Underspeeding Hippowdon and Azumarill will bite you in the ass on every possible occasion. Never run 0 spe IV.IMO mixed spooky plate sword is best sword, quiet with 0 speed. It just blows up physical walls that switch in and is generally a baller :)
Yeah, Quiet with a 31IV is probably best for the mixed/special sets. Underspeeds base 55s (useful for tanking a Flamethrower from Blissey), but still outspeeds Azumarill, Hippowdon, Donphan, Rhyperior, Tangrowth, Dusknoir, etc.Underspeeding Hippowdon and Azumarill will bite you in the ass on every possible occasion. Never run 0 spe IV.
That doesn't sit well with me simply because of one it becomes super vulnerable to pursuit users and also the fact that aegislash almost needs leftovers because he often takes a hit then attacks. And lastly mind games are one of the reasons you use aegislash, his large amount of options makes him a great asset and lastly I think counters will always counter him even with choice band but who know it might. Be goodSo I've been wondering lately how Aegislash would perform as a Choice Bander... In theory it sounds dumb, but doesn't Stance Change default Aegislash to defense stance when it's switched back in? If so, then guerrilla tactics with a CB might not be a terrible idea, and it means no playing around with King's Shield mindgames or Swords Dance prediction and such.
The Pursuit thing is a valid point, but most of the time when people use Slash it's as a setup sweeper or a King's Shield tank (or both sometimes), which raises the question-- how often are people REALLY going to be using Pursuit against the thing? I could argue that running Aegislash as a guerilla hole-puncher could be mindgames enough in its own way. But, the risk is there if the opponent has a Frisker or catches wind of it, I can't deny that.That doesn't sit well with me simply because of one it becomes super vulnerable to pursuit users and also the fact that aegislash almost needs leftovers because he often takes a hit then attacks. And lastly mind games are one of the reasons you use aegislash, his large amount of options makes him a great asset and lastly I think counters will always counter him even with choice band but who know it might. Be good
My Diggersby would own your team too.I don't know much about the technical side of pokemon, but I recently started doing free battles and I have determined that Aegislash is super OP, at least against my level 70s-80s
The only IV up to discussion in those sets is Speed. Speed IVs on sets without Autotomize (which obviously need 31 Spe IVs) depend entirely on what Spe IVs you are expecting opposing Aegislash to be using, as this is the only Pokemon you get outsped from that you care by lowering your Spe IVs. Using just enough Spe IVs to always outspeed min Speed Azumarill is your safest bet, to speed tie at worst against opposing Aegislash, but it is a really trivial thing as if everyone starts doing this you always get a Speed tie.Could i ask whether it's possible to provide some examples of ideal IV spreads behind the aegislash?
right now there's plenty of people clamouring for 0 speed IV so as to not outspeed an opponent aegislash but it seems most of the recommended sets are most suited towards 31 speed iv investment. Bar the obvious sets that have ev investment in speed which warrants 31 speed iv,
Am i right in saying:
Brave Fencer Aegislash
Item: Leftovers
Ability: Stance Change
Shadow Sneak
Sacred Sword/Iron Head
King's Shield
Swords Dance
ideal iv spread would be 31/31/31/x/31/0
Aegislash @ Leftovers
Ability: Stance Change<br />
EVs: 252 HP / 4 Atk / 252 SpA <br />
Quiet / Adamant Nature<br />
- King's Shield<br />
- Shadow Ball / Iron Head<br />
- Shadow Sneak<br />
- Iron Head / Sacred Sword</p>
ideal iv spread would be 31/x/31/31/31/0?
Aegislash @ Spooky Plate / Life Orb
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- Sacred Sword
ideal iv spread would be 31/31/31/31/x/31 (cant decide which stat is worth dropping here...)
Aegislash @ Leftovers / Life Orb
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- King's Shield / Shadow Claw
- Shadow Sneak
- Sacred Sword / Iron Head
i have no idea what the ideal iv spread here is. i'm guessing 31/31/31/x/31/31? but you'd be faster than an opponent aegislash with king's shield with 31 iv so i dont really understand the 4iv speed investment
i dont really understand the reasoning behind the iv spreads so it would help if somebody could clarify my queries, thanks :)
It's exactly as you said it, the more control you have of the situation the better it is, which is why Weakness Policy is not one of the best choices for Aegislash. It's a viable choice no doubt, and the fact that the opponent almost always wants to hit Aegislash with super effective attacks (when they aren't statusing it), is what makes this item viable and not a gimmick that relies purely on surprise factor and ideal scenarios.I haven't seen anyone's opinions on Weakness Policy (well I have seen positive reviews, but what about positive feedback? Well, if you know what I mean >.<)
Anyway, I'm having trouble with rationalizing the item. On paper, it seems amazing. It turns the Mixed cleaner into a Mixed Sweeper; those 2HKO's on the switch become OHKO's with rock support. However, there's a rule I've always abided by from my experiences in competitive play (mostly ygo, but I think it applies here): strategies that rely on the opponent to succeed aren't the best strategies.
For example: Weakness Policy is amazing on Dragonite at full health. Multiscale guarantees it won't be OHKO'ed 80% of the time, thus granting it a free Dragon Dance. No matter what happens the opponent has to break the Multiscale and OHKO later without triggering WP. (Well Ice Shard and SR makes this point invalid, but counters have a funny way of not appearing when people need them most).
Aegislash doesn't have a DD, but has to choose between Autotomize and Swords Dance. SD is made redundant as Auto is the only way Aegis hopes to sweep; Since your opponent has to trigger the WP, more than likely it won't. (Most people do generally use EQ against Aegislash, but there's no guarantee that it;s going to survive). But when it does get pulled off, the raw power of a Shell-Smashed Aegislash is nothing to laugh at.
HOWEVER:
I'm just having trouble between using LO or Weakness Policy on the mixed set. I can see both sides of the spectrum and all...and I love the Autotomize as it simply destroys unprepared teams; perhaps I'm thinking this a bit too differently (or too much like I do in YGO).
- You lose out on the utility of LO: if you switch out your gimmick is dead (though if your sweeping the team should be able to clean up effectively after)
- Did i mention your opponent can play around this? (Sorry, I have a huge thing against relying on your opponent)
- If your that worried about increasing Aegislash's longevity you might as well use Spooky Plate
Partly, you want to outspeed Hippowdown to 2hko on the switch, but you want to be slower than Azu anyways to KS and drop their stat and hit with a Shadow Ball. Most Azu invest in enough speed to outspeed 8 Spe Scizor anyways. 25 Speed IVs lets you outslow Azu while being faster than Hippo. Also being faster than other Slashes while you have Shadow Ball doesn't really matter.Underspeeding Hippowdon and Azumarill will bite you in the ass on every possible occasion. Never run 0 spe IV.
You are literally never going to switch smeargle into a aegislash and come out of that on top unless your opponent makes terrible decisions.Well with all this talk about how good Aegislash is my biggest concern isn't actually Aegislash but how to beat it since i personally really dislike this pokemon for some odd unknown reason probably just because i dont like how it looks... at least not from the back unlike some other pokemon o.o anyways so i actually came up with a very interesting way to counter the most common aegislash that i see running around which is apparently the shadow sneek physical sweeper set with sword dance, shadow sneek, king's shield and sacred sword. so the idea that I've been toying with is transform smeargle that looks something like this
This greninja wouldn't accomplish anything else with this set though; protect is useless on it and the only ghost moves it learns are shadow sneak and HP ghost. Assuming you go with the much more logical shadow sneak, it can still king's shield to drop your attack to survivable levels. However, there's just no point to have a greninja on your team whose sole purpose would be "aegislash check" (because a counter has to be able to switch in on it)Has anyone noticed that protean Greninja hardcounters the standard Aegislash with protect and a ghost move? Greninja uses protect, and then aegislash twiddles his dick around or something. Next turn greninja is still a normal type so shadow sneak won't work, so aegislash is forced to use sacred sword but Greninja will always attack first and then he uses a ghost type move so he can't be touched.
Haven't bothered to read the thread so if this idea was already posted, don't get your jimmies rustled.
True, but I just wanted to point that out as I think it's kinda cool that it can't touch it. I didn't mean in any way that it was viable :PThis greninja wouldn't accomplish anything else with this set though; protect is useless on it and the only ghost moves it learns are shadow sneak and HP ghost. Assuming you go with the much more logical shadow sneak, it can still king's shield to drop your attack to survivable levels. However, there's just no point to have a greninja on your team whose sole purpose would be "aegislash check" (because a counter has to be able to switch in on it)
Protean kelceon has a much better chance with shadow sneak plus already starting normal, twave to gain priority on sacred sword, and (a weak) flamethrower, but it's still a gimmicky counter that gets absolutely rocked with prediction.
Is there any reason to have an Aegislash with 0 Speed IV? I have been seeing many people talk about it but I just can't think of a logic reason to have it. Unless it is to use gyro ball, that is.
And thats when the opposing Aegislash uses Life Orb Shadow Ball and OHKOs you.I believe it's so against opposing Aegislash you get out of Shield Form second, therefore, their attack happens when you're in Shield Stance and yours happens when they're in Sword Stance. Outside of that, and Trick Room, there's no reason to.
Which means you just showed that 37.5% of the time they kill you, and 62.5% of the time you kill them - so it would be better to be the 0 speed IV.And thats when the opposing Aegislash uses Life Orb Shadow Ball and OHKOs you.
252+ SpA Life Orb (custom) Shadow Ball vs. 252 HP / 0 SpD (custom): 291-346 (89.81 - 106.79%) -- 37.5% chance to OHKO