Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Recover
- Roar
- Toxic
- Rapid Spin
THE BEST physical wall in the tier, it is practically mandatory on every team to prevent them from being laid to waste by all the ridiculously hard hitting physical normal types like Swellow, Ambipom, and Diggersby. Come into one of these threats and choose the appropriate move, Toxic usually being the best option. Avalugg is also your best answer to Mega Khan- it will ALWAYS beat Mega Khan 1v1 thanks to Rocky Helmet + Recover, though it has about a 50% chance of dying in the process if you let it hit you with a +4 Return. Generally, if they Return/Fake Out you you need to be spamming Recover, if they Power Up Punch you need to Roar it next turn (unless it's been previously weakened and can't survive a second turn of Rocky Helmet damage). Leftovers is not an option because you absolutely need to be punishing Power Up Punch and Fake Out. Bold/0 IV nature is used to minimize Swagger damage- you should NOT be using Avalugg to deal any sort of damaging attacks. As the blockhead will have tons of opportunities to switch in, it is also the best spinner in the tier and should be used to stop Spikes/Sticky Web from giving your team a hassle.
Snorlax @ Leftovers
Ability: Immunity
EVs: 248 HP / 132 Def / 112 SDef / 16 Spd
Careful Nature
- Curse
- Return
- Sleep Talk
- Rest
The beast. This monster will be your win condition in many, many games, as it has the sheer special bulk to tank even super effective Ghost type moves and hit back hard with Return. The seemingly random speed stat is used to outpace other Snorlax at +6 in a Curse war, which happens more often than you might think (especially if your opponent is getting desperate). Immunity vs Thick Fat is a tough choice, but I've generally found that Immunity is better because Snorlax really hates having to constantly use Rest against Toxic stallers and when Toxic Spikes is up. Try to send in Snorlax on either a sleeping move (from something like Amoonguss or Smeargle) or on a fat wall like Chansey, but be aware that Avalugg is too bulky to be threatened after one boost and will almost invariably phase you out. If their only defense against Snorlax is Avalugg, however, a last-Pokemon Snorlax sweep can practically guarantee you the win.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Aromatherapy
- Toxic
- Seismic Toss
In much the same vein as Avalugg, Chansey is your primary defense against Boomburst Explouds and Draco Meteor spammers who would otherwise rip through teams. Chansey generally definitely needs Toxic and Aeromatherapy to be successful, though Wish passing is viable if you are willing to lose access to Seismic Toss. Mega Gengar is a huge threat if you don't have Toss, however, and losing Chansey early can potentially be game ending.
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Fake Out
- Power-Up Punch
- Return
- Sucker Punch
The obligatory monstrously powerful Normal sweeper that seems to be present in every Inverse team, this guy will almost certainly get 2-3 KOs in every match if you abuse Fake Out and don't let it get killed against opposing Avalugg sets. Remember that nothing resists Normal in Inverse, so even threats like Aegislash which would normally have no problem against Kang cannot stay in against super effective Returns. There's really nothing you should be changing in this set, as Kang will be doing plenty of damage already with his priority options and needs all the bulk it can get to switch in over and over again.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Signal Beam
- Hidden Power [Grass]
Fantastic lead that can threaten bulky Grass types and all those extremely annoying Diggersby sets with Volt Switch, punch through Aegislash/Gengar with Signal Beam, and finish off weakened Normal types like Exploud or Ambipom with a devastating Shadow Ball. An Earthquake resist is rare in the meta but sometimes useful if you can predict one about to rip up Dragonite. Hidden Power Grass OHKOs Volcarona, Mega Charizard Y, Talonflame (watch out for Brave Bird though) and Salamence. Can potentially be set to Modest for even more Snorlax/Chansey breaking power, but really, you should be using Mega Kang/your own Snorlax to force them out.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 96 SAtk / 160 Spd
Adamant Nature
- Dragon Dance
- Extreme Speed
- Ice Beam
- Dragon Claw
Great mixed stallbreaker that can obliterate Avalugg/Chansey cores and is borderline unstoppable if Weakness Policy gets activated (which it probably will, thanks to it having a bunch of weaknesses). Generally saved until lategame when it an opponent is trying to toxic stall a game out, at which point Dragonite can set up and sweep. This set is also your best Cloyster counter, who can only OHKO Dragonite with a +2 Hydro Pump if Multiscale is down. Lum Berry is also also an option here, as well as sets using more special investment and Blizzard to try to OHKO Avalugg before it can Roar. This set has just enough speed to outpace the Genies after a Dragon Dance boost, as everything faster tends to get blown apart by Extremespeed.