Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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Ludicrousity

You humour me greatly with your arrogance and c...
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even the ability called infect hasn't got anything to do with the infected status? dear lord

well that's nice and all

but what if Drapion was satan

oh dang i have to do skorupi too

Demonic Skorupi
Item: Infernal Fang
Abilities: Eternal Suffering (Burns caused by this pokemon deal tripled damage), Bad Luck Bringer (HA: Prankster)
Type: Poison/Fire
Stats:
Hp: 40
Atk: 60 (+10)
Def: 80 (-10)
Spa: 40 (+10)
Spd: 65 (+10)
Spe: 65
New Moves; Will-O-Wisp, Flaming Barrier, Fire Blast, Fire Lash, Despicable Strike
Skorupi is now on fire. Its tail claw is now a tail pitchfork, and it has a forked tongue and tiny horns. The tail itself is slightly slimmer. Its face now looks happier and tends to stick its tongue out, like a mischievous imp, while its body is blood red. Shinies are black. This cute little imp scorpion likes SUFFERING. It just burns everyone, seriously.

Prankster Toxic Spikes setter and burn spreader, or go with Eternal Suffering and deal some serious damage with burns. Bad Luck Bringer is an alright offensive ability, and combined with Fire Lash can really break through things.

anyway, back to drapion satan:

Demonic Drapion
Item: Infernal Fang
Abilities: Eternal Suffering, Bad Luck Bringer (HA: Dark Aura)
Type: Poison/Fire
Stats:
Hp: 70
Atk: 100
Def: 100
Spa: 70
Spd: 85
Spe: 95
New Moves: See Skorupi
Take Skorupi's changes and apply them to Drapion, except the face now looks angry and there's EVEN MORE FLAMES! It also has giant jet black fangs, that are purple on the shiny.

No more prankster, but it can deal incredible damage with its burns and it can go offensive with Swords Dance or a Double Dance set and BLB/Dark Aura. Stay out of its way.
Drapion and Skorupi already have a Fire Poison costume here :V
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Got two Costume lines ideas: One for the Magmortar line, another one for the Elekid line.

Dragonoid Magby
Typing
- Dragon / Fire
Item - Dragon Armor
Abilities - Intimidate | Mold Breaker | Multiscales
HP - 45
Atk - 65
Def - 47
SpA - 90
SpD - 55
Spe - 83
BST - 385

Dragonoid Magmar
Typing
- Dragon / Fire
Item - Dragon Armor
Abilities - Intimidate | Mold Breaker | Multiscales
HP - 65
Atk - 80
Def - 67
SpA - 120
SpD - 85
Spe - 98
BST - 515

Dragonoid Magmortar
Typing
- Dragon / Fire
Item - Dragon Armor
Abilities - Intimidate | Mold Breaker | Multiscales
HP - 75
Atk - 80
Def - 72
SpA - 135
SpD - 85
Spe - 113
BST - 560

New Moves - Dragon Pulse, Draco Meteor, Energy Ball, Mega Melt, Calm Mind
Design - Looks more draconic, with blue "wings" sprouted from them, and their default expression seems angrier except for Magby. Magmortar becomes less "fat" and more nimble. All member of this Evolution line wears a red, draconic armor with blazing pattern.
Competitive - Multiscales may seem random on a fire duck, but it comes from the armor itself, and it makes up for being frail (only on first hit at full HP though!), allowing to safely set up or to survive a powerful blow (but not too powerful)! I first opted for Nasty Plot, but looking at its Special Attack and Speed, maybe it would be too much, so I used Calm Mind instead. Energy Ball and Mega Melt are for coverage. Possibly the only non-Poison/Steel Dragon type capable to make Mimikyu bite the dust, too, thanks to neutrality to Fairy and Ghost, being faster, and Mold Breaker.

Yeti Elekid
Typing
- Ice / Electric
Item - Snow Treads
Abilities - Thick Fat | Sheer Force | Contrary
HP - 55
Atk - 83
Def - 47
SpA - 45
SpD - 55
Spe - 95
BST - 380

Yeti Electabuzz
Typing
- Ice / Electric
Item - Snow Treads
Abilities - Thick Fat | Sheer Force | Contrary
HP - 75
Atk - 103
Def - 67
SpA - 75
SpD - 85
Spe - 105
BST - 510

Yeti Electivire
Typing
- Ice / Electric
Item - Snow Treads
Abilities - Thick Fat | Sheer Force | Contrary
HP - 80
Atk - 135
Def - 75
SpA - 75
SpD - 85
Spe - 110
BST - 560

New Moves - Ice Hammer, Sword Dance, Ice Shard, Arctic Blade, Thunderblade
Design - Their body had been covered in light blue fur (or an alternate of yellow and light blue in Electivire's case), and their antennas are encased in ice, and their arms are armed with icy blades. All members of this Evolution line wears a dark brown snow coat.
Competitive - Electivire had gone through the most disappointing Electric-type Pokémon of Gen 4 to the powerful wallbreaker we wanted it to be. You can choose Thick Fat to neutralize your Fire weakness, Sheer Force to boost your Arctic Blade and Thunderblade, or Contrary to freely spam Ice Hammer and go faster and faster after each hit. While vulnerable to priority moves, anything that attempted to stall it without the use of Burn will be quickly smashed into pieces.

If anyone sees what's wrong, please warn me.

Edit Note 1: I changed Dragonoid Magmortar line's Storm Gales into Multiscale does to balance issues Raging Winds and I don't want to feel like a cheap cheaty punk for making Dragonoid Magmortar too broken.
 
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Radioactive Blitzle
Typing - Poison / Ground
Item - Corrupting Sludge
Abilities - Acid Source (1.3x SpA under Toxic Terrain); Merciless; Sheer Force
HP - 34 (-11)
Atk - 18 (-46)
Def - 33 (+1)
SpA - 87 (+37)
SpD - 59 (+27)
Spe - 88 (+12)
BST - 517 (+20)

Radioactive Zebstrika
Typing
- Poison / Ground
Item - Corrupting Sludge
Abilities - Acid Source (1.3x SpA and SpD under Toxic Terrain); Merciless; Sheer Force
HP - 64 (-11)
Atk - 54 (-46)
Def - 64 (+1)
SpA - 117 (+37)
SpD - 90 (+27)
Spe - 128 (+12)
BST - 517 (+20)

New Moves - Sludge Bomb, Sludge Wave, Venoshock, Earth Power, Power Gem
Design - Zebstika but with a green radioactive like glow.
Competitive - A Toxic Terrain abuser, either by critting everything under the terrain with Merciless or by gaining Life Orb boost that can help against Pokémon immune to Poison. Sheer Force also allows it to act quite reliably outside of Toxic Terrain, and with great Speed and Special Attack stat, it can be quite a threat actually.
 
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Doomdrake Helioptile
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Anger Point)
Type: Dragon/Dark
Stats:
Hp: 44
Atk: 43 (+5)
Def: 33
Spa: 71 (+10)
Spd: 43
Spe: 75 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Roar, Taunt
All the yellow on Helioptile becomes a dark purple. It has a small club on the end of its tail, more hooked claws on its hands and feet and a much more angry look. It now holds its arms out more in front of it.

This thing is frail but has good speed and power for Little Cup as well as a good movepool. Can set up with Substitute and Nasty Plot.

Doomdrake Heliolisk

Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Berserk)
Type: Dragon/Dark
Stats:
Hp: 62
Atk: 60 (+5)
Def: 52
Spa: 124 (+15)
Spd: 89 (-5)
Spe: 114 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Noble Roar (Roar turns into this), Taunt
Doomdrake Heliolisk is taller than the normal Heliolisk and more leaned forward. It has small spikes running down its back, and a spiked club on the end of its tail. Its feet and hands have much sharper looking, more curved claws, It has a deep black, forked tongue, and the inside of its mouth is dark purple - it keeps its mouth open very slightly during battle, showing its small yet sharp black fangs. The black parts of its body remain black, while the yellow turns very dark blue.

It's a solid special attacker with the ability to set up with Substitute and Nasty Plot alongside potentially Berserk. However, it has no real way to break fairies. Looks fairly fun to use, in my opinion.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
this had just better include stunfisk :P
don't worry. It's been added.

Doomdrake Helioptile
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Anger Point)
Type: Dragon/Dark
Stats:
Hp: 44
Atk: 43 (+5)
Def: 33
Spa: 71 (+10)
Spd: 43
Spe: 75 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Roar, Taunt
All the yellow on Helioptile becomes a dark purple. It has a small club on the end of its tail, more hooked claws on its hands and feet and a much more angry look. It now holds its arms out more in front of it.

This thing is frail but has good speed and power for Little Cup as well as a good movepool. Can set up with Substitute and Nasty Plot.
Doomdrake Heliolisk
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Berserk)
Type: Dragon/Dark
Stats:
Hp: 62
Atk: 60 (+5)
Def: 52
Spa: 124 (+15)
Spd: 89 (-5)
Spe: 114 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Noble Roar (Roar turns into this), Taunt
Doomdrake Heliolisk is taller than the normal Heliolisk and more leaned forward. It has small spikes running down its back, and a spiked club on the end of its tail. Its feet and hands have much sharper looking, more curved claws, It has a deep black, forked tongue, and the inside of its mouth is dark purple - it keeps its mouth open very slightly during battle, showing its small yet sharp black fangs. The black parts of its body remain black, while the yellow turns very dark blue.

It's a solid special attacker with the ability to set up with Substitute and Nasty Plot alongside potentially Berserk. However, it has no real way to break fairies. Looks fairly fun to use, in my opinion.
Are type based costumes supposed to change both types? :V
 
Defiled Cubchoo
Item: Corrupting Sludge
Abilities: Sludge Surfer (Doubled Speed in Toxic Terrain), Slush Rush (HA: Water Absorb)
Type: Ice/Poison (One of the game's weirdest typings IMO, a bit like Bug/Normal)
Stats:
Hp: 55
Atk: 90 (+20)
Def: 30 (-10)
Spa: 60
Spd: 40
Spe: 50 (+10)
New Moves: Gunk Shot, Venom Drench, Toxic Terrain, Toxic Spikes, Swords Dance
The snow-like fur on Cubchoo's lower body now looks a lot more like yellow, dirty snow. The snop droplet has become a droplet of purple poison, and is slightly bigger. Its icy head now looks slightly purply, but still somewhat blue.

While Toxic Terrain is probably not going to be awfully common in LC, it can still use Slush Rush or just use its high Attack to be a niche wallbreaker.

Defiled Beartic
Item: Corrupting Sludge
Abilities: Sludge Surfer, Slush Rush (HA: Caustic Drizzle - Summons Acid Rain)
Type: Ice/Poison
Stats:
Hp: 95
Atk: 160 (+30)
Def: 60 (-20)
Spa: 70
Spd: 60 (-20)
Spe: 80 (+30)
BST:
New Moves: Gunk Shot, Venom Drench, Toxic Terrain, Toxic Spikes, Swords Dance
Beartic's snowy fur is now very dirty looking and is splashed with purple poison, making it look spotty. It is thinner, and the icicles hanging from its jaw are now deep purple. Its claws are longer and tipped in poison.

With much improved offenses at the cost of some bulk, Defiled Beartic does a much better job at sweeping now. Under Toxic Terrain, Z-Gunk Shot (Costumes give Z-Moves, don't they?) does massive damage to anything it can hit, while its Icicle Crashes deal great damage and can flinch. It needs to use Superpower to break most Steel types though. Not only is it good with either Hail or Toxic Terrain, but it can also use Caustic Drizzle to be an amazing wallbreaker.
 
D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)
 
D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)
yeah but slush rush/sludge surfer needs it :P

also stone edge/rock slide hits all the resists SE including poison/fire and poison/ice
 

Cookie Butter

formerly the someone
Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.
 
Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.
Don't blame me, Jerry made the sludge.
 
Ill just reserve three items (Tesla Coil for Electric, Tectonic Sand for Ground, and Crystal Armor for Rock) for Water / Electric Squirtle, Fire / Ground Charmander, and Grass / Rock Bulbasaur respectively.

Plasma Squirtle
Water / Electric
Item:
Tesla Coil
Stats: 44 / 38 (-10) / 65 / 80 (+30) / 64 / 43 (334)
Abilities: Water Absorb / Volt Absorb
 
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Ill just reserve three items (Tesla Coil for Electric, Tectonic Sand for Ground, and Rock Armor for Rock) for Squirtle, Charmander, and Bulbasaur respectively.

EDIT: also, what are the rules for making costumes?
You can completely change the typing and abilites, add 20 stats total and give it five moves maximum. Maybe I'm missing something but I think that's it.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Sinnoh confirmed!... As the Gen 4 Starters will get their own Costumes. They may not keep their former type, but it's how they get better with a new role that counts.

Juggler Turtwig
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 55
Atk - 78
Def - 59
SpA - 35
SpD - 60
Spe - 51
BST - 338

Juggler Grotle
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 75
Atk - 99
Def - 70
SpA - 35
SpD - 70
Spe - 56
BST - 425

Juggler Torterra
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 80
Atk - 119
Def - 85
SpA - 55
SpD - 85
Spe - 101
BST - 545

New Moves - Accelerock, Shell Smash, U-Turn, Rock Blast, Water Shuriken
Design - The Turtwig line's shell is a bit thinner, but they can also able to stand on with their hind feet because of their sturdier and larger arms, which now had fingers. They also gained a brown/white jester clothing.
Competitive - Torterra had learned plenty of Rock-type moves, so all he needs for this is Shell Smash for a good sweep, U-Turn for momentum, Rock Blast and Water Shuriken for good use of Skill Link, Juggler Torterra can use Sword Dance for a sweep, or Rock Polish to outspeed almost every threat, or Shell Smash for both but requires White Herb, lest it will be more frail, and had enough coverage (Ground against Steel, Grass against Water and Ground, and U-Turn for Grass) to make it difficult to deduce what Type would fit best. Magic Bounce to juggle Other Moves back at the foes (get it? Juggle?), and Skill Link for good use of Rock Blast, Bullet Seed and Water Shuriken.
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Acrobat Chimchar
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 44
Atk - 63
Def - 39
SpA - 63
SpD - 39
Spe - 81
BST - 329

Acrobat Monferno
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 59
Atk - 93
Def - 43
SpA - 93
SpD - 43
Spe - 94
BST - 425

Acrobat Infernape
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 71
Atk - 109
Def - 79
SpA - 109
SpD - 79
Spe - 107
BST - 554

New Moves - Sky Attack, Fly, Earth Power, Air Slash, Clear Smog
Design - The Chimchar line had their flames turned into twirls of a tornado, and wears a sand-patterned vest that is similar to acrobats. Monferno and Infernape's white fur had turned into brown.
Competitive - Acrobat Infernape may be only marginally stronger than normal Infernape, but in addition of dangerous STAB Earthquake, Infernape had already got both Sword Dance and Nasty Plot, which means it can become a set up sweeper or even a wall breaker of either specialty. Hasty will give instant Sky Attack or the more accurate but less powerful Fly (or Solar Beam for coverage), or Quick Claws for toying with 70 or lower BP moves such as Flame Wheel, Bulldoze, Low Sweep, U-Turn, Clear Smog and more. Earth Power and Air Slash to ensure you get Special moves STAB, and you got Fire-type moves against Ice, and Grass-type (Grass Knot or Solar Beam) or Electric-type (Thunder Punch) against Water-type.
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TV Piplup
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 53
Atk - 41
Def - 48
SpA - 71
SpD - 56
Spe - 65
BST - 334

TV Prinplup
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 64
Atk - 56
Def - 68
SpA - 91
SpD - 67
Spe - 79
BST - 425

TV Empoleon
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 84
Atk - 71
Def - 81
SpA - 121
SpD - 91
Spe - 102
BST - 550

New Moves - Thunderbolt, Thunder, Shadow Ball, Nasty Plot, Focus Blast
Design - The Piplup line engages yellow plasma particles around it, with floating lightning traveling around them. They also had a tv stuck on their head, which gets more luxuriant as they evolve.
Competitive - TV Empoleon can either works as a fast sweeper under Electric Surge with Surge Surfer, or a sure hit wall breaker using Thunder and Focus Blast with No Guard. TV Empoleon had already got Water-type moves from its Pre-Costume form to defend itself against Ground-type threats, most notably Scald and Hydro Pump. While frail, it can break walls after a Nasty Plot boost.
 
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Sinnoh confirmed!... As the Gen 4 Starters will get their own Costumes. They may not keep their former type, but it's how they get better with a new role that counts.

I reserve Rock/Fairy Torterra, Ground/Flying Infernape and Electric/Ghost Empoleon.
How the heck, for whatever reason, did you have ideas similar to me? (Your turning a Grass starter into a Rock-type, Fire starter into a Ground-type, and Water starter into an Electric-type) I am not a accusing you of copying me and I'll let you use the items I made. (Those can be found in an earlier post)
 
Would the Rockstar Outfit (for Chatot) count as Rock-type's costume?
If not, reserving Rock Turtonator
Finally got to this

Item Name: Construction Helm
Possible Holder(s): Turtonator
Result: Construction Worker Turtonator
New Type: Rock
Abilities: Sturdy / Rough Skin (HA; only obtainable if held in the wild)
New Moves: Power Gem, Earth Power, Slack Off, Spikes, Strength
New Stats:
HP: 60 -> 70 (+10)
Atk: 78
Def: 135 -> 125 (-10)
SpA: 91 -> 101 (+10)
SpD: 85
Spe: 36 -> 46 (+10)
BST: 485 -> 505
Flavor: With industry booming, human enlisted the help of many Pokemon in order to help build big buildings, including Turtonators. Turtonators were good at carrying multiple things on their pointy backs, whether it's on all fours or standing while carrying helmets like a rack during lunch breaks. To prevent sudden explosions during contructions, a trainer's Turtonator is given a special hat that not only protects it's head even more, but also makes Turtonator less prone to spontaneous combustion and, for whatever reason, makes their backs a bit less pointy and overall safer.
Competitive Analysis: Rock isn't the best type on either sideo f the coin, but that doesn't mean that Turtonator can't do interesting things. Firstly, it's a pretty good Shell Smash user, with good bulk to allow setup, access to EdgeQuake + Fire both physically and specially, which has outstanding coverage and a good 101 Special Attack to use special sets with. 46 Speed, while not great, does outspeed base 140s and below at +2, which is most of the metagame barring scarfers. Also, with good bulk, Slack Off, Shell Trap, and Spikes, as well as Rough Skin for a Hidden Ability if you're able to get it, Turtonator can pull off a pretty good defensive set, setting it's self apart from other bulky Rock-types by having reliable recovery.
 
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