Sup, Smogon. This is my 4th RMT for UU but this team has been the most effective on the ladder. It's a fairly stally team (It is UU after all) that I made for higher level play (i.e. it does pretty well against teams I've seen high on the ladder). It's gotten me the highest Acre, GXE, and Glicko 2 in all of UU which is pretty cool but this will probably be my last UU RMT for a while cuz I wanna branch out into some other tiers.
Proofz:
Here's the team at a glance:
So pretty much the way this team started out was, very late at night, I decided to try out something I thought seemed absolutely flawless at the time, a Rhyperior-Slowbro core. Of course I was too tired to realize that the two didn't really compliment each other's weaknesses very well. The next day, I realized I had created a rather shitty team (I don't remember exactly what I had), but kept the same 2 initial guys and redid the rest of the team. If any of you've seen my other RMTs you may notice I dislike choice scarfves and this team is no exception.
Rock Block (Rhyperior)
Solid Rock
EVs: 244 HP / 8 Spd / 252 SpD / 4 Atk
This EV spread maximizes Rhyperior's potential to take special hits and gives Rhy a very small unusual speed investment that gives it an edge over other Rhyperiors. The HP EVs still hit a leftovers number so the fact that it has 2 less HP than absolute max isn't huge.
Careful Nature (+SpD -SpA)
Earthquake / Stealth Rock / Rock Blast /Dragon Tail
Being the only rock type in UU, it's not surprising that Rhyperior holds such a unique role in the UU metagame. Rhyperior can hit very hard with minimal investment and break subs and froslass easily w/ rock blast, phaze while doing actual damage, set up rocks, and profit from common scarfed fire-type leads. It also has one of the best abilities for a wall, meaning it can take a modest nidoking's earth power and still OHKO it back with earthquake. If you haven't tried this set out yet, do so, he shits on many annoying threats.Solid Rock
EVs: 244 HP / 8 Spd / 252 SpD / 4 Atk
This EV spread maximizes Rhyperior's potential to take special hits and gives Rhy a very small unusual speed investment that gives it an edge over other Rhyperiors. The HP EVs still hit a leftovers number so the fact that it has 2 less HP than absolute max isn't huge.
Careful Nature (+SpD -SpA)
Earthquake / Stealth Rock / Rock Blast /Dragon Tail
Synergy:
I'm just here to dance (Slowbro)
Regenerator
IVs: 0 Atk
EVs: 252 Def / 252 HP / 4 Spd
These are pretty much the standard EVs for a defensive Slowbro, nothing special here.
Bold Nature (+Def -Atk)
Scald / Psyshock / Slack Off / Toxic
Slowbro is this team's main physical wall, easily taking on the likes of Darm, Mienshao, SD Cobalion, Azumarill and many others. Most physical threats are neutered by this asshole, but it still struggles with the likes of weavile, heracross's megahorn, victini and banded crobat. This is why I have hitmontop and Rhyperior, however, as between them every physical attacker in the tier is stopped and taken down. The reason I run toxic over t-wave is because, in general, this team struggles more with bulky walls than it does with fast threats. Assuming the opposing team's heal beller is either dead or non-existant to begin with, slapping a toxic on anything means giving it a timer. I run Psyshock over Psychic for Roserades dumb enough to come in on SlowbroRegenerator
IVs: 0 Atk
EVs: 252 Def / 252 HP / 4 Spd
These are pretty much the standard EVs for a defensive Slowbro, nothing special here.
Bold Nature (+Def -Atk)
Scald / Psyshock / Slack Off / Toxic
Synergy:
All I do is Spin (Hitmontop)
Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Again, the EVs maximize top's defensive capabilities and give it a little speed investment to gain an advantage over other Hitmontops.
Impish Nature (+Def -SpA)
Close Combat / Sucker Punch / Foresight / Rapid Spin
I know Hitmontop takes a lot of shit sometimes, but he fits perfectly into this team, patching up the team's megahorn weakness, providing a powerful stab fighting attack and shutting down weavile and sharpedo. Besides, what else would you use for spinning? That foresightless, confused bundle of titties, Claydol? That lost ninja turtle that becomes completely useless when I already have Slowbro? That's what I thought. I use foresight because most of the ghost types in UU are pretty shitty and when they lose their spin-blocking capabilities they become pretty much dead weight on an opponent's team. It's also pretty unexpected and can save me against froslass dual ghost teams. In addition, I also already have 2 toxic users so I didn't need another status-inducing move.Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Again, the EVs maximize top's defensive capabilities and give it a little speed investment to gain an advantage over other Hitmontops.
Impish Nature (+Def -SpA)
Close Combat / Sucker Punch / Foresight / Rapid Spin
Synergy:
Detour (Snorlax)
Thick Fat
EVs: 140 HP / 112 Def / 252 SpD / 4 Spd
These EVs take some explaining. The HP EVs hit a lefties number, the defense EVs allow Lax to take a hit or two from Victini or Kingdra, the SpD EVs make Lax a sturdy wall and the Speed Evs mean Snorlax can outspeed the likes of Slowbro and itself.
Careful Nature (+SpD -SpA
Body Slam / Rest / Sleep Talk / Whirlwind
Snorlax has been on every single RMT I've posted, and it's easy to see why; this behemoth has the highest special defensive capability in the tier. Lax also acts as my primary switch into kingdra. Rather than guess if its specs or dragon dance, lax can stop both as a specs draco meteor does around 40% and he can easily phaze out a sub DD kingdra. Unfortunately, Even the best defensive wall in the tier can't take hits forever, as, with rest as its only recovery move, lax does get worn down eventually, but that's why I have zapdos and Rhyperior. With these two, Snorlax doesn't have to take all the special attacks on the team as Yanmega, Togekiss, Shaymin and Raikou among others are stopped without the use of Lax. Basically, this guy has enough bulk to be able to take hits for the rest of the team while at the same time receives enough support to allow it to remain alive and continue to do its job. Thick Fat
EVs: 140 HP / 112 Def / 252 SpD / 4 Spd
These EVs take some explaining. The HP EVs hit a lefties number, the defense EVs allow Lax to take a hit or two from Victini or Kingdra, the SpD EVs make Lax a sturdy wall and the Speed Evs mean Snorlax can outspeed the likes of Slowbro and itself.
Careful Nature (+SpD -SpA
Body Slam / Rest / Sleep Talk / Whirlwind
Synergy:
C-A-G-E (Zapdos)
Pressure
IVs: 2 Atk / 30 Def / 30 SpA / 30 HP / 30 SpD
EVs: 104 SAtk / 152 HP / 252 Spd
These EVs kinda make it so Zapdos can take hits but also retain some of its offensive capabilities. Zapdos has a lot of roles on this team and these EVs are sort of a middle ground to help it with everything it needs to do.
Timid Nature (+Spd -Atk
Hidden Power [Flying] / Volt Switch / Roost / Toxic
Zapdos is a pretty cool guy to have in UU for a couple reasons. 1) I hate Togekiss 2) I hate Shaymin 3) Honchkrow scares me 4) I hate Yanmega 5)Crocune scares me 6) I like momentum with volt switch 7) I hate PP stall 8)I hate stall-breaker crobat 9) Articuno sucks 10) It's the fastest thing on my team 11) It's tied with a few things for 2nd highest Special attack in the tier 12) I hate banded flygon. And so on. It's hard to give a full write-up on what Zap does for this team, but I'll just say it puts in work.Pressure
IVs: 2 Atk / 30 Def / 30 SpA / 30 HP / 30 SpD
EVs: 104 SAtk / 152 HP / 252 Spd
These EVs kinda make it so Zapdos can take hits but also retain some of its offensive capabilities. Zapdos has a lot of roles on this team and these EVs are sort of a middle ground to help it with everything it needs to do.
Timid Nature (+Spd -Atk
Hidden Power [Flying] / Volt Switch / Roost / Toxic
Synergy:
Shark Week (Sharpedo)
Speed Boost
EVs: 252 Spd / 252 Atk / 4 SpD
Pretty Standard EVs for Sharp. I have 4 in special defense to give P2 and PZ an attack download boost rather than a special attack boost.
Adamant Nature
Crunch / Earthquake / Waterfall / Protect
Oh, you have hyper offense? That's cute, I have Sharpedo. This guy is a perfect late-game sweeper as once I can get rid of things like hitmontop and suicune, there's not much that an opposing team can do to stop this guy. I'm a fairly conservative player, so I'm a little reluctant to bring him in, but this guys pretty underated. As long as you accept that Sharpedo can't take a hit ever, he dishes out huge damage and can even deal super effective damage to common walls like Gligar and Slowbro. As proof of its power, after I hit #1, I looked at my team again and this guy only had 152 Atk Evs =3 So I fucked the pooch, but I was still impressed with what I thought was its max attack. Ya, try this thing.Speed Boost
EVs: 252 Spd / 252 Atk / 4 SpD
Pretty Standard EVs for Sharp. I have 4 in special defense to give P2 and PZ an attack download boost rather than a special attack boost.
Adamant Nature
Crunch / Earthquake / Waterfall / Protect
Synergy:
Threats:
This team is mainly annoyed by very bulky set-up pokes that don't mind status like Crocune and BU Scrafty. Specs Kingdra can also be very annoying because I don't have much to take a hit other than snorlax and, like I said, lax can't take hits indefinitely. Umbreon is definitely a nuisance as I don't have anything to OHKO it and my team does not like going up against heal bell. Finally, this team doesn't really have a surefire answer for Virizion. If it's swords dance, hitmontop can take it on somewhat well, if it's sub calm mind, Snorlax or, to a lesser extent, Zapdos can stop it eventually.
There's the team, I'll leave a replay to show the team in action. This is the battle against DatSuperNoob that put me at #1.
Clicks are my orgasm
Turn 1-Thought he might lead with Golurk and I wanted a toxic on that thing. I knew he was too good to just spam flare blitz so I made a risky prediction on the first turn and it played off.
Turn 2-Took advantage of the banded lax and set up my rocks cuz I wanted to bring out that Blastiose as it was pretty much the only thing that could comfortably take a hit from Sharp on his team.
Turns 3 to 5-Kinda got Super in a cycle here where his Lax just lost health, whcih was nice for me.
Turn 6/7-Tried to get rid of the rocks so I could get back in the cycle I was in before. Unfortunately, Super made a good play here.
Turn 8-Noticed no visible item on Roserade which led me to believe it was offensive, so I immediately switched into lax to take the leaf storm.
Turns 9 to 12-Kinda gettin back into the cycle, wearing down the snorlax. Made a double into Zapdos predicting the blastoise to come in to spin.
Turns 13 to 15 :(
Turn 16- I actually think Super made a bad play here by leaving in roserade, tho maybe he was just feeling bad about the crit. With his Roserade gone, I knew my Slowbro pretty much shut down the rest of his team
Turns 17 to 19- I should've gone straight into Top, but ya I wanted to spin here
Turns 20 to 24- I knew he couldn't switch and risk me fucking up something else on his team so I went to slowbro to bring down blastoise and knock out his only spinner. Kinda lucky he didn't burn me.
Turn 25- From here on out I play really conservatively as I knew I won as long as I kept pressure on him and didn't let anything die unnecessarily.
Turn 28 and 32-Predicting the rocks/wanted to toxic the Golurk.
Turn 42-Made a misplay here. I should've brought in sharp and swept from there, but instead I played a little too safe here but the battle was mine at that point anyway.
Import this shit:
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 244 HP / 8 Spd / 252 SDef / 4 Atk
Careful Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Dragon Tail
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Toxic
Zapdos @ Leftovers
Trait: Pressure
EVs: 104 SAtk / 152 HP / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hidden Power [Ice]
- Volt Switch
- Roost
- Toxic
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 112 Def / 252 SDef / 4 Spd
Careful Nature
- Body Slam
- Rest
- Sleep Talk
- Whirlwind
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Crunch
- Earthquake
- Waterfall
- Protect
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Close Combat
- Sucker Punch
- Foresight
- Rapid Spin
Trait: Solid Rock
EVs: 244 HP / 8 Spd / 252 SDef / 4 Atk
Careful Nature
- Earthquake
- Stealth Rock
- Rock Blast
- Dragon Tail
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Toxic
Zapdos @ Leftovers
Trait: Pressure
EVs: 104 SAtk / 152 HP / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hidden Power [Ice]
- Volt Switch
- Roost
- Toxic
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 112 Def / 252 SDef / 4 Spd
Careful Nature
- Body Slam
- Rest
- Sleep Talk
- Whirlwind
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Crunch
- Earthquake
- Waterfall
- Protect
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Close Combat
- Sucker Punch
- Foresight
- Rapid Spin
Rate, comment, suggest or luvdisc :) also if you wanna battle, hit me up
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