -3 Spe
-1 SpA -1 SpA -1 SpA
Toxic Z (2 DPA)
Toxic Spikes (2 layers), Spikes (1 layer)
Drifter bench;

73HP
98 En


Vs


69 HP 85 HP 82 HP
89 En 66 En 66 En
normal Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En


Now I remember why reffing triples sucks.

Liepard
Encore Chimecho
-10 Energy

Snarl
RNG rolls to hit; 45, 6371, 2425 = hits
RNG rolls to crit; 6424, 6499, 7793 = no crits
Scrafty; [4.5 + 3 + (3 - 4)*1.5]*4/9 = 2.67 Damage
Zweilous; [4.5 + 3 + (3 - 3)*1/5]*2/3 = 5 Damage
Chimecho; [4.5 + 3 + (3 - 4)*1.5]*1.5 = 9 Damage
-4 Energy

Omastar
Blizzard
RNG rolls to hit; 2397, 8724, 9675 = hit Scrafty, miss Zweilous/Chimecho
RNG rolls to crit; 7673 = no crit
RNG rolls for effect; 9451 = no freeze
Scrafty; [9 + (5 - 4)*1.5] = 10.5 Damage
Zweilous; missed
Chimecho; missed
-8 Energy

Spikes
-8 Energy

Lunatone
Rock Slide
RNG rolls to hit; 8937, 9017, 7086 = miss Zweilous
RNG rolls to crit; 4541, 9261 = no crits
RNG rolls for effect; 2565, 8596 = flinch Scrafty
Scrafty; [6 + 3 + (2 - 4)*1.5]*2/3 = 4 Damage
Chimecho; [6 + 3 + (2 - 4)*1.5] = 6 Damage
-5 Energy

Icy Wind
RNG rolls to hit; 4921, 420, 2502 = hits
RNG rolls to crit; 114, 5959, 1785 = crit Scrafty
Scrafty; [4.5 + 3 + (3 - 4)*1.5] = 6 Damage
Chimecho; [4.5 + (3 - 4)*1.5] = 3 Damage
Zweilous; [4.5 + (3 - 3)*1.5]*1.5 = 6.75 Damage
-5 Energy

Scrafty
Thunder Punch Omastar
Flinch!

Brick Break Omastar
RNG roll to crit; 534 = crit
[10 + 3 + 3 + (4 - 5)*1.5]*1.5 = 21.75 Damage
-5 Energy

Zweilous
Thunder Fang Omastar
RNG roll to crit; 3371 = no crit
RNG roll for effects; 7639 = nothing
[7 + (3 - 5)*1.5]*1.5 = 6 Damage
-9 Energy
-2 HP

Thunder Fang Omastar
RNG roll to crit; 7478 = no crit
RNG roll for effects; 7683 = nothing
[7 + (3 - 5)*1.5]*1.5 = 6 Damage
-13 Energy
-2 HP

Chimecho
Recover
+20 HP
-16 Energy

Recover
+20 HP
-20 Energy





66 HP 11 HP 73 HP
72 En 48 En 12 En
-3 Spe -4 Spe -4 Spe
-2 SpA -2 SpA -2 SpA
Toxic Z (2 DPA)
Toxic Spikes (2 layers), Spikes (2 layers)
Drifter bench;

73HP
98 En


Vs


69 HP 51 HP 82 HP
75 En 50 En 56 En
normal Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En


Akela, you're up next. And more killing needs to happen.
 
Lunatone: Icy Wind + Icy Wind > Cool Down (Rock Slide)
Omastar: Spikes > Blizzard
Liepard: Snarl > Snarl
 

Oblivion Knight:
Action 1: Hi Jump Kick (Omastar)
Action 2: Brick Break (Omastar)

IF Omastar is KOed, redirect to Liepard.


Fear and Terror:
Action: Outrage


Hope:
Action 1: Chill
Action 2: Psywave (Lunastone)
 
Here is the reffing. Sorry it's kinda sparce, but I rushed it through an email, and wanted to post it before the fricking website crashes again.




66 HP 11 HP 73 HP
72 En 48 En 12 En
-3 Spe -4 Spe -4 Spe
-2 SpA -2 SpA -2 SpA
Toxic Z (2 DPA)
Toxic Spikes (2 layers), Spikes (2 layers)
Drifter bench;

73HP
98 En


Vs


69 HP 51 HP 82 HP
75 En 50 En 56 En
normal Atk -1 Atk -1 Atk
Akela bench;

91 HP
90 En



Liepard
Snarl
Hit; 8384 315 9166 = all hit
Crit; 1141 420 3784 = no crit
Scrafty; 2.66 Damage
Zweilous; 5 Damage
Chimecho; 9 Damage
-8 Energy

Snarl
Hit; 4493 6522
Crit; 5690 9196
Scrafty; 2.66 Damage
Chimecho; 9 Damage
-12 Energy

Omastar
Spikes
-12 Energy

Blizzard
Hit; 5179 5844
Crit; 4901 4868
Effect; 5932 2923
Scrafty; [9 + (5 – 4)*1.5] = 10.5 Damage
Chimecho; [9 + (5 – 4)*1.5] =10.5 Damage
-8 Energy

Lunatone
Icy Wind+Icy Wind
Hit; 94 5060 8740
Crit; 7452 6783 6708
Scrafty; [10.125 + (3 – 4)*1.5] = 8.625 Damage
Zweilous; [10.125 + (3 – 3)*1.5]*1.5 = 15.1875 Damage
Chimecho; [10.125 + (3 – 4)*1.5] = 8.625 Damage
-24.5 Energy

Scrafty
HJK Omastar
Hit; 889 = hit
Crit; 5570 = no crit
[15 + 3 + (4 – 5)*1.5]*1.5 = 24.75 Damage
-7 Energy

Brick Break Omastar
[10 + 3 + (4 – 5)*1.5]*1.5 = 17.25 Damage
-5 Energy

Zweilous
Outrage
RNG roll for target; 8249 = Lunatone
RNG roll to crit; 1711 = no crit
[12 + 3 + ( 3 – 3)*1.5] = 15 Damage
-7 Energy

Chimecho
Chill
+12 Energy

Psywave Lunatone
10 Damage
-4 Energy






Scrafty|Zweilous|Chimecho
42 HP| 0 HP| 36 HP
60 En|0 En|16 En
-5 Spe -6 Spe -6 Spe
-4 SpA -4 SpA -4 SpA

Toxic Spikes (2 layers), Spikes (3 layers)
Drifter bench;

73HP
98 En


Vs


Liepard|Omastar|Lunatone
69 HP| 9 HP| 57 HP
55 En|30 En|31 En

Akela bench;

91 HP
90 En



Akela; 7 CC
Smeargle; 4 MC
Omastar; 3 MC
Lunatone; 3 MC,1 KOC
Solrock; 3 MC
Liepard; 3 MC

Eternal Drifter; 5 CC
Smeargle; 4 MC
Zweilous; 4 MC, 1 KOC
Chimecho; 3 MC
Scrafty; 3 MC


Eternal Drifter replaces Zweilous, and then orders.
 
Fern the Persian, Betrayer of the Light, out. No item.

Oblivion Knight:
Action 1: Fake Out (Omanstar)
Action 2: Drain Punch (Liepard)

IF Omanstar is under the effects of a successful Protective/Evasive action action one, switch actions around.

Fern:
Action 1: Fake Out (Omanstar)
Action 2: Retaliate (Liepard)

IF Omanstar is under the effects of a successful Protective/Evasive action action one, switch actions around.

Hope:
Action 1: Heal Pulse (Oblivion Knight)
Action 2: Chill

IF Taunted, Struggle (Liepard) first instance and Psywave (Lunastone) second.
 
Omastar: Blizzard > AncientPower (Persian)
Liepard: Taunt (Chimecho) > Thunder Wave (Persian)
Lunatone: Pain Split (Persian) > Icy Wind
 


Scrafty|Persian|Chimecho
42 HP| 76 HP| 36 HP
60 En|100 En|16 En
-5 Spe|BPSN (1 DPA)|-6 Spe
-4 SpA| |-4 SpA

Toxic Spikes (2 layers), Spikes (3 layers)
Drifter bench;

73HP
98 En


Vs


Liepard|Omastar|Lunatone
69 HP| 9 HP| 57 HP
55 En|30 En|31 En

Akela bench;

91 HP
90 En



Akela; 7 CC
Smeargle; 4 MC
Omastar; 3 MC
Lunatone; 3 MC,1 KOC
Solrock; 3 MC
Liepard; 3 MC

Eternal Drifter; 5 CC
Smeargle; 4 MC
Zweilous; 4 MC, 1 KOC
Chimecho; 3 MC
Scrafty; 3 MC


Liepard
Taunt Chimecho
-9 Energy

Thunder Wave Persian
-7 Energy

Omastar
Blizzard
flinch!

AncientPower Persian
RNG roll to crit; 3734 = no crit
RNG roll for effect; 5111 = no boost
[6 + 3 + (5 - 3)*1.5] = 12 Damage
-3 Energy

Lunatone
Pain Split Persian
66.5 HP for each!
-12.33 Energy

Icy Wind
RNG rolls to hit; 2481, 893, 172 = hit all
RNG rolls to crit; 6946, 2630, 1834 = no crits
Scrafty; [4.5 + (3 - 4)*1.5] = 3 Damage
Chimecho; [4.5 + (3 - 4)*1.5] = 3 Damage
Persian; [4.5 + (3 - 3)*1.5] = 4.5 Damage
-5 Energy

Scrafty
Fake Out Omastar
RNG roll to crit; 6819 = no crit
[4 + (4 - 5)*1.5]*2/3 = 1.66 Damage
-4 Energy

Drain Punch Liepard
RNG roll to crit; 8724 = no crit
[10 + 3 + (4 - 2)*1.5]*1.5 = 24 Damage, 12 HP restored
-11 Energy

Persian
Fake Out Omastar
RNG roll to crit; 7868 = no crit
[6 + 3 + (3 - 5)*1.5]*2/3 = 4 Damage
-4 Energy

-1 HP (PSN)

Retaliate Liepard
RNG roll for paralysis; 998 = success
RNG roll for crit; 7868 = no crit
[14 + 3 + (3 - 2)*1.5] = 18.5 Damage
-7 Energy

-1 HP (PSN)

Chimecho
Struggle Liepard
RNG roll to crit; 4862 = no crit
[5 + (1 - 2)*1.5] = 3.5 Damage, 1.4 recoil
-5 Energy

Psywave Lunatone
10 Damage
-4 Energy




Scrafty|Persian|Chimecho
39 HP|48 HP| 33 HP
45 En|89 En|7 En
-6 Spe |-1 Spe, BPSN (2 DPA)|-6 Spe
-3 SpA| |-3 SpA, Taunt (4A)

Toxic Spikes (2 layers), Spikes (3 layers)
Drifter bench;

73HP
98 En


Vs


Liepard|Omastar|Lunatone
23 HP| 3 HP|47 HP
39 En|27 En|14 En

Akela bench;

91 HP
90 En



Akela; 7 CC
Smeargle; 4 MC
Omastar; 3 MC
Lunatone; 3 MC,1 KOC
Solrock; 3 MC
Liepard; 3 MC

Eternal Drifter; 5 CC
Smeargle; 4 MC
Zweilous; 4 MC, 1 KOC
Chimecho; 3 MC
Scrafty; 3 MC
Persian; 3 MC


Akela's turn to order.
 

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