Jirachi @ Leftovers ** Rage
Trait: Serene Grace
EVs: 252 HP / 136 Def / 20 Spd / 56 SAtk / 44 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Thunder
- Reflect
- Wish
Reflect to help out my physical attackers, Wish to heal.
Salamence (M) @ Leftovers ** System Crash
Trait: Intimidate
EVs: 148 HP / 220 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Flamethrower
- Hidden Power [Flying]
- Earthquake
Dragon Dance Salamence. I now prefer this over CB, since I'm not always locked into one move. Note that Flamethrower always 2HKO's Skarmory, even with Adamant.
Medicham (F) @ Choice Band ** Hinder Tactics
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Focus Punch
- Hidden Power [Rock]
- Shadow Ball
EDIT: read Obi's post in response to my question.
Milotic (F) @ Leftovers ** Funeral For You
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Really considering putting Suicune over, but I need Hypnosis to shut down threats to my DDMence.
Claydol @ Leftovers ** Need More Fuel?
Trait: Levitate
EVs: 252 HP / 96 Atk / 108 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Explosion
- Ice Beam
- Rapid Spin
Forretress was here, but a lack of a good Tyranitar counter led me to put Claydol on.
Celebi @ Leftovers ** Shimmer
Trait: Natural Cure
EVs: 76 HP / 56 Def / 152 Spd / 168 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Heal Bell
- Hidden Power [Grass]
- Psychic
- Recover
Cleric and other Special attacker. It's a tossup with the Hidden Power. I use Grass to create a reliable Swampert counter, Fire to take down Steel types that switch in, and Ice to kill Dragons.
Trait: Serene Grace
EVs: 252 HP / 136 Def / 20 Spd / 56 SAtk / 44 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Thunder
- Reflect
- Wish
Reflect to help out my physical attackers, Wish to heal.
Salamence (M) @ Leftovers ** System Crash
Trait: Intimidate
EVs: 148 HP / 220 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Flamethrower
- Hidden Power [Flying]
- Earthquake
Dragon Dance Salamence. I now prefer this over CB, since I'm not always locked into one move. Note that Flamethrower always 2HKO's Skarmory, even with Adamant.
Medicham (F) @ Choice Band ** Hinder Tactics
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Focus Punch
- Hidden Power [Rock]
- Shadow Ball
EDIT: read Obi's post in response to my question.
Milotic (F) @ Leftovers ** Funeral For You
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Really considering putting Suicune over, but I need Hypnosis to shut down threats to my DDMence.
Claydol @ Leftovers ** Need More Fuel?
Trait: Levitate
EVs: 252 HP / 96 Atk / 108 Def / 52 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Explosion
- Ice Beam
- Rapid Spin
Forretress was here, but a lack of a good Tyranitar counter led me to put Claydol on.
Celebi @ Leftovers ** Shimmer
Trait: Natural Cure
EVs: 76 HP / 56 Def / 152 Spd / 168 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Heal Bell
- Hidden Power [Grass]
- Psychic
- Recover
Cleric and other Special attacker. It's a tossup with the Hidden Power. I use Grass to create a reliable Swampert counter, Fire to take down Steel types that switch in, and Ice to kill Dragons.