reserving this, looks interestingI wanna give the builders a bit of a creative challenge.
Metagame: Balanced Hackmons
Service: 1
Sprite:
Sets: Either...
Absol-Mega @ Focus Sash
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Power Trip / Darkest Lariat / Knock Off
- Shell Smash
- Close Combat
-
OR
Absol-Mega @ Choice Band
Ability: Tough Claws / Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Darkest Lariat / Knock Off
- U-turn
-
-
Playstyle: Preferably anything but hyper offense but, well, will settle for that.
Short Description: Might not be short here, and I can hear a groan or a sigh or a "seriously" or something coming from the BH builders. So uh, hear me out. Yes, this is definitely a niche Pokemon, but something I've wanted to try. But between the holidays and my uber slow team building process, its gonna take me forever to get around to making a team that can support it.
Anyway, two theoried sets. The first one is the "main" one. "Rumors, that's just a Sashsmash sweeper" I hear you say. I know! It's a fast STAB Power Trip with power comparable to its bulkier brethren, speed on par with Diancie and Rayquaza. "But its so frail!" I hear next. That's the point~ Aside from its super fraility not giving a crap about defense drops, Absol, so long as Sash is intact, can trivially OHKO its Imposter with Close Combat. No rolls, no set-up for it, no need for Knock Off, just one shot the sucker and move on to clean out the rest of the team. In X/Y and ORAS, Absol's biggest weakness was priority so Dazzling should give this idea a new chance. "Can't T-Tar do that with Close Combat?" Actually, no! T-Tar's Close Combat only does ~70% to Imposter Chansey when Eviolite is intact whereas Absol doesn't care if the Eviolite is there or not. Additionally, Absol can drop its defense EVs entirely and switch to Play Rough if it wants Fairy coverage and still score the OHKO on Imposter! Anyway, adjust the coverage as needed, I'm not picky!
But uhh, basically, a Dazzlesashsmash sweeper who kills its own Imposter but probably needs a good bit of team support. It looks functional on paper at the very least, albeit definitely not something for most teams.
The alternative set? Even more theoryness and probably less effective, but who knows? Simply a Choice Band wall breaker of sorts, maybe. Or just something that hits rather hard. This one I'm really less sure about and, since I'm not crazy enough to ask for a team for each set, I won't mind if you guys just roll your eyes at that one and ignore it since Dark REALLY needs a good physical STAB stronger than base 85. Darkest Lariat is an upgrade to Crunch but... its still probably not strong enough to carry this idea.
I mostly promise that future requests will most likely be more sane. I just figure I'd give you guys a challenge to work withand totally not use this as an opportunity to speed up some research on one of my planned experiments.
The first change is Alakazam. Alakazam is unfortunately outclassed by two different psychic types, but while Tapu lele is a solid Pokemon it's just not nearly as good a fit as Deoxys-S. Deoxys loves the defensive core, as it lets it just drop a psycho boost and then switch whenever something forces it out, and frees it from having to make nearly as many predictions to suceed:Metagame: Mix and Mega
Service: 2
Team:
Sets:
Alakazam @ Pidgeotite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
Breloom @ Banettite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Seed Bomb
- Drain Punch
- Mach Punch
- Spore
Golisopod @ Aggronite
Ability: Emergency Exit
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Life
- Liquidation
- Rock Slide
- Sucker Punch
Tapu Koko @ Sceptilite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn
Terrakion @ Pinsirite
Ability: Justified
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Adamant Nature
- Stone Edge
- Return
- Roar
- Stealth Rock
Toxapex @ Latiasite
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
Description: The team as a whole works well, and when one of the three cleaners, Tapu Koko, Alakazam, and Breloom, get into the game, the results are usually positive. The main problem with the team is that it is relatively hard to get them in safely without wasting either Golisopod or Terrakion, due to the team being so frail. On top of that, both of my defensive pokemon, Golisopod and Toxapex, are essentially walls, due to their lack of firepower. All in all, the team has a huge problem late game, since at least one of the cleaners has to be used early to pick off opposing sweepers, and the team usually falls apart if the opposing team has a set-up sweeper, because Toxapex has no ability to deal any damage in a one-on-one situation, and Golisopod's awful ability not only weakens him to low health, but switches him out, even though my plan was to get him into the game.
Playstyle: Even though I would prefer some sort of Balanced Offense, due to the fact that either some pokemon have to be changed, or that some sets of existing pokemon have to be changed, whatever would fit the new team would most likely be best.
I apologize for my poor rate last time, essentially changing up the entire team, however, this looks a bit better to navigate around. First of all, I see a considerable weakness to opposing Tapu Lele, as once it manages to get in, nothing switches into it, and there is nothing faster to revenge kill it. This team also seems to struggle with opposing Swords Dance Groudon-Primal, as Stone Edge quite happily hits Golisopod for large amounts of damage and can chew through the team once it manages to get a Rock Polish up, making the team rather passive. As such, since you request a balanced offense team, I would suggest that reinforcing your defensive core is integral for this team to work.
- Metagame: Mix and Mega
- Service: 2) Tune Up
- Pokemon:
- Sets:
Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Nature's Madness
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Stone Edge
- Stealth Rock
Golisopod @ Blue Orb
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Liquidation
- Leech Life
- Aqua Jet
- Swords Dance
Zapdos @ Venusaurite
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Roost
- Toxic
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Shadow Ball
- Substitute
- Protect
Weavile @ Glalitite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Return
- Low Kick
- Short Description: The team struggles once it reaches the mid ladder. There is very little on the team that can take a hit well, and Blue Orb Golisopod can wreck my team once Groudon goes down. Perish trapping Gengar is extremely effective when it works, but when it doesn't essentially wastes a spot on my team.
- Playstyle: Balanced offense
Thanks a lot for the help. I got pretty high on the ladder, but the team just fell off. This is really appreciated.Hey, Ill be taking this team. Ill try and preserve as many of the Mons as possible, while optimizing for the perceived goal of the team; that is, a balance witha solid defensive core that exchanges weaknesses for some common threats for being extremely solid against what it does cover ina limited number of slots.
The first change is Alakazam. Alakazam is unfortunately outclassed by two different psychic types, but while Tapu lele is a solid Pokemon it's just not nearly as good a fit as Deoxys-S. Deoxys loves the defensive core, as it lets it just drop a psycho boost and then switch whenever something forces it out, and frees it from having to make nearly as many predictions to suceed:
Deoxys-S @ Pidgeotite
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho boost
- Focus Blast
- Zap Cannon
- Nasty Plot
Next up comes Breloom. Prankster spore is nice, but with the abundance of magic bouncers and -atespeed it becomes much less affective, especially since you have an electric surge user. As such, I'm going to reccomend you run Kartana or Zygarde. Both cover different parts of this niche; Kartana is a worse Primal groudon check, but still checks blissey and gives the nice offensive grass type with speed control that breloom offered. Zygarde, on the other hand, improves the priority. I personally suggest Zygarde here, and that's what I'll be buildign around, but if you ever want to revary this on your own ro decide that you really liked having a grass type that pressures blissey its definitally an option.
Zygarde @ Altarianite
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Thousand Arrows
- Frustration
Next over golisopod, we runa more defensive steel type; unlike Golisopod, it gives you a valuable check to Psyspam and an answer to Xerneas as well as 1v1ing numerous threats to your team. This allows us to keep the last three mons almost entirely intact, as it patches up pretty much all of tje weaknesses in the defensive core made by Toxapex+Golisopod. If you prefer, Both Venusaurite and more specially invested sets are viable, but the drop in bulk is noticable.
Magearna @ Sablenite
Ability: Soul Heart
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Fleur Cannon
- Heart Swap
- Pain Split
With Tapu Koko, we will be swapping out the useless Sceptilite for a stronger Lucarionite, which allows us to power past a bunch of threats we couldnt otherwise touch. This does leave it outsped by Diancite Tapu Lele, but the addition of Magearna and Deoxys-S will already mitigate that greatly; if its a concern in your games, however, Absolite is an option. if you do decide to run absolite and want to make up for the lack of firepower, consider moving the lucarionite to Terrakion and giving it close combat over return.
Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch / U-turn / Natures Madness
With terrakion, we get a ground immunity; this allows it to take on any pinsirite Zygarde that lack outrage much more reliably, and allows terrakion to surpise the likes of Kartana, Arceus-Ground, and Primal Groudon. Roar. however, is just not really useful at all for it; we'll be swapping that out for swords dance so it can wallbreak and clean.
Terrakion @ Pinsirite
Ability: Justified
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Adamant Nature
- Stone Edge
- Return
- Swords Dance
- Stealth Rock
Toxapex is completely fine as it is.
Toxapex @ Latiasite
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
The importable:
Thanks a lot for the help. Drill Run on Golisopod is certainly a massive help, and Gothitelle is a much better replacement for Gengar that I hadn't considered.I apologize for my poor rate last time, essentially changing up the entire team, however, this looks a bit better to navigate around. First of all, I see a considerable weakness to opposing Tapu Lele, as once it manages to get in, nothing switches into it, and there is nothing faster to revenge kill it. This team also seems to struggle with opposing Swords Dance Groudon-Primal, as Stone Edge quite happily hits Golisopod for large amounts of damage and can chew through the team once it manages to get a Rock Polish up, making the team rather passive. As such, since you request a balanced offense team, I would suggest that reinforcing your defensive core is integral for this team to work.
Groudon-Primal: Swords Dance > Fire Punch
Whilst Fire Punch might be easy to click against defensive threats, it hardly hits anything that Precipice Blades + Stone Edge don't usually cover. Therefore, Swords Dance is a nice addition to the team as it can help break down opposing defensive cores after Pokemon such as Arceus-Ground are removed.
Gothitelle > Gengar-Mega
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Psyshock
- Calm Mind
- Rest
- Taunt
In the case of this team, looking for something with more general utility such as Gothitelle may suit your team better, as Gengar-Mega does not have the ability to trap relevant support Arceus formes, bar Arceus-Ghost. This can heavily support the rest of your team members such as Groudon-Primal, which are much better at breaking down and pressuring opposing walls with this Pokemon on the bench. Due to its defensive capabilities and Shadow Tag, it is able to trap and remove Sablenite Blissey and Arceus-Ground specifically, two very strong and common core Pokemon that appear on many other balance based teams. This also helps out Tapu Koko, which now has one less wall it has to worry about.
Tapu Koko: Diancite > Lucarionite, Grass Knot > Nature's Madness
Grass Knot on Diancite Tapu Koko allows you to do significant damage to Grass-types, notably Groudon-Primal, where offensive variants are 2HKO'd after Stealth Rock.
252 SpA Tapu Koko Grass Knot (120 BP) vs. 168 HP / 36 SpD Groudon-Primal: 157-185 (40.9 - 48.3%) -- 68% chance to 2HKO after Stealth Rock
Pidgeotite also pulls similar damage to Lucarionite on its main moves, mainly due to being able to utilize Thunder. Lucarionite is still an option, however, since you do not have anything taking your Pidgeotite slot, I moved it to Tapu Koko to enhance the damage it can do to Groudon-Primal.
Golisopod: Drill Run > Leech Life
This is a fun little tool Golisopod got from US/UM that allows it to actually hit Red Orb users under sun.
Your next problem lies in the fact that you have no priority checks for Pokemon such as Zygarde. Whilst you do have a rather fast paced team with priority itself, it cannot stop Zygarde from snowballing easily. So, despite the large change, I would recommend this to your team:
Metagrossite Kartana > Weavile
Kartana allows you to beat +1 Altarianite variants of Zygarde as well as giving you a clear wincon, which is fairly easy to utilize. Do note that Kartana cannot deal with SubCoil variants of Pinsirite Zygarde, so you must scout for the set with Zapdos before utilizing Kartana to beat it.
Zapdos: HP Ice > Toxic
In this instance, HP Ice is required to win the matchup vs Pinsirite Zygarde, which can happily deal with your team otherwise, having a great matchup versus everything but Zapdos. You should utilize Zapdos to scout for Zygarde's set, as if it is Altarianite it will want to Mega Evolve immediately to avoid being hit by HP Ice, which allieviates the matchup versus it entirely.
Arceus-Ghost > Zapdos
I had difficulties trying to fit a check to Kartana, Zygarde and PDon in all at once to alleviate the Stone Edge weakness you had, so I felt the need to swap Zapdos out for Arceus-Ghost, another defogger which cannot be trapped by Gothitelle which can check similar things to Zapdos. Unfortunately this means that it is rather difficult to scout for Zygarde's set, as Pinsirite may be able to beat it anyway if you do not opt to run Ice Beam. Toxic helps out versus other Support Arceus formes and Ho-oh, which can potentially clean this team if this were not the case.
Tapu Koko @ Diancite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Grass Knot
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Precipice Blades
- Swords Dance
- Stone Edge
- Stealth Rock
Golisopod @ Blue Orb
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Liquidation
- Drill Run
- Aqua Jet
- Swords Dance
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Judgment
- Toxic
- Defog
- Recover
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Psyshock
- Calm Mind
- Rest
- Taunt
Kartana @ Metagrossite
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Swords Dance
As you wished for, this team utilizes Shadow Tag to the best it can to remove potential walls and sweep with a variety of threats, which all synergize to take down what they might fear theirselves. Have fun with this rate!
http://replay.pokemonshowdown.com/gen7mixandmega-662896806
had a piss around with M'joe'ra's Stakataka team, these were the results
Heyo chartung17 i made a team for you, i did alter the set a little bit because well, it doesn't beat the things you mentioned as well as they should, since lopunny still beats it with flail and dragonite can still run bulk, same for char-y which can actually tank the hp-rock if it's bulky.
- Metagame: 1v1
- Service: 1 (Comprehensive Teambuild)
Tapu Fini @ Choice Specs
Ability: Misty Surge
EVs:252216 HP /4 Def/252240 SpA / 52 Spe
ModestBold Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Hidden Power[Rock][Fire]
-BlizzardGrass Knot
- Short Description: Tapu Fini seems like a good anti-meta mon in 1v1, since its typing and bulk allows it to easily beat top-tier threats including Mega Gyarados, most Kyurem-B (loses to banded Fusion Bolt), both Charizards, Magearna, and Mega Lopunny. I'm open to replacing Blizzard, but based on the calcs I've done it appears that it's the best move for that slot (with Blizzard, Fini can beat Dragonite ~60% of the time, while the relevant mons that die to Ice Beam also die to either Hydro Pump or Moonblast).
- Playstyle: N/A
so uh given the fact that naga is now banned, and that I was planning on replacinc klingklang, would u like to suggest a different core for me to build around? Or do you want me to just pick one myself?thanks!
- Metagame: AAA
- Service: 1
- Sprite(s) of Pokemon:
(replace klinklang with another offensive steel if too unviable)- Short Description: haven't been good at making AAA teams for some reason, and need help making a good team for laddering and learning the meta more. Naganadel was released recently and seems pretty good with Adaptability or Sheer Force, and Klinklang adds a setup mon that can set up with Shift Gear and do heavy damage with Technician or Tinted Lens Gear Grind.
- Playstyle: some kind of offense
edit: Mind Blown + Magic Guard Doesn't work, replacing my Blacephalon submission
pick one yourself, try to make it with dragon + offensive steelso uh given the fact that naga is now banned, and that I was planning on replacinc klingklang, would u like to suggest a different core for me to build around? Or do you want me to just pick one myself?
Kinda hard to know what to do with this team because, to be honest, it doesn't make that much sense. Quagsire is a pretty bad mon in general and has practically no place here, the two offensive mons have surprisingly little offensive presence, bulky LO Ekiller is a super weird choice for this kind of bulky balance team, and waaaay too many threats just shut the entire thing down from sub flame charge celesteela to xerneas (or fire blast fairyceus). Now coincidentally I had a very similar team given to me by user: eren which solves most of the problems you have (except for goth, but that naturally bodies really bulky teams like this and I see that as just an inherent weakness). It basically forgoes the ekiller slot to stay bulky, goes LO on ray so that the one offensive mon breaks things better, drops Zygarde for Groundceus so that it's easy to get Spikes on Ferrothorn (which is huge for chipping things), and goes Waterceus over Quag because Quag blows. SubCharge Celest is the choice over Ekiller because it's really stupid on Spikes and checks a lot of the things priority does, with the 28 EVs outspeeding Rayquaza at +2. Goth is annoying and it's pre-Ultra Necrozma but ur not weak to it so yeah. Hopefully this basically fits what you were looking for.thanks!
- Metagame: USUM Anything Goes
- Service: 2
- Sprites:
- Sets:
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Haze
- Scald
Zygarde @ Leftovers
Ability: Power Construct
EVs: 232 HP / 24 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Dragon Dance
- Rest
- Sleep Talk
Rayquaza-Mega @ Lum Berry
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- V-create
- Extreme Speed
- Dragon Dance
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Protect
- Leech Seed
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Recover
- Defog
Arceus @ Life Orb
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Recover
- Shadow Claw
- Short Description: the team is designed to use its sweepers to break through opposing teams while having failsafes for if something goes wrong. Quagsire is used as an emergency stop to sweepers (Haze helps vs pokemon you can't 1v1 while also messing with BP), Ferrothorn and Fairyceus are the defensive backbone. Ray and Zygarde are hard-hitting sweepers, Arceus is a hard-hitting sweeper who doubles as a revenge killer. Zyg's spread is to maximize leftovers recovery. This team's quite weak to Arceus-Ghost and I don't know what to do about trappers.
- Playstyle: Balance (but malleable)