LC Growlithe [GP: 2/2]

QC: Goddess Briyella / macle / Corkscrew

GP: Electrolyte / Legitimate Username

Overview
########

Growlithe has access to a very useful ability, Intimidate, giving it a niche as a physical wall in Little Cup. Growlithe has a wonderful total of six resistances, including one to the now much more viable Steel-type. Growlithe also benefitted from Vulpix being allowed in the tier, amping up its Flare Blitz while also making its main recovery, Morning Sun, much more reliable. However, despite these great assets, there are a few flaws to Growlithe. It is susceptible to every single entry hazard, especially Stealth Rock, which strips off 25% of its health just by switching in. Growlithe is also outclassed as a physical attacker by Ponyta and Darumaka, while also being outclassed specially by Houndour. Growlithe also lacks a way to get through the very common Chinchou. Intimidate is also a double-edged sword, as it gives Defiant users +1 Attack instead of -1, which is quite an issue when Pawniard is one of the most common Pokemon in the tier. It also has issues getting past common physical setup sweepers such as Dwebble and Tirtouga thanks to their super effective STAB moves. Despite these flaws, Growlithe is a good physical wall in Little Cup.

Physically Defensive
########
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Flare Blitz
move 3: Morning Sun
move 4: Wild Charge
ability: Intimidate
item: Eviolite
evs: 236 HP / 156 Def / 116 SpD
nature: Impish

Moves
========

With both Will-O-Wisp and Intimidate, Growlithe can be very difficult to take down on the physical side. Flare Blitz is Growlithe's main form of attacking, as it is decently powerful. Morning Sun allows Growlithe to recover health, being boosted in Sun; however, it can be shaky under other weathers. Wild Charge gets good coverage with Flare Blitz, hitting the things that Flare Blitz cannot, such as Water-types.

Set Details
========

An Impish nature is preferred, as it gives Growlithe as much physical bulk as possible. The given EVs and nature allow Growlithe to reach 25 HP / 21 Def / 19 SpD after Eviolite, making it very bulky, especially when backed up by Intimidate. Eviolite is the item of choice here, as it gives Growlithe overall more longevity than Berry Juice. Eviolite also allows it to take hits, such as Staryu's Scald, much better.

Usage Tips
========

Be sure to capitalize on Intimidate, as it is one of the few advantages to using Growlithe, especially when against Pokemon such as Meditite and Timburr. Never switch Growlithe in on a Pawniard or Inkay, as they will be given +1 Attack instead of -1, due to Defiant and Contrary, respectively. Growlithe is one of the greatest stops to the best cleric in the tier, Spritzee, as it resists its STAB Moonblast and can take its other attacks as well. Growlithe is best used after Water-types such as Chinchou and Frillish have been eliminated, as their STAB moves put an end to it. Growlithe should also watch out for other Fire-types, as they wall it to hell and back. As a true testament to Growlithe's bulk, it can avoid the 2HKO from Murkrow after Intimidate, truly emphasizing the great defenses of this little dog. Growlithe is a key stop to physical attackers and is a huge threat to them. However, Pokemon that commonly carry Knock Off are the bane of Growlithe, as it hates the removal of its precious Eviolite.

Team Options
========

Chinchou makes for a great partner, as it can take on the Water- and Fire-types that give Growlithe trouble, while in return, Growlithe can handle the Grass-types that give Chinchou problems. Rapid Spin or Defog support is absolutely mandatory, as entry hazards chip away at Growlithe's health all too fast; two great candidates are Tentacool and Vullaby, the latter being especially good, as it can take on Ground-types; however, it will still be stacking weaknesses when paired with either of these. Spritzee has decent synergy with Growlithe, and can pass Wishes and keep it healthy with Heal Bell, something that Growlithe absolutely needs. Growlithe can form a devastating Intimidate core with Sraggy or Snubbull as a teammate. Vulpix increases the power of Growlithe's Flare Blitz and the healing of Morning Sun, but the two of them stack weaknesses. Most Grass-types also have good synergy with Growlithe, handling Water-, Ground-, and Rock-type Pokemon, with Growlithe taking on the Ice- and Bug-types that threaten Grass-types in return.

Other Options
########

Growlithe's other ability, Flash Fire, is usable if your team is in absolute need of a way to stop Fire-types, but it is generally far less useful than Intimidate. Roar is an option to phaze opponents, although Growlithe already has issues fitting in all the moves it needs. It does, however, stop Torchic chains that can easily set up on Growlithe, which can come in handy. Flame Charge can aid in a sweep, boosting Growlithe's Speed, but Growlithe is a defensive Pokemon, not an offensive one. If it does choose to run Flame Charge, its set should consist of Flare Blitz / Flame Charge / Wild Charge / Close Combat. However, this is mostly outclassed by Ponyta, though Ponyta has more difficulty setting up, and unlike Growlithe, it lacks a way of getting past Rock-types. A Choice Band can bolster Growlithe's Attack, but this is better left to other Pokemon. Close Combat gets great coverage, but it lowers your defenses, which is not optimal. Howl is the only way Growlithe can boost its Attack, but the boost is often too small and hard to set up. A special attacking set has merit, but again, it is outclassed by other Pokemon. Fire Blast and Flamethrower are alternatives to Flare Blitz if you don't enjoy the recoil. Toxic turns Growlithe into a very nice stall Pokemon. Thief can steal Eviolites and Berry Juices if your item is lost to Knock Off. Sunny Day can can work as an alternative to Vulpix support, though it isn't worth the loss of a moveslot. Justified is an extremely situational ability, but it can net Growlithe +1 Attack for switching into Knock Off.

Checks & Counters
########
**Sandstorm and Hail**: Sandstorm and hail both severely reduces the recovery of Morning Sun while also dealing chip damage, which Growlithe absolutely hates. However, Growlithe can somewhat beat Hippoppotas, as it hates the residual damage of Will-O-Wisp. It also hates the repeated hits it has to take, along with its weakened Earthquakes.

**Numel**: Numel is very rare, but it is the best counter to Growlithe out there. It cannot be burned and is immune to or resistant to everything else Growlithe throws at it.

**Bulky Water-types**: Chinchou, Frillish, and Slowpoke all wall Growlithe to infinity and back, taking next to nothing from its moves, not even Wild Charge. They can all retaliate with Scald and knock Growlithe out.

**Timburr**: Timburr can wall Growlithe, as it does not mind Will-O-Wisp thanks to Guts. It doesn't really enjoy Intimidate, but it can still come in on Growlithe and take it on. Its powerful Drain Punches can easily decimate Growlithe, while also helping it heal off the damage from Flare Blitz.

**Fire-types**: Fire-types are walled by Growlithe, however, it is also walled by them. This creates a stalemate between Growlithe and other Fire-types.

**Munchlax**: Munchlax, especially RestTalk Munchlax, is a great counter to Growlithe. Thick Fat allows it to shrug off Flare Blitz, and it can recover from repeated hits and a burn thanks to Rest. It can take any of Growlithes moves, while slowly wearing it down in return.

**Stealth Rock**: Stealth Rock, along with other entry hazards, leave Growlithe prone to being worn down, as it tends to switch a lot.

Overview
########
Pros:
  • Intimidate gives it great Physical bulk
  • A wonderful 6 resistances, with a huge resistance to Steel, a much more viable attacking type this generation.
  • Has recovery that is now more reliable with Vulpix back in the tier
Cons:
  • A weakness to Stealth Rock, along with all other entry hazards.
  • Outclassed as a Physical Attacker by Ponyta and Darumaka, while outclassed as a Special Attacker by Houndour.
  • Lacks a way to get past Chinchou
  • Struggles to switch into stuff such as Tirtouga and Pawniard, due to their typing and abilities respectively.
Physically Defensive
########
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Flare Blitz
move 3: Morning Sun
move 4: Wild Charge
ability: Intimidate
item: Eviolite
evs: 236 HP / 156 Def / 116 SpD
nature: Bold

Moves
========
  • Will-O-Wisp gives Growlithe a niche as a very good defensive wall, crippling any Physical attacker with the combination of Will-O-Wisp + Intimidate.
  • Flare Blitz hits decently powerfully and gives Growlithe a form of attacking.
  • Morning Sun is Growlithe's form of recovery, being a little bit shaky with it relying on weather.
  • Wild Charge gives good coverage alongside Flare Blitz, nailing the Water-types that resist Flare Blitz.
Set Details
========
  • Calm give Growlithe maximum Special Bulk as possible, as with Will-O-Wisp + Intimidate taking care of the physical side, you don't need to run Impish.
  • The EVs allow Growlithe to reach stats of 22 HP / 19 Def / 22 SpD in conjunction with Eviolite, backed up by Intimidate, making it very bulky.
  • Eviolite is optimal over Berry Juice as Growlithe has recovery.
Usage Tips
========
  • Be sure to make full use of Intimidate, switching into Pokemon like Meditite and Timburr.
  • Don't switch in Growlithe on Pawniard or Inkay, as it will give both of them a +1 to Attack, instead of a -1 Attack.
  • Growlithe can go toe to toe with the best Cleric in the tier, Spritzee, as it only commonly carries Moonblast, which Growlithe resists.
  • Growlithe serves best after Water-types, especially Chinchou, are removed from the battle, as Growlithe is outsped and KOed by most of them.
  • Other Fire-types wall Growlithe as well, and most can set up on it.
  • With the given EVs, Growlithe can avoid the 2HKO from Murkrow after Intimidate, a testament to its bulk.
  • Growlithe can take on a ton of Physical Pokemon, such as Meditite, while being a threat to them.
  • Fire now walls Fairy, meaning it can take on Non-Surf Swirlix and Spritzees.
  • It hates Knock Off, try and keep it away from any Pokemon that commonly carry it.
Team Options
========
  • Chinchou makes a great partner, as it can take on the Water-types that give Growlithe trouble, while also taking on Fire-types which Growlithe can't touch, while Growlithe in return can handle Grass-types that give Growlithe problem.
  • Rapid Spin or Defog support is vital, two prime candidates for these are Tentacool and Vullaby, Vullaby in particular is great as it can handle the Ground-types that give Growlithe problems, but they both share a Rock weakness. Staryu is another good spinner that has great synergy with Growlithe.
  • Heal Bell and Wish support is greatly appreciated, as it will be switching a lot, a great partner is Spritzee, who has decent synergy with Growlithe.
  • Combining Growlithe with Snubbull or Scraggy forms a devastating combination of double Intimidates, softening up any Physical attackers a lot.
  • Vulpix is a good partner, as it powers up Growlithe's Flare Blitz for it and making Morning Sun recover even more, but it does however stack weaknesses.
  • Most Grass-types also get good synergy, handling Water-, Ground-, and Rock-type Pokemon, while Growlithe can take on the Ice- and Bug-types that threaten Grass-types in return.
Other Options
########
  • Flash Fire can be used if you are desperate for a way to stop Fire-types, but it generally isn't worth it.
  • Roar can phase opponents, but Growlithe struggles for moveslots as it is, and every move is vital, it does have a niche of stopping Torchic chains, which are easily set up against Growlithe.
  • Flame Charge can boost its Speed to attempt a sweep, but its niche is being defensive, not offensive, if it chooses to run this set, it should run Flame Charge / Flare Blitz / Wild Charge / Close Combat, but it is mostly outclassed by Ponyta, but Groqlithe has a niche of being able to set up much easier thanks to Intimidate, and it has Close Combat to get through Rock-types, which Ponyta cannot do.
  • A Choice Band set has some merit, as it does turn Growlithe into a fearsome attacker, but that is better left to other Pokemon.
  • Close Combat gets great coverage, but it isn't optimal as it lowers your defenses.
  • Howl is Growlithe's only way to boost its Attack, but it often isn't worth it.
  • A Special set could be used, but again, it is outclassed by something else, and Growlithe has a tiny Special movepool.
  • Fire Blast and Flamethrower can be used as alternatives to Flare Blitz, as Growlithe doesn't enjoy recoil too much.
  • Toxic can be used on a stallier set.
  • Thief can be used to steal opponent's items if they choose to Knock Off Growlithe's precious Eviolite.
  • Sunny Day can give its Flare Blitz a lot more power and its Morning Sun a lot more healing, but it isn't worth a moveslot most of the time.
  • Justified has a small niche of getting a +1 for switching in to a Knock Off.
Checks & Counters
########
  • Sand removes its recovery and leaves it prone to being worn down, as does Hail.
  • While obscure, Numel is the best counter to Growlithe, as Growlithe cannot do anything at all too it.
  • Bulky Water-types and Chinchou completely ruin Growlithe
  • Most Special attackers can come in on a Will-O-Wisp and KO Growlithe.
  • Hippopotas is a check at best, as it hates the residual damage of Will-O-Wisp, but it can set up all over Growlithe.
  • Timburr doesn't mind Burn thanks to Guts, so it can switch in and get a boost with ease.
  • Gligar can outspeed and KO, but it, like Hippopotas, doesn't like being burned.
  • Other Fire-types wall it, but Growlithe can wall them in return, so it is pretty much a stalemate.
  • RestTak Munchlax heals off Will-O-Wisp, and with Thick Fat takes nothing from any of Growlithe's other moves.
  • Stealth Rock, along with the other hazards, leave Growlithe prone to being worn down quickly.
 
Last edited:
You should mention Vulpix as a good teammate, strengthening both Morning Sun and Flare Blitz (you get both more recoil and more recovery at the same time!), and weakening Growlithe's Water weakness. Ofc, the Rock and Ground weaknesses are compounded, though.
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
moves:
sand isn't really 'running rampant' right now, i'd remove that mention. even with tangela gone, sun is still probably more common so it gets a boost from that.

usage tips:
talk about how it can switch into quite a lot of physical mons, particularly meditite, and threaten them. though it dislikes knock off, which many physical mons carry. also mention that fire is now cool for walling fairy types and it can take on non-surf swirlix and spritzee.

team options:
chinchou can also take on fire types which growlithe can barely touch.
staryu is also a good spinner with good synergy.
mention not only how its partners help growlithe, but also how growlithe helps its partners: i.e. it can take grass type attacks aimed at them.
grass types also make good partners, walling water, ground and rock types.

OO:
talk about how fire blast or flamethrower can be used over flare blitz on the set cos growlithe doesn't like recoil that much
TOXIC is pretty cool
justified can maybe get a boost if it switches into knock off. (is this released yet?)
mention crunch as well.
maybe mention what moves you'd be running on a flame charge set (flame charge, wild charge, flare blitz, closecombat) - also talk about how ponyta is probably better for this job, with the growlithe having the niche of intimidate for easier set up, and close combat which can hit rock types that might wall pony.
talk about how roar beats torchic pass who would otherwise set up on growlithe
mention that growlithe can't really run special sets due to a tiny movepool.

C&C:
timburr can take a will-o-wisp.
gligar outspeeds and KOs, but like hippo, hates wisp.
other fire types like ponyta can wall growlithe, but growlithe can wall them back so it's sort of like a stalemate.
mienfoo is hardly a counter, remove that - it hates wisp and can't switch in. and barely runs stone edge.
 

Goddess Briyella

Banned deucer.
  • Growlithe's resistance to Steel needs to be emphasized more, as Steel offense is much more notable this generation than it has been in the past. In addition to its offensive advantage against Steel-types, Growlithe can usually switch comfortably into a Steel-type attack without much to worry about. Switching into Defiant Pawniard can prove to problematic, and this is an obvious exception, but Growlithe can at least burn it with Will-O-Wisp as it goes for Sucker Punch.
  • Growlithe's resistance to Fairy also deserves some highlighting, as it allows Growlithe to go toe to toe against the best cleric in the tier, Spritzee, a mon that usually only runs Moonblast as far as attacking options.
  • Add Thief to Other Options (it's now 60 Base Power). It's true that Growlithe hates losing its item to Knock Off, but with this move, it can inconvenience the opponent's Pokemon after having lost it. This not only can steal Eviolites, but can also be used to repeatedly steal Berry Juices to maintain its own health while keeping its targets from getting their health back. Crunch is a similar Dark-type option with a bit more power, but is inferior to Thief for the aforementioned reasons.


I have nothing else to add. I can tell you really put a lot of thought into this. Wonderful job! QC 1/3 ♥
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
This isn't at the GP stage yet, but much of the Overview looks pretty... unhelpful.
Growlithe can also run offensive sets with either Attack or Special Attack, as those stats are both equal. However, Growlithe has a weakness to Stealth Rock, along with being prone to every other hazard. Growlithe is also very outclassed in a few regards; being outclassed offensively by Ponyta and Darumaka, but being outclassed as a Special Attacker by Houndour, while it fails to not be outclassed by the very similar Snubbull. Growlithe is also walled by one of the most common Pokemon in the tier, Chinchou. Despite all these flaws, Growlithe can be a truly great Pokemon when used correctly.
Half these observations are exceedingly obvious: Growlithe has equal attacking stats and is Stealth Rock weak. But there aren't even any offensive sets in the analysis; why are you mentioning inferior or unmentioned sets in the overview? You also list a bunch of Pokemon that outclass Growlithe in various areas (including the incredibly convoluted phrase "while it fails to not be outclassed by the very similar Snubbull") and much of it frankly looks like fluff. Finally, you assert Growlithe to be a "truly great Pokemon" after having given exactly zero indication of what Growlithe does other than being "nearly unbreakable on the Physical side". What attackers does Growlithe wall? What Pokemon can Growlithe support? What place does it have on someone's team? An overview needs to be an informative summary of what a Pokemon can do on your team, not a collection of obvious observations and reasons not to use it that lacks any reason to keep reading the analysis.
 
The EVs are wrong. Growlithe's base defense is 45, so it takes 236 EVs to maximize investment in that stat. The proper EV spread is 76 HP / 236 Def / 196 SpD.

But not really.

-1 252 Atk Cranidos Earthquake vs. 76 HP / 236+ Def Eviolite Growlithe: 10-14 (43.4 - 60.8%) -- 88.7% chance to 2HKO
252 SpA Sheer Force Cranidos Thunderbolt vs. 76 HP / 196 SpD Eviolite Growlithe: 5-7 (21.7 - 30.4%) -- 98.1% chance to 4HKO

-1 252 Atk Cranidos Earthquake vs. 236 HP / 156 Def Eviolite Growlithe: 10-14 (40 - 56%) -- 11.3% chance to 2HKO
252 SpA Sheer Force Cranidos Thunderbolt vs. 236 HP / 116+ SpD Eviolite Growlithe: 5-7 (20 - 28%) -- 18.9% chance to 4HKO

So 236 HP / 156 Def / 116+ SpD makes you ultimately more bulky. You always want to max HP on defensive pokemon first, it gives you more mixed bulk. Also makes Flare Blitz / Wild Charge recoil less painful. 25 HP still provides maximum SR switches.
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
overview:
remove mention of equal attacking stats, since special attacks aren't in the set
remove mention of snubbull, since they're different enough that one doesn't outclass the other.
in cons, talk about how it struggles to switch into some of the common physical attackers due to its typing or intimidate activating defiant(gligar, carvanha, tirtouga, pawniard)

set:
236 HP / 156 Def / 116 SpD should be the EVs but with a BOLD nature. i've ran some calcs with darkamber's spread and with that spread and a positive physical defense nature it has a 88.7% chance to avoid the 2hko from LO Murkrow brave bird after intimidate, so use that.

set comments:
mention the new EV spread, maybe mention it avoiding the 2hko from LO murkrow's BB as a testament to its bulk

usage tips:
Chesnaught said:
Growlithe can't do anything against Stall teams, as it loses recovery and is worn down easily.
-What does this mean, why does it lose recovery? it can also use will-o-wisp against bulkier mons who hate a bit of passive damage, and it can wall stuff like spritzee which are common in stall teams. remove this.

-just make sure you mention the fact that it can switch in on physical sweepers like tite really well first - its growlithe's most important roll, so should be at the top of the list

team options:
-mention that vulpix stacks up on weaknesses with growlithe if you're using them together.

c&c:
-restalk munchlax doesn't care about burn so walls it completely with thick fat.

also there's no line between wild charge and ability in the set lol

QC 3/3
 
The natures on the physically defensive sets are shaky the natures you say the set entails (calm/bold) are both attack decreasing natures maybe you want careful (SpD+ SpA-) because you mentioned impish wasn't really necessary.
Also change your tag to copyediting
 
The natures on the physically defensive sets are shaky the natures you say the set entails (calm/bold) are both attack decreasing natures maybe you want careful (SpD+ SpA-) because you mentioned impish wasn't really necessary.
Also change your tag to copyediting

I will when I am one typing.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
ADD
DELETE
Capitalization
(COMMENTS)

Overview
########

Growlithe has access to a very useful powerful ability, (inaccurate description; Intimidate is not a powerful ability per se) Intimidate, giving it a niche as a physical wall in Little Cup. Growlithe has a wonderful total of six resistances, including one to the now much more viable Steel-type. Growlithe also benefitted from Vulpix being allowed in the tier, amping up its Flare Blitz while also making its main recovery, Morning Sun, much more reliable. However, despite these great assets, there are a few flaws to Growlithe. Growlithe is susceptible to every single entry hazard, especially Stealth Rock, stripping off 25% of its health just by switching in. Growlithe is also outclassed as a physical attacker by Ponyta and Darumaka, while also being outclassed specially by Houndour. Growlithe also lacks a way to get through the very common Chinchou. Intimidate is also a double-edged dual-edged sword, as it gives Defiant users a +1 to Attack, versus a -1;(+SemiC),(RC) this is an issue due to Pawniard being one of the most common Pokemon in the tier. It also has issues getting past common physical setup Pokemon such as Dwebble and Tirtouga,(RC) thanks to their STAB moves. Despite these flaws, Growlithe is a nice physical wall in Little Cup.

Physically Defensive
########
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Flare Blitz
move 3: Morning Sun
move 4: Wild Charge
ability: Intimidate
item: Eviolite
evs: 236 HP / 156 Def / 116 SpD
nature: Bold

Moves
========

With Will-O-Wisp combined with Intimidate,(AC) is the crux of this set, as when combined with Intimidate, (DON'T SAY CRUX) Growlithe is very difficult to take down on the physical side. Flare Blitz is Growlithe's main form of attacking, being decently powerful. Morning Sun allows Growlithe to recover recovery, being amped up boosted ('amped up' is an awkward phrase anyway; it's best not to use it too much) in Sun;(+SemiC),(RC) however, it can be shaky under other weathers. Wild Charge gets good coverage with Flare Blitz, hitting the things that Flare Blitz cannot, such as Water-types.

Set Details
========

A Bold nature is the preferred nature of choice, (redundancy) as it gives Growlithe the most physical defense bulk as possible. Bold might seem odd, as you're running physical attacks, but it doesn't actually make a difference;(+SemiC),(RC) it does lessen Foul Play damage,(AC) however. The given EVs and in nature allow Growlithe to reach 25 HP / 21 Def / 19 Def after Eviolite, making it very bulky, especially when backed up by Intimidate. Eviolite is the item of choice here, as it gives Growlithe more longevity versus it running Berry Juice. Eviolite also allows it to survive hits better, such as Staryu's Scald.

Usage Tips
========

Be sure to capitalize on Intimidate, as it is one of the few niches to using Growlithe, especially on Pokemon such as Meditite and Timburr. Never switch in Growlithe in on a Pawniard or Inkay, as they will be given +1 instead of -1, due to Defiant and Contrary,(AC) respectively. Growlithe is one of the greatest stops to the best cleric in the tier, Spritzee, as it resists its STAB Moonblasts and can take its other hits as well. Growlithe is best used after Water-types such as Chinchou and Frillish are gone from the battle, as their STAB moves put an end to Growlithe. Growlithe should watch out for other Fire-types, as they wall it to hell and back. As a true testament to Growlithe's bulk buk, it can avoid the 2HKO from Murkrow after Intimidate, truly emphasizing the true bulk of this little dog. Growlithe is a key stop to physical attackers and is , being a huge threat to against them. Pokemon that commonly carry Knock Off are the bane of Growlithe, as it hates the removal of its precious Eviolite.

Team Options
========
(-Space)
Chinchou makes a great partner, as it can take on the Water-types that give Growlithe trouble, while also taking on Fire-types which Growlithe can't touch, while Growlithe in return can handle Grass-types that give Chinchou problems. Rapid Spin or Defog support is absolutely mandatory, as entry hazards chip away at it chips away Growlithe's health fast;(+SemiC),(RC) two great candidates are Tentacool and Vullaby, the latter being especially good to take on Ground-types;(+SemiC),(RC) however, it will be stacking weaknesses when paired with either of these. Spritzee has decent synergy with Growlithe, and can pass Wishes and keep it healthy with Heal Bell, something that Growlithe absolutely needs. Growlithe, when combined with Sraggy or Snubbull, forms a devastating Intimidate core. Vulpix amps up increases the power of Growlithe's Flare Blitz,(RC) along with its Morning Sun, but it however does stack weaknesses with Growlithe. Most Grass-types also get good synergy with Growlithe, handling Water-, Ground-, and Rock-type Pokemon, with Growlithe taking on the Ice- and Bug-types that threaten Grass-types in return.

Other Options
########

Flash Fire is Growlithe's other ability, and it is a usable ability ok if your team is in absolute absolutely in need of a way to stop Fire-types, but it is generally is far less useful than Intimidate. Roar is an option to phase phaze opponents, but despite the fact that Growlithe already has issues with fitting all the moves it needs.(+Period),(RC) but It does stop Torchic chains that easily set up on Growlithe, however, which can come in handy. Flame Charge can aid in a sweep, boosting Growlithe's Speed, however but Growlithe is a defensive Pokemon, not an offensive Pokemon. If it does choose to run Flame Charge, it should run a set consisting of Flare Blitz / Flame Charge / Wild Charge / Close Combat.(+Period),(RC) However,(AC) this set is mostly outclassed by Ponyta, though however Ponyta has more difficulty setting up and lacks a way to get through though Rock-types, unlike Growlithe. A Choice Band can bolster Growlithe's Attack, but this is better left to other Pokemon. Close Combat gets great coverage, but it however does lower your defenses, which is not optimal. Howl is the only way Growlithe can boost its Attack, but the boost is often too small and hard to set up. A special attacking set has merit, but again, it is outclassed by other Pokemon. Fire Blast and Flamethrower are alternatives to Flare Blitz if you don't enjoy the recoil. Toxic turns Growlithe into a very nice stall Pokemon. Thief can steal Eviolites and Berry Juices if your item gets Knocked Off. Sunny Day can do the same thing Vulpix does, however though it isn't worth the loss of a moveslot for. Justified is an extremely situational ability, is very niche, but it can net Growlithe a +1 for switching into Knock Off. ('niche' is not an adjective.)

Checks & Counters
########
**Sandstorm and Hail**: Sandstorm and hail both remove the recovery of Morning Sun,(RC) while also doing chip damage, which Growlithe absolutely hates. Growlithe can somewhat beat Hippoppotas, as the Ground-type it hates the residual damage of Will-O-Wisp. It also hates the repeated hits it has to take, along with its the weakened Earthquakes.

**Numel**: Numel is very rare, but it is the best counter to Growlithe out there. It cannot be burned and is immune to or / resistant to everything else Growlithe throws at it.

**Bulky Water-types**: Chinchou, Frillish, and Slowpoke all wall Growlithe to infinity and back, taking nothing from its moves, not even Wild Charge. These all can They can all retaliate with Scald and knock out Growlithe.

**Timburr**: Timburr can wall Growlithe, as it does not mind the Will-O-Wisp thanks to Guts. It doesn't really enjoy the Intimidate, but however it can still come in on Growlithe and take it on. Its powerful Drain Punches can easily decimate Growlithe, while also helping it heal off the Flare Blitz damage. It also can heal off the Flare Blitz thanks to Drain Punch.

**Fire-types**: Fire-types are walled by Growlithe, however, it is also walled by them. This creates a stalemate between Growlithe and other Fire-types.

**Munchlax**: Munchlax, especially RestTalk Munchlax,(AC) is a great counter are great counters to Growlithe. (refer to each Pokemon singally.) Thick Fat enables it to shrug off Flare Blitz, while being able to recover from burn and the repeated hits thanks to Rest. It can take any of Growlithes moves, while slowly wearing it down in return.

**Stealth Rock**: Stealth Rock, along with other entry hazards, leave Growlithe prone to being worn down, as it switches a lot.


Nice work, Chesnaught.


GP 1/2
 
Last edited:

Legitimate Username

mad tales of a bloodthirsty corviknight
is a Top Artist Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
This is my twentieth GP check, a thoroughly meaningless milestone.
Additions
Removals
(Comments)
Overview
########

Growlithe has access to a very useful ability, Intimidate, giving it a niche as a physical wall in Little Cup. Growlithe has a wonderful total of six resistances, including one to the now much more viable Steel-type. Growlithe also benefitted from Vulpix being allowed in the tier, amping up its Flare Blitz while also making its main recovery, Morning Sun, much more reliable. However, despite these great assets, there are a few flaws to Growlithe. Growlithe It is susceptible to every single entry hazard, especially Stealth Rock, stripping which strips off 25% of its health just by switching in. Growlithe is also outclassed as a physical attacker by Ponyta and Darumaka, while also being outclassed specially by Houndour. Growlithe also lacks a way to get through the very common Chinchou. Intimidate is also a double-edged sword, as it gives Defiant users a +1 to Attack, versus a instead of -1, which; this is quite an issue due to when Pawniard being is one of the most common Pokemon in the tier. It also has issues getting past common physical setup Pokemon sweepers such as Dwebble and Tirtouga thanks to their super effective STAB moves. Despite these flaws, Growlithe is a nice good physical wall in Little Cup.

Physically Defensive
########
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Flare Blitz
move 3: Morning Sun
move 4: Wild Charge
ability: Intimidate
item: Eviolite
evs: 236 HP / 156 Def / 116 SpD
nature: Bold Impish

Moves
========

With both Will-O-Wisp combined with and Intimidate, Growlithe is can be very difficult to take down on the physical side. Flare Blitz is Growlithe's main form of attacking, being as it is decently powerful. Morning Sun allows Growlithe to recover health, being boosted in Sun; however, it can be shaky under other weathers. Wild Charge gets good coverage with Flare Blitz, hitting the things that Flare Blitz cannot, such as Water-types.

Set Details
========

A Bold An Impish nature is the preferred nature, as it gives Growlithe the most as much physical bulk as possible. Bold might seem odd, as you're running physical attacks, but it doesn't actually make a difference; it does lessen Foul Play damage, however. (This makes absolutely no sense, and your previous comments implied that you were planning on changing it but maybe forgot.) The given EVs and nature allow Growlithe to reach 25 HP / 21 Def / 19 Def SpD after Eviolite, making it very bulky, especially when backed up by Intimidate. Eviolite is the item of choice here, as it gives Growlithe overall more longevity versus it running than Berry Juice. Eviolite also allows it to survive take hits, such as Staryu's Scald, much better, such as Staryu's Scald.

Usage Tips
========

Be sure to capitalize on Intimidate, as it is one of the few niches advantages to using Growlithe, especially on when against Pokemon such as Meditite and Timburr. Never switch Growlithe in on a Pawniard or Inkay, as they will be given +1 Attack instead of -1, due to Defiant and Contrary, respectively. Growlithe is one of the greatest stops to the best cleric in the tier, Spritzee, as it resists its STAB Moonblasts Moonblast and can take its other hits attacks as well. Growlithe is best used after Water-types such as Chinchou and Frillish are gone from the battle have been eliminated, as their STAB moves put an end to Growlithe it. Growlithe should also watch out for other Fire-types, as they wall it to hell and back. As a true testament to Growlithe's bulk, it can avoid the 2HKO from Murkrow after Intimidate, truly emphasizing the true bulk great defenses (you already said almost exactly this) of this little dog. Growlithe is a key stop to physical attackers and is a huge threat to them. However, Pokemon that commonly carry Knock Off are the bane of Growlithe, as it hates the removal of its precious Eviolite.

Team Options
========

Chinchou makes for a great partner, as it can take on the Water-types Water- and Fire-types that give Growlithe trouble, while also taking on Fire-types which Growlithe can't touch, while Growlithe in return, Growlithe can handle the Grass-types that give Chinchou problems. Rapid Spin or Defog support is absolutely mandatory, as entry hazards chip away at Growlithe's health all too fast; two great candidates are Tentacool and Vullaby, the latter being especially good, as it can to take on Ground-types; however, it will still be stacking weaknesses when paired with either of these. Spritzee has decent synergy with Growlithe, and can pass Wishes and keep it healthy with Heal Bell, something that Growlithe absolutely needs. Growlithe, can form a devastating Intimidate core when combined with Sraggy or Snubbull, forms a devastating Intimidate core as a teammate. Vulpix increases the power of Growlithe's Flare Blitz along with its and the healing of Morning Sun, but it does the two of them stack weaknesses with Growlithe. Most Grass-types also get have good synergy with Growlithe, handling Water-, Ground-, and Rock-type Pokemon, with Growlithe taking on the Ice- and Bug-types that threaten Grass-types in return.

Other Options
########

Flash Fire is Growlithe's other ability, Flash Fire, and it is a usable ability if your team is in absolute need of a way to stop Fire-types, but it is generally far less useful than Intimidate. Roar is an option to phaze opponents, despite the fact that although Growlithe already has issues with fitting in all the moves it needs. It does, however, stop Torchic chains that can easily set up on Growlithe, however, which can come in handy. Flame Charge can aid in a sweep, boosting Growlithe's Speed, but Growlithe is a defensive Pokemon, not an offensive Pokemon one. If it does choose to run Flame Charge, it should run a its set consisting should consist of Flare Blitz / Flame Charge / Wild Charge / Close Combat. However, this set is mostly outclassed by Ponyta, though Ponyta has more difficulty setting up, and unlike Growlithe, it lacks a way to get through of getting past Rock-types, unlike Growlithe. A Choice Band can bolster Growlithe's Attack, but this is better left to other Pokemon. Close Combat gets great coverage, but it however does lower lowers your defenses, which is not optimal. Howl is the only way Growlithe can boost its Attack, but the boost is often too small and hard to set up. A special attacking set has merit, but again, it is outclassed by other Pokemon. Fire Blast and Flamethrower are alternatives to Flare Blitz if you don't enjoy the recoil. Toxic turns Growlithe into a very nice stall Pokemon. Thief can steal Eviolites and Berry Juices if your item gets Knocked Off is lost to Knock Off. Sunny Day can do the same thing can work as an alternative to Vulpix does support, though it isn't worth the loss of a moveslot for. Justified is an extremely situational ability, but it can net Growlithe a +1 Attack for switching into Knock Off.

Checks & Counters
########
**Sandstorm and Hail**: Sandstorm and hail both remove severely reduces the recovery of Morning Sun while also doing dealing chip damage, which Growlithe absolutely hates. However, Growlithe can somewhat beat Hippoppotas, as the Ground-type it hates the residual damage of Will-O-Wisp. It also hates the repeated hits it has to take, along with its weakened Earthquakes.

**Numel**: Numel is very rare, but it is the best counter to Growlithe out there. It cannot be burned and is immune to or resistant to everything else Growlithe throws at it.

**Bulky Water-types**: Chinchou, Frillish, and Slowpoke all wall Growlithe to infinity and back, taking next to nothing from its moves, not even Wild Charge. They can all retaliate with Scald and knock out Growlithe out.

**Timburr**: Timburr can wall Growlithe, as it does not mind the Will-O-Wisp thanks to Guts. It doesn't really enjoy the Intimidate, but it can still come in on Growlithe and take it on. Its powerful Drain Punches can easily decimate Growlithe, while also helping it heal off the damage from Flare Blitz damage.

**Fire-types**: Fire-types are walled by Growlithe, however, it is also walled by them. This creates a stalemate between Growlithe and other Fire-types.

**Munchlax**: Munchlax, especially RestTalk Munchlax, is a great counter to Growlithe. Thick Fat enables allows it to shrug off Flare Blitz, while being able to and it can recover from burn and the repeated hits and a burn thanks to Rest. It can take any of Growlithes moves, while slowly wearing it down in return.

**Stealth Rock**: Stealth Rock, along with other entry hazards, leave Growlithe prone to being worn down, as it switches tends to switch a lot.
Overview
########

Growlithe has access to a very useful ability, Intimidate, giving it a niche as a physical wall in Little Cup. Growlithe has a wonderful total of six resistances, including one to the now much more viable Steel-type. Growlithe also benefitted from Vulpix being allowed in the tier, amping up its Flare Blitz while also making its main recovery, Morning Sun, much more reliable. However, despite these great assets, there are a few flaws to Growlithe. It is susceptible to every single entry hazard, especially Stealth Rock, which strips off 25% of its health just by switching in. Growlithe is also outclassed as a physical attacker by Ponyta and Darumaka, while also being outclassed specially by Houndour. Growlithe also lacks a way to get through the very common Chinchou. Intimidate is also a double-edged sword, as it gives Defiant users +1 Attack instead of -1, which is quite an issue when Pawniard is one of the most common Pokemon in the tier. It also has issues getting past common physical setup sweepers such as Dwebble and Tirtouga thanks to their super effective STAB moves. Despite these flaws, Growlithe is a good physical wall in Little Cup.

Physically Defensive
########
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Flare Blitz
move 3: Morning Sun
move 4: Wild Charge
ability: Intimidate
item: Eviolite
evs: 236 HP / 156 Def / 116 SpD
nature: Impish

Moves
========

With both Will-O-Wisp and Intimidate, Growlithe can be very difficult to take down on the physical side. Flare Blitz is Growlithe's main form of attacking, as it is decently powerful. Morning Sun allows Growlithe to recover health, being boosted in Sun; however, it can be shaky under other weathers. Wild Charge gets good coverage with Flare Blitz, hitting the things that Flare Blitz cannot, such as Water-types.

Set Details
========

An Impish nature is preferred, as it gives Growlithe as much physical bulk as possible. The given EVs and nature allow Growlithe to reach 25 HP / 21 Def / 19 SpD after Eviolite, making it very bulky, especially when backed up by Intimidate. Eviolite is the item of choice here, as it gives Growlithe overall more longevity than Berry Juice. Eviolite also allows it to take hits, such as Staryu's Scald, much better.

Usage Tips
========

Be sure to capitalize on Intimidate, as it is one of the few advantages to using Growlithe, especially when against Pokemon such as Meditite and Timburr. Never switch Growlithe in on a Pawniard or Inkay, as they will be given +1 Attack instead of -1, due to Defiant and Contrary, respectively. Growlithe is one of the greatest stops to the best cleric in the tier, Spritzee, as it resists its STAB Moonblast and can take its other attacks as well. Growlithe is best used after Water-types such as Chinchou and Frillish have been eliminated, as their STAB moves put an end to it. Growlithe should also watch out for other Fire-types, as they wall it to hell and back. As a true testament to Growlithe's bulk, it can avoid the 2HKO from Murkrow after Intimidate, truly emphasizing the great defenses of this little dog. Growlithe is a key stop to physical attackers and is a huge threat to them. However, Pokemon that commonly carry Knock Off are the bane of Growlithe, as it hates the removal of its precious Eviolite.

Team Options
========

Chinchou makes for a great partner, as it can take on the Water- and Fire-types that give Growlithe trouble, while in return, Growlithe can handle the Grass-types that give Chinchou problems. Rapid Spin or Defog support is absolutely mandatory, as entry hazards chip away at Growlithe's health all too fast; two great candidates are Tentacool and Vullaby, the latter being especially good, as it can take on Ground-types; however, it will still be stacking weaknesses when paired with either of these. Spritzee has decent synergy with Growlithe, and can pass Wishes and keep it healthy with Heal Bell, something that Growlithe absolutely needs. Growlithe can form a devastating Intimidate core with Sraggy or Snubbull as a teammate. Vulpix increases the power of Growlithe's Flare Blitz and the healing of Morning Sun, but the two of them stack weaknesses. Most Grass-types also have good synergy with Growlithe, handling Water-, Ground-, and Rock-type Pokemon, with Growlithe taking on the Ice- and Bug-types that threaten Grass-types in return.

Other Options
########

Growlithe's other ability, Flash Fire, is usable if your team is in absolute need of a way to stop Fire-types, but it is generally far less useful than Intimidate. Roar is an option to phaze opponents, although Growlithe already has issues fitting in all the moves it needs. It does, however, stop Torchic chains that can easily set up on Growlithe, which can come in handy. Flame Charge can aid in a sweep, boosting Growlithe's Speed, but Growlithe is a defensive Pokemon, not an offensive one. If it does choose to run Flame Charge, its set should consist of Flare Blitz / Flame Charge / Wild Charge / Close Combat. However, this is mostly outclassed by Ponyta, though Ponyta has more difficulty setting up, and unlike Growlithe, it lacks a way of getting past Rock-types. A Choice Band can bolster Growlithe's Attack, but this is better left to other Pokemon. Close Combat gets great coverage, but it lowers your defenses, which is not optimal. Howl is the only way Growlithe can boost its Attack, but the boost is often too small and hard to set up. A special attacking set has merit, but again, it is outclassed by other Pokemon. Fire Blast and Flamethrower are alternatives to Flare Blitz if you don't enjoy the recoil. Toxic turns Growlithe into a very nice stall Pokemon. Thief can steal Eviolites and Berry Juices if your item is lost to Knock Off. Sunny Day can can work as an alternative to Vulpix support, though it isn't worth the loss of a moveslot. Justified is an extremely situational ability, but it can net Growlithe +1 Attack for switching into Knock Off.

Checks & Counters
########
**Sandstorm and Hail**: Sandstorm and hail both severely reduces the recovery of Morning Sun while also dealing chip damage, which Growlithe absolutely hates. However, Growlithe can somewhat beat Hippoppotas, as it hates the residual damage of Will-O-Wisp. It also hates the repeated hits it has to take, along with its weakened Earthquakes.

**Numel**: Numel is very rare, but it is the best counter to Growlithe out there. It cannot be burned and is immune to or resistant to everything else Growlithe throws at it.

**Bulky Water-types**: Chinchou, Frillish, and Slowpoke all wall Growlithe to infinity and back, taking next to nothing from its moves, not even Wild Charge. They can all retaliate with Scald and knock Growlithe out.

**Timburr**: Timburr can wall Growlithe, as it does not mind Will-O-Wisp thanks to Guts. It doesn't really enjoy Intimidate, but it can still come in on Growlithe and take it on. Its powerful Drain Punches can easily decimate Growlithe, while also helping it heal off the damage from Flare Blitz.

**Fire-types**: Fire-types are walled by Growlithe, however, it is also walled by them. This creates a stalemate between Growlithe and other Fire-types.

**Munchlax**: Munchlax, especially RestTalk Munchlax, is a great counter to Growlithe. Thick Fat allows it to shrug off Flare Blitz, and it can recover from repeated hits and a burn thanks to Rest. It can take any of Growlithes moves, while slowly wearing it down in return.

**Stealth Rock**: Stealth Rock, along with other entry hazards, leave Growlithe prone to being worn down, as it tends to switch a lot.
 
Last edited:

Legitimate Username

mad tales of a bloodthirsty corviknight
is a Top Artist Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Chesnaught, sorry, but this isn't done yet. I posted it as a WIP, I haven't checked past Other Options yet, and I may still revise the parts I've already checked in case something was missed. It's ok, just be a little more patient, and I'll have it done very soon. I'll also provide a copypaste when that happens.
 

Legitimate Username

mad tales of a bloodthirsty corviknight
is a Top Artist Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Alright, I got everything finished up. Make sure to copypaste the entire thing and not just the new parts, since I did find a couple of other changes to make that I had missed.

GP approved 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top