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tommyiscool sent out Gyarados!
The opposing Gyarados intimidates Aerodactyl!
Aerodactyl's Attack fell!
The opposing Gyarados intimidates Azumarill!
Azumarill's Attack fell!
The opposing Alakazam used Psyshock!
Aerodactyl lost 68.9% of its health!
Aerodactyl used Sky Drop!
Aerodactyl took the opposing Alakazam into the sky!
Azumarill used Waterfall!
It's not very effective... The opposing Gyarados lost 16% of its health!
The opposing Gyarados restored HP using its Leftovers! Turn 7
Azumarill, come back!
Go! Aegislash!
(Sky Drop prevented a Pokemon from moving.)
The opposing Gyarados used Waterfall!
Aerodactyl avoided the attack!
Aerodactyl used Sky Drop!
It doesn't affect the opposing Gyarados...
The sunlight faded.
The opposing Gyarados restored HP using its Leftovers!
The opposing team's tailwind petered out! Turn 8 Darkmalice: so that what happens if you target gyarados with sky drop Darkmalice: whoops tommyiscool: is my alakazam stuck? Darkmalice: i think so tommyiscool: ...........
Aegislash used Shadow Sneak!
The opposing Gyarados lost 27% of its health!
Aerodactyl used Rock Slide!
The opposing Alakazam lost 59% of its health!
It's super effective! The opposing Gyarados lost 59% of its health!
The opposing Alakazam used Shadow Ball!
It's super effective! Aegislash lost 100% of its health!
Aegislash fainted!
The opposing Gyarados flinched and couldn't move!
The opposing Gyarados restored HP using its Leftovers! Darkmalice: i gues not
Go! Azumarill! Turn 9 tommyiscool: but u still get flinch...
Azumarill used Aqua Jet!
The opposing Alakazam lost 41% of its health!
The opposing Alakazam fainted!
Aerodactyl used Rock Slide!
A critical hit! It's super effective! The opposing Gyarados lost 16% of its health!
The opposing Gyarados fainted!
tommyiscool sent out Diggersby!
On the second turn, when Aerodactyl was in the air, I targeted Gyarados with Sky Drop to see what would happen. It failed, dealing no damage to Alakazam, and then Alakazam didn't attack that turn when it should have.
For the rest of the match, Alakazam sprite remains backwards, but it can still attack and be attacked.
The opposing Scizor used Bullet Punch!
It's not very effective... Rotom-Mow lost 18.1% of its health!
Rotom-Mow fainted!
Aerodactyl used Sky Drop!
Aerodactyl took the opposing Scizor into the sky!
The opposing Scizor was hurt by its burn!
Go! Scrafty!
Scrafty intimidates the opposing Scizor!
The opposing Scizor's Attack fell! Turn 12
Scrafty used Fake Out!
The opposing Scizor avoided the attack!
Aerodactyl used Sky Drop!
It's super effective! Scrafty lost 71.9% of its health!
Scrafty fainted!
The opposing Scizor used Roost!
The opposing Scizor regained health!
The opposing Scizor was hurt by its burn!
The opposing team's Reflect wore off!
Go! Talonflame!
I also find it interesting that the Sky Dropped Pokemon cannot attack in the former scenario but can in the latter scenario. In both cases the dropped Pokemon is slower than Mega Aerodactyl.
EDIT: Sky drop also fails to work if the target of Sky Drop faints before being picked up, this is instead of targeting the opposing Pokemon.
Aerodactyl used Sky Drop!
The opposing Tusky lost 8% of its health!
The opposing Tusky fainted!
Zapdos used Sky Drop!
The opposing Munchlaxative usedStockpile!
The opposing Munchlaxative stockpiled 1!
The opposing Munchlaxative's Defense rose!
The opposing Munchlaxative's Special Defense rose!
well I am a noob and forgot to save the replay but the problem is easy enough to replicate
Aerodactyl picked up my Aromatisse with Sky Drop in doubles, then it Mega Evolved it and damaged my Shuckle with it on the way down instead of hitting Aromatisse like it should. Not sure if that's a function of the Mega Evolution, or Sky Drop just erroneously hits whatever you target on the way down instead of damaging the grabbed mon, but either way that's not how it should function.
oh nevermind I see Darkmalice right above me already said the same thing but yeah
Hi, I believe there's a problem with the battle timer, particularly in doubles. In several matches the countdown timer has been running at a faster pace than the number of seconds it displays is remaining, or skips a bunch of seconds. I was told to share a replay if it happens again, and i've done so here:
As shown by this replay - Sky Drop is not implemented correctly. On Showdown! after a Sky Drop user lifts a target up in the air, it can then select a different target on the second turn to inflict damage as it drops the previous target (without damage).
Nature Power (with the effect of Tri Attack) is used against a Ferrothorn and a Banette. Both are weak to Normal in IB, yet there is no message saying "It's super-effective!"
Nature Power (with the effect of Tri Attack) is used against a Ferrothorn and a Banette. Both are weak to Normal in IB, yet there is no message saying "It's super-effective!"
http://pokemonshowdown.com/replay/pokebankoubeta-70359568
In this battle, the foe's used pursuit as I switched out my Deoxys-D with a red card, switching the foe out into their breloom as I switched out into genesect. The breloom then mega evolved into mega absol.
http://pokemonshowdown.com/replay/pokebankoubeta-70590195
My Absol had used Pursuit while attacking a Dexoys-D with Red Card. As the attack landed, and Absol was forced to switch out into Gardevoir, the Animation for the Mega Evolution for Absol played, turning my Gardevoir into the Mega Absol. The movelist for my Gardevoir did not change into my Absol's, however.
Heal Pulse seems to heal the opponent if the ally is fainted before the move can be used during Double Battle. I'm pretty sure the move will just fail instead due to there is no target because I've seen it a few times in Maison
Everytime I go to "choose name" in showdown, whether I type in my account name or a different one, it never signs me in. Sometimes it will ask for my password, but when I hit enter or choose name it just skips and won't let me sign in to battle at all. Anything I'm doing wrong or is this a bug?
Visual bug only, and I forgot to save the replay, sorry
If bounce is used and misses the target, then the pokemon that used bounce's sprite remains in midair. Other attacks can be selected and they will all hit; it's just visual.
EDIT: Nvm, forgot to take note of gooey goodra dropping scizors speed
But there is a bug surrounding Keldeo's speed atm, it seems to outspeed tier 110 fully invested mons (without sticky web or icy wind). I'm unsure if its a incorrect variable calculation leading to keldeo having an insane speed or whether all its moves have priority. I don't have a reply to show but it didn't outspeed +3 shift gear genesect, but it did outspeed fully invested latios that came in to check it.
Everytime I go to "choose name" in showdown, whether I type in my account name or a different one, it never signs me in. Sometimes it will ask for my password, but when I hit enter or choose name it just skips and won't let me sign in to battle at all. Anything I'm doing wrong or is this a bug?
I am not sure if this has been implemented correctly, but Protect's probability to successfully protect the user goes down by a factor of 1/3 rather than 1/2 when used consecutively. This most likely affects all the other non-guard protection moves, such as Detect, Spikey Shield, Crafty Shield, and King's Shield.
If you only have one Pokemon on your side in Doubles, you cannot launch Helping Hand at all because you are unable to select a target. This means that if Helping Hand is your last move with PP, you are unable to move until the timer inevitably runs out. In reality this should lead to a "But it failed!" error.
A Genesect hit a Cofagrigus with Iron Head, and it said on the screen its ability became Mummy. However, upon its next switch-in, it still received its Download boost.
I've had a few graphics bugs noted down for a while, but since I now have a bug to report that is non-aesthetic, I'll mention that alongside the graphics bugs.
I saw Mega Gengar being used in the CAP ladder: Is the CAP ladder not synched to OU's bans?
There we go. Onto graphics bugs:
Noticeably fast animations:
Minccino line
Crustle
Bouffalant
Cubchoo line
Bisharp
Noticeably slow animations:
Sigilyph
Volcarona back
Other:
Shiny Kyogre back still has a blue highlight dot, unfixed since my last mention
Hitmontop's back animation is missing outlines on a frame
Talonflame's animated sprite is blurry, even if the pokedex image is fine. I presume this is because the version used in games has different given dimensions than the ones saved, thus 'scaling' the image and making it look blurry
Cawmodore's static shiny has the same colors as its static normal ones (actual colors can be seen here)
In addition, I have some comments that are more suggestions than bugs (but I figure a single post here is better for info density):
May there be Fairy-type-specific attacking animations? It could be the normal white ball, but with some sparkles around it. Play Rough could have the same animation as Close Combat, but with sparkles instead of/alongside fists. :P
A Sticky Web graphic would be useful, as it's an entry hazard, but it does not have a graphic as other entry hazards do on PS!.