incoming: massive Evanile forum post.
While yeah, we could
and might just go ahead and go ban the Ghost Memory, I think there's a bit more that involves Silvally than just that (and yay me exploring already explored topics, how original of me)
Ghost Silvally is obviously the main contender, with Tail Glow, Quiver Dance, Agility Tail Glow, Swords Dance, Dragon Dance and RP SD sets being viable, with some notably being better than others (cough quiver dance). He only needs two attacks to break the entire meta, being Moongeist Beam and Secret Sword. You also could be lured into switching Chansey in when, in reality, he just sets up Swords Dance and clicks Close Combat. Spore makes matters worse when 1-move setup sets have a free slot and can temporarily render either a counter or check completely defenseless for a short time. Grass Types are a bit common, and some can take a hit or two, but they won't be nuking Silvally back.
Fighting Silvally does a similar job but will just be the replacement, slightly worse Ghostvally that we know and hate right now. It can run the exact same sets since it also just needs Ghost Fighting, but is now stronger on the Fighting aspect, and will probably prefer Physical sets over Special. You're also able to definitely take on Chansey with this if you do run Tail Glow.
+3 252 SpA Silvally-Fighting Secret Sword vs. 248 HP / 252+ Def Eviolite Chansey: 740-872 (105.2 - 124%) -- guaranteed OHKO
Steel and Water Silvally are the premier defensive ones, and do every single job that you need them to. You need hazard stacking set up for a Mega-Medicham, DD Kyurem-Black, or Tail Glow Yanmega? Silvally has you covered with Rapid Spin, Spikes, and Stealth Rock. You need status spread so your Autotomize Sunsteel Strike Mawile-Mega can switch in and click the boosting move so the opponent has to click X? Don't worry, not only can Silvally just inflict status directly with Thunder Wave, Will-O-Wisp, and Toxic Spikes, but he also can attack and do so with Discharge, Lava Plume, Steam Eruption, or whatever else he needs. Just need a multipurpose wall that can do everything? Grab the nearest Watervally with Steam Eruption, Defog, Stealth Rock, and Strength Sap and you have yourself your mon. Let's not forget that Parting Shot exists!
There's also less explored Silvally types, such as Ground, which is similar to Ghost and Fighting in that it primarily only needs Precipice Blades and Diamond Storm to put major dents in teams, but relies heavily on opposing Grass types to be removed beforehand; Ice and Electric, which can run BoltBeam + Quiver Dance and Spore to clean teams once their checks are managed but do little else, and Normal Silvally, which can run Z-Parting Shot, Lefties and run a support set, FakeSpeed, Ekiller, et cetera.
And so this isn't just another generic post about Silvally:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Gear Grind
- Leech Life
- Roost
- Swords Dance
So, what do you do when you see giant jaw pincers on a Pokemon that already looked threatening enough in its regular form? Exactly what most people would do if a run option was available. Gear Grind is INCREDIBLY strong on Scizor, 2HKOing just about anything that can't outspeed and OHKO it before it manages to hit an opponent. Leech Life is also a nice option to get, since it provides Scizor a way to continue his streak of kills and catch a few cheeky survivals on attacks.
-1 252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 4 HP / 0 Def Landorus-Therian: 218-260 (68.1 - 81.2%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 252 HP / 252+ Def Landorus-Therian: 348-410 (91 - 107.3%) -- guaranteed OHKO after Stealth Rock
-1 252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 252 HP / 252+ Def Landorus-Therian: 156-186 (40.8 - 48.6%) -- approx. 70.7% chance to 2HKO after Stealth Rock
Offensive Lando doesn't appreciate taking a -1, while Defensive can't take a +1 (+2 then Intimidate) after Rocks or chip damage.
+2 252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 248 HP / 252+ Def Eviolite Chansey: 794-936 (112.9 - 133.1%) -- guaranteed OHKO after Stealth Rock
Chansey also can't switch in to Transform and start Roosting off the damage.
252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 248 HP / 8 Def Tapu Fini: 264-312 (76.9 - 90.9%) -- approx. 12.5% chance to OHKO after Stealth Rock
Fini tanks ok for when not at +2, but with two hits and a decent crit rate, have fun with that.
252+ Atk Technician Scizor-Mega Gear Grind (2 hits) vs. 248 HP / 0 Def Magearna: 266-314 (73.2 - 86.5%) -- guaranteed 2HKO after Stealth Rock
Then AV Magearna also doesn't appreciate taking a +0 Gear Grind. Same issue as Fini.
+2 252+ Atk Scizor-Mega Leech Life vs. 252 HP / 88+ Def Ferrothorn: 214-253 (60.7 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
Ferro can slowly attempt to chip away at Scizor, but when Sap Sipper does no damage to Scizor, and only lowers Attack by one stage, it's only a matter of time before either a double switch happens or the Scizor player gets the boosts they want. Leech Life is also good for restoring health from Ferrothorn.
Bulky spreads are also possible, but I like the damage output of 252+. 252 HP / 112 Defense / 144 Attack Adamant allows you to tank one +2 Dragon Ascent without chip damage from Landorus Therian, while max max HP SpDef with Careful lets you take, on a roll, Specs Ashgren Water Spout without previous chip (18% death, no stoppin ashgren). You also can run Bullet Punch over Roost and go for a more offensively oriented spread, but I prefer longevity over outspeeding maybe one mon.
one last edit: I could be mistaken with some spreads or basic info on silvally types, forgive me if I'm wrong.