Using weather based teams became boring very quickly for me, but I figured there must be still more left to do with them. I mean, it's such a unique strategy. So I moved on to try and make a team that used three different weathers (rain, sunlight, and sandstorm).
A glance at the team:
The overall strategy is simple. Each weather has two pokemon that correspond with it. For rain, Kyogre sets it up, while taking and dealing as much special damage as possible; Then Kingdra comes in with swift swim and a choice band to perform a physical sweep. For sunlight, Groudon sets it up, while taking and dealing as much physical damage as possible; Then Charizard comes in with solar power and choice specs to perform a special sweep. For sandstorm, Tyranita sets it up acting as an overall bulk, taking general damage and dealing heavy hitting physical damage; then Excadrill comes in with sand rush and swords dance to perform a physical sweep.
The Details:
Kyogre (WHALE) @ Leftovers
Ability: Drizzle
EVs: 252 Sp Def / 248 Sp Atk / 8 Speed
Nature: Calm
- Calm Mind
- Surf
- Ice Beam
- Thunder
One Calm Mind as an opening move and WHALE quickly becomes a force the be reckoned with. Squeeze in a second one and the Pokemon becomes near sweep material with it's now massive special attack, STAB move Surf, an unbreakable special defense, and leftovers that can heal most physical damage done. Surf Covers most things. Ice Beam covers grass and dragon. Thunder covers water.
Kingdra (SEAHORSE) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 252 Speed / 4 HP
Nature: Adament
- Outrage
- Waterfall
- Yawn
- Toxic
With a Speed of 538, an Attack of 475, and the STAB move Outrage (120 Power), SEAHORSE is instantly sweeping material when in rain. Outrage guarantees 2-3 hits that will surely take down somewhere from 1-3 Pokemon. After this, the Outrage continues, but with the risk of hurting yourself in confusion. On average, it's able to take down about 2-4 opposing Pokemon. Waterfall for variety in attack. Yawn and toxic if you want to use him as a quick status ailment inducer when faced with a threatening opponent sweeper or maybe wall.
Groudon (BEAR) @ Rocky Helmet
Ability: Drought
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Punch
BEAR is able to act as a physical wall, taking seemingly infinite physical damage, as well as putting up stealth rocks. Once the rocks are up, he can attack with Earthquake or Fire punch if the opponent is a physical attacker, or push their team through the spikes if the opponent is a special attacker, doing as much damage as possible before LIZARD comes in for the kill.
Charizard (LIZARD) @ Choice Specs
Ability: Solar Power
EVs: 252 Sp Atk / 252 Speed / 4 HP
Nature: Timid
- Flamethrower
- SolarBeam
- Dragon Pulse
- Hidden Power (Rock)
LIZARD outspeeds almost any other pokemon with on overall speed of 327. His special attack jumps up to 475 with Solar Power, and jumps up again to 713 with the choice specs. With these stats and a well rounded move pool, he becomes a huge threat. Especially with his STAB move Flamethrower. A potential change for Charizard would be to remove the choice specs to allow great flexibility within his move pool
Tyranitar (DINOSAUR) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Sp Def
Nature: Relaxed
- Substitute
- Crunch
- Focus Punch
- Ice Punch
DINOSAUR is currently one of my weaker links on the team. Though he boasts great stats and good moves, he seems too vulnerable. The Chople Berry can usually buy him enough time to eliminate a fighting type threat. The general strategy is to substitute, and focus punch, or maybe crunch.
Excadrill (MOLE) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 252 Speed / 4 HP
Nature: Adament
- Swords Dance
- Earthquake
- Rock Slide
- Shadow Claw
MOLE is able to out-speed his opponents with Sand Rush, similarly to SEAHORSE's set up. If he's in a safe enough position, then an opening swords dance means setting up for a massive sweep, however, due to his overall weak defense, this isn't a sure thing. Even without the swords dance, he proves to be a serious threat to the other team with a well rounded selection of moves.
A glance at the team:
The overall strategy is simple. Each weather has two pokemon that correspond with it. For rain, Kyogre sets it up, while taking and dealing as much special damage as possible; Then Kingdra comes in with swift swim and a choice band to perform a physical sweep. For sunlight, Groudon sets it up, while taking and dealing as much physical damage as possible; Then Charizard comes in with solar power and choice specs to perform a special sweep. For sandstorm, Tyranita sets it up acting as an overall bulk, taking general damage and dealing heavy hitting physical damage; then Excadrill comes in with sand rush and swords dance to perform a physical sweep.
The Details:
Kyogre (WHALE) @ Leftovers
Ability: Drizzle
EVs: 252 Sp Def / 248 Sp Atk / 8 Speed
Nature: Calm
- Calm Mind
- Surf
- Ice Beam
- Thunder
One Calm Mind as an opening move and WHALE quickly becomes a force the be reckoned with. Squeeze in a second one and the Pokemon becomes near sweep material with it's now massive special attack, STAB move Surf, an unbreakable special defense, and leftovers that can heal most physical damage done. Surf Covers most things. Ice Beam covers grass and dragon. Thunder covers water.
Kingdra (SEAHORSE) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 252 Speed / 4 HP
Nature: Adament
- Outrage
- Waterfall
- Yawn
- Toxic
With a Speed of 538, an Attack of 475, and the STAB move Outrage (120 Power), SEAHORSE is instantly sweeping material when in rain. Outrage guarantees 2-3 hits that will surely take down somewhere from 1-3 Pokemon. After this, the Outrage continues, but with the risk of hurting yourself in confusion. On average, it's able to take down about 2-4 opposing Pokemon. Waterfall for variety in attack. Yawn and toxic if you want to use him as a quick status ailment inducer when faced with a threatening opponent sweeper or maybe wall.
Groudon (BEAR) @ Rocky Helmet
Ability: Drought
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Punch
BEAR is able to act as a physical wall, taking seemingly infinite physical damage, as well as putting up stealth rocks. Once the rocks are up, he can attack with Earthquake or Fire punch if the opponent is a physical attacker, or push their team through the spikes if the opponent is a special attacker, doing as much damage as possible before LIZARD comes in for the kill.
Charizard (LIZARD) @ Choice Specs
Ability: Solar Power
EVs: 252 Sp Atk / 252 Speed / 4 HP
Nature: Timid
- Flamethrower
- SolarBeam
- Dragon Pulse
- Hidden Power (Rock)
LIZARD outspeeds almost any other pokemon with on overall speed of 327. His special attack jumps up to 475 with Solar Power, and jumps up again to 713 with the choice specs. With these stats and a well rounded move pool, he becomes a huge threat. Especially with his STAB move Flamethrower. A potential change for Charizard would be to remove the choice specs to allow great flexibility within his move pool
Tyranitar (DINOSAUR) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Sp Def
Nature: Relaxed
- Substitute
- Crunch
- Focus Punch
- Ice Punch
DINOSAUR is currently one of my weaker links on the team. Though he boasts great stats and good moves, he seems too vulnerable. The Chople Berry can usually buy him enough time to eliminate a fighting type threat. The general strategy is to substitute, and focus punch, or maybe crunch.
Excadrill (MOLE) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 252 Speed / 4 HP
Nature: Adament
- Swords Dance
- Earthquake
- Rock Slide
- Shadow Claw
MOLE is able to out-speed his opponents with Sand Rush, similarly to SEAHORSE's set up. If he's in a safe enough position, then an opening swords dance means setting up for a massive sweep, however, due to his overall weak defense, this isn't a sure thing. Even without the swords dance, he proves to be a serious threat to the other team with a well rounded selection of moves.