Foreword (and Conclusion, too!)
It's been a long time since I made a RMT. Too long, in fact, to where it's nearly the end of Gen V as we know it. Once October hits I expect to join Team Malamar; that does not mean I won't play with teams involving some of my cherished favorites in all the tiers. In fact, building teams is what I live for in competitive battling. Building teams with my favorite Pokemon? Oh, man, get me in on that business! Unfortunately, I lost all of my teams when PokemonShowdown! revamped itself, and only remembered my Abomasnow team from OU.
This is my sendoff to Gen V, specifically the UnderUsed metagame. While I could wait for stuff to change insofar as the remaining Dream World abilities being released, I also have to prepare for the Gen VI metagame and all the lovely delights it brings. Here's to hoping the tiers in Gen V finally become balanced at some point.
Goodbye, my love, GOODBYYYYYYYYEEEEEEEE. ;_;
The Teambuilding Procedure
My favorite Unovan Pokemon is Bisharp. I found this awesome Dark/Steel Pokemon when inspecting Ubers metagame analyses of underrated Pokemon, as I can't just make teams with the mighty Parasect in them. I had also tried using this Pokemon in a Dark Horse team on OU that unfortunately wasn't cutting it in terms of handling guys like Keldeo and Kyurem-B. I do not have a legacy for Hanako the Bisharp, but maybe she can carve an epic tale in her own tier: UU.
When teambuilding, I had to consider covering Bisharp's weaknesses to the dreaded Fighting-type most of all. There are too many of those blasted brutes in UU, and they would almost all put an end to a beautiful sweep from Hanako the Bisharp if I'm not careful.
Fortunately for me, a handful of the Fighting-types in the UU tier are weak to their own STAB. The Metalman-esque irony is not lost on me, with proof in the pudding being one partner: Virizion. Her Grass/Fighting STAB is especially key to negating a majority of Bisharp's checks: needless to say, her primary STAB brutalizes most of them. Her other STAB moves are vital to making sure no Steel-type can harm Hanako's sweep.
Virizion also holds her own quite nicely. She drinks tea while being able to tank the Special attacks Bisharp cannot, and proceeds onward. Unfortunately, her tea-drinking is interrupted by the likes of Crobat, among other Flying-types who hit Virizion quadruply hard. While Bisharp is a handy Flying-resist, it cannot be my only one in regards to the defensive core I wish to uphold. Furthermore, both Virizion and Bisharp can still be hit hard by Fire-type attacks. That is bad.
Rhyperior is another of my favorite Pokemon; this time, she is my favorite in the entire UU metagame. Being super-tanky on the physical side is a major plus, as Bisharp's bulk pales in comparison and Virizion is not meant to tank physical hits. Rhyperior's movepool is supreme, meaning her sets could ideally range from OHKOing near everything with a Choice Band to simply setting up Stealth Rocks and phazing things out with Dragon Tail. Unfortunately, quadruple weaknesses to Grass and Water are a major, major problem.
As both Rhyperior and Bisharp are more vulnerable to Specially-based attacks, I cannot afford to only run one Specially-based wall.
On paper, this is where Slowking would save the day. In practice, I had found an old friend whose defenses are balanced enough and who would be able to have increasing resilience against not only Special attacks, but also Physical attacks. Suicune is one of the most famous defensive walls of Gen II and Gen III, meaning she was already in a bin awaiting my next move.
This team's defensive core becomes more and more solid as time goes on. While Suicune would normally worry about other Bulky Waters phazing her out, Virizion can dispatch of them with supreme ease.
My teams are almost always primarily defensive, which mean I should run a sweeper or two. Porygon-Z and Rhyperior, if given the chance, form an offensive core which could outright devastate most Stall teams. The only downside to having Porygon-Z at the moment is reinforcing a Fighting-type weakness, with Mienshao and Heracross being notable threats.
This sixth Pokemon was originally a Dusknoir, whose function was to be a switch-in for any Mienshao or Ambipom stupid enough to stay in on me; his goal of course being to SubPunch his way through the enemy with massive defenses and 252 HP investment to make the onslaught last. Unfortunately for my beloved physically-based Ghost-type, a few teambuilding exercises meant he was no longer needed as a Pokemon for combat. While Dusknoir is still a member of the team, his services are more or less calling for pizza and orchestrating the manly picnics which occur in between battles. He does a significantly good job.
(see: teambuilding best friend Geromy, the guy who gets the pizza
Dusknoir's replacement, Mew, is a significantly more versatile Mienshao check who also makes sure to keep Heracross in line. His Psychic STAB is more than invaluable offensively; Psychic and Fighting represent near perfect coverage, with it only really missing out on Sableye and Spiritomb - the latter not being a frequent member of most UU teams anyway.
You Wanted to See Their Sets, Didn't You?
Hanako (Bisharp) (F) @ Leftovers
Trait: Defiant
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Low Kick
- Substitute
Hanako the Bisharp has always been an idea of mine ever since I heard about a Typhlosion named Hertbreaker Charles. Like Heartbreaker Charles, she would sweep for days in the tier she resides in and not be afraid of anything. This is the set commonly found on Smogon, EV spread and all.
Substitute is for when Hanako would need to evade the common statuses of paralysis and burn commonly ushered in by many walls who would seek to make her ill. Swords Dance is required, as unboosted attacks are not the way to OHKO. While under a Sub, Hanako will need to Sucker Punch anybody attempting to break the Substitute. The only exception to this would be Cobalion and Virizion, two Pokemon who get boosts from Justified. They need to be hit with Low Kick, as the former resists Iron Head.
Lilly (Virizion) @ Lum Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Lilly comes to kick ass and drink tea. Unfortunately, as of this thread post she is out of tea. While my Dusknoir Geromy takes care of the supply of tea, I shall proceed to analyze what makes Lilly so good of a defensive ally to Hanako: her typing. Grass/Fighting is a decent defensive and offensive typing. It is even better when I play prediction wars. Many of Lilly's weaknesses are resisted by Hanako, who in turn can set up on many things looking to murderkill Lilly.
This was originally a Calm Mind set. However, I found the Swords Dance set to be more rewarding in dispatching the Bulky Waters. Many Bulky Waters enjoy investing in Special bulk as opposed to physical bulk, so it often catches them in awkward positions. Should they withdraw their once-intimidating bulky Water, I am guaranteed a Swords Dance and/or can use my coverage to terminate anything on the switch. A +2 boost often seals many Pokemon's fates.
EDIT: Speaking of sealing fates, I changed Secret Sword to Close Combat in order to get more power from Lilly's Fighting STAB. I also gave her a Lum Berry as maverick scalds can sour the mood. Now Lilly is less prone to a sweep ending due to paralysis or burn.
Emi (Rhyperior) (F) @ Leftovers
Trait: Solid Rock
EVs: 16 Atk / 248 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail
Emi originally possessed a Choice Band set which supported Bisharp and Virizion by eliminating Fire-types outright, as well as nailing most walls with Megahorn or Ice Punch if the EdgeQuake combo didn't do the trick. I later realized I needed Stealth Rock support to make sure some OHKOs were guaranteed. Stealth Rock's ubiquity is unfortunate, but it saves the day for a majority of Pokemon who would otherwise be like Electivire and not OHKO anything.
This tank set helps make sure Emi has the Special defense to tank most attacks from that spectrum. She is quite sturdy and full of stmina, which is what makes the name fitting. She can also handle herself pretty nicely, albeit I'm still not sure if I could change Dragon Tail to Roar, or maybe something that can be a bit more beneficial to my team.
EDIT: While the EdgeQuake combo is magnificent, I lamented the misses from Stone Edge. I also had a bit of difficulty with some Substitute-based opponents which hate Rock Blast a lot more than they would hate Stone Edge. I had initially put Roar over Dragon Tail; but as some switch-ins hate Dragon Tail, Emi actually preferred that move over Roar.
Rin (Suicune) @ Leftovers
Trait: Pressure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Calm Mind
Rin paints a more amicable picture of how my team is to accomplish its endurance of many threats. She uses a powerful, ancient technique often heard in whispers as "CroCune." It was once used by a powerful painter, much like Rin. However, said painter was overwhelmed by many interpersonal grievances and unfortunately met his own grisly end.
I would normally find RestTalk gimmicky, but Rin has the bulk to pull it off. It also has the solid mono-Water defensive typing to match the bulk she possesses. Rin is her best Rin when she sets up Calm Minds to wall things specially. She's also her best Rin when she uses Scald to make use of her good STAB and maybe hit a burn off of a mighty foe.
EDIT: Rin doesn't need Attack IVs, but she does need Attack IVs. This is beneficial to her because damage from Foul Play and confusion self-harm are minimized. Otherwise, no other suggestions were made in regards to Rin.
Shizune (Porygon-Z) @ Choice Specs
Trait: Adaptability
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 0 Atk
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Trick
Wahahaha~
Shizune's Special Attack is nothing to scoff at. I power it up with a Choice Specs 'cause she will definitely need it. Adaptability Tri Attack can and likely will one-shot anything that's not immune or resisting. Since Tri Attack is not enough, I have Dark Pulse to nail every Ghost-type switch in. Normal and Dark-type coverage is not perfect, so I opt to incorporate the BoltBeam combo so that nothing escapes Shizune's wrath.
EDIT: Shizune is deaf to the notion of perfect IVs because usage of Hidden Power Fighting messes them up something fierce. She also no longer cares about Foul Play or confusion damage. I reverted back to using Hidden Power Fighting and Trick as moves 'cause HP Fighting is all I need to make perfect coverage with Tri Attack and Dark Pulse, while Trick essentially neuters many Pokemon on the switch as well as being a generally awesome way to stallbreak.
Kenji (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Roost
- Will-O-Wisp
Kenji is necessary for my team as he's the Mienshao check amongst the group. His 100/100/100 bulk is fine uninvested, so I opt instead to make him a special sweeper in case Shizune cannot get at certain 'mons (such as Heracross). While he could ride a Scarf to make sure he checks Mienshao completely, it would definitely not be ballin' to have him do that (or would it?). My main draw to Mew is versatility.
As mentioned earlier in the teambuilding section, Psychic and Fighting are a really good combination for coverage. However, I still need to get at Spiritomb and Sabeleye, and so I make sure Fire Blast is employed. The other reason for Fire Blast is to net a OHKO on Escavalier, since I do not have Stoutland's Fire Fang doing that.
EDIT: Kenji's overall set was changed to be Specially Defensive instead of the Nasty Plot variant. This is mostly due to my need to guard against special attacks, but 10801 suggested this set because it works as a bulky pivot against Nidoking, Meloetta, and Shaymin, three Pokemon of whom I would otherwise likely have trouble with. I have my doubts about Will-o-Wisp, but as the fourth move is ostensibly filler I don't mind if I get a coverage move like Aura Sphere to aid me against a majority of Dark-types who don't care for SpDef Mew.
Also Kenji has 0 Attack IVs to make him too manly for Foul Play and confusion damage.
So That You May Use This Team If You Like
Code:
Hanako (Bisharp) (F) @ Leftovers
Trait: Defiant
EVs: 52 HP / 252 Atk / 204 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Low Kick
- Substitute
Lilly (Virizion) @ Lum Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Emi (Rhyperior) (F) @ Leftovers
Trait: Solid Rock
EVs: 16 Atk / 248 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail
Rin (Suicune) @ Leftovers
Trait: Pressure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Calm Mind
Shizune (Porygon-Z) @ Choice Specs
Trait: Adaptability
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 0 Atk
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
- Trick
Kenji (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Roost
- Will-O-Wisp
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