obi
formerly david stone
End-of-turn effects
1.0 Reflect wears off
1.1 Light Screen wears off
1.2 Safeguard fades
1.3 Tailwind ends
2.0 Wish
3.0 Hail, Rain, Sandstorm, or Sun message
4.0 Dry Skin, Hydration, Ice Body, Rain Dish
5.0 Gravity
6.0 Shed Skin, Speed Boost
6.1 Ingrain
6.2 Black Sludge, Leftovers
6.3 Leech Seed
6.4 Burn, Nightmare, Poison, Poison Heal
6.5 Flame Orb activation, Toxic Orb activation
6.6 Curse (from a Ghost)
6.7 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
6.8 End of Outrage, Petal Dance, Thrash
6.9 Magnet Rise
6.10 Yawn
6.11 Sticky Barb
7.0 Doom Desire, Future Sight
8.0 Perish Song
9.0 Trick Room
10.0 Pokemon is switched in (if previous Pokemon fainted)
10.1 Toxic Spikes
10.2 Spikes
10.3 Stealth Rock
Now for an explanation:
If something has a priority of 4, it always goes before a 5. If it has a 2, it's always after a 1. Etc. However, for a faster Pokemon, their things within a 4, for example, will all go before a slower Pokemon's 4s. So Deoxys-S's Toxic Orb will activate before Shuckle's Ingrain, but Quagsire's Leftovers will be before its own Burn damage.
So in other words, if one Pokemon were to have all these things happening at once, it would happen in the order listed. But if two Pokemon of differing Speeds were to have all these happening, faster Pokemon gets all the 1 effects, then the slower Pokemon gets the 1 effects, faster Pokemon gets all the 2 effects, then the slower one, etc.
If the final Pokemon on each team faint to end-of-turn effects, the game is a draw if all Pokemon faint to the same effect, unless the fainting effect is in tier 6. If the Pokemon faint to different effects or the effect is in tier 6, then the end of the turn proceeds normally, and whichever Pokemon would faint last is declared the winner.
What determines the order a Pokemon is switched in to replace a fainted Pokemon? The only three scenarios I could imagine would be: Speed of previous Pokemon, Speed of Pokemon coming in, whoever makes the selection first comes in first. Assuming Trick Room does end before a Pokemon comes in, I don't imagine it being the Speed of the previous Pokemon, though.
Still need Bad Dreams, and a verification that Sticky Barb is 6.10 and not 7.0 (see if a faster Pokemon is hit by Future Sight before a slower one is affected by Sticky Barb).
1.0 Reflect wears off
1.1 Light Screen wears off
1.2 Safeguard fades
1.3 Tailwind ends
2.0 Wish
3.0 Hail, Rain, Sandstorm, or Sun message
4.0 Dry Skin, Hydration, Ice Body, Rain Dish
5.0 Gravity
6.0 Shed Skin, Speed Boost
6.1 Ingrain
6.2 Black Sludge, Leftovers
6.3 Leech Seed
6.4 Burn, Nightmare, Poison, Poison Heal
6.5 Flame Orb activation, Toxic Orb activation
6.6 Curse (from a Ghost)
6.7 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
6.8 End of Outrage, Petal Dance, Thrash
6.9 Magnet Rise
6.10 Yawn
6.11 Sticky Barb
7.0 Doom Desire, Future Sight
8.0 Perish Song
9.0 Trick Room
10.0 Pokemon is switched in (if previous Pokemon fainted)
10.1 Toxic Spikes
10.2 Spikes
10.3 Stealth Rock
Now for an explanation:
If something has a priority of 4, it always goes before a 5. If it has a 2, it's always after a 1. Etc. However, for a faster Pokemon, their things within a 4, for example, will all go before a slower Pokemon's 4s. So Deoxys-S's Toxic Orb will activate before Shuckle's Ingrain, but Quagsire's Leftovers will be before its own Burn damage.
So in other words, if one Pokemon were to have all these things happening at once, it would happen in the order listed. But if two Pokemon of differing Speeds were to have all these happening, faster Pokemon gets all the 1 effects, then the slower Pokemon gets the 1 effects, faster Pokemon gets all the 2 effects, then the slower one, etc.
If the final Pokemon on each team faint to end-of-turn effects, the game is a draw if all Pokemon faint to the same effect, unless the fainting effect is in tier 6. If the Pokemon faint to different effects or the effect is in tier 6, then the end of the turn proceeds normally, and whichever Pokemon would faint last is declared the winner.
What determines the order a Pokemon is switched in to replace a fainted Pokemon? The only three scenarios I could imagine would be: Speed of previous Pokemon, Speed of Pokemon coming in, whoever makes the selection first comes in first. Assuming Trick Room does end before a Pokemon comes in, I don't imagine it being the Speed of the previous Pokemon, though.
Still need Bad Dreams, and a verification that Sticky Barb is 6.10 and not 7.0 (see if a faster Pokemon is hit by Future Sight before a slower one is affected by Sticky Barb).