At a Glance:
Introduction:
The name of the team (and the spelling error) comes from Quentin Tarantino's Inglourious Basterds . The team is centered around 2 under-used pokemon which complement two of the biggest threats in the game. The team style falls under the almost never-used niche of Specially based hyper offense, and it is extremely anti-meta right now. And like my last RMT, you'll get a cool story about how the pokes on the team relate to characters in the movies.
With Landorus-I going suspect, I decided to build a team around him. While the core of Tyranitar+Keldeo+Landorus is definitely extremely strong, the meta seems to be as prepared for it as it possibly can be. With this in mind, I decided to drop Tyranitar, and add both Zoroark and Weavile in order to beat the checks people are using to stop this core.
With this initial group of 4 pokes, I decided to move the team towards a hyper offensive build. The group I have has issues with the omnipresent Scizor, so I could not possibly run a gengar to spin block. This led me to selecting Azelf as my lead, as it can self-spin block through the use of explosion. It also prevents nearly every lead from getting hazards down, including the now-popular lead Skarmory, which is extremely important in order to allow Zoroark to use its Illusion ability to its full potential.
With Azelf as my lead I needed something that could handle scarf-keldeo's surf and also take scizor's bullet punch. I've had success with a handful of pokes ranging from scarf Raikou (if only it got aura sphere with a +speed nature) to Bulky DD Gyara, but after much testing I've found that scarf Rotom-W brings the team to it's full potential.
Peaks:
Unfortunately I didn't screenshot the ladder once my deviation was low enough, but I peaked #1 at 2300+ ACRE and a GXE of ~97.
The Basterds
Shosanna(Zoroark) @ Life Orb
Trait: Illusion
EVs: 36 Atk / 240 SAtk / 232 Spd
Naive Nature
- Dark Pulse
- Flamethrower
- Sucker Punch
- Focus Blast
So Why this Poke?: Zoroark was initially selected as part of the core to remove Landorus-I and Keldeo's counters, namely Celebi and Lati@s. Its illusion ability puts an incredible amount of pressure on the opposing team, as they can never be too sure if they can actually switch in their counters. It's generally placed second in the party (so it almost always has an illusion, and it is usually paired with either Keldeo or Landorus. The smogon write-up on team selection with Zoroark does a great job explaining how to use Zoro, so here it is.
Team Preview Management
Team Preview is a very important factor to consider to get the most out of Zoroark. Team order makes some opponents think that Zoroark is meant to be the Pokemon in the back at Team Preview, so before you even search for a battle, move Zoroark's least-likely Illusion to the back of your party. Its VoltTurn partner is a great Pokemon to have appear in the last slot as it will almost never really be Zoroark's Illusion. Unless you will often lead with Zoroark, you want to put Zoroark in your 1st party slot. This may make you opponent weary of your false lead Zoroark and could very easily score you a free KO with the Pokemon you do lead off with. But make absolutely sure you do not rely on your opponent predicting Zoroark as that will get you KOed more often than not. However, if you do want to lead with Zoroark, have it be in any other party slot but the first and last one. Your team order should now be a complete red herring for your opponent to follow.
Now, you're in Team Preview so it's time to shuffle your team around to its true order. A general rule of thumb is that if you're not leading with Zoroark, it should be moved to your 2nd party slot. This ensures it will almost always have an Illusion since it's so far from the back of the party. The order of your teammates is also very important to change. Pokemon with Intimidate or another auto-activating ability should always be put in the 3rd slot of your party if you're not leading with them because you don't want Zoroark to appear as them if you can help it. Ground-, Rock-, and Steel-types should be moved to the same place as Intimidate Pokemon if you're facing a sandstorm team. Similarly, you should have at least one Pokemon with U-turn or Volt Switch away from the back of your party as Zoroark needs to use them to get into battle. Choose the best lead as you would with any normal team. Your 6th slot should be your least-helpful Pokemon without an auto-activating ability in this specific battle. For example, if battling a rain team, your Rock- or Ground-type may be your least important teammate and will act as Zoroark's Illusion for the battle until you need it. Against a sand team, Pursuit-weak Pokemon may be the least helpful due to a waiting Tyranitar, so Zoroark will take on their appearance until the Tyranitar is taken out. After all that preparation, it's now time to battle and combine your premeditated trickery with battling skill to give you the edge!
Why this Set?: I was originally using a specs set, but my team (and HO in general) does not have the luxury of allowing opposing pokemon to set up. The life orb set also allows me to use sucker punch, which assists in revenge killing, and beating Lati@s, Gengar and Starmie. 36 attack EVs guarantee a ohko against these threats after SR, and the speed stat and boosting nature allows it to outspeed garchomp. The rest of the EVs are dumped into special attack for maximum damage output.
Why Shosanna?: I don't want to spoil the movie for anyone, but it's what you never see coming.
Hans Landa(Weavile) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Night Slash
- Pursuit
- Ice Shard
- Low Kick
So Why this Poke?: Weavile is incredibly important to this team, and extremely anti-meta right now. It beats gengar, and non-sashed Alakazam without any thought through the use of pursuit, and helps remove Lati@s, Celebi, and weaken Jellicent. Even with all this use, it also allows me to revenge kill dragons and opposing landorus through the use of Ice Shard. Weavile is the glue that holds the team together and allows it to succeed.
Why this Set?: The set is pretty standard fair. Night Slash is selected over ice punch because it helps beat jellicent. Pursuit is the reason to use Weavile in the first place. Ice shard revenges dragons and low low kick provides excellent coverage on stuff like Tyranitar and Heatran. EVs are smogon standard.
Why Hans Landa?: Col. Hans Landa of the SS is nicknamed the "Jew Hunter". As terrible as that is, it's Weavile's job to hunt down and kill the checks for Landorus and Keldeo. Also I have a similar smile to the gif when Weavile gets in on a Gengar.
Donnie Donowitz(Keldeo) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
So Why this Poke?:Keldeo and Landorus-I have similar checks, and one will almost often clear a sweep for the other. His resistance to Scizor's BP is extremely important to this team, and his general bulk allows him take a hit from many pokes and then weaken them for the rest of the team to deal with.
Why this Set?: CM Keldeo isn't really seen too much, and I'm not really sure why. Keldeo often is used as a "breaker", to weaken checks that he and landorus have in common, and Calm Mind allows him to deal a truckload of damage before going down. Surf is used over hydro pump because misses make me cry, and HP Ghost allows me to set up on and beat Jellicent, who is usually considered a hard counter for Keldeo. Lum Berry is used to bluff choice, while also allowing me to set-up on a wall trying to status Keldeo.
Why Donny Donowitz?: The Bear Jew really messes some guys up in Inglorious Bastards, and it's Keldeo's job to blow through the bulkier pokemon on the opposing team.
Aldo Raine (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- Rock Polish
So Why this Poke?:Landorus-I is the reason I build this team. I wanted to abuse him as well as I could in the current meta, and he has not disappointed. Once his checks are removed, he does a truckload of damage to the entire meta through the combination of Life Orb and Sheer Force, and not much can stand up to it.
Why this Set?: While Keldeo serves as a "breaker, Landorus serves as a sweeper. Against opposing offensive teams, a rock polish boost usually means GG, and he'll often get it against the choiced fighting type attacks that usually lead to Keldeo's end. I run max speed unlike most people, because I find that I don't need any extra bulk, and the ability to outspeed the positive natured base 100 tier without a boost has won me more than a few games.
Why Aldo Raine?: Lt. Aldo Raine is the leader of the Inglorious Basterds, and Landorus fills a similar role as the sweeper for my Basterds. The team is centered around him,
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Hidden Power [Fire]
- Thunder Wave
Old Set:Under Remedy's suggestion, I changed Rotom-W to sash Alakazam. As an a utility check, it is able to shut down any threat my team let slip through through the use of focus sash and thunder wave.
Hugo Stiglitz (Rotom-Wash) @ Choice Scarf
Trait: Levitate
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
So Why this Poke?:Rotom-W provides a resistance to both choiced keldeo's water attack and scizor's bullet punch. It is used over the short list of other pokes who can do both of these feats because it provides offensive momentum that this team needs to succeed.
Why this Set?: Scarf Rotom is a cool guy. He provides utility against both offensive teams as a revenge killer and general pivot, and stall teams by crippling an opposing wall with trick. HP Ice is selected to revenge kill dragonite (I hate extremespeed) and Volt Switch/Hydropump are necessities. The EVs allow me to outspeed max-speed Jolteon (who is otherwise a huge threat to this team) as well as adamant DNite at +1, while adding a little extra bulk into health. I'm debating making him alot bulkier at the cost of losing some power, so let me know what you think.
Why Hugo Stiglitz?: Just like everyone in the German Army knows Hugo Stiglitz, everyone knows Rotom-W. He's been a staple of the metagame since early BW1, and he's here to stay.
Archie Hicox(Azelf) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Fire Punch
- Explosion
So Why this Poke?:Azelf is an excellent lead in the current meta, especially when paired with Zoroark. Azelf "counters" like Tyranitar, Scizor, and magic bouncers, won't switch in for fear of being OHKO'd by Zoroark, so he is able to lay hazards and explode with impunity.
Why this Set?: Stealth Rock and Taunt are the most vital part of any suicide lead's job, and this is no different for Azelf. Keeping opposing hazards off the field is almost always more important than lying your own, and max speed allows me to shut down leads like Terrakion and Garchomp, while also being able to self spin-block on Starmie (unless they win a speed tie) with explosion. Fire punch is selected in case your opponent is really gutsy and wants to send out scizor or forre, and it can also 2hko offensive espeon. Also if someone wants to find the EVs to take a standard landorus-t's u-turn and live with at least 7% that'll probably be better than 252/252.
Why Archie Hicox: Archie does his job of getting the basterds to the rendezvouz with Bridget von Hammersmark and then promptly dies. Azelf does his job of getting his hazards down and preventing the opponent from doing the same, then it's his time to die.
Things that Suck:
Concluding Remarks:
Importable: (Imitation is the sincerest form of flattery, feel free to steal as long as you keep the nicks)This team has been very fun to play with, and it's my first big success with my own hyper offense build. It's definitely a different type of team than the generic bulky sand offense that is so common, and so it must be played very differently. Look to establish a win condition by removing the checks for any one of your pokemon. Whether that's the main sweeper (landorus) or not, if you can open up a hole, you should be able to take it and beat the opposing player.
With the suspect test ending in about a week, we'll see what the voters have to say about Landorus. I'm not sure which way I'm going to vote, as Landorus is definitely a very potent threat that must be consciously prepared for, but it has hard checks and the U-turn set can be easily revenge killed.
On a completely unrelated note, if any players need help teambuilding, I think I can provide some real insight. Almost all of my teams are built alone when I can't sleep, and I'd like to get more involved on the site in terms of the community, especially the tournament community. So if anyone wants an extra brain to help them team-build, feel free to reach out to me via PM here.
Shosanna (Zoroark) @ Life Orb
Trait: Illusion
EVs: 36 Atk / 240 SAtk / 232 Spd
Naive Nature
- Dark Pulse
- Flamethrower
- Sucker Punch
- Focus Blast
Hans Landa (Weavile) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Night Slash
- Pursuit
- Ice Shard
- Low Kick
Donny Donowitz (Keldeo) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Aldo Raine (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- Rock Polish
Hugo Stiglitz (Rotom-Wash) @ Choice Scarf
Trait: Levitate
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
Archie Hicox (Azelf) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Fire Punch
- Explosion
Trait: Illusion
EVs: 36 Atk / 240 SAtk / 232 Spd
Naive Nature
- Dark Pulse
- Flamethrower
- Sucker Punch
- Focus Blast
Hans Landa (Weavile) @ Life Orb
Trait: Pressure
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Nature
- Night Slash
- Pursuit
- Ice Shard
- Low Kick
Donny Donowitz (Keldeo) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Calm Mind
Aldo Raine (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- Rock Polish
Hugo Stiglitz (Rotom-Wash) @ Choice Scarf
Trait: Levitate
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Trick
Archie Hicox (Azelf) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Fire Punch
- Explosion