[PLEASE UPLOAD] Everybody loves Kung-Fu Fighting: Underused's Fighting types

Metal Sonic

Resurgence
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<h2>Everybody loves Kung-Fu Fighting: Underused's Fighting types</h2>

<p>Fighting is one of the best offensive STABs in the game; it hits five types super effectively, is only resisted by three types, and finally, one type is immune to it. It is no question that the Underused metagame is currently dominated by Fighting-types. If you aren't prepared for them, your team is going to fail. Very badly, I might add. With so many Fighting-types in the Underused tier, which one should you choose? Everything has its strengths and weaknesses, and this is no different; one man's meat is another man's poison. What are the selling points of some of the most prominent Underused threats? What makes them shout: "Pick me!"?</p>

<p>Without further ado, let's take a look at some of the potential candidates for your soon-to-be team!</p>

<p><strong><a href="/bw/pokemon/mienshao>Mienshao</a></strong><br />
<img src="/download/sprites/bw/650.png" alt="Mienshao><br />
Type: Fighting<br />
Abilities: Inner Focus / Regenerator / <em>Reckless</em><br />
Stats: 65 / 125 / 60 / 95 / 60 / 105</p>

<p>An extremely high Attack stat backed up by one of the highest Speed stats in UU, not to mention fair Special Attack, gives Mienshao bright prospects for a team. With Regenerator, it can regain one-third of its health every time it switches in, making U-turn extremely cost-effective and also making it rather difficult to wear down. A more offensive option in Reckless can be used to bolster the power of Hi Jump Kick to a gigantic 234 Base Power (after STAB). Hidden Power Ice can be used to counter Gligar, a common Fighting-type check, thanks to Mienshao's decent Special Attack.</p>

<p>Mienshao can sweep with a powerful Choice Scarf set, as the colossal power of a Reckless-boosted STAB Hi Jump Kick coming off base 125 Attack makes it a late-game bulldozer. It can also function as a powerful wallbreaker with Life Orb, or even use Swords Dance to set up an unstoppable sweep. Finally, Baton Pass sets can even be used, thanks to its access to several setup moves such as Swords Dance, Work Up, Calm Mind, and Substitute, backed up by its awesome Speed. However, one fault of Mienshao is that its Hi Jump Kick makes it fearful of Ghost-types and Protect users; its defensive stats are quite poor as well.</p>

<p><strong><a href="/bw/pokemon/heracross">Heracross</a></strong><br />
<img src="/download/sprites/bw/214.png" alt="Heracross"><br />
Type: Bug / Fighting<br />
Abilities: Swarm / Guts / <em>Moxie</em><br />
Stats: 80 / 125 / 75 / 40 / 95 / 85</p>

<p>Heracross remains a popular choice for a Fighting-type in UU, and it's not hard to see why. It has two moves that have a massive 120 Base Power, and are further backed up by STAB <em>and</em> its large base 125 Attack. Psychic-types are not a problem for Heracross, thanks to STAB Megahorn, which makes it one of the few Fighting-types that can take down Slowbro, a common Fighting-type check. Moxie is an awesome ability, rewarding the kill streaks that Heracross can get. This makes a Choice Scarf set a great choice, as Heracross can function as a revenge killer and physical sweeper all in one. Guts is also a wonderful ability, allowing Heracross to switch into the ever-irritating moves Toxic and Will-O-Wisp.</p>

<p><strong><a href="/bw/pokemon/cobalion">Cobalion</a></strong><br />
<img src="/download/sprites/bw/668.png" alt="Cobalion"><br />
Type: Steel / Fighting<br />
Ability: Justified<br />
Stats: 91 / 90 / 129 / 90 / 72 / 108</p>

<p>One of the only two Steel / Fighting types in the game, Cobalion fulfills an extraordinary niche with its ever-so-useful Steel typing. Its Steel typing gives it a plethora of resistances, most notably to Bug, Dark, Grass, Ice, and Dragon, allowing it multiple opportunities to switch in and cause havoc. Additionally, a great base 129 Defense with a decent base 91 HP gives its Steel typing more credence. Furthermore, of all the Fighting-types in UU, Cobalion is the only one that does not fear Flying-types, forcing out the likes of Crobat with the threat of Stone Edge or Hidden Power Ice.</p>

<p>Cobalion functions wonderfully as a physical sweeper with Swords Dance, and thanks to its very high Speed and multiple setup opportunities, it can punch many holes in the opponent's team. A specially offensive set is not impossible either, as it possesses balanced attacking stats; however, it has a better physically offensive boosting move. Finally, a support set&mdash;utilizing Stealth Rock, Thunder Wave, Volt Switch, and Taunt to cripple the opponent's team&mdash;is also a great option. However, a fault of Cobalion is that its attacking stats are relatively poor.</p>

<p><strong><a href="/bw/pokemon/machamp">Machamp</a></strong><br />
<img src="/download/sprites/bw/68.png" alt="Machamp"><br />
Type: Fighting<br />
Abilities: Guts / No Guard / <em>Steadfast</em><br />
Stats: 90 / 130 / 80 / 65 / 85 / 55 </p>

<p>Machamp boasts the highest Attack stat of all Fighting-types in UU. Don't let down your guard, because Machamp's No Guard lets it throw a 100% accurate, 100 Base Power STAB nuke in the form of DynamicPunch, dealing heavy damage to anything that does not resist it. It comes with the bonus of confusing your opponent, encouraging the use of hax while coming at absolutely no cost to Machamp (unless you consider having 8 PP a drawback). Furthermore, Machamp has a good movepool, being able to use Stone Edge (which also benefits from No Guard), Payback, Ice Punch, and ThunderPunch. However, Machamp is horribly slow and its bulk might not necessarily make up for it.</p>

<p><strong><a href="/bw/pokemon/virizion">Virizion</a></strong><br />
<img src="/download/sprites/bw/670.png" alt="Virizion"><br />
Type: Grass / Fighting<br />
Ability: Justified<br />
Stats: 91 / 90 / 72 / 90 / 129 / 108</p>

<p>The main selling point of Virizion is its Grass typing. Its STAB Leaf Blade is able to cut through Slowbro, a common Fighting-type check, as well as other bulky Waters such as Swampert and Milotic. A useful defensive typing&mdash;which gives it resistances to Water, Ground, Electric, and Grass&mdash;along with an extremely high base 129 Special Defense grants it multiple setup opportunities. It can run a Swords Dance set with Leaf Blade, Close Combat, and Stone Edge to be a fearsome sweeper, while a Calm Mind set makes it an unbreakable special tank. Furthermore, its great base 108 Speed only helps to benefit its sweeping capabilities. However, Virizion is quite weak before boosting and its 4x weakness to Flying makes it very susceptible to the likes of Crobat.</p>

<p><strong><a href="/bw/pokemon/scrafty">Scrafty</a></strong><br />
<img src="/download/sprites/bw/590.png" alt="Scrafty"><br />
Type: Dark / Fighting<br />
Abilities: Shed Skin / Moxie / <em>Intimidate</em><br />
Stats: 65 / 90 / 115 / 45 / 115 / 58</p>

<p>Scrafty has great offensive STABs, being able to hit all of UU for neutral damage bar its main counter, Heracross. Unfortunately, Heracross happens to be extremely common in UU, and also competes with it for the role of a Fighting-type. Nonetheless, it gets great STABs in Hi Jump Kick and Crunch, as well as powerful boosting moves in Dragon Dance and Bulk Up. Furthermore, it gets one of the most coveted abilities in Moxie, making kill streaks very rewarding, and sufficient Speed boosts from Dragon Dance can spell imminent doom for your opponent. Shed Skin is also useful, as it automatically heals Scrafty of status one-third of the time, and thus fits well on the Bulk Up set. Scrafty is also surprisingly bulky, with large base 115 defenses. However, a fault of Scrafty is that it is weak to the common Flying and Fighting moves found in UU.</p>

<p><strong><a href="/bw/pokemon/hitmontop">Hitmontop</a></strong><br />
<img src="/download/sprites/bw/237.png" alt="Hitmontop"><br />
Type: Fighting<br />
Abilities: Intimidate / Technician / <em>Steadfast</em><br />
Stats: 50 / 95 / 95 / 35 / 110 / 70</p>

<p>Hitmontop is one of the very few Rapid Spinners in UU. This gives it an exclusivity in its own right, and with Foresight it is able to prevent defensive Ghosts from blocking Rapid Spin. This is very helpful for potential teammates such as Yanmega and Chandelure which appreciate Stealth Rock being removed from the field. More importantly, Intimidate is a great ability as it neutralizes physical sweepers and also allows Hitmontop to counter some of them, such as Sharpedo and Scrafty. Its base 110 Special Defense is also a welcome trait on a Rapid Spinner. However, Hitmontop’s base HP is horrendously low, and it is unable to deal with multiple threats in UU such as Azelf, Crobat, Cofagrigus, Victini,and many more.</p>

<p><strong><a href="/bw/pokemon/hitmonlee/uu">Hitmonlee</a></strong><br />
<img src="/download/sprites/bw/106.png" alt="Hitmonlee"><br />
Type: Fighting<br />
Abilities: Limber / Reckless / <em>Unburden</em><br />
Stats: 50 / 120 / 53 / 35 / 110 / 87</p>

<p>Hitmonlee is one of the few Pokemon in the game&mdash;let alone UU&mdash;with the ability Unburden. With its ability, Hitmonlee can double its Speed immediately and become an extremely threatening sweeper, like Yanmega and Sharpedo. That's not all Hitmonlee has going for it: it has a whopping base 120 Attack, a decent base 87 Speed, and great offensive options to utilize them with. Hitmonlee has a surprisingly high Special Defense to boot, which allows it to survive extremely powerful special attacks, such as Zapdos's Thunderbolt and Raikou's Extrasensory, and retaliate with a powerful attack of its own. Unfortunately, the fun ends there; Hitmonlee has an extremely low base 53 Defense, which makes it difficult for it to survive even resisted physical hits. However, with sufficient team support and good play, Hitmonlee can sweep whole teams.</p>

<p><strong><a href="/bw/pokemon/poliwrath">Poliwrath</a></strong><br />
<img src="/download/sprites/bw/62.png" alt="Poliwrath"><br />
Type: Water / Fighting<br />
Abilities: Water Absorb / Damp / <em>Swift Swim</em><br />
Stats: 90 / 85 / 95 / 70 / 90 / 70</p>

<p>UU is a tier chock-full of both Fighting-types and bulky Water-types, so it would seem strange that Poliwrath would ever be a viable Pokemon in UU. However, unlike the rest of his karate brethren, Poliwrath was not designed to be a sweeper, but a psuedo-hazer. Poliwrath's solid bulk, great ability in Water Absorb, and access to Circle Throw allows it to assume a bulkier role on a team and take advantage of its teammates' entry hazards by forcing the opponent out. As mentioned, Poliwrath's Water Absorb ability allows it to be one of the few Pokemon in UU capable of switching into Scald and other Water-type attacks without fear of stray burns or severe damage, as the absorbed attack refills its HP. However, Poliwrath is burdened with middling attacking stats, multiple weaknesses to common Pokemon, and a Speed stat that leaves it outsped by a vast majority of the tier. Despite its downsides though, Poliwrath still makes for an excellent Pokemon for bulkier and stall teams.</p>
 
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Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
i'm not sure if articles need QC checking(its my first time writing one) so i'll just put this for GP and people can point out any discrepancies, i'll make changes if necessary
 
Fighting is one of the best offensive STABs in the game, hitting ; it hits 5 types for super effecitvely, is only resisted by 3 three types, and finally,(comma) 1 type being one type is immune to it. It is no question that the Underused metagame is being currently dominated by Fighting-types. If you aren't prepared for them, your team is going to fail. Very badly, I might add. With so many Fighting-types in the Underused tier, which ones should you choose from? Everything has its strengths and weaknesses, and this is no different; one man's meat is another man's poison. What are the selling points of some of the most prominent Underused threats? What makes them shout: "Pick me!"?

Without further ado, lets take a look at some of the potential candidates for your soon-to-be team!

Mienshao

Type: Fighting
Abilities: Inner Focus/Regenerator/Reckless
Stats: 65, 125, 60, 95, 60, 105

An extremely high Attack stat backed up with by one of the top Speed Tiers highest Speed stats in UU, not to mention its fair Special Attack, gives Mienshao bright prospects for a team. With Regenerator, it can regain 1/3 of its health every switch in time it switches in, making U-turn extremely cost-effective and also makes making it rather difficult to wear down. A more offensive option in Reckless can be used to bolster the power of Hi Jump Kick, giving it to a gigantic 234 Base Power (after calculating STAB). Hidden Power Ice can be used to counter Gligar, a common Fighting-type check, thanks to its decent Special Attack.

Mienshao can sweep with a powerful Choice Scarf set, as the colossal power of a Reckless-(hyphen)boosted STAB Hi Jump Kick coming off base 125 Attack makes it a late-game bulldozer. It can also function as a powerful wallbreaker with Life Orb, or even use Swords Dance to complete an unbreakable set up an unstoppable sweep. Finally, Baton Pass sets can even be used, with several boosting thanks to its access to several setup moves such as Swords Dance, Work Up, Calm Mind, and Substitute, backed up with by its awesome Speed. However, a one fault of Mienshao is that its Hi Jump Kick makes it fearful of Ghosts; and its defensive stats are quite poor as well.

Heracross

Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 80, 125, 75, 40, 95, 85

Heracross remains a popular choice for a Fighting-type in UU, and it's not hard to see why. It has two moves that have a massive Base Power 120 120 Base Power, and are furthermore are backed up by STAB and its large base 125 Attack. Psychic-types are not a problem for Heracross, thanks to STAB Megahorn, and thus which makes it one of the few Fighting-types that can take down Slowbro, which is another a (you mentioned one previously….?) common Fighting-type check. Moxie is an awesome ability, rewarding the kill streaks that Heracross can get. This makes a Choice Scarf set a great choice, as Heracross can function as a revenge killer and physical sweeper all in one. Guts is also a wonderful ability, allowing Heracross to switch into Toxics and Will-O-Wisps which are ever so irritating the ever-irritating moves Toxic and Will-O-Wisp.

Cobalion

Type: Steel/Fighting
Ability(s): Justified
Stats: 91, 90, 129, 90, 72, 108

One of the only two Steel/Fighting Steel / Fighting-types in the Pokemon Universe(as of Gen 5) game, Cobalion fulfills a extraordinary niche in with its ever-so-useful Steel typing. Its Steel typing gives it a plethora of resistances, most notably to Bug, Dark, Grass, Ice and Dragon, giving allowinging it multiple opportunities to switch in and cause havoc. Additionally, a great base 129 Defense with a decent 91 Base HP base 91 HP gives its Steel(remove hyphen)typing more credence. Furthermore, of all the Fighting-types in UU, Cobalion is the only one that does not fear Flying-types, This means that Crobat is forced out due to forcing out the likes of Crobat with the threat of a Stone Edge or a Hidden Power Ice.

Cobalion functions wonderfully as a physical sweeper with Swords Dance, and thanks to its very high Speed of 108 and its and multiple setup opportunities, it can punch many holes in the opponent's team. However, A specially offensive set is not unprecedented impossible either, due to its Special Attack being equal to its Attack, it does not make too much of a difference on which spectrum Cobalion decides to operate, as it possesses balanced attacking stats; with exception of the superior however, it has a better physically offensive boosting move. Finally, a support set is also a great option,utilizing Stealth Rock, Thunder Wave and Taunt to cripple the opponent's team—is also a great option. However, a fault of Cobalion is that its attacking stats are relatively poor.

Machamp

Type: Fighting
Abilities: Guts/No Guard/Steadfast
Stats: 90, 130, 80, 65, 85, 55

Machamp boasts the highest Attack stat of all Fighting-types in UU. Don't let down your guard, because Machamp's No Guard lets it throws a 100% accurate, Base Power 100 100 Base Power STAB nuke, dealing heavy damage to anything not resisting it. It comes with a the bonus of confusing your opponent, encouraging the use of hax(?) while coming at absolutely no frills cost to Machamp (unless you consider having 8 PP a drawback). Furthermore, Machamp also has a good movepool, being able to use Stone Edge (which No Guard also benefits), Payback, Ice Punch, and ThunderPunch. However, a fault of Machamp is that it Machamp is horribly slow and its bulk may might not necessarily make up for it.

Virizion

Type: Grass/Fighting
Abilities: Justified
Stats: 91, 90, 72, 90, 129, 108

The main selling point of Virizion is its Grass(remove hyphen) typing. A Its STAB Leaf Blade is able to cut through Slowbro, a common Fighting-type check, and also as well as other bulky Waters such as Swampert and Milotic. A useful defensive typingwhich resists gives it resistances to Water, Ground, Electric, and Grassalong with an extremely high base Special Defense of 129 grants it multiple setup opportunities. A It can run a Swords Dance set with Leaf Blade, Close Combat, and Stone Edge makes it to be a fearsome sweeper, while a Calm Mind set along with its 129 Special Defense makes it an unbreakable special tank. Furthermore, a its great base 108 Speed only helps to benefit its sweeping capabilities. However, a fault of Virizion is that it is quite weak before using boosts boosting, and a its 4x weakness to Flying makes it very susceptible to stuff like the likes of Crobat.

Scrafty

Type: Dark/Fighting
Abilities: Shed Skin/Moxie/Intimidate
Stats: 65, 90, 115, 45, 115, 58

Scrafty's has great offensive STABs, being able to hit all of UU for neutral damage. Unfortunately, its main counter Heracross happens to be extremely common in UU, and is also a competitor as also competes with it for the role of a Fighting-type -- Heracross. Nonetheless, it gets great STABs in Hi Jump Kick and Crunch, and also as well as powerful boosting moves in Dragon Dance and Bulk Up. Furthermore, it gets one of the most coveted abilities in Moxie, making kill streaks very rewarding, and sufficient Speed boosts from Dragon Dance can spell imminent doom for your opponent. Shed Skin is also a great idea useful, as it gets to remove status from itself (including on the first turn!) automatically heals Scrafty of status, and thus fits well with on the Bulk Up set. Scrafty is also surprisingly bulky, with large base 115 defenses. However, a fault of Scrafty is that it is weak to the common Flying and Fighting moves found in UU.

Hitmontop

Type: Fighting
Abilities: Intimidate/ Technician/ Steadfast
Stats: 50, 95, 95, 35, 110, 70

Hitmontop is one of the very few Rapid Spinners in UU. That gives it an exclusivity in its own right, and with Foresight it is able to prevent those defensive Ghosts from blocking Rapid Spin. This is very helpful for potential teammates such as Yanmega and Chandelure, which appreciates Stealth Rocks being removed from the field. More importantly, Intimidate is a great ability as it neutralizes physical sweepers and also cts as a allows Hitmontop to counter to some of them, such as Sharpedo and Scrafty. Its base 110 Special Defense is also a welcome for trait on a Rapid Spinner. However, a fault of Hitmontop is that its Hitmontop's base HP is horrendously low, and it is unable to deal with multiple threats in UU, such as Azelf, Crobat, Cofagrigus, Victini and a lot many more.

Hitmonlee

Type: Fighting
Abilities: Limber/ Reckless/ Unburden
Stats: 50, 120, 53, 35, 110, 87

Hitmonlee is one of the few Pokemon in the game—let alone UU—with the ability Unburden. With its ability, Hitmonlee can double its Speed immediately and become an extremely threatening sweeper, like Yanmega and Sharpedo. That's not all Hitmonlee has going for it: it has a whopping base 120 Attack, a decent base 87 Speed, and great offensive options to utilize them with. Hitmonlee has a surprisingly high Special Defense to boot, which allows it to survive extremely powerful special attacks, such as Zapdos's Thunderbolt and Raikou's Extrasensory, and retaliate with a powerful attack of its own. Unfortunately, the fun ends there; Hitmonlee has an extremely low base Defense of 53, which makes it difficult for it to survive even resisted physical hits. However, with sufficient team support and good play, Hitmonlee can sweep whole teams.

Author is a proud ambassador of Hitmonlee
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Poliwrath

Type: Water/Fighting
Abilities: Water Absorb/Damp/Swift Swim
Stats: 90, 85, 95, 70, 90, 70

UU is a tier chock-full with of both Fighting-types and bulky Water-types, so it would seem strange that Poliwrath would ever be a viable Pokemon in UU. However, unlike the rest of his karate brethren, Poliwrath was not designed to be a sweeper, but as a psuedo-hazer. Poliwrath's solid bulk, great ability in Water Absorb, and access to Circle Throw allow Poliwrath it to assume a bulkier role on a team and abuse take advantage of its teammate's entry hazards by forcing the opponent out. As mentioned, Poliwrath's ability Water Absorb allows Poliwrath ability allows it to be one of the few Pokemon in UU capable of switching into Scald and other Water-type attacks and not have to worry about without fear of stray burns or severe damage, as the absorbed attack refills its HP. Poliwrath however, is flawed, as it However, Poliwrath is burdened with middling attacking stats, multiple weaknesses to common Pokemon (examples?), and a Speed stat that leaves Poliwrath it outsped by a vast majority of the tier. Despite its downsides, though, Poliwrath still makes for an excellent Pokemon for bulkier teams and stall teams.
gp 1/2

keep in mind that it's "base x <stat>", in that order and capitalized as such – ie base 100 Speed, base 80 Special Defense, etc
 
Amateur check, I hope this helps!
Additions
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Comments

Fighting is one of the best offensive STABs in the game; it hits 5 types super effectively, is only resisted by three types and finally, one type is immune to it. It is no question that the Underused metagame is currently dominated by Fighting-types. If you aren't prepared for them, your team is going to fail. Very badly, I might add. With so many Fighting-types in the Underused tier, which one should you choose? Everything has its strengths and weaknesses, and this is no different; one man's meat is another man's poison. What are the selling points of some of the most prominent Underused threats? What makes them shout: "Pick me!"?

Without further ado, lets take a look at some of the potential candidates for your soon-to-be team!

Mienshao


Type: Fighting
Abilities: Inner Focus/Regenerator/Reckless
Stats: 65, 125, 60, 95, 60, 105
(I would suggest putting spaces between the ability and the /, as well as doing the same for stats, using / over commas.)

An extremely high Attack stat backed up by one of the highest Speed stats in UU, not to mention fair Special Attack, gives Mienshao bright prospects for a team. With Regenerator, it can regain 1/3 of its health every time it switches in, making U-turn extremely cost(hyphen)effective and also making it rather difficult to wear down. A more offensive option in Reckless can be used to bolster the power of Hi Jump Kick to a gigantic 234 Base Power (after STAB). Hidden Power Ice can be used to counter Gligar, a common Fighting-type check, thanks to its decent Special Attack.

Mienshao can sweep with a powerful Choice Scarf set, as the colossal power of a Reckless-boosted STAB Hi Jump Kick coming off base 125 Attack makes it a late-game bulldozer. It can also function as a powerful wallbreaker with Life Orb, or even use Swords Dance to set up an unstoppable sweep. Finally, Baton Pass sets can even be used, thanks to its access to several setup moves such as Swords Dance, Work Up, Calm Mind,(AC) and Substitute, backed up by its awesome Speed. However, one fault of Mienshao is that its Hi Jump Kick makes it fearful of Ghosts and Protect users; its defensive stats are quite poor as well.

Heracross


Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 80, 125, 75, 40, 95, 85

Heracross remains a popular choice for a Fighting-type in UU, and its not hard to see why. It has two moves that have a massive 120 Base Power, and are further backed up by STAB and its large base 125 Attack. Psychic-types are not a problem for Heracross, thanks to STAB Megahorn, which makes it one of the few Fighting-types that can take down Slowbro, a common Fighting-type check. Moxie is an awesome ability, rewarding the kill streaks that Heracross can get. This makes a Choice Scarf set a great choice, as Heracross can function as a revenge killer and physical sweeper all in one. Guts is also a wonderful ability, allowing Heracross to switch into the ever-irritating moves Toxic and Will-O-Wisp.

Cobalion



Type: Steel/Fighting
Ability: Justified
Stats: 91, 90, 129, 90, 72, 108

One of the only two Steel / Fighting-(remove hyphen)types in the game, Cobalion fulfills an extraordinary niche with its ever-so-useful Steel typing. Its Steel typing gives it a plethora of resistances, most notably to Bug, Dark, Grass, Ice,(AC) and Dragon, allowing it multiple opportunities to switch in and cause havoc. Additionally, a great base 129 Defense with a decent base 91 HP gives its Steel typing more credence. Furthermore, of all the Fighting-types in UU, Cobalion is the only one that does not fear Flying-types, forcing out the likes of Crobat with the threat of Stone Edge or Hidden Power Ice.

Cobalion functions wonderfully as a physical sweeper with Swords Dance, and thanks to its very high Speed and multiple setup opportunities, it can punch many holes in the opponent's team. A specially offensive set is not impossible either, as it possesses balanced attacking stats; however, it has a better physically offensive boosting move. Finally, a support set—utilizing Stealth Rock, Thunder Wave,(AC) and Taunt to cripple the opponent's team—is also a great option. However, a fault of Cobalion is that its attacking stats are relatively poor.

Machamp


Type: Fighting
Abilities: Guts/No Guard/Steadfast
Stats: 90, 130, 80, 65, 85, 55

Machamp boasts the highest Attack stat of all Fighting-types in UU. Don't let down your guard, because Machamp's No Guard lets it throw a 100% accurate, 100 Base Power STAB nuke in the form of DynamicPunch, dealing heavy damage to anything not resisting which does not resist it. It comes with the bonus of confusing your opponent, encouraging the use of hax while coming at absolutely no cost to Machamp (unless you consider having only 8 PP a drawback). Furthermore, Machamp has a good movepool, being able to use Stone Edge (which No Guard also benefits which also benefits from No Guard), Payback, Ice Punch,(AC) and ThunderPunch. However, Machamp is horribly slow and its bulk might not necessarily make up for it.

Virizion


Type: Grass/Fighting
Ability: Justified
Stats: 91, 90, 72, 90, 129, 108

The main selling point of Virizion is its Grass typing. Its STAB Leaf Blade is able to cut through Slowbro, a common Fighting-type check, as well as other bulky Waters such as Swampert and Milotic. A useful defensive typing—(add emdash)which gives it resistances Water, Ground, Electric,(AC) and Grass—(add emdash)along with an extremely high base 129 Special Defense of 129 grants it multiple setup opportunities. It can run a Swords Dance set with Leaf Blade, Close Combat,(AC) and Stone Edge to be a fearsome sweeper, while a Calm Mind set makes it an unbreakable special tank. Furthermore, its great base 108 Speed only helps to benefit its sweeping capabilities. However, Virizion is quite weak before boosting and its 4x weakness to Flying makes it very susceptible to the likes of Crobat.

Scrafty


Type: Dark/Fighting
Abilities: Shed Skin/Moxie/Intimidate
Stats: 65, 90, 115, 45, 115, 58

Scrafty's has great offensive STABs, being able to hit all of UU for neutral damage. Unfortunately, its main counter,(AC) Heracross,(AC) happens to be extremely common in UU, and also competes with it with for the role of a Fighting-type. Nonetheless, it gets great STABs in Hi Jump Kick and Crunch, as well as powerful boosting moves in Dragon Dance and Bulk Up. Furthermore, it gets one of the most coveted abilities in Moxie, making kill streaks very rewarding, and sufficient Speed boosts from Dragon Dance can spell imminent doom for your opponent. Shed Skin is also useful, as it automatically heals Scrafty of status, and thus fits well on the Bulk Up set. Scrafty is also surprisingly bulky, with large base 115 defenses. However, a fault of Scrafty is that it is weak to the common Flying and Fighting moves found in UU.

Hitmontop



Type: Fighting
Abilities: Intimidate/ Technician/Steadfast
Stats: 50, 95, 95, 35, 110, 70

Hitmontop is one of the very few Rapid Spinners in UU. That gives it an exclusivity in its own right, and with Foresight it is able to prevent defensive Ghosts Ghost-types from blocking Rapid Spin. This is very helpful for potential teammates such as Yanmega and Chandelure,(AC) which whom all appreciate Stealth Rock being removed from the field. More importantly, Intimidate is a great ability as it neutralises neutralizes physical sweepers and also allows Hitmontop to counter some of them, such as Sharpedo and Scrafty. Its base 110 Special Defense is also a welcome trait on a Rapid Spinner. However, Hitmontop’s base HP is horrendously low, and it is unable to deal with multiple threats in UU such as Azelf, Crobat, Cofagrigus, Victini,(AC) and many more.

Hitmonlee



Type: Fighting
Abilities: Limber/ Reckless/Unburden
Stats: 50, 120, 53, 35, 110, 87

Hitmonlee is one of the few Pokemon in the game—let alone UU—with the ability Unburden. With its ability, Hitmonlee can double its Speed immediately and become an extremely threatening sweeper, like Yanmega and Sharpedo. That's not all Hitmonlee has going for it: it has a whopping base 120 Attack, a decent base 87 Speed, and great offensive options to utilize them with. Hitmonlee has a surprisingly high Special Defense to boot, which allows it to survive extremely powerful special attacks, such as Zapdos's Thunderbolt and Raikou's Extrasensory, and retaliate with a powerful attack of its own. Unfortunately, the fun ends there; Hitmonlee has an extremely low base 53 Defense of 53, which makes it difficult for it to survive even resisted physical hits. However, with sufficient team support and good play (prediction?), Hitmonlee can sweep whole teams.


Poliwrath



Type: Water/Fighting
Abilities: Water Absorb/Damp/Swift Swim
Stats: 90, 85, 95, 70, 90, 70

UU is a tier chock-full of both Fighting-types and bulky Water-types, so it would seem strange that Poliwrath would ever be a viable Pokemon in UU. However, unlike the rest of his karate brethren, Poliwrath was not designed to be a sweeper, but a psuedo-hazer. Poliwrath's solid bulk, great ability in Water Absorb, and access to Circle Throw allows it to assume a bulkier role on a team and take advantage of its teammates’ entry hazards by forcing the opponent out. As mentioned, Poliwrath's Water Absorb ability allows it to be one of the few Pokemon in UU capable of switching into Scald and other Water-type attacks without fear of stray burns or severe damage, as the absorbed attack refills its HP (assume the reader has basic Pokemon knowledge). However, Poliwrath is burdened with middling attacking stats, multiple weaknesses to common Pokemon attacking types, and a Speed stat that leaves it outsped by a vast majority of the tier. Despite its downsides though, Poliwrath still makes for an excellent Pokemon for bulkier and stall teams.
 
I was a little confused by it at first as well, but since it's a Fighting / Steel dual type there is no hyphen.
 
Here, I grabbed the specific rule:
  • Dealing with dual typings is a bit tricker. When a dual type name is directly followed by the word "type," a hyphen should not be used (Rock / Ground type). When saying that a Pokemon has "some dual typing," it is never hyphenated as well (Golem's Rock / Ground typing was a godsend in RBY OU.).
 
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Fighting is one of the best offensive STABs in the game; it hits 5 types super effectively, is only resisted by only three types and finally, one type is immune to it (comment:this last part about immune implies a bit that fighting isn't that great. I would have had "and finally, only one type is immune to it", but that just repeats 'only' and makes it clunky). It is no question that the Underused metagame is currently dominated by Fighting-types. If you aren't prepared for them, your team is going to fail. Very badly, I might add. With so many Fighting-types in the Underused tier, which one should you choose? Everything has its strengths and weaknesses, and this is no different; one man's meat is another man's poison. What are the selling points of some of the most prominent Underused threats? What makes them shout: "Pick me!"?

Without further ado, let's (add the apostrophe) take a look at some of the potential candidates for your soon-to-be team!

Mienshao


Type: Fighting
Abilities: Inner Focus/Regenerator/Reckless
Stats: 65, 125, 60, 95, 60, 105

An extremely high Attack stat backed up by one of the highest Speed stats in UU, not to mention fair Special Attack, gives Mienshao bright prospects for a teamslot. With Regenerator, it can regain 1/3 of its health every time it switches inout, making U-turn extremely cost-effective andwhile also making itMienshao rather difficult to wear down. A more offensive option, (AC) in Reckless can be used to bolster the power of Hi Jump Kick to a gigantic 234 Base Power (after STAB). Hidden Power Ice can be used to counternail Gligar, a common Fighting-type check, thanks to itMienshao's decent Special Attack.

Mienshao can sweep with a powerful Choice Scarf set, as the colossal power of a Reckless-boosted STAB Hi Jump Kick coming off base 125 Attack makes it a late-game bulldozer. It can also function as a powerful wallbreaker with Life Orb, or even use Swords Dance to set up an unstoppable sweep. Finally, Baton Pass sets can even be used, thanks to itMienshao's access to several setup moves such as Swords Dance, Work Up, Calm Mind, and Substitute, backed up by its awesome Speed. However, one fault of Mienshao is that its Hi Jump Kick makes it fearful of Ghosts and Protect users; its defensive stats are quite poor as well.

Heracross


Type: Bug/Fighting
Abilities: Swarm/Guts/Moxie
Stats: 80, 125, 75, 40, 95, 85

Heracross remains a popular choice for a Fighting-type in UU, and it's not hard to see why. It has two moves that have a massive 120 Base Power, and are further backed up by STAB and its large base 125 Attack. Psychic-types are not a problem for Heracross,: thanks to STAB Megahorn, which makeHeracross its one of the few Fighting-types that can take down Slowbro, a common Fighting-type check. Moxie is an awesome ability, rewarding the kill streaks that Heracross can get. This makes a Choice Scarf set a great choice, as Heracross can function as a revenge killer and physical sweeper all in one. Guts is also a wonderful ability, allowing Heracross to switch into the ever-irritating moves Toxic and Will-O-Wisp.
The author's choice for a Sableye counter.

Cobalion



Type: Steel/Fighting
Ability: Justified
Stats: 91, 90, 129, 90, 72, 108

One of the only two Steel / Fighting- types in the game, Cobalion fulfills an extraordinary niche with its ever-so-useful Steel typing. Its Steel typing gives it a plethora of resistances, most notably to Bug, Dark, Grass, Ice, and Dragon, allowing it multiple opportunities to switch in and cause havoc. Additionally, a great base 129 Defense with a decent base 91 HP gives its Steel typing more credence. Furthermore, of all the Fighting-types in UU, Cobalion is the only one that does not fear Flying-types, forcing out the likes of Crobat with the threat of Stone Edge or Hidden Power Ice.

Cobalion functions wonderfully as a physical sweeper with Swords Dance, and thanks to its very high Speed and multiple setup opportunities, it can punch many holes in the opponent's team. A specially offensive set is not impossible either, as it possesses balanced attacking stats; however, it has a better physically offensive boosting move. Finally, a support set—utilizing Stealth Rock, Thunder Wave, Volt Switch, (AC) and Taunt to cripple the opponent's team—is also a great option. However, a fault of Cobalion is that its attacking stats are relatively poor.

Machamp


Type: Fighting
Abilities: Guts/No Guard/Steadfast
Stats: 90, 130, 80, 65, 85, 55

Machamp boasts the highest Attack stat of all Fighting-types in UU. Don't let down your guard, because Machamp's No Guard lets it throw a 100% accurate, 100 Base Power STAB nuke in the form of DynamicPunch, dealing heavy damage to anything which does not resist it. It comes with the bonus of confusing your opponent, encouraging the use of hax while coming at absolutely no cost to Machamp (unless you consider having 8 PP a drawback). Furthermore, Machamp has a good movepool, being able to use Stone Edge (which also benefits from No Guard), Payback, Ice Punch, (AC) and ThunderPunch. However, Machamp is horribly slow and its bulk might not necessarily make up for it.

Virizion


Type: Grass/Fighting
Ability: Justified
Stats: 91, 90, 72, 90, 129, 108

The main selling point of Virizion is its Grass typing. Its STAB Leaf Blade is able to cut through Slowbro, a common Fighting-type check, as well as other bulky Water-types such as Swampert and Milotic. A useful defensive typing—which gives it resistances to Water, Ground, Electric, and Grass—along with an extremely high base 129 Special Defense grants itVirizion multiple setup opportunities. It can run a Swords Dance set with Leaf Blade, Close Combat, and Stone Edge to become a fearsome sweeper, while a Calm Mind set makes it an unbreakable special tank. Furthermore, its great base 108 Speed only helps to benefitolster its sweeping capabilities. However, Virizion is quite weak before boosting and its 4x weakness to Flying makes it very susceptible to the likes of Crobat.

Scrafty


Type: Dark/Fighting
Abilities: Shed Skin/Moxie/Intimidate
Stats: 65, 90, 115, 45, 115, 58

Scrafty has great offensive STABs, being able to hit nearly all of UU for neutral damage. Unfortunately, its main counter, Heracross, happens to be extremely common in UU, and also competes with itScrafty for the role of a Fighting-type. Nonetheless, itScrafty gets great STABs in Hi Jump Kick and Crunch, as well as powerful boosting moves in Dragon Dance and Bulk Up. Furthermore, it gets one of the most coveted abilities in the game, Moxie, making kill streaks very rewarding, and with sufficient Speed boosts from Dragon Dance, it can spell imminent doom for your opponent. Shed Skin is also useful, as it automaticallyhas a chance of healsing Scrafty of status, and thus fits well on the Bulk Up set. Scrafty is also surprisingly bulky, with large base 115 defenses. However, a fault of Scrafty is that it is weak to the common Flying and Fighting moves found in UU.

Hitmontop



Type: Fighting
Abilities: Intimidate/ Technician/Steadfast
Stats: 50, 95, 95, 35, 110, 70

Hitmontop is one of the very few Rapid Spinners in UU. That fact alone gives Hitmontop an exclusivity in its own right, and with Foresight, it is able to prevent defensive Ghosts from blocking Rapid Spin. This is very helpful for potential teammates, (AC) such as Yanmega and Chandelure, (AC) which appreciate Stealth Rock being removed from the field. More importantly, Intimidate is a great ability as it neutralizes physical sweepers and also allows Hitmontop to counter some of them, such as Sharpedo and Scrafty. Its exceptional base 110 Special Defense is also a welcome trait on a Rapid Spinner. However, Hitmontop’s base HP is horrendously low, and it is unable to deal with multiple threats in UU, (AC) such as Azelf, Crobat, Cofagrigus, Victini, (AC) and many more.

Hitmonlee



Type: Fighting
Abilities: Limber/ Reckless/Unburden
Stats: 50, 120, 53, 35, 110, 87

Hitmonlee is one of the few Pokemon in the game—let alone UU—with the ability Unburden. With ithis ability, Hitmonlee can double its Speed immediately and become an extremely threatening sweeper, much like Yanmega and Sharpedo. That's not all Hitmonlee has going for it: it has a whopping base 120 Attack, a decent base 87 Speed, and great offensive options to utilize them with. Hitmonlee has a surprisingly high Special Defense to boot, which allows it to survive extremely powerful special attacks, such as Zapdos's Thunderbolt and Raikou's Extrasensory, and retaliate with a powerful attack of its own. Unfortunately, the fun ends there; Hitmonlee has an extremely low base 53 Defense of 53, which makes it difficult for it to survive even resisted physical hits. However, with sufficient team support and good play, Hitmonlee can sweep whole teams.

Author is a proud ambassador of Hitmonlee
Want to read more? Shamelessly advertising my C&C

Poliwrath


Type: Water/Fighting
Abilities: Water Absorb/Damp/Swift Swim
Stats: 90, 85, 95, 70, 90, 70

UU is a tier chock-full of both Fighting-types and bulky Water-types, so it would seem strange that Poliwrath would ever be a viable Pokemon in UU. However, unlike the rest of his karate brethren, Poliwrath was not designed to be a sweeper, but a psuedo-hazer. Poliwrath's solid bulk, great ability in Water Absorb, and access to Circle Throw allows it to assume a bulkier role on a team and take advantage of its teammates’ entry hazards by forcing the opponent out. As mentioned, Poliwrath's Water Absorb ability allows it to be one of the few Pokemon in UU capable of switching into Scald and other Water-type attacks without fear of stray burns or severe damage, as the absorbed attack refills its HP. However, Poliwrath is burdened with middling attacking stats, multiple weaknesses to common Pokemontypes, and a Speed stat that leaves it outsped by a vast majority of the tier. Despite its downsides though, Poliwrath still makes for an excellent Pokemon foron both bulkier and stall teams. (comment: sounded awkward, and still does)

I'm no expert, so I'm not sure if <p> paragraph tags are needed or not. I'm also not sure if i missed any add commas :/
 
Last edited:
fuk html ;_;
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<h2>Everybody loves Kung-Fu Fighting: Underused's Fighting types</h2>

<p>Fighting is one of the best offensive STABs in the game; it hits 5 five types super effectively, is only resisted by three types,(AC) and finally, one type is immune to it. It is no question that the Underused metagame is currently dominated by Fighting-types. If you aren't prepared for them, your team is going to fail. Very badly, I might add. With so many Fighting-types in the Underused tier, which one should you choose? Everything has its strengths and weaknesses, and this is no different; one man's meat is another man's poison. What are the selling points of some of the most prominent Underused threats? What makes them shout: "Pick me!"?</p>

<p>Without further ado, let'(apostrophe)s take a look at some of the potential candidates for your soon-to-be team!</p>

<p><strong><a href="/bw/pokemon/mienshao>Mienshao</a></strong><br />
<img src="/download/sprites/bw/650.png" alt="Mienshao>><br />

Type: Fighting<br />
Abilities: Inner Focus/Regenerator/ <em>Reckless</em><br />(add a space between the word and the /)
Stats: 65, 125, 60, 95, 60, 105</p> (separate them by a slash: 65 / 125 / 60 / 95 / 60 / 105)

<p>An extremely high Attack stat backed up by one of the highest Speed stats in UU, not to mention fair Special Attack, gives Mienshao bright prospects for a team. With Regenerator, it can regain 1/3 one-third of its health every time it switches in, making U-turn extremely cost-effective and also making it rather difficult to wear down. A more offensive option in Reckless can be used to bolster the power of Hi Jump Kick to a gigantic 234 Base Power (after STAB). Hidden Power Ice can be used to counter Gligar, a common Fighting-type check, thanks to its Mienshao's decent Special Attack.</p>

<p>Mienshao can sweep with a powerful Choice Scarf set, as the colossal power of a Reckless-boosted STAB Hi Jump Kick coming off base 125 Attack makes it a late-game bulldozer. It can also function as a powerful wallbreaker with Life Orb, or even use Swords Dance to set up an unstoppable sweep. Finally, Baton Pass sets can even be used, thanks to its access to several setup moves such as Swords Dance, Work Up, Calm Mind, and Substitute, backed up by its awesome Speed. However, one fault of Mienshao is that its Hi Jump Kick makes it fearful of Ghosts and Protect users; its defensive stats are quite poor as well.</p>

<p><strong><a href="/bw/pokemon/heracross">Heracross</a></strong><br />
<img src="/download/sprites/bw/214.png" alt="Heracross"><br />

Type: Bug/Fighting<br /> (same things applies to all, space between word and / , writing out the stats like 80 / 125 / 75 / etc)
Abilities: Swarm/Guts/ <em>Moxie</em><br />
Stats: 80, 125, 75, 40, 95, 85</p>

<p>Heracross remains a popular choice for a Fighting-type in UU, and it'(apostrophe)s not hard to see why. It has two moves that have a massive 120 Base Power, and are further backed up by STAB <em>and</em> its large base 125 Attack. Psychic-types are not a problem for Heracross, thanks to STAB Megahorn, which makes it one of the few Fighting-types that can take down Slowbro, a common Fighting-type check. Moxie is an awesome ability, rewarding the kill streaks that Heracross can get. This makes a Choice Scarf set a great choice, as Heracross can function as a revenge killer and physical sweeper all in one. Guts is also a wonderful ability, allowing Heracross to switch into the ever-irritating moves Toxic and Will-O-Wisp.</p>
The author's choice for a Sableye counter.

<p><strong><a href="/bw/pokemon/cobalion">Cobalion</a></strong><br />
<img src="/download/sprites/bw/668.png" alt="Cobalion"><br />

Type: Steel/Fighting<br />
Ability: Justified<br />
Stats: 91, 90, 129, 90, 72, 108</p>

<p>One of the only two Steel / Fighting-(remove hyphen)types in the game, Cobalion fulfills an extraordinary niche with its ever-so-useful Steel typing. Its Steel typing gives it a plethora of resistances, most notably to Bug, Dark, Grass, Ice, and Dragon, allowing it multiple opportunities to switch in and cause havoc. Additionally, a great base 129 Defense with a decent base 91 HP gives its Steel typing more credence. Furthermore, of all the Fighting-types in UU, Cobalion is the only one that does not fear Flying-types, forcing out the likes of Crobat with the threat of Stone Edge or Hidden Power Ice.</p>

<p>Cobalion functions wonderfully as a physical sweeper with Swords Dance, and thanks to its very high Speed and multiple setup opportunities, it can punch many holes in the opponent's team. A specially offensive set is not impossible either, as it possesses balanced attacking stats; however, it has a better physically offensive boosting move. Finally, a support set—(remove)&mdash;utilizing Stealth Rock, Thunder Wave, Volt Switch,(AC) and Taunt to cripple the opponent's team—(remove)&mdash;is also a great option. However, a fault of Cobalion is that its attacking stats are relatively poor.

<b><strong><a href="/bw/pokemon/machamp">Machamp</a></strong><br />
<img src="/download/sprites/bw/68.png" alt="Machamp"><br />

Type: Fighting<br />
Abilities: Guts/No Guard/ <em>Steadfast</em><br />
Stats: 90, 130, 80, 65, 85, 55<br />

<p>Machamp boasts the highest Attack stat of all Fighting-types in UU. Don't let down your guard, because Machamp's No Guard lets it throw a 100% accurate, 100 Base Power STAB nuke in the form of DynamicPunch, dealing heavy damage to anything which that does not resist it. It comes with the bonus of confusing your opponent, encouraging the use of hax while coming at absolutely no cost to Machamp (unless you consider having 8 PP a drawback). Furthermore, Machamp has a good movepool, being able to use Stone Edge (which also benefits from No Guard), Payback, Ice Punch,(AC) and ThunderPunch. However, Machamp is horribly slow and its bulk might not necessarily make up for it.</p>

<p><strong><a href="/bw/pokemon/virizion">Virizion</a></strong><br />
<img src="/download/sprites/bw/670.png" alt="Virizion"><br />

Type: Grass/Fighting<br />
Ability: Justified<br />
Stats: 91, 90, 72, 90, 129, 108</p>

<p>The main selling point of Virizion is its Grass typing. Its STAB Leaf Blade is able to cut through Slowbro, a common Fighting-type check, as well as other bulky Waters such as Swampert and Milotic. A useful defensive typing—(remove)&mdash;which gives it resistances to Water, Ground, Electric, and Grass—(remove)&mdash;along with an extremely high base 129 Special Defense grants it multiple setup opportunities. It can run a Swords Dance set with Leaf Blade, Close Combat,(AC) and Stone Edge to be a fearsome sweeper, while a Calm Mind set makes it an unbreakable special tank. Furthermore, its great base 108 Speed only helps to benefit its sweeping capabilities. However, Virizion is quite weak before boosting and its 4x weakness to Flying makes it very susceptible to the likes of Crobat.</p>

<p><strong><a href="/bw/pokemon/scrafty">Scrafty</a></strong><br />
<img src="/download/sprites/bw/590.png" alt="Scrafty"><br />

Type: Dark/Fighting<br />
Abilities: Shed Skin/Moxie/ <em>Intimidate</em><br />
Stats: 65, 90, 115, 45, 115, 58</p>

<p>Scrafty has great offensive STABs, being able to hit all of UU for neutral damage. Unfortunately, its main counter, Heracross, happens to be extremely common in UU, and also competes with it for the role of a Fighting-type. Nonetheless, it gets great STABs in Hi Jump Kick and Crunch, as well as powerful boosting moves in Dragon Dance and Bulk Up. Furthermore, it gets one of the most coveted abilities in Moxie, making kill streaks very rewarding, and sufficient Speed boosts from Dragon Dance can spell imminent doom for your opponent. Shed Skin is also useful, as it automatically heals Scrafty of status one-third of the time, and thus fits well on the Bulk Up set. Scrafty is also surprisingly bulky, with large base 115 defenses. However, a fault of Scrafty is that it is weak to the common Flying and Fighting moves found in UU.</p>

<p><strong><a href="/bw/pokemon/hitmontop">Hitmontop</a></strong><br />
<img src="/download/sprites/bw/237.png" alt="Hitmontop"><br />

Type: Fighting<br />
Abilities: Intimidate/ Technician/ <em>Steadfast</em><br />
Stats: 50, 95, 95, 35, 110, 70</p>

<p>Hitmontop is one of the very few Rapid Spinners in UU. That This gives it an exclusivity in its own right, and with Foresight it is able to prevent defensive Ghosts from blocking Rapid Spin. This is very helpful for potential teammates such as Yanmega and Chandelure which appreciate Stealth Rock being removed from the field. More importantly, Intimidate is a great ability as it neutralizes physical sweepers and also allows Hitmontop to counter some of them, such as Sharpedo and Scrafty. Its base 110 Special Defense is also a welcome trait on a Rapid Spinner. However, Hitmontop’s base HP is horrendously low, and it is unable to deal with multiple threats in UU such as Azelf, Crobat, Cofagrigus, Victini,(AC) and many more.</p>

<p><strong><a href="/bw/pokemon/hitmonlee/uu">Hitmonlee</a></strong><br />
<img src="/download/sprites/bw/106.png" alt="Hitmonlee"><br />

Type: Fighting<br />
Abilities: Limber/ Reckless/ <em>Unburden</em><br />
Stats: 50, 120, 53, 35, 110, 87</p>

<p>Hitmonlee is one of the few Pokemon in the game&mdash;let alone UU&mdash;with the ability Unburden. With its ability, Hitmonlee can double its Speed immediately and become an extremely threatening sweeper,(RC) like Yanmega and Sharpedo. That's not all Hitmonlee has going for it: it has a whopping base 120 Attack, a decent base 87 Speed, and great offensive options to utilize them with. Hitmonlee has a surprisingly high Special Defense to boot, which allows it to survive extremely powerful special attacks, such as Zapdos's Thunderbolt and Raikou's Extrasensory, and retaliate with a powerful attack of its own. Unfortunately, the fun ends there; Hitmonlee has an extremely low base 53 Defense of 53, which makes it difficult for it to survive even resisted physical hits. However, with sufficient team support and good play, Hitmonlee can sweep whole teams.</p>

Author is a proud ambassador of Hitmonlee
Want to read more? Shamelessly advertising my C&C

<p><strong><a href="/bw/pokemon/poliwrath">Poliwrath</a></strong><br />
<img src="/download/sprites/bw/62.png" alt="Poliwrath"><br />
Type: Water/Fighting<br />
Abilities: Water Absorb/Damp/ <em>Swift Swim</em><br />
Stats: 90, 85, 95, 70, 90, 70<br />

<p>UU is a tier chock-full of both Fighting-types and bulky Water-types, so it would seem strange that Poliwrath would ever be a viable Pokemon in UU. However, unlike the rest of his karate brethren, Poliwrath was not designed to be a sweeper, but a psuedo-hazer. Poliwrath's solid bulk, great ability in Water Absorb, and access to Circle Throw allows it to assume a bulkier role on a team and take advantage of its teammates' (wrong apostrophe) entry hazards by forcing the opponent out. As mentioned, Poliwrath's Water Absorb ability allows it to be one of the few Pokemon in UU capable of switching into Scald and other Water-type attacks without fear of stray burns or severe damage, as the absorbed attack refills its HP. However, Poliwrath is burdened with middling attacking stats, multiple weaknesses to common Pokemon, and a Speed stat that leaves it outsped by a vast majority of the tier. Despite its downsides though, Poliwrath still makes for an excellent Pokemon for bulkier and stall teams.</p>

i'm going to hold off on the 2/2 and wait until you implement the changes, then i'll stamp it, it's a lot of changes so i want to make sure they're added correctly

edit: i'm not really sure if you need to do all the html stuff, asking now
edit2: yeah do it
 
Last edited:

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
welcome back Pikachuu! good to see that you are now a part of the GP team!

double check my article, if the changes are all right then stamp it and send it to the done pile~
 
going over your pokemon:

<p><strong><a href="/bw/pokemon/mienshao>Mienshao</a></strong><br />
<img src="/download/sprites/bw/650.png" alt="Mienshao>><br />
Type: Fighting<br />
Abilities: Inner Focus / Regenerator / <em>Reckless</em><br />
Stats: 65 / 125 / 60 / 95 / 60 / 105</p>

<bp><strong><a href="/bw/pokemon/machamp">Machamp</a></strong><br />
<img src="/download/sprites/bw/68.png" alt="Machamp"><br />
Type: Fighting<br \/>
Abilities: Guts / No Guard / <em>Steadfast</em><br />
Stats: 90 / 130 / 80 / 65 / 85 / 55 <br \/p>

<p><strong><a href="/bw/pokemon/virizion">Virizion</a></strong><br />
<img src="/download/sprites/bw/670.png" alt="Virizion"><br />
Type: Grass / Fighting<br \/>
Ability: Justified<br \/>
Stats: 91 / 90 / 72 / 90 / 129 / 108</p>

<p><strong><a href="/bw/pokemon/scrafty">Scrafty</a></strong><br />
<img src="/download/sprites/bw/590.png" alt="Scrafty"><br />
Type: Dark / Fighting<br \/>
Abilities: Shed Skin / Moxie / <em>Intimidate</em><br />
Stats: 65 / 90 / 115 / 45 / 115 / 58</p>

<p><strong><a href="/bw/pokemon/hitmonlee/uu">Hitmonlee</a></strong><br />
<img src="/download/sprites/bw/106.png" alt="Hitmonlee"><br />
Type: Fighting<br />
Abilities: Limber / Reckless / <em>Unburden</em><br />
Stats: 50 / 120 / 53 / 35 / 110 / 87</p>

<p><strong><a href="/bw/pokemon/poliwrath">Poliwrath</a></strong><br />
<img src="/download/sprites/bw/62.png" alt="Poliwrath"><br />
Type: Water / Fighting<br \/>
Abilities: Water Absorb / Damp / <em>Swift Swim</em><br />
Stats: 90 / 85 / 95 / 70 / 90 / 70</p>

remove the extra linebreak before the poliwrath stuff and it's good! 2/2 nice job
 
In mineshao, you say ghosts instead of ghost-types. Would do an am check but already gp checked~~~
and also, adding to this, scrafty's dual stabs are not totally unresisted - heracross resists them, and it isn't awfully evident if mentioned in the next sentence
 

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