Balanced mon

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I few friends of mine had a game mode idea called "Balanced Mon". the idea is simple, we plan to take the 251 pokemon and rebalance the pokemon. By rebalance we intend to bring every fully evolved Pokemon into the Ou tier. Some examples include increasing movepools, changing abilities and even altering base stats. some of the more main stream pokemon may have movepool reductions as well. much like create a pokemon we intend for it to be just another mode of play. looking into the coding for the simulater it seems doable enough, i just want to see if the project will get any support.
Thanks for reading
Feel free to leave any comments you like :)
 
Notes, project is only goning to go as far as gold and silver for testing sake. notes includes all 5th gen items, moves and dreamworld
Tentative Change list
1.Removal of Stealthrock
2.Removal of hidden power

Upgrade list
Arbok- add 20 to all base stats, add
Articuno- Removal of Stealth rock
Beedrill- add 45 atk and 35 speed, add ability Levatate
Butterfree- add 20 to all stats, add baton pass
Charazard- Removal of Stealth rock
Dewgong- Add ability Snow Warning
Ditto- no clue
Dodrio-add ability Speed Boast, add move Batonpass
Dunsparce- add 30 to hp, def and spd
Electabuzz-replace all stats with electivire
Farfetch'd-...its so bad I have no clue yet
Fearow-add 20 to both defences, add moves bravebird, megahorn
Flareon- add moves flareblitz, Ice fang, thunderfang, Agility and hone claws
Furret- Add belly drum, exstream speed, ability glutany
Girafarig- add 10 to all stats
Golduck- not sure
Golem- add sandstream
Gligar- upsize
Hitmonchan- shadow punch, bullet punch, add 30 spe
Houndoom- add 10 hp
Hypno- add 20 hp
Jumpluff- add ability prankster
Kangaskhan- Swordsdance, agility, ability no guard
Kingler- add 25 speed,add shellsmash
Lapras- add 20 speed
Magmar- replace with magmortar, add flashfire
Magneton- replace with magnezone
Marowak- add 20 hp
Meganium- add ability Harvest
Miltank- add 30 spd
Mr. Mime- add 60 hp
Muk- add 20 hp and 25 def
Murkrow- replace with honchcrow
Noctowl- add 20 def 20 spd and 30 spe
Octillery- add 25 hp def spd
Persian- add 30 atk
Pidgeot- add ability Speed Boast
Pinsir- add ground subtyping, add No Guard
Poliwrath- add mach punch and Aqua Jet
Raichu- add 20 Hp
Rapidash- add 10 spe and move extream speed
Raticate- add 30 atk add 20 spa
Rhydon- turn into rhyperior
Seadra- upsize to kingdra
Seaking- add 20 atk 20 spe, add move Aqua Jet, add move wild charge
Shuckle- add recover
Sneasel- upsize to weivile
Sudowoodo- add grass subtype
Sunflora- add 50 spe
Steelix-Shellsmash add 20 spe
Tauros- add flareblitz and wild charge
Togetic- up to togekiss
Ursaring- add 5 to all stats
Unown- Unown, replace hiden power with metronome
Vileplume- spore, ability posion heal
Wigglytuff-Levitate, spe 20

Nerf list-
Blissey- lose 50 hp
Dragonite- no multiscale
Scizor- no stealth rock means many more fire types around
Tyranitar- no sandstream
Wobufet- no shadow tag

Ban list (i cant nerf these guys, feels wrong)
mew
mewtwo
lugia
ho-oh
celebi
 
Hi sir, I love your Idea, I have been trying to do this for a few month or so, and I would like to create a full list of changes to pokemon with you, and try to get it into showdown. My changes right now would include,
-Celebi does not need to be banned, he's already not in ou, so he would need a buff if anything
-Wobbuffet is good where he is at, and removing shadow tag would make him the trash he was when he didn't have an ability.
-Unknown +62 base in all stats Added the moves: Signal Beam, Psyshock, Psychic, Shadow Ball, Hypnosis, Quiver Dance, Reflect, Light Screen, Safeguard.
-Quiver Dance only boosts SpAtk, and Speed
-Raticate has 25 more base atk, and 10 more base speed, gains extreme speed
-Hypno is now Dark Psychic and gains the ability bad dreams, Gets an exclusive hypnosis that has 80 accuracy, gets recover, and nightmare, and has the 20 more hp you gave it.
- FarFetch'd, adds 40 to attack and speed, gains the ability super luck+ which increases crit ratio by 2.
-Mew does not need to be banned, he's already not in ou, so he would need a buff if anything
-Blastoise- gains the ability drizzle, and megalauncher
-Fearow adds 20 to both defences, add moves bravebird, megahorn, gains the ability arena trap.
-Golem removes it being part rock (rock ground is just such bad typing)
-Ryperior removes it being part rock (rock ground is just such bad typing)
-Jumpluff should not get prankster, priority sleep is too good.
- Kangaskhan, Gains parental bond, no power up punch or return.
- Houndoom adds 7 speed and 10 SpAtk
- Linoone Gains Adaptability, and 25 more speed
- Azelf is Fairy
- Uxie is Fairy
- Mespirit is Fairy

That's it for now, but I hope we can keep in touch, I want to make this a thing.
 
How would Poison heal Vileplume work?
Very carefully.

Anyhow, the major problem I see to this (besides sheer amount of coding for each mon available in this tier.) Would be the question of "What is balanced?" even with those mons some are going to end up stronger or being used more often. What are you going to do about that? Furthermore, in a way tier shift accomplishes achieving relative balance without a massive amount of coding.
 

Beta.

Ruff Ruff amirite?
Showdown already has a balancing meta. It's named Gen-Next... so this thread should both be dead, and irrelevant. IMOTBH
 
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