Weavile

Overview
########
Weavile is, for the most part, a forgotten offensive threat. However, it actually functions very well in the Overused metagame due to its high Attack stat and immense base 125 Speed, the latter of which allows it to outspeed the majority of the unboosted metagame. In addition, its typing gives it great dual STAB coverage. Weavile also has great utility, as it can revenge kill a multitude of threats with its high Speed and Ice Shard as well as cripple defensive Pokemon with Knock Off. While Weavile has great offensive potential, it also has virtually nonexistent bulk, taking even neutral hits badly. Its typing gives it an unfortunate weakness to Stealth Rock, a 4x weakness to the common Fighting-type moves, and weaknesses to two common priority moves: Bullet Punch and Mach Punch. Nevertheless, Weavile can provide great support as a revenge killer and a Knock Off user, so it is definitely a threat to look out for in Overused.

Life Orb
########
name: Life Orb
move 1: Knock Off
move 2: Ice Shard
move 3: Ice Punch
move 4: Low Kick
ability: Pressure
item: Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
Weavile has everything it needs to perform its role effectively. Knock Off is a powerful STAB move that Weavile utilizes to great success; it can do hefty damage to most threats while also removing their items. Ice Shard allows Weavile to revenge kill many threats, such as Garchomp, Landorus-T, and Noivern, as well as faster threats such as Choice Scarf Salamence and Venusaur in sun. As a secondary STAB move, Ice Punch is used to take out Gliscor, Hippowdon, Togekiss, and Mandibuzz. Low Kick rounds off Weavile's coverage as its best option against Heatran, Ferrothorn, Tyranitar, and Terrakion; it also deals reasonably well with other Steel-types. Pursuit is an excellent alternative option as it allows Weavile to weaken or eliminate many Psychic- and Ghost-type Pokemon, such as Gengar, Latios, Celebi, and Starmie.

Set Details
========
Life Orb is the standard item for a frail sweeper, combining power with the ability to switch moves. The EVs give Weavile the most power and Speed it can have, and the Jolly nature allows Weavile to outspeed Timid Starmie, Timid Latios, and Timid Gengar.

Usage Tips
========
Weavile primarily plays as a hit-and-run attacker, as it has high offensive stats but often can't stay in for long because of its frailty. In general, Weavile's main role is revenge kill threats to the whole team, which it does effectively. Switch it in on a Pokemon that bothers your team but is weak to one of Weavile's moves, such as Latios, and simply use the appropriate move, which is Knock Off in this case. There is no need to worry about mispredicting with Knock Off because any Pokemon that the opponent switches in will have its item removed. Between its high Speed and access to Ice Shard, Weavile is excellent at checking threats holdingh a Choice Scarf as well; it is especially good at checking Pokemon 4x weak to Ice, such as Salamence, Garchomp, and Landorus-T. Weavile's main STAB move is often powerful enough to revenge weakened neutral threats, but you can also try and predict the switch-in by using a move more suited to taking down that Pokemon instead.. When a Pokemon that threatens Weavile comes in, simply switch out and come in again later when needed.

Team Options
========
Because of Weavile's ability to easily eliminate Psychic- and Ghost-type Pokemon, good teammates are Pokemon that can benefit from having Psychic- and Ghost-type Pokemon gone. Terrakion, Thundurus-T, and Starmie all appreciate these Pokemon removed. It is almost mandatory to have Rapid Spin support to manage Weavile's Stealth Rock weakness, so Tentacruel and Starmie are good partners. Tentacruel in particular has great defensive synergy with Weavile, as Tentacruel can take the Fighting- and Fire-type attacks aimed at Weavile and Weavile can eliminate the Ground- and Grass-type Pokemon that give Tentacruel trouble. Anything that appreciates Knock Off and Ice Shard support makes a good partner; Keldeo appreciates Weavile's ability to remove Celebi, Jellicent, and Latios, and Keldeo can also eliminate some of Weavile's counters, such as Skarmory and Forretress. A lot of the aforementioned Pokemon also really love Pursuit support, if Weavile happens to be using the move.

Other Options
########
Weavile can run a Swords Dance set to boost its Attack to great levels, setting up when it forces something out, but this strategy is very risky due to Weavile's frailty and it relies heavily on prediction. Choice Band can enable Weavile to hit with more power, especially with Pursuit if the opponent tries to stay in, but it makes Weavile very easy to play around. Weavile can learn Icicle Crash, which is more powerful than Ice Punch, but it is illegal with Low Kick, which is an essential move. Finally, Weavile can run a gimmicky Focus Sash + Fake Out + Counter set, but dedicated leads are uncommon and this set doesn't really take advantage of Weavile's defining qualities, so it is generally inferior.

Checks & Counters
########
**Mach Punch**: Mach Punch users that don't take much from Ice Shard can easily KO Weavile due to its 4x weakness to Fighting. This includes Conkeldurr and Infernape; Infernape in particular resists Ice Shard. A healthy Breloom can check Weavile with Mach Punch, but as it takes around 80% damage from Ice Shard, it is a shaky check at best.

**Choice Scarf Users**: Choice Scarf users that can outspeed and KO Weavile while also taking little damage from Ice Shard, such as Terrakion, Keldeo, and Magneton are very effective checks.

**Offensive Threats**: Pokemon that can take all of Weavile's moves and KO back or use it as setup bait are good counters. This includes Infernape and Conkeldurr due to Mach Punch and Fighting STAB, Azumarill due to Play Rough, and Gyarados, which can set up Substitute and Dragon Dances against Weavile.

**Defensive Threats**: Many bulky Steel-types, such as Skarmory and Forretress, can wall Weavile. In addition to that, many Pokemon with reasonable bulk can capitalize on Weavile's relatively low-powered moves. Examples include Chansey, Keldeo, Vaporeon, and Rotom-W. Tangrowth and Hippowdon can check variants without the very uncommon Icicle Crash. Politoed, Tentacruel, and Avalugg also shrug off Weavile's moves; the first two can KO Weavile with rain-boosted attacks, while the third can retaliate with Gyro Ball or simply Recover off the damage. There are many defensive threats that Weavile just cannot break through.

**Stealth Rock**: As Weavile is weak to Stealth Rock and also takes Life Orb damage, it can be worn down very quickly. Anything that can set up Stealth Rock can seriously damage Weavile's ability to do its job effectively. This includes Forretress, Excadrill, and Terrakion.
 
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Colonel M

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Knock Off and Icicle Crash are illegal. So you will have to slash in Night Slash if the player opts to using Icicle Crash. Or just use Ice Punch.
 

alexwolf

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You didn't get me, Ice Shard is a must. Knock Off and Icicle Crash should be slashed together on the second slot, while the other three moves should be alone in each slot.
 
Strong Scarfers that don't take much from Ice Shard (Scizor, Magnezone)
Magnezone doesn't outpace weavile with a choice scarf and scizor doesnt use scarf set in gen 6. Remove this line.

QC APPROVED 1/3
 
Magnezone doesn't outpace weavile with a choice scarf and scizor doesnt use scarf set in gen 6. Remove this line.

QC APPROVED 1/3
Done. I think that was meant to be Magneton, do you think that needs putting in or is largely irrelevant?
 
Though Magneton is rare for Scarf, I would think it is relevant enough. Scarf Magnezone is kind of crap in comparison to Magneton.
Ok, done. I put it at the end seeing as the other checks + counters are more relevant and more common.
 
Move the 4 HP into Def; if I'm not mistaken, Weavile takes less damage from Stealth Rock that way. Correct me if I'm wrong, though.

Mention that Low Kick maims Tyranitar, Heatran, and Ferrothorn in particular.

I would not substitute Low Kick for Poison Jab. Low Kick is crucial. I'd replace Pursuit or Knock Off / Icicle Crash with Poison Jab if I had to.

In the usage tips, you should mention that Weavile is more or less used as a hit-and-run attacker. Bring it in against something it threatens a KO against, and then switch it out if the opponent brings in something that lives one of Weavile's attacks or threatens it with priority or something.

Remove Agility from OO, that's terrible.

Any Scarfer that can tank an Ice Shard beats Weavile, not just Magneton. These include Keldeo, Terrakion, and Genesect.
 
Move the 4 HP into Def; if I'm not mistaken, Weavile takes less damage from Stealth Rock that way. Correct me if I'm wrong, though.

Mention that Low Kick maims Tyranitar, Heatran, and Ferrothorn in particular.

I would not substitute Low Kick for Poison Jab. Low Kick is crucial. I'd replace Pursuit or Knock Off / Icicle Crash with Poison Jab if I had to.

In the usage tips, you should mention that Weavile is more or less used as a hit-and-run attacker. Bring it in against something it threatens a KO against, and then switch it out if the opponent brings in something that lives one of Weavile's attacks or threatens it with priority or something.

Remove Agility from OO, that's terrible.

Any Scarfer that can tank an Ice Shard beats Weavile, not just Magneton. These include Keldeo, Terrakion, and Genesect.
Thank you for the input. All suggestions have been implemented.
 
Overview
########
Weavile has often been is, for the most part, a forgotten offensive threat in the metagame. However, it actually functions very well in the Overused metagame, due to its high Attack stat and immense base 125 Speed,(comma) allowing the latter of which allows it to outspeed the majority of the unboosted metagame, in addition to its high Attack stat. In addition, its typing allows gives it great dual-STAB coverage within its dual STABs, but this is not a but! it's a positive as well :) Weavile also has great utility, as it can Pursuit trap Psychic-(hyphen) and Ghost-types effectively, as well as revenge kill a multitude of threats with its high Speed and Ice Shard. In addition, it finally gets a powerful STAB Ice move this generation in Icicle Crash, which is much better than the mediocre Ice Punch. i honestly don't think this is critical enough to mention in the overview - if you really want to, work it in as an aside when you mention its dual STAB above (something like (and newly improved ice STAB)), or in the set itself While Weavile has great offensive potential though, it also has virtually nonexistent spelling bulk, taking even neutral hits badly. Its typing gives it an unfortunate weakness to Stealth Rock, as well as a 4x weakness to the common Fighting-type moves,(comma) and is also weak as well as weaknesses to two common forms of priority, the near ubiquitous priority moves: Bullet Punch and Mach Punch. Nevertheless, Weavile can provides great support to its team as a revenge killer and a Pursuit trapper, so it is definitely a threat to look out for in the Overused metagame.

Life Orb
########
name: Life Orb Trapper
move 1: Pursuit
move 2: Ice Shard
move 3: Knock Off / Icicle Crash
move 4: Low Kick
ability: Pressure
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========
Weavile has everything it needs to perform its role effectively. Pursuit lets Weavile weaken or eliminate many Psychic-(hyphen) and Ghost-type Pokemon, such as Gengar, Latios, Celebi,(comma) and Starmie. Ice Shard allows Weavile to revenge kill many threats, such as Garchomp, Landorus-T,(comma) and Noivern, while its priority bracket allows it to hit as well as faster threats such as Choice Scarf Salamence and Venusaur in sun. Knock Off provides a reasonably powerful Dark-type STAB, while having the great utility in removing a Pokemons foe's item. This can help Weavile's team throughout the match and renders a lot of Pokemon useless at their role remove, unless you're going to be more specific; it's filler otherwise :<. However Alternatively, Icicle Crash can be used as a powerful Ice-type STAB for Gliscor, Amoonguss,(comma) and Tangrowth. To round off Weavile's coverage, Low Kick can be used. It is Weavile's Low Kick rounds off Weavile's coverage as its best option against Heatran, Ferrothorn, Tyranitar,(comma) and Terrakion;(semicolon) and it also deals reasonably well with other Steel-types.

Set Details
========
Life Orb is a mandatory item for Weavile; without it, Weavile will not be able to hit hard enough against certain Pokemon again, filler - this just begs the question of "which certain pokemon?" calcs would be nice, but imo the stock explanation—life orb is the standard item for a frail sweeper, combining power with the ability to switch moves—is sufficient here. The EVs give Weavile the most power and speed it can have, while the Jolly nature just makes Weavile even faster on the other hand, *here* i think it'd be important to provide a few critical examples of the pokemon it would fail to outrun with adamant > jolly. In essence, these EVs allow Weavile to hit as hard as possible as fast as possible. The remaining 4 EVs are invested into Defense to minimize Stealth Rock damage. In terms of other move options, Poison Jab can be used over Knock Off or Icicle Crash to reliable reliably deal with Fairy-type Pokemon such as? are there any especially threatening ones (or otherwise, why would it be necessary to even give particular consideration to this group?), but it is not reccommended recommended due to it's its low power and poor coverage.

Usage Tips
========
Weavile primarily has a hit-and-run playstyle plays as a hit-and-run attacker, as it has high offensive stats but often can't stay in for long because of its frailty, but its high offensive stats allow this to be effective. In general, Weavile's main role is to Pursuit trap, which it does effectively. Switch it in on a Pokemon that bothers your team but is weak to Pursuit, like such as Starmie,(comma) and Pursuit trap it so it is no longer a threat to your team can weavile actually directly switch in on the likes of starmie/ other targets of pursuit (i also think more examples might be necessary)? "oh just switch it in on whatever" comes as a bit of an o_O after how much you've been emphasizing its frailty all along, haha. Between its high Speed and access to Ice Shard, Weavile also functions as a great revenge killer, especially because it has Ice Shard. This allows Weavile to revenge the common ; it is especially good at checking Pokemon 4x weak to Ice,(comma) like such as Salamence, Garchomp,(comma) and Landorus-T. Weavile's main STAB move can is often powerful enough to revenge weakened? neutral threats, so Weavile can come in on a Pokemon and use the appropriate coverage move; but you can also try and predict the switch-in and use by using the a move more suited to taking down that Pokemon instead. Knock Off is great to use in this situation as,(comma) at the very least, you will remove an opposing Pokemon's item will be knocked off. When a Pokemon comes in that threatens Weavile comes in, simply switch out and come in again later when needed.

Team Options
========
Because of Weavile's ability to Pursuit trap, good teammates are Pokemon that can benefit from having Psychic-(hyphen) and Ghost-type Pokemon gone. Lucario, Thundurus-T,(comma) and Starmie all appreciate a lack of these types of these Pokemon removed;(semicolon) Lucario, who in particular also has resonable reasonable synergy with Weavile not sure whether this is worth leaving in as well (see below comment). It is almost mandatory to have Rapid Spin support to manage Weavile's Stealth Rock weakness, so Tentacruel and Starmie are good partners. Tentacruel in particular has great synergy with Weavile it's not really apparent what you mean by 'has good synergy with weavile' - defensive/ covers its weaknesses? offensive/ overwhelms common counters/ threatens weavile's counters?. Anything that appreciates Pursuit and Ice Shard support makes a good partner, like :(colon) Keldeo, who appreciates Weavile's ability to remove Celebi, Jellicent,(comma) and Latios,(comma) Keldeo and can also eliminate some of Weavile's counters, such as Skarmory and Forretress.

Other Options
########
Weavile can run a Swords Dance set to boost its Attack to great levels,(comma) and it can be used setting up when Weavile it forces something out, but this strategy is very risky due to Weavile's frailty and it relies heavily on prediction. Choice Band can be used enable Weavile to hit with more power, especially with Pursuit if the opponent tries to stay in, but it makes Weavile very easy to play around and it loses a lot of its utility removing because not sure what you mean/ redundant - anything that i think you might mean is sort of covered by "easy to play around". Finally, Weavile can run a gimmicky Focus Sash + Fake Out + Counter set, but dedicated leads are becoming uncommon and this set doesn't really take advantage of Weavile's defining qualities, so it is generally inferior.

Checks & Counters
########
**Mach Punch**: Mach Punch users that don't take much from Ice Shard can easily KO Weavile due to its 4x weakness to Fighting. This includes Lucario and Infernape,(comma) who both resist Ice Shard. A healthy Breloom can check Weavile with Mach Punch if it is at full health rephrasing to remove possible ambiguity as to if full health refers to weavile or loom, but as it takes around 80% damage from Ice Shard, so Breloom is a very shaky check at best.

**Choice Scarf users**: Anything Choice Scarf users that can outspeed and KO Weavile with a Choice Scarf again, ambiguity ("weavile with a choice scarf"?) while also taking little damage from Ice Shard, such as Terrakion, Keldeo, Genesect, and Magneton, is a are very effective checks. This includes Terrakion, Keldeo, Genesect and Magneton.

**Offensive Threats**: Pokemon that can take all of Weavile's moves and KO back or use it as setup bait are naturally make good counters. This includes Good examples include Infernape and Conkeldurr due to Mach Punch and Fighting STAB;(semicolon) Azumarill due to Play Rough;(semicolon) and Gyarados,(comma) who which can set up with Substitute and Dragon Dances on it.

**Defensive Threats**: Many bulky Steel-types,(comma) can wall Weavile such as Skarmory, Forretress,(comma) and Ferrothorn,(comma) can wall Weavile. In addition to that, many Pokemon with reasonable bulk can capitalize on Weavile's relatively low-(hyphen)powered moves.(period) this Examples includes Chansey, Keldeo, Vaporeon,(comma) and Rotom-W. Tangrowth and Hippowdon can check variants without Icicle Crash. Politoed and Tentacruel can KO with rain-boosted attacks while not taking much from any of Weavile's moves. Avalugg can take all that Weavile can offer and OHKO back with Gyro Ball, or simply Recover it off. Politoed, Tentacruel, and Avalugg also shrug off Weavile's moves; the former two can KO Weavile with rain-boosted attacks, while the third can retaliate with Gyro Ball or simply Recover off the damage. There are many defensive threats that Weavile just cannot break through.

**Stealth Rock**: As Weavile is weak to Stealth Rock and in addition to also takes Life Orb damage, Weavile it can be worn down very quickly. Anything that can set up Stealth Rock can seriously damages Weavile's ability to do what does its job efficiently. This includes Forretress, Excadrill, and Terrakion.
only one convention-related thing i'd like to point out: smogon uses the serial comma: i.e. Ice Shard allows Weavile to revenge kill many threats, such as Garchomp, Landorus-T,(comma) and Noivern.

other than that, my comments are in the post itself, so yeah, have a look through and please message (or tag) me if you'd like to clarify or discuss anything :)

oops forgot: gp 1/2
 
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GatoDelFuego

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TRCarnivine

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Overview
########
Weavile is, for the most part, a forgotten offensive threat. However, it actually functions very well in the Overused metagame, (RC) due to its high Attack stat and immense base 125 Speed, the latter of which allows it to outspeed the majority of the unboosted metagame. In addition, its typing gives it great dual STAB coverage. Weavile also has great utility, as it can Pursuit trap Psychic- and Ghost-types effectively, as well as revenge kill a multitude of threats with its high Speed and Ice Shard. While Weavile has great offensive potential, it also has virtually nonexistent bulk, taking even neutral hits badly. Its typing gives it an unfortunate weakness to Stealth Rock, as well as a 4x weakness to the common Fighting-type moves, as well as weaknesses to two common priority moves: Bullet Punch and Mach Punch. Nevertheless, Weavile can provide great support as a revenge killer and a Pursuit trapper, so it is definitely a threat to look out for in the Overused metagame.

Life Orb
########
name: Life Orb Trapper
move 1: Pursuit
move 2: Ice Shard
move 3: Knock Off / Icicle Crash
move 4: Low Kick
ability: Pressure
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Weavile has everything it needs to perform its role effectively. Pursuit lets Weavile weaken or eliminate many Psychic- and Ghost-type Pokemon, such as Gengar, Latios, Celebi, and Starmie. Ice Shard allows Weavile to revenge kill many threats, such as Garchomp, Landorus-T, and Noivern, as well as faster threats such as Choice Scarf Salamence and Venusaur in sun. Knock Off provides a reasonably powerful Dark-type STAB, (RC) while having the great utility in removing a foe's item. Alternatively, Icicle Crash can be used as a powerful Ice-type STAB for taking out Gliscor, Amoonguss, and Tangrowth. Low Kick rounds off Weavile's coverage as its best option against Heatran, Ferrothorn, Tyranitar, and Terrakion; it also deals reasonably well with other Steel-types.

Set Details
========
Life Orb is the standard item for a frail sweeper, combining power with the ability to switch moves. The EVs give Weavile the most power and Speed it can have, while the Jolly nature allows Weavile to outspeed Timid Starmie, Timid Latios, (AC) and Timid Gengar. The remaining 4 EVs are invested into Defense to minimize Stealth Rock damage.

Usage Tips
========
Weavile primarily plays as a hit-and-run attacker, as it has high offensive stats but often can't stay in for long because of its frailty. In general, Weavile's main role is to Pursuit trap, which it does effectively. Switch it in on a Pokemon that bothers your team but is weak to Pursuit, such as Jirachi, and Pursuit trap it so it is no longer a threat to your team. Between its high Speed and access to Ice Shard, Weavile also functions as a great revenge killer; it is especially good at checking Pokemon 4x weak to Ice, such as Salamence, Garchomp, and Landorus-T. Weavile's main STAB move is often powerful enough to revenge weakened neutral threats, but you can also try and predict the switch-in by using a move more suited to taking down that Pokemon instead. Knock Off is great to use in this situation as, at the very least, you will remove an opposing Pokemon's item. When a Pokemon that threatens Weavile comes in, simply switch out and come in again later when needed.

Team Options
========
Because of Weavile's ability to Pursuit trap, good teammates are Pokemon that can benefit from having Psychic- and Ghost-type Pokemon gone. Lucario, Thundurus-T, and Starmie all appreciate these Pokemon removed; Lucario in particular who also has reasonable synergy with Weavile. It is almost mandatory to have Rapid Spin support to manage Weavile's Stealth Rock weakness, so Tentacruel and Starmie are good partners. Tentacruel in particular has great defensive synergy with Weavile, as Tentacruel can take the Fighting- and Fire-type attacks aimed at Weavile, (RC) while Weavile can eliminate the Ground- and Grass-type Pokemon that give Tentacruel trouble. Anything that appreciates Pursuit and Ice Shard support makes a good partner; (SC) Keldeo appreciates Weavile's ability to remove Celebi, Jellicent and Latios, and Keldeo can also eliminate some of Weavile's counters, such as Skarmory and Forretress.

Other Options
########
Weavile can run a Swords Dance set to boost its Attack to great levels, setting up when it forces something out, but this strategy is very risky due to Weavile's frailty and it relies heavily on prediction. Choice Band can enable Weavile to hit with more power, especially with Pursuit if the opponent tries to stay in, but it makes Weavile very easy to play around. Finally, Weavile can run a gimmicky Focus Sash + Fake Out + Counter set, but dedicated leads are becoming uncommon and this set doesn't really take advantage of Weavile's defining qualities, so it is generally inferior.

Checks & Counters
########
**Mach Punch**: Mach Punch users that don't take much from Ice Shard can easily KO Weavile due to its 4x weakness to Fighting. This includes Lucario and Infernape, who which both resist Ice Shard. A healthy Breloom can check Weavile with Mach Punch, but as it takes around 80% damage from Ice Shard, Breloom is a very shaky check at best.

**Choice Scarf users**: Choice Scarf users that can outspeed and KO Weavile while also taking little damage from Ice Shard, such as Terrakion, Keldeo, Genesect, and Magneton are very effective checks.

**Offensive Threats**: Pokemon that can take all of Weavile's moves and KO back or use it as setup bait are good counters. This includes Infernape and Conkeldurr due to Mach Punch and Fighting STAB, Azumarill due to Play Rough, (AC) and Gyarados, (AC) which who can set up Substitute and Dragon Dances against Weavile on it.

**Defensive Threats**: Many bulky Steel-types, such as Skarmory and Forretress, can wall Weavile. In addition to that, many Pokemon with reasonable bulk can capitalize on Weavile's relatively low-powered moves. Examples include Chansey, Keldeo, Vaporeon, and Rotom-W. Tangrowth and Hippowdon can check variants without Icicle Crash. Politoed, Tentacruel, and Avalugg also shrug off Weavile's moves; the former two can KO Wevaile with rain-boosted attacks, while the third can retaliate with Gyro Ball or simply Recover off the damage. There are many defensive threats that Weavile just cannot break through.

**Stealth Rock**: As Weavile is weak to Stealth Rock and also takes Life Orb damage, it can be worn down very quickly. Anything that can set up Stealth Rock can seriously damage Weavile's ability to do its job efficiently. This includes Forretress, Excadrill and Terrakion.



2/2
 
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I may be missing something, but isn't Icicle Crash illegal with Low Kick, since Low Kick is a 5th gen tutor, and Icicle Crash is a 6th Gen egg move? Since Low Kick is non-negotiable, I think Ice Punch should get the second slash after Knock Off.
 

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