Hello Smogon,
Please don't get mad at me if I spell a pokemons name wrong XP I tried the best I could.
I would like to welcome you to the first ever Sand VoltTurn Hazard-Abusing Stall! (There might have been one in the past, but I havent seen it so im taking credit :p)
How this team came about.
(Awkward 10 minutes trying to find Hide tags...)
So I started off with Hippodown and Im searching around smogon for some good sets. And somehow, this team ended up. I think the only true changes I added were Fortress and Jellicent. I already know of the Celebi + Heatran synergy as well as Smogon telling me Rotom-W work well, so I was like okay I need spikes, spinner (Maybe not but I cant stand spikes on my side), and a spin blocker. The team came together, and I wont lie its not perfect, but I have used this team for probably about a month and I cant find any changes. I tried but nothing seems to have worked as well as the original.
How this team works/Goals of the team.
The main object of this team is to win. Thats obvious, right? But how exactly do I go about that? Its really simple enough. Just wall until you can do something useful. What I mean by that, is I just wall pokemon until I can lay down SR, Spikes, Toxic something, or kill something.
That is basically what I strive for. Spikes. Everything seems to die faster when they are down. Heatran usually lays down SR when it forces switches, I toxic/wisp switch ins, and pretty much Stall and kill. VoltTurn is nice because it keeps momentum as well as deals damage.
And one more thing. If you arent good at predicting there is a good chance you will lose. I mean its not all prediction, and if you mispredict a few times it wont kill you, but you have to be a pretty good predictor.
First Glance
For some reason this isnt working and IDK why not.
Closer Look - After First Glance didnt work I gave up with Pictures.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 52 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This set is just the standard Bulky Special attacker. I run 264 instead of 263 (I think the standard set is 263) so I can outspeed everything that runs 263. Rotom-W is a great and useful pokemon for this team. It really completes the VoltTurn core, as forretress isnt really much of a volt turner. It also acts a great Anti-Lead, being able to check/counter Politoeds, and do decently against ninetails. Hydro pump, Volt Switch, and Will-o-wisp are obvious, but im not so sure if I like Pain Split. It is unreliable, and I use it sometimes, but not often enough to find it meaningful. Im not sure if there is a better move I can replace it with though. Rotom-W is a great check/counter to Skarmory, Lando-I, Lando-T (With wisp, or course.) Hippowdon, Heatran, just to name a few. Some of these pokemon would give me problems otherwise, some are double checked/countered. I feel as if I can do without Rotom-W, but the edits I have made have said otherwise. It also acts like a revenge killer, because I know it can tank a hit and have enough Sp. Attack to finish off pokemon.
Example of how bulky ~
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang
- Whirlwind
Hippowdon is the next pokemon in line for this team. In my opinion, Hippowdon is very unrated. Not only is it a physical wall and obvious what it can and cant wall, it does even more then that.
So as I knew I could tank it from past experiences and raging a little bit over that miss that costed me the game, it shows just how valuable Hippowdon is. The reason why I went with this set is because of how useless Hippowdon is without Ice Fang, and how hard it is to set up both SR and Spikes from 2 physical walls. As you can see, Ice Fang allows it to check/counter more things then it could before, and it is very much needed.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- U-turn
- Recover
- Perish Song
When I first looked at the Smogon set, I was like Woah, thats a lot of options. I ended up with this. Celebi did not have to be my SR user, so I went with the Perish Song/ U-Turn combo. Celebi is the only pokemon on this team with U-Turn, so it is important to have. It keeps the momentum going, and helps hit things for decent damage that it wouldn't do so great against other wise. I found Psychic more important over Giga Drain for some reasons. This team has some trouble against some fighting types, so I needed Psychic. It also hits poison types like Gengar and Toxicroak, but I cant seem to remember the few pokemon I actually changed it for XD. Perish song is a must because I cannot tell you how useful it is. Sub DD Gyarados, Calm Mind Reuniclus, and BP in general would sweep this team if not for that move. They could switch, but with Hazards they are limited, but that is what makes Reuniclus a huge problem. It also walls Rotom-W, Keldeo, Lando-I, and others. It is also useful to end the game on a Perish Song, which I cannot tell you how often I do that. The one thing I do not like though is how easily Celebi gets trapped by Scizor and TTar. Otherwise it is flawless.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Protect
- Stealth Rock
This is a standard Heatran set. I decided to put SR on this set because Heatran forces switches and can lay down SR a lot easier than Hippowdon. Heatran walls many things like Lati@s (not carrying surf) Venusaur (Not carrying EQ) Dnite (Not carrying EQ) Special defensive Celebi, Volcarona (Not carrying HP ground) just to name a few. Lava Plume is a must, Toxic is a must, and Protect is a must to scout and to recover some Leftovers. Since it does not have a recovering move extra leftovers are critical since a lot of the time it gives it that extra HP to survive one more attack.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Rapid Spin
- Volt Switch
This is a very standard Forretress set. It has 0 speed IVS for max Gyro Ball damage, as well as slowest Volt Turner as possible to gain momentum. Forretress is really just here to set up spikes and spin. Its not a waste though because he is hard to set up on due to Gyro Ball. He also has good synergy with Hippowdon, him being able to take grass and ice extremely well, as well as decent Water hits. He counters the likes of Terrakion (takes a close combat and I believe OHKO's with Gyro Ball), and many other physical attackers. I feel like there are better pokemon then forretress, but I really dislike hazards on my side as I do a lot of switching.
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Toxic
- Recover
Jellicent is probably the most important and useful pokemon on this team. It is the standard set, but I put Toxic in over Taunt. Taunt wasnt very useful, and there were some pokemon that just needed to be toxic'd. It is arguably the best Spin Blocker in the game, as well as an amazing wall. It can take Special hits, Physical hits anything you throw at it. I love seeing a TTar or Scizor switch in trying to trap it just to get wisped. It also walls Keldeo, Toxicroak and many other Physical attackers it wisps. The water absorb is amazing for this team in my opinion.
Exportable
That was my team, and I hope you enjoyed it. Thank you for taking the time to read through and rate it (If you did/going to).
Please don't get mad at me if I spell a pokemons name wrong XP I tried the best I could.
I would like to welcome you to the first ever Sand VoltTurn Hazard-Abusing Stall! (There might have been one in the past, but I havent seen it so im taking credit :p)
How this team came about.
(Awkward 10 minutes trying to find Hide tags...)
So I started off with Hippodown and Im searching around smogon for some good sets. And somehow, this team ended up. I think the only true changes I added were Fortress and Jellicent. I already know of the Celebi + Heatran synergy as well as Smogon telling me Rotom-W work well, so I was like okay I need spikes, spinner (Maybe not but I cant stand spikes on my side), and a spin blocker. The team came together, and I wont lie its not perfect, but I have used this team for probably about a month and I cant find any changes. I tried but nothing seems to have worked as well as the original.
How this team works/Goals of the team.
The main object of this team is to win. Thats obvious, right? But how exactly do I go about that? Its really simple enough. Just wall until you can do something useful. What I mean by that, is I just wall pokemon until I can lay down SR, Spikes, Toxic something, or kill something.
Code:
The foe's Toxicroak used Drain Punch!
Forretress lost 129 HP! (36% of its health)
Forretress had its energy drained!
The foe's Toxicroak is hurt by its Life Orb!
Forretress used Spikes!
Spikes were scattered all around the feet of [Dynasty]Johnnyk121's team!
And one more thing. If you arent good at predicting there is a good chance you will lose. I mean its not all prediction, and if you mispredict a few times it wont kill you, but you have to be a pretty good predictor.
First Glance
For some reason this isnt working and IDK why not.
Closer Look - After First Glance didnt work I gave up with Pictures.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 52 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
This set is just the standard Bulky Special attacker. I run 264 instead of 263 (I think the standard set is 263) so I can outspeed everything that runs 263. Rotom-W is a great and useful pokemon for this team. It really completes the VoltTurn core, as forretress isnt really much of a volt turner. It also acts a great Anti-Lead, being able to check/counter Politoeds, and do decently against ninetails. Hydro pump, Volt Switch, and Will-o-wisp are obvious, but im not so sure if I like Pain Split. It is unreliable, and I use it sometimes, but not often enough to find it meaningful. Im not sure if there is a better move I can replace it with though. Rotom-W is a great check/counter to Skarmory, Lando-I, Lando-T (With wisp, or course.) Hippowdon, Heatran, just to name a few. Some of these pokemon would give me problems otherwise, some are double checked/countered. I feel as if I can do without Rotom-W, but the edits I have made have said otherwise. It also acts like a revenge killer, because I know it can tank a hit and have enough Sp. Attack to finish off pokemon.
Example of how bulky ~
Code:
The foe's Terrakion used Close Combat!
Rotom-W lost 264 HP! (88% of its health)
The foe's Terrakion's Defense fell!
The foe's Terrakion's Sp. Def. fell!
The foe's Terrakion is hurt by its Life Orb!
Rotom-W used Will-O-Wisp!
The foe's Terrakion was burned!
Rotom-W restored a little HP using its Leftovers!
The foe's Terrakion was hurt by its burn!
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang
- Whirlwind
Hippowdon is the next pokemon in line for this team. In my opinion, Hippowdon is very unrated. Not only is it a physical wall and obvious what it can and cant wall, it does even more then that.
Code:
Start of turn 45
The foe's Landorus used Earth Power!
Hippowdon lost 339 HP! (80% of its health)
Hippowdon used Ice Fang!
The attack of Hippowdon missed!
The sandstorm rages.
Hippowdon restored a little HP using its Leftovers!
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- U-turn
- Recover
- Perish Song
When I first looked at the Smogon set, I was like Woah, thats a lot of options. I ended up with this. Celebi did not have to be my SR user, so I went with the Perish Song/ U-Turn combo. Celebi is the only pokemon on this team with U-Turn, so it is important to have. It keeps the momentum going, and helps hit things for decent damage that it wouldn't do so great against other wise. I found Psychic more important over Giga Drain for some reasons. This team has some trouble against some fighting types, so I needed Psychic. It also hits poison types like Gengar and Toxicroak, but I cant seem to remember the few pokemon I actually changed it for XD. Perish song is a must because I cannot tell you how useful it is. Sub DD Gyarados, Calm Mind Reuniclus, and BP in general would sweep this team if not for that move. They could switch, but with Hazards they are limited, but that is what makes Reuniclus a huge problem. It also walls Rotom-W, Keldeo, Lando-I, and others. It is also useful to end the game on a Perish Song, which I cannot tell you how often I do that. The one thing I do not like though is how easily Celebi gets trapped by Scizor and TTar. Otherwise it is flawless.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Protect
- Stealth Rock
This is a standard Heatran set. I decided to put SR on this set because Heatran forces switches and can lay down SR a lot easier than Hippowdon. Heatran walls many things like Lati@s (not carrying surf) Venusaur (Not carrying EQ) Dnite (Not carrying EQ) Special defensive Celebi, Volcarona (Not carrying HP ground) just to name a few. Lava Plume is a must, Toxic is a must, and Protect is a must to scout and to recover some Leftovers. Since it does not have a recovering move extra leftovers are critical since a lot of the time it gives it that extra HP to survive one more attack.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Rapid Spin
- Volt Switch
This is a very standard Forretress set. It has 0 speed IVS for max Gyro Ball damage, as well as slowest Volt Turner as possible to gain momentum. Forretress is really just here to set up spikes and spin. Its not a waste though because he is hard to set up on due to Gyro Ball. He also has good synergy with Hippowdon, him being able to take grass and ice extremely well, as well as decent Water hits. He counters the likes of Terrakion (takes a close combat and I believe OHKO's with Gyro Ball), and many other physical attackers. I feel like there are better pokemon then forretress, but I really dislike hazards on my side as I do a lot of switching.
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Toxic
- Recover
Jellicent is probably the most important and useful pokemon on this team. It is the standard set, but I put Toxic in over Taunt. Taunt wasnt very useful, and there were some pokemon that just needed to be toxic'd. It is arguably the best Spin Blocker in the game, as well as an amazing wall. It can take Special hits, Physical hits anything you throw at it. I love seeing a TTar or Scizor switch in trying to trap it just to get wisped. It also walls Keldeo, Toxicroak and many other Physical attackers it wisps. The water absorb is amazing for this team in my opinion.
Exportable
Code:
(Again Struggling with the Hide)
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang
- Whirlwind
Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 52 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- U-turn
- Recover
- Perish Song
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Rapid Spin
- Volt Switch
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Toxic
- Recover