Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Accepting. 1v1, NFE.

QUEUE
Eternal Drifter's 4-Way Brawl (4/4 Participants)
Aweshucks vs. Mylo_Xyloto (Subref)
Flamestrike vs. Elevator Music (2v2 Doubles)
rickheg vs. Ute (2v2 singles)
topher4167 vs. ______ (4v4 Singles)
Geodude6 vs. rickheg (1v1 Singles)
 
reffing geo and rickheg


Queue
Awe shucks vs Mylo (subref)
Flame strike vs elevator music (2v2 doubles)
Rickheg vs Ute (2v2 singles)
Topher vs_______ (4v4 singles)[/QUOTE]



(Also guys, ED is reffing the brawl......)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Throwing out two open challenges

CHALLENGE #1
4v4 FE Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch=OK
Abilities=ALL
Items=ON
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All

Restrictions: No Restrictions.

Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now doubles the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"


CHALLENGE #2
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Acceptor's Choice. No ASB Tournament Arena, Unown Soup, or any variation on said arenas.

QUEUE
Aweshucks vs. Mylo Xyloto (Subref)
Flamestrike vs. Elevator Music (2v2 Doubles)
rickheg vs. Ute (2v2 Singles)
Topher4167 vs. _______ (4v4 Singles)
Its_A_Random vs. ________ (4v4 FE Singles)
Its_A_Random vs. ________ (4v4 NFE Doubles)
 
Reffing the brawl. Send them in

Queue
Awe shucks vs Mylo (subref)
Flame strike vs elevator music (2v2 doubles)
Rickheg vs Ute (2v2 singles)
Topher vs_______ (4v4 singles)
...Unitas, you do realize that I, Eternal Drifter, is already reffing the brawl? The reason it hasn't started is that preperations of the trainers are underway (still one trainer to go).

QUEUE
Aweshucks vs. Mylo Xyloto (Subref)
Flamestrike vs. Elevator Music (2v2 Doubles)
rickheg vs. Ute (2v2 Singles)
Topher4167 vs. _______ (4v4 Singles)
Its_A_Random vs. ________ (4v4 FE Singles)
Its_A_Random vs. ________ (4v4 NFE Doubles)
 
Accepting IAR's challenge #2
Switch = OK
Abilities = 2
Items = On

Arena: -
Arena: Abandoned Opera Theater
Field Type: Dark/Ghost
Complexity: Moderate
Format: All
Restrictions:
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)

Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.


Edit: Apparently Lou's already subreffing Aweshucks v Mylo Xyloto. >.> Will ref Flamestrike vs. Elevator Music (2v2 Doubles), PM Teams.

QUEUE
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. _______ (4v4 Singles)
Its_A_Random vs. ________ (4v4 FE Singles)
 
CHALLENGING DOGFISH TO A BATTLE

1v1 LC Singles (How exciting)
2 Day DQ (Please try to be faster :P)
2 Recovers/5 Chills
ASB Arena
Switch = KO
2 Substitutions
Training Items
All Abilities
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Yep, that's mine.

QUEUE
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. _______ (4v4 Singles)
Its_A_Random vs. ________ (4v4 FE Singles)
SubwayJ vs. Dogfish44 (1v1 LC Singles)
 
Putting my match that needs a subref back in the queue. Lou did pick it up, but that was 5 days ago and despite reminding him he has not done anything about it. My request for a subref was actually a request for another subref

QUEUE
Aweshucks vs. Mylo_Xyloto (1v1 Singles, subref)
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
cbrevan vs. Ute (3v3 singles) (subref)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 
Aweshucks I will subref for your match.
QUEUE
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
cbrevan vs. Ute (3v3 singles) (subref)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 
I'll take up Geodude's battle that needs a subref, agains my better judgement

QUEUE
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 
Challenging LouisCyphre!

4 VS 4 Dark/Potential Dark Doubles
2 Day DQ
2 Recovers/5 Chills
Demonic Pit
Switch = OK
2 Substitutions
Training Items
All Abilities

Demonic Pit:
For some reason, your Poke'mon have been tossed into this miniature world between worlds. The realm has a red taint all around it, the sky red with the clouds black, black lightning jumping between clouds with alarming frequency. In this large hole, there is a pool of water, with rocks scattered around it. The ground is soft enough to dig, and one can fly upwards, but at the top of the hole, many ominous figures look in, shouting taunting words, tormenting the battlers they look upon.
Arena Effect:
Pokémon are inflicted with Taunt and Torment. These effects do not wear off over time.


QUEUE
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
Eternal Drifter vs. LouisCyphre (4v4 Doubles)
 
challenging Alex to a flashie in the rain

1V1 NFE
1 day dq
no heals/chills
switch=Vault Breaker to the face

rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 
Taking the brothers, PM mons.

Queue:

rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 
challenging lou

1v1 NFE singles
1 Day DQ
2 subs
2 Recovers 5 Chills
Yadda Yadda Yadda

Queue:

rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
Aweshucks vs. Lou (1v1 NFE Singles)
 
Reffing Lou vs. Aweshucks


Queue;
rickheg vs. Ute (2v2 Singles)
Its_A_Random vs. SimonSays (4v4 NFE Doubles)
Topher4167 vs. ??? (4v4 Singles)
Its_A_Random vs. ??? (4v4 FE Singles)
Mylo Xyloto vs. ??? (1v1 LC Singles)
 

Someoneelse

Why am I here?
So, this is my 1000th post in Smogon University. So, what do you expect for a 1k post? That's right, shoutouts!
None, because I don't know who to give them to :s

Also, a battle for it:

Open Challenge
4v4 FE Singles (I'm using mono-Fire, just saying)
2 Day DQ
All Items
2 Substitutions
2 Recoveries / 5 Chills
Switch=OK
All Abilities
Arena:


Arena: Pokemon Stadium
Base Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles/Melee (4 Pokemon on the field max)
Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:


Field Type: Rock
Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).


Field Type: Grass
Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).


Field Type: Water
Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


Field Type: Fire
Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).


Field Type: Electric
Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


Field Type: Flying
Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.


Field Type: Ground
Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.


Field Type: Ice
Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.

NOTE: Format and Complexity are the same for all fields featured in this Arena, so these sections are left off of the 8 elemental fields.

I want a good battle for my 1k, so here goes!
 
Open Challenge:
6 vs 6 singles match (5 LC 1 weak FE or NFE)
Switches=OK
ASB Arena
2 recoveries/5 chills
2 Subs
Yoshinite VMed he would take this match so it is not open.
 

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