Hello there, guys. I have been reading the Smogon pages a lot for like a year or so. I have been playing pokemon since long before that, and I'm a huge fan. I decided to enter the competitive scene three days ago, and I've played about 180 matches on Poke Online since then, and now about 46 on Showdown. Even though I'm a complete noob, I've seen quite a bit of success with the team I'm posting. I do realize it has its shortcomings, and sometimes I find myself losing with 4 or 5 Pokes remaining on the opposing team, but then on the other hand, sometimes the situation's opposite.
The team isn't themed, it doesn't really have a focus, I have to admit it's a pretty random collection of Pokemon, just ones that I found particularly interesting when reading Smogon's strategy guides for them. So here goes:
TEAM STATE AS OF JUNE 16th, 2013
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
~ Brave Bird
~ Whirlwind
~ Spikes
~ Roost
This Skarmory is a fake lead, physical wall and attacker. I don't use it to lay Spikes nearly as much as I should, and I have yet to explore the merits of Whirlwind. But this bird can take any physical attack from even the mightiest hitters for little more than 30% of damage. I have also found myself bravebirding guys like Conkeldurr, Keldeo and Breloom a lot, and it works wonders. The only downside is that Skarmory is rather slow and not too good at taking special attacks. Sturdy helps remedy this, though, so it can lay at least one layer of spikes in the most unfavorable situation. And more often than not, it takes around 75% from Fire and Electric attacks.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
~Dragon Claw Outrage
~ Dragon Dance
~Fire Punch Earthquake Superpower
~ Extremespeed
While I think Dragonite is probably the weakest link in my team, he's the prime revenge killer with Extremespeed. I used to have Roost there, but overall the usefulness of Extremespeed has helped me much more, being able to revenge kill practically everything that doesn't use Sucker Punch (and I haven't run into many users at all). Dragonite is also an indispensable Scizor check, with Fire Punch guaranteeing a KO and his physical bulk being able to shrug off Swords Dance Bullet Punches with only around 35% damage. Dragon Dance + Dragon Claw is the primary neutral attack, but I rarely get to boost up, so I mostly use fresh Dragon Claw, which does 35-50% damage to almost anything. People also tend to Toxic this Dragonite a lot, so even if he sets up, there's not much chance to do any damage. After experimenting with F-Punch and Superpower, I decided to go for a more survivable Dancer set. The Life Orb did pack a punch, but Dragonite's longevity was pathetic, and he rarely took down a single mon before dying. I'm gonna try a Dance set with Superpower to see how it goes.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Jolly Nature
~ Earthquake
~ Ice Shard
~ Endeavor
~ Stealth Rock
This guy is my SR setter, although I don't use it half as much as I should. I open with him if I predict that someone will open with a pokemon weak to Ice. Ice Shard is the remedy for all my Garchomp, Gliscor, Flygon and Dragonite problems, while Earthquake works wonders on Tyranitar, Jirachi and Heatran. If someone's faster, FEAR becomes a viable strategy, but I usually prefer to withdraw afterwards anyway. Overall, Mamoswine is one of the shorter lasting Pokes in my party, but he's always sure to do his share.
Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Psyshock
~ Focus Blast
~ HP Fire
~ Shadow Ball
My usual lead. I love this guy, he's freaking amazing. His Speed is 371, which is actually higher than his Sp. Atk. which is 368. He's faster than anything and can OHKO almost anything. Also, I love when someone opens with a Breloom, expects me to use Psyshock, switches in a Hydreigon and gets destroyed by Focus Blast. I usually manage to sweep at least 2 pokes with this guy before he goes down. Magic Guard is amazing, it protects from all entry hazards, poisons, burns, leech seeds and everything else. HP Fire is probably my favorite attack, I've already killed more than two dozen Scizor with it. Likewise with Ferrothorn and Forretress. He dies to a single Bullet Punch, though. But overall his bulkiness is such that he often survives one special attack, and sometimes even a physical one. Definitely the baddest mofo on the team. I could consider changing Shadow Ball for Signal Beam, but Shadow Ball is tougher and I've already got HP Fire for grass types. I have tried Focus Sash instead of Life Orb, but overall I think that without the Orb his damage output is pathetic, so I'll be sticking with it.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA/ 252 Spe
Timid Nature
~ Calm Mind
~ Dragon Pulse
~ Roost
~HP FireThunderbolt
I have replaced Celebi with Latias. The lil' lady is very good and has helped me tremendously in the metagame. It stops Keldeo and practically any other special attacker, but with the current moveset, is vulnerable to Tyranitar and company. Its another problem is that it falls easy prey to stall. But it has given the team completeness finally. Initially I used to run HP Fire on Latias, which did surprise several unsuspecting Scizor and Ferrothorn, but I switched to Thunderbolt out of the sore lack of options against Gyarados, and also due to the fact that I didn't really have any Electric attacks on my team. I'll gladly accept suggestions on what to change to make Latias optimally useful.
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Timid Nature
~ Fiery Dance
~Bug BuzzHP Ground Bug Buzz
~ Quiver Dance
~ Roost
Probably my favorite Pokemon off this team, and one that has single-handedly won me several matches. Very tough to take down, even after Stealth Rock. Not really a problem for it to set up - I'm often able to get 3-4 Quiver Dances in. Walls Scizor and Heatran. Can take 2 Earthquakes and survive before Roosting. After boost, it smacks everything with Fiery Dance and Bug Buzz. The Flame Body burning effect for physical attackers is just a cherry on top of the pie. I usually send this guy out the last to mop up, and I couldn't have dreamt of a better lategame sweeper. Often takes down 3 Pokemon alone, sometimes even 4.Bug Buzz's coverage doesn't satisfy me, as in most cases, boosted Fiery Dance would have been enough to do the job anyway. Hence, I'll go for HP Ground for Volcarona to have something to say against Heatran. They totally won't expect it either. If I find it not worth the trouble, I'll go back to Bug Buzz, I suppose. Back to Bug Buzz, it's reliable against stuff like Latios and Espeon, and that's enough for merit.
Ok, so that's what my team looks like. Please help me improve my team further, criticism will be greatly appreciated :)
The team isn't themed, it doesn't really have a focus, I have to admit it's a pretty random collection of Pokemon, just ones that I found particularly interesting when reading Smogon's strategy guides for them. So here goes:
TEAM STATE AS OF JUNE 16th, 2013
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Impish Nature
~ Brave Bird
~ Whirlwind
~ Spikes
~ Roost
This Skarmory is a fake lead, physical wall and attacker. I don't use it to lay Spikes nearly as much as I should, and I have yet to explore the merits of Whirlwind. But this bird can take any physical attack from even the mightiest hitters for little more than 30% of damage. I have also found myself bravebirding guys like Conkeldurr, Keldeo and Breloom a lot, and it works wonders. The only downside is that Skarmory is rather slow and not too good at taking special attacks. Sturdy helps remedy this, though, so it can lay at least one layer of spikes in the most unfavorable situation. And more often than not, it takes around 75% from Fire and Electric attacks.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
~
~ Dragon Dance
~
~ Extremespeed
While I think Dragonite is probably the weakest link in my team, he's the prime revenge killer with Extremespeed. I used to have Roost there, but overall the usefulness of Extremespeed has helped me much more, being able to revenge kill practically everything that doesn't use Sucker Punch (and I haven't run into many users at all). Dragonite is also an indispensable Scizor check, with Fire Punch guaranteeing a KO and his physical bulk being able to shrug off Swords Dance Bullet Punches with only around 35% damage. Dragon Dance + Dragon Claw is the primary neutral attack, but I rarely get to boost up, so I mostly use fresh Dragon Claw, which does 35-50% damage to almost anything. People also tend to Toxic this Dragonite a lot, so even if he sets up, there's not much chance to do any damage. After experimenting with F-Punch and Superpower, I decided to go for a more survivable Dancer set. The Life Orb did pack a punch, but Dragonite's longevity was pathetic, and he rarely took down a single mon before dying. I'm gonna try a Dance set with Superpower to see how it goes.
Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
~ Earthquake
~ Ice Shard
~ Endeavor
~ Stealth Rock
This guy is my SR setter, although I don't use it half as much as I should. I open with him if I predict that someone will open with a pokemon weak to Ice. Ice Shard is the remedy for all my Garchomp, Gliscor, Flygon and Dragonite problems, while Earthquake works wonders on Tyranitar, Jirachi and Heatran. If someone's faster, FEAR becomes a viable strategy, but I usually prefer to withdraw afterwards anyway. Overall, Mamoswine is one of the shorter lasting Pokes in my party, but he's always sure to do his share.
Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Psyshock
~ Focus Blast
~ HP Fire
~ Shadow Ball
My usual lead. I love this guy, he's freaking amazing. His Speed is 371, which is actually higher than his Sp. Atk. which is 368. He's faster than anything and can OHKO almost anything. Also, I love when someone opens with a Breloom, expects me to use Psyshock, switches in a Hydreigon and gets destroyed by Focus Blast. I usually manage to sweep at least 2 pokes with this guy before he goes down. Magic Guard is amazing, it protects from all entry hazards, poisons, burns, leech seeds and everything else. HP Fire is probably my favorite attack, I've already killed more than two dozen Scizor with it. Likewise with Ferrothorn and Forretress. He dies to a single Bullet Punch, though. But overall his bulkiness is such that he often survives one special attack, and sometimes even a physical one. Definitely the baddest mofo on the team. I could consider changing Shadow Ball for Signal Beam, but Shadow Ball is tougher and I've already got HP Fire for grass types. I have tried Focus Sash instead of Life Orb, but overall I think that without the Orb his damage output is pathetic, so I'll be sticking with it.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA/ 252 Spe
Timid Nature
~ Calm Mind
~ Dragon Pulse
~ Roost
~
I have replaced Celebi with Latias. The lil' lady is very good and has helped me tremendously in the metagame. It stops Keldeo and practically any other special attacker, but with the current moveset, is vulnerable to Tyranitar and company. Its another problem is that it falls easy prey to stall. But it has given the team completeness finally. Initially I used to run HP Fire on Latias, which did surprise several unsuspecting Scizor and Ferrothorn, but I switched to Thunderbolt out of the sore lack of options against Gyarados, and also due to the fact that I didn't really have any Electric attacks on my team. I'll gladly accept suggestions on what to change to make Latias optimally useful.
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Timid Nature
~ Fiery Dance
~
~ Quiver Dance
~ Roost
Probably my favorite Pokemon off this team, and one that has single-handedly won me several matches. Very tough to take down, even after Stealth Rock. Not really a problem for it to set up - I'm often able to get 3-4 Quiver Dances in. Walls Scizor and Heatran. Can take 2 Earthquakes and survive before Roosting. After boost, it smacks everything with Fiery Dance and Bug Buzz. The Flame Body burning effect for physical attackers is just a cherry on top of the pie. I usually send this guy out the last to mop up, and I couldn't have dreamt of a better lategame sweeper. Often takes down 3 Pokemon alone, sometimes even 4.
Ok, so that's what my team looks like. Please help me improve my team further, criticism will be greatly appreciated :)