Yeah, I forgot about Thief, but Missy takes those like a champ.It has Thief
for Missy
Yeah, I forgot about Thief, but Missy takes those like a champ.It has Thief
for Missy
nice try Mienfoo, hyping bunnelby to get even less drain punch switches...I think that Stunky should atleast be a D or a C. The fact that he can defog AND pursuit trap is good enough for atleast D. Also it gets Sucker Punch as well so you can play some mindgames with your opponent. Also, I know alot of people will disagree with me on this but I think Bunnelby should get A. Pop a scarf on it and it can SWEEP teams! I know Misdreavus stops that due to being immune to Return/Earthquake, and taking resisted damage from U-turn. I still think that Bunnelby deserves A. If it gets a physical dark move any time soon (mainly Knock Off) I think it has possibility to EASILY get S.
I think Fletchling is indeed that good. It's not a pretty good revenge-killer; it's arguably the absolute best revenge-killer in the game, since a 110 base power STAB priority move with no drawbacks once Fletchling is itemless is potent, to say the least. It's not a really bad sweeper; it's one of the best win conditions available, because with a bit of support to break the things that otherwise beat it, +2 Acrobatics becomes nightmarish for offensive teams. It may be innately frail, but access to such a powerful priority move allows it to invest in defenses; the standard spread of 156 HP/92 Def/52 SpD is able to survive every unboosted priority move in the tier. Flame Body is unreliable, Ferroseed falls to Overheat, and is set-up bait for bulky Fletchling, and priority doesn't OHKO a healthy Fletchling.Can we stop pretending Fletchling is that good? It's good, but it's definitely not THAT good. It's a pretty good revenge killer and a really bad sweeper and it dies when the wind hits it funny. It also has very common checks and counters in Chinchou, Pawniard, Tirtouga, Archen and Onix, and there are less common but also useful ways to deal with it like Flame Body, Ferroseed, anything else with Priority (since Fletchling is kind of slow when using anything other than Flying).
Fletchling is really a one-trick pony that is extremely overhyped. It can do it's job and it can do it's job well, but it relies entirely on it's teammates to clear the field, because it's mediocre attack and speed and nonexistant bulk won't carry it on anything that isn't weak to Flying and has some form of usable bulk.
How is this a plus for Fletchling? Obviously it needs support, but unlike Pokemon that are actually good at sweeping it needs a ton of it. Mienfoo, Misdrevus, and Tirtouga, among others, are able to function pretty well with pretty minimal support, while the support Fletchling needs is significantly greater. The definition of A rank states "These Pokemon require less support than other Pokemon to be used effectively" and Fletchling needs a lot of support to be used effectively. Access to U-turn does not change that.but this is actually a plus for Fletchling because it can aid its teammates in doing so through U-Turn.
Anorith has fantastic attack, good speed, and nothing over dwebble as a hazard lead or knock off user. Rapid spin is virtually the only thing it has over the other rock/bug, and if you plan to have a spinner, you typically don't want one that's weak to every single hazard. In addition, the three moves you listed don't allow anorith to take advantage of its good attack and speed, instead relegating it to a support role, where it is outclassed by dwebble. Even offensive Anorith is outclassed by the extremely rare SS dwebble. Unfortunately, it's completely overshadowed, and so should be D-rank.Alright, so enough of me bitching about Fletchling, how about Anorith? It's got pretty good Speed and Attack, it's not too frail with Eviolite, and it has Knock Off, Stealth Rock, and Rapid Spin. I could write more later but it should definitely be at least C rank or so. It's surprisingly pretty competent.
Really small nitpick, but you forgot to add the eviolite in those calcsCan we first filter out the things that shouldn't be a? Trubbish should be the first to move down.
Trubbish's pluses-
Trubbish's Minuses-
- good check to some fighters in the meta( mienfoo, scraggy, based tyrogue)
- pretty good check to pawniard
- good switch-in to spritzee
- 17 Speed
- Strong STAB option, recovery w/ drain punch
- spikes
- trubbish can set up spikes, just to have them spun away by drilbur/defogged by archen
- Setup Fodder for a crapton of things (Tirtouga, Timburr, Misdreavus, Gastly, Croagunk, Omanyte)
- Setup fodder for Missy
- Setup fodder for missy
- Loses to some things it supposedly checks (Timburr can Bulk Up to get around it, machop can run EQ if we wanna go down to the lesser-used fighting types)
- Subpar Bulk w/out eviolite, meaning unable to take strong neutral hits
- Not a Very impressive atk stat
- Loses to common spinners/defoggers
- trubbish is a good switch-in to mienfoo, but mienfoo can just U-turn out into a more favorable matchup.
- trubbish takes up a teamslot that could be more effectively used by a mon like spritzee, who can actually successfully support the rest of the team with wish/aromatherapy, and is a good foo switch-in or croagunk, who can setup on foo and beat pawniard as a more offensive option
As for the not able to take strong neutral hits:
252+ Atk Life Orb Doduo Brave Bird vs. 116 HP / 100 Def Trubbish: 23-29 (100 - 126%) -- guaranteed OHKO
252 Atk Guts Taillow Facade (140 BP) vs. 116 HP / 100 Def Trubbish: 24-28 (104.3 - 121.7%) -- guaranteed OHKO
236 Atk Choice Band Reckless Mienfoo High Jump Kick vs. 116 HP / 100 Def Trubbish: 16-19 (69.5 - 82.6%) -- 50% chance to OHKO after Stealth Rock and 2 layers of Spikes :@@@@@
Now for what trubbish CAN do :
switch in reliably on mienfoo, pawniard sometimes, and switch in on spritzee
Do you see my point?
Trubbish is overhyped to all mess, and it only does a couple of things semo-well. I feel like it's lost worth in the metagame from it's initial hype, and that it should fall to B-rank because it can do stuff, but it can't do enough stuff to keep it from being a liablity sometimes.
Just my opinion tho feel free to criticize
Berry Juice is good and all but some people just happen to be different. Monkey see but monkey doesn't always do.Trubbish doesn't run Eviolite unless you have a crappy set
Scraggy does not lose to Misdreavus, actually, as nobody in their goddamn mind is going to set up up on a Misdreavus. Once again, as I said in the edit to make it more clear, Scraggy is a rolling ball that can destroy an entire team. And if it has moxie, Fletchling is the only thing that can really stop it, as you're unlikely to get a turn to come in on it. It 2HKOs virtually everything at +2, and has great coverage options. It can run poison jab to hit fairies, or it can do a different route and run zen headbutt. At that point, it beats almost everything, OHKOing every fighting type after stealth rock, and getting past Trubbish. Fletchling is the only reliable offensive check (and even then only if Scraggy has taken prior damage) while Snubbull is virtually the only reliable offensive counter, if it comes in on the dragon dance turn.Why is fletchling switching in on a +2 Scraggy that isn't prior damaged or Knocked Off............? I swear every time you post an argument with calculations you make the opposition's case.
Losing to Misdreavus, every Fighting-type, and Fletchling is probably another bad place to start.