qpie
predatory
Hii, Smogon. ~
I’ve made it a habit to build a new team for each suspect round. This is my latest one. It’s a weatherless offensive team centered around double booster Landorus-T. Once again it is neither the most elaborate or original team, but hey, it works.
The team lacks any impressive tournament victories or ladder peaks, but it did perform well enough for me to make voting requirements with it rather comfortably and had a brief stint into the OU top 50 (~2100 ACRE at that time).
This is not a showoff RMT, so please don’t expect any huge animated .gifs or excessive amounts of fluff. Don’t worry though; you still get Pokemon named after song names, because I’m pretentious like that. :3
The team started out with a simple hazard lead + 5 lineup. Custap lead Skarmory to set up Stealth Rock and Spikes, Gengar to protect those hazards, a simple Dragon + Steel offensive core with some priority, Keldeo as a solid switch-in to a lot of Nyandorus’ checks and Nyandorus itself.
The original team did… okay, but didn’t feel quite right somehow. My first major change to the team was testing various other suicide leads such as Custap berry Forretress (to keep Dragonite’s Multiscale intact) and Smeargle (solely because of Spore). However I eventually came to the conclusion that a single layer of Spikes just wasn’t worth starting the match 5 vs 6, so I opted for a Stealth Rock user with a little more staying power. The other major change was moving away from lots of priority as a defensive fallback and instead using the safer option, a Choice Scarf user. Apart from that I made all kinds of minor moveset changes and tested this and that, but none of that is relevant for the finished product.
This post shows the team's original version. Updated ones can be found in the replies.
animus vox (Garchomp) @ Yache Berry
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stealth Rock
First up we have the Pokémon I tend to lead with whenever the matchup allows it. Garchomp is the team’s Stealth Rock user and thus is generally seen early in the game to get its primary job done as soon as possible. Of course Garchomp’s usefulness extends way beyond setting up rocks since it can function as an excellent offensive pivot thanks to its great typing and natural bulk. As long as I don’t reveal Garchomp’s set it also acts as a great lure for Pokémon such as Ferrothorn and Forretress which is why I chose to run Fire Blast. Garchomp’s last two moves, Outrage and Earthquake, provide near-flawless STAB coverage and make ‘chomp a force to be reckoned with. Yache Berry is my item of choice to assure Garchomp can survive a single Ice type attack and set up rocks or simply send off one last attack before going down.
bad wings (Gengar) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Destiny Bond
- Substitute
I originally used a suicide lead to set up both Stealth Rock and Spikes so adding a spinblocker to the team was a no-brainer. Even though I eventually moved on and ditched Spikes support in favor of a Stealth Rock user with a little more staying power Gengar continued to pull its weight. Shadow Ball, Focus Blast and Substitute are bog-standard and self-explanatory, but Destiny Bond largely lives off the fact that no one ever sees it coming. All I have to do is reveal that Gengar is not using a Focus Sash through using Substitute or taking Life Orb recoil and my opponent will immediately assume that Gengar is running anything but Destiny Bond. This little trick gives Gengar an edge against the likes of Tentacruel and allows it to nab quite a few surprise KOs.
crush mode (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
Dragonite is vital for my team’s success. In a metagame where speed is king having a speed-boosting sweeper is all but mandatory for offensive teams. However Dragonite brings much more to the table than simply acting as a generic win condition. Quite frankly Dragonite is the only thing that gives me a fighting chance against sun teams. Without it Venusaur would simply sweep my team after a single turn of setup. Dragonite also provides a much-needed secondary resistance to Water type moves and can act as a failsafe against just about any threat as long as Multiscale is intact. On top of all that it also has access to priority which is always nice to have on teams without a solid defensive backbone.
fortune days (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish
Jirachi is my safety net. Every offensive team either needs copious amounts of priority or a Choice Scarf user. This time I opted for the former. Unlike most other scarfers Jirachi is reasonably bulky, meaning it can switch into the odd Outrage or Draco Meteor if the need arises. Seeing how nothing else on my team particularly enjoys tanking those moves Jirachi is my best (read: only) answer to Dragon types. Ice Punch allows it to not only tank their attacks, but to actually take them out. Iron Head is Jirachi’s obligatory STAB move and thanks to its 60% flinch chance allows Jirachi to occasionally lock down and beat Pokemon it otherwise wouldn’t like facing. U-turn is meant to scout and possibly gain switch advantage. Finally Healing Wish sacrifices Jiachi to give one of my sweepers a second chance at doing their job.
starve the ego (Keldeo-Resolute) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
A day may come when I build a team without Keldeo. But it is not this day. Keldeo is just too good not to use it. Seeing how my team does a great job at baiting choice-locked Bullet Punches and Ice type attacks I opted for a Calm Mind set, so Keldeo could properly punish my opponents for using them. The moveset shouldn’t need much explanation. Calm Mind is used to boost Keldeo’s special stats, Hydro Pump and Secret Sword provide great mixed STAB coverage and HP Ice slays dragons and dents the likes of Celebi. I chose Lum Berry over the more popular Life Orb or Leftovers so Keldeo can safely set up against walls trying to status it without being crippled or put on a timer. This actually gives it a solid chance to get past Tentacruel if rain is in play. It also allows me to bluff a choice item which can come in handy at times.
feed the soul (Landorus-Therian) (M) @ Earth Plate
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
The beast. Nyandorus is the reason this team was built in the first place. While Nyandorus is most commonly seen as an offensive pivot I chose to run a double booster set instead. Nyandorus impressive bulk coupled with Intimidate and its marvelous defensive typing gives it plenty of opportunities to set up. When given a free turn Nyandorus can either opt to set up with Swords Dance to dismantle slower, more defensive teams or use Rock Polish and become a real terror to face for faster, less bulky teams. Due to Nyandorus natural bulk it may even manage to grab two boosts at times at which point it becomes virtually unstoppable. Nyandorus EVs serve to outspeed scarfed base 110 Pokemon after Rock Polish and Earth Plate was chosen over Leftovers to maximize Earthquake’s power.
animus vox (Garchomp) @ Yache Berry
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stealth Rock
bad wings (Gengar) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Destiny Bond
- Substitute
crush mode (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
fortune days (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish
starve the ego (Keldeo-Resolute) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
feed the soul (Landorus-Therian) (M) @ Earth Plate
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stealth Rock
bad wings (Gengar) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Destiny Bond
- Substitute
crush mode (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- ExtremeSpeed
- Dragon Dance
fortune days (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish
starve the ego (Keldeo-Resolute) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
feed the soul (Landorus-Therian) (M) @ Earth Plate
Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Seeing how this is an offensive team without any solid defensive core it obviously has a lot of weaknesses. A lot of fast sweepers do a number to my team, some Choice Scarf users are kind of hard to play around, good stall teams can be hard to break… you get the idea, there are quite a few things that spell trouble for my team. I will however try to keep this section brief and only list the ones that stand out.
- Starmie
Starmie does a number to my team. Nothing can really switch in against it, it checks Nyandorus, it checks Keldeo, Garchomp and Dragonite don’t really like tanking Ice Beams, Gengar can’t beat it, Jirachi can’t really do much to it either. Point is, it shits all over my team. I will usually try to bait it into using Ice Beam against ‘chomp and simply dent it with Outrage or force it into a matchup against Dragonite with Multiscale still intact. If everything else fails Jirachi can occasionally beat offensive variants with the power of hax, but that’s not really something I like to rely on.
- particular physical walls
If it handle my physical attackers and has some backup to take on Keldeo and Gengar I’ll have a hard time getting around it. The real problem here is that both of my special attackers are rather easy to wear down and with them gone some physical walls can easily shut down what’s left of my team. It’s generally possible to avoid this problem with some smart play, but occasionally a good defensive team will simply outlast my aggressive team.
Starmie does a number to my team. Nothing can really switch in against it, it checks Nyandorus, it checks Keldeo, Garchomp and Dragonite don’t really like tanking Ice Beams, Gengar can’t beat it, Jirachi can’t really do much to it either. Point is, it shits all over my team. I will usually try to bait it into using Ice Beam against ‘chomp and simply dent it with Outrage or force it into a matchup against Dragonite with Multiscale still intact. If everything else fails Jirachi can occasionally beat offensive variants with the power of hax, but that’s not really something I like to rely on.
If it handle my physical attackers and has some backup to take on Keldeo and Gengar I’ll have a hard time getting around it. The real problem here is that both of my special attackers are rather easy to wear down and with them gone some physical walls can easily shut down what’s left of my team. It’s generally possible to avoid this problem with some smart play, but occasionally a good defensive team will simply outlast my aggressive team.
So, that's my latest team. Thank you for reading! I'm looking forward to any feedback, rates, questions or criticism you may have.
Feel free to use the team if you like it. Test it, fix it, tear it apart, do whatever you want with it. ~
Pokemon sprites from Pokemon Showdown. Wallpapers from PLDH.
I'm not a native speaker, feel free to point out any grammatical mistakes and I'll fix them ASAP.
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