[Sleep Clause] [Freeze Clause] [No Ubers] [Self-KO Clause] [
Here's my current team:
Starter:
Steelix @ Leftovers
Sturdy
Careful Nature ( Sp.D / Sp.A )
EVs: 252 HP / 140 Def / 116 Sp.Def
~Rock Slide / Iron Tail
~Earthquake
~Toxic
~Roar
Mainly to Roar away Stat-uppers and this guy lol's at Ninjask. Can also Toxic/Protect or Toxic/shuffle. I prefer Protect over Earthquake right now, as I could stall with Toxic on things that don't render it useless. Toxic also sets up for my favorite from the group: Sceptile. Currently thinking of Iron Tail.
Alakazam @ Leftovers
Synchronize
Timid ( Speed / Att )
EVs: 4 HP / 252 Sp.A / 252 Speed
~Psychic
~Substitute
~Ice Punch
~Calm Mind
This guy is mainly for Mid-Game sweeping. HP Grass to get those Swamperts, Omastars and the likes. Thunder Wave can really mess things up, and I am currently preferring it to Psychic.
Sceptile @ Shell Bell
Overgrow
Timid Nature ( Speed / Attack )
EVs: 4 Def / 252 Sp.Att (or Sp.Def) / 252 Speed
3 HP IV.
~Substitute
~Endeavor
~Leaf Blade
~Thunderpunch
3HP IV makes me need only 63 HP to make a sub, instead of 70. Shell Bell is /12?
I am thinking of re-breeding so I can get 252 Sp.Def instead of Sp.Att. Overgrow makes Sceptile able to KO things very easily. Also, with Burn/Toxic, I won't need to Thunderpunch some things. They can just KO as soon as Endeavor hits. I have KOed 3 things in one battle due to Endeavor + Status. Also End/Leaf Blade KOed a Blissey 3 out of 4 times. With the Sp. Def EVs, I could easily withstand Thunderbolt/punches, and Blissey Ice Beams(proven), and I don't want any HP EVs, so I just leave the 4 on Def. I want the lowest HP I could have with Sceptile to be able to Shell Bell enough to Sub once more. I also thought of adding Quick Attack over Thunderpunch to be able to quickly get rid of End/Revs that I didn't hit with Status.
Gengar @ Leftovers
Levitate
Timid Nature ( Speed / Att)
EVs: 4 HP / 252 Sp.Att / 252 Speed
~Substitute
~Will-o-Wisp
~Thunderbolt
~Psychic
Mainly my Will-o-Wisp-er. Also Thunderbolt has been pretty effective against Cloysters/Dodrios and the like. I have Psychic here because I HATE fighting those retarded Weezing. Sometimes, it's just fun to mess with the opponents when they are going to Earthquake or use a Normal/Fighting type attack. With 130 Sp.Att, I am not going to Sub/Punch. Even for those Blisseys. I have a Sceptile for that.
Dodrio @ Lum Berry
Early Bird
Jolly Nature ( Speed / Sp.Att)
EVs: 4 HP / 252 Att / 252 Speed
~Drill Peck
~Return
~HP Rock
~Quick Attack
My main End/Rev killer. lols @ Heracross / Medicham. HP Rock OHKOed Charizard and hurts enemy flying types. Even without the Char already being in pain, it OHKOed it... twice. Now imagine that on a Belly Drummer lol.
If anything gets hit with my Sceptile's End, and survives, and I know they are going to Earthquake, then BAM, they miss. QA and they're gone. STAB Return also hurts a lot of things for neutral that the rest of my Pokemon doesn't. Very helpful to the team for when the need arises.
Vaporeon @ Leftovers
Water Absorb
Calm Nature ( Sp.Def / Att )
EVs: 252 HP / 4 Def / 252 Sp.Def
~Surf
~Ice Beam
~Toxic
~Wish
The Wisher and Staller. Helps with my Sceptile and Steelix. Can easily wall things that are Poisoned / Burned. Just gotta make sure Heal Bellers are out of the way. Also trying to run into Weezing / Gengar for being burned. Better burned than Toxiced.
Helps Pass Defense with BP or stalls with Sub. With BP, I can help my team-mates survive better, and with Sub, I can stall out things that have Status from Steelix/Gengar.
Surf / Ice Beam is based on the rest of my team. If Salamence and the likes show up, I want to be able to OHKO it.
I am currently favoring: Surf / Acid Armor / Sub / Wish
I still need a good EV Distribution / Nature for my Steelix and Vaporeon. I have been about 80% win-rate with this team in NB. Steelix lols at Ninjask. lol.
Here's my current team:
Starter:
Steelix @ Leftovers
Sturdy
Careful Nature ( Sp.D / Sp.A )
EVs: 252 HP / 140 Def / 116 Sp.Def
~Rock Slide / Iron Tail
~Earthquake
~Toxic
~Roar
Mainly to Roar away Stat-uppers and this guy lol's at Ninjask. Can also Toxic/Protect or Toxic/shuffle. I prefer Protect over Earthquake right now, as I could stall with Toxic on things that don't render it useless. Toxic also sets up for my favorite from the group: Sceptile. Currently thinking of Iron Tail.
Alakazam @ Leftovers
Synchronize
Timid ( Speed / Att )
EVs: 4 HP / 252 Sp.A / 252 Speed
~Psychic
~Substitute
~Ice Punch
~Calm Mind
This guy is mainly for Mid-Game sweeping. HP Grass to get those Swamperts, Omastars and the likes. Thunder Wave can really mess things up, and I am currently preferring it to Psychic.
Sceptile @ Shell Bell
Overgrow
Timid Nature ( Speed / Attack )
EVs: 4 Def / 252 Sp.Att (or Sp.Def) / 252 Speed
3 HP IV.
~Substitute
~Endeavor
~Leaf Blade
~Thunderpunch
3HP IV makes me need only 63 HP to make a sub, instead of 70. Shell Bell is /12?
I am thinking of re-breeding so I can get 252 Sp.Def instead of Sp.Att. Overgrow makes Sceptile able to KO things very easily. Also, with Burn/Toxic, I won't need to Thunderpunch some things. They can just KO as soon as Endeavor hits. I have KOed 3 things in one battle due to Endeavor + Status. Also End/Leaf Blade KOed a Blissey 3 out of 4 times. With the Sp. Def EVs, I could easily withstand Thunderbolt/punches, and Blissey Ice Beams(proven), and I don't want any HP EVs, so I just leave the 4 on Def. I want the lowest HP I could have with Sceptile to be able to Shell Bell enough to Sub once more. I also thought of adding Quick Attack over Thunderpunch to be able to quickly get rid of End/Revs that I didn't hit with Status.
Gengar @ Leftovers
Levitate
Timid Nature ( Speed / Att)
EVs: 4 HP / 252 Sp.Att / 252 Speed
~Substitute
~Will-o-Wisp
~Thunderbolt
~Psychic
Mainly my Will-o-Wisp-er. Also Thunderbolt has been pretty effective against Cloysters/Dodrios and the like. I have Psychic here because I HATE fighting those retarded Weezing. Sometimes, it's just fun to mess with the opponents when they are going to Earthquake or use a Normal/Fighting type attack. With 130 Sp.Att, I am not going to Sub/Punch. Even for those Blisseys. I have a Sceptile for that.
Dodrio @ Lum Berry
Early Bird
Jolly Nature ( Speed / Sp.Att)
EVs: 4 HP / 252 Att / 252 Speed
~Drill Peck
~Return
~HP Rock
~Quick Attack
My main End/Rev killer. lols @ Heracross / Medicham. HP Rock OHKOed Charizard and hurts enemy flying types. Even without the Char already being in pain, it OHKOed it... twice. Now imagine that on a Belly Drummer lol.
If anything gets hit with my Sceptile's End, and survives, and I know they are going to Earthquake, then BAM, they miss. QA and they're gone. STAB Return also hurts a lot of things for neutral that the rest of my Pokemon doesn't. Very helpful to the team for when the need arises.
Vaporeon @ Leftovers
Water Absorb
Calm Nature ( Sp.Def / Att )
EVs: 252 HP / 4 Def / 252 Sp.Def
~Surf
~Ice Beam
~Toxic
~Wish
The Wisher and Staller. Helps with my Sceptile and Steelix. Can easily wall things that are Poisoned / Burned. Just gotta make sure Heal Bellers are out of the way. Also trying to run into Weezing / Gengar for being burned. Better burned than Toxiced.
Helps Pass Defense with BP or stalls with Sub. With BP, I can help my team-mates survive better, and with Sub, I can stall out things that have Status from Steelix/Gengar.
Surf / Ice Beam is based on the rest of my team. If Salamence and the likes show up, I want to be able to OHKO it.
I am currently favoring: Surf / Acid Armor / Sub / Wish
I still need a good EV Distribution / Nature for my Steelix and Vaporeon. I have been about 80% win-rate with this team in NB. Steelix lols at Ninjask. lol.