I suppose that's a fair point, STAB goes a long way.
Garchomp gets a free switch in on Jirachi Thunder and can outspeed and OHKO with Earthquake so yes, Garchomp can switch in later on if necessary.This pokemon isn't designed to switch in or it wouldn't have a sash. You could also have asked which poke chomp was goin to come in on and it doesn't. Terrakion is a great lead as it can cripple a poke and they get no rocks and we do or kill a poke and both teams get rocks. We can switch in on chomp's rocks or sd then sd as chomp takes us to our sash and then ko something with cc and at worst taking a double down with chomp. Since when can chomp set up an sd on it because it dies. We won't let chomp get 2 free turns and therefore he can't be at +2 with rocks up. Terrakion can force a switch and then live an attack using its sash and those are 2 set up turns. Zapdos will rarely vile switch because if we volt switch and we stone edge then Landorus can do a lot better. This poke also has its weaknesses resisted by other pokes and gliscor, Landorus-T and Golurk dont like our Landorus at all. Scizor can't stop a +2 sweep thx to sash. We can only assume rocks will be up of melee Mewtwo is the battler (did a great job last time) because of the pressure that is put on and the difficulty of allowing pokes free turns. Stealth rock is still vital to have though and Terrakion can be both, stealth rock and cripple the poke or as a sweaper and how many other pokes can put on so much pressure while packing rocks.
Based on my research of Medicham vs Gallade, the only thing that I can find to benefit Gallade is the fact that HJK can be very easy to exploit. A HJK miss can happen through poor hax, a ghost switch in, or the opponent using protect. To me, this is a pretty big deal. Close Combat is a much more spammable move than Hi Jump Kick. Yes, Medicham does have more power and I was thinking about using him instead, but I wanted the Grass/Ice coverage that Team 2 is current weak to.What does Gallade have over Medicham? Ok, it's more bulky on the special side (still it won't last that much thanks to no reliable recovery), but it actually takes physical hits worse, and cannot even come close to Medicham's power (example: 252+ Atk Pure Power Medicham Hi Jump Kick vs. 248 HP / 0 Def Rotom-W: 268-316 (88.44 - 104.29%) -- guaranteed OHKO after Stealth Rock). Not saying I like the idea, but I'd like to know the reasons behind your choice anyway.
lol wut? A base 90 coverage move with an increased Critical Hit rate isn't anything to laugh at. And as to your point of using scarf Terrakion instead, it would compound our common weaknesses, most notably to ground and water moves. Since ghost and flying moves aren't all that popular, unless Team 2 makes a pick specifically against Galllade, I doubt he will have to deal with getting hit by a move super-effectively. Plus, these are typically special-based moves so Gallade can take the hit if need be.Leaf Blade (lol)
Yea, I see what you're saying. I look at Gallade as the pokemon who will net a kill and will have to switch out, or the pokemon who will be kept in reserve until the end to clean up. I was really hoping to get a Moxie abuser but I couldn't find one who fit what I was looking for.Just a worry, the set has great coverage but a locked pokemon has no point running coverage: once it's locked that coverage is as good as gone.
That's why I'd like to propose that we look for a fast pokemon and not run choice items as far as possible(unless to trick them).
Well I did specifically choose a sash set that would defeat Garchomp on the most common 1v1 situations. Trapped/Revenge/Set-Up bait. but doing all 3 (Counter Chomp+Counter Rotom-W+Rocks+Threaten Skarmory) with a single submission is kind of hardProblem with Mamoswine (as well as Terrakion and a few others) is that they don't actually counter either Rotom-W or Garchomp atm. They could have merit once we have those two threats out of the way but for now I think we should focus on taking care of them first (probably with two separate picks). The problem we are facing right now is that we only have a total of three picks left and two of them need to be a revenge killer and a SR setter. On top of that, actual counters to Garchomp are just begging us to be walled to death by a SpDef Skarmory. This is why I'm liking the SR Azelf set so far. It can setup SR, pose an offensive threat and can at least exploit Garchomp's limited attacking options to force a kill trade or nothing at all.
YeahTeam 2? This is for Team 1, right?
Yeah, I was just being lazy in my last post because I assuming the post I made before was already read. Azelf checks Garchomp in a special way. Being immune to Earthquake means that the only way Garchomp will ever be able to kill it is by using Outrage. Fortunately, Outrage locks Garchomp in which means we can follow up with a quick revenge kill. Basically, it allows us to make sure both sides are even. Either we both have our SR setters or neither of us have them. It's not really ideal in the slightest and I would definitely prefer something else but it's the best we got. If we go for real counters to Garchomp, Team 2 will just pick a SpDef Skarm (it can probably even get away with Shed Shell) and wall about 4 (or more) members of Team 1 while setting up Spikes. If we don't counter Garchomp and instead opt for more offensive power, the land shark will find many opportunities to nab a kill. Azelf is the best in between option I could find that allows us to discount Garchomp as a team sweeping threat while providing the key SR and having an offensive presence.Finally, how can you even call either one of the two picks you like "Garchomp counters" when they are both OHKO'd on the switch in by Outrage?
Yea I understood what you meant but I just don't find it to be a reliable strategy to set Stealth Rocks. However, is it so crucial Team 2 gets their rocks down? None of Team 1's pokemon are currently SR-weak, so with some good prediction Garchomp can simply SD up while Azelf comes in. Then a choice has to be made: to set SR or to attack so that Chomp doesn't continue to get stronger. I feel like this puts Team 2 in a better position than Team 1 if we choose to go with a special variant of Azelf since it also lacks Ice Punch.Yeah, I was just being lazy in my last post because I assuming the post I made before was already read. Azelf checks Garchomp in a special way. Being immune to Earthquake means that the only way Garchomp will ever be able to kill it is by using Outrage. Fortunately, Outrage locks Garchomp in which means we can follow up with a quick revenge kill. Basically, it allows us to make sure both sides are even. Either we both have our SR setters or neither of us have them. It's not really ideal in the slightest and I would definitely prefer something else but it's the best we got. If we go for real counters to Garchomp, Team 2 will just pick a SpDef Skarm (it can probably even get away with Shed Shell) and wall about 4 (or more) members of Team 1 while setting up Spikes. If we don't counter Garchomp and instead opt for more offensive power, the land shark will find many opportunities to nab a kill. Azelf is the best in between option I could find that allows us to discount Garchomp as a team sweeping threat while providing the key SR and having an offensive presence.
Edit: Although, I should have probably mentioned that the fact Tbolt loses coverage on Latitwins makes U-Turn a superior option. Too late now but it further complicates this vote as even this set leaves us vulnerable to the mighty Latios/Hydreigon. Perhaps Kyurem B would be the stronger choice? Although the SR weakness and reliability good Fusion Bolt prediction to avoid being setup fodder for SpDef Skarmory is a turn off :/.
The reason I left out Dragon Claw is because it's not hitting anything on Team 2 that it needs to except for Zapdos. Due to Mold Breaker, Earthquake dispatches of Rotom-W just fine without needing to use Outrage. The choice between Dragon Claw and Aqua Tail simply came down to coverage, and I figured that having something that could severely dent a pick like Gliscor, Hippowdon, or Landorus-T (again, without needing to use Outrage) in Aqua Tail was more important than Dragon Claw.At this point I feel a Scarfer is the best bet, but of course Rocks/Scarf need to go 1-2 right now, so I'll be highly disappointed is neither of those get picked now. I was going to pick Haxorus, but the fact that it only has Outrage and not Dragon Claw is extremely concerning, as the other team can easily pick Skarmory or Forretress right now and wall Haxorus for two or three turns and set up hazards and spin or roost off damage. Dragon Claw is a need for me, as is scarf. So I picked Kyurem-B. Fusion Bolt also gives a counter to Skarmory should the other team pick it if they think they can just switch in Skarmory immediately and not wait for the Outrage. It's just little things that made me pick Kyurem-B.
Wut?SR is again not that needed considering no mons on team 2 are SR weak.
There are very few good BW OU teams without a Scarfer. That said, I think you're right that it needs some justification because as we all know, Counter That Pokemon changes everything. A Scarfer works as a) revenge killer and b) late-game cleaner. Now both of these roles are important but can be fulfilled in other ways, and aren't as important if a team has a solid defensive core. I think the reason people say we need a Scarfer is because it keeps speedy Pokemon in check, as the only way to outspeed a Scarfer is with another Scarfer or priority mon. I really wouldn't mind not choosing a Scarfer though, or waiting until the last pick to do it, because it's very easy to exploit a pick 4 or 5 Scarfer.To be honest everybody says "we need a scarfer, we need a scarfer" but do we really need one? Lots of good teams get by without one, so that argument needs a little more backing to convince me.
SR is again not that needed considering no mons on team 2 are SR weak.
To be honest, I'd prefer that we select a mon with good coverage and ability to tank a hit because that's exactly what we need, which is why I picked Physical Azelf.