Gen 3 So what's not to love on this team?

dekzeh

B is for BRUTUS
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Past WCoP Champion
Ninjask (F) @ Leftovers ** Ronaldinho
Trait: Speed Boost
EVs: 148 HP / 252 Atk / 108 Spd
Jolly Nature (+Spd, -SAtk)
- Hidden Power [Rock]
- Silver Wind
- Substitute
- Baton Pass

Mainly here to lure Skarmory actually. And pass speed to TTar but mostly late game. Zard and Cross doesn't mind some speed of course and even Magneton might like it. The moveset is fine the way it is, so I can break the sub of whatever common lead that usually might Sub. Speed for some random Adamant Ninjasks who will be OHKO'd by HP Rock.

Charizard (M) @ Petaya Berry ** Robinho
Trait: Blaze
EVs: 4 Atk / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Fire Blast
- Overheat
- Substitute
- Sunny Day

Full blaze Zard. Right.

Solrock @ Leftovers ** Roberto Carlos
Trait: Levitate
EVs: 156 HP / 188 Atk / 56 Def / 108 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Earthquake
- Explosion
- Rock Slide

Counters Mence. Booms on random stuff.

Heracross (M) @ Salac Berry ** Kaká
Trait: Swarm
EVs: 252 Atk / 216 Spd / 40 SDef
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Rock Slide
- Substitute
- Swords Dance

MoPCross. You know it.

Tyranitar (M) @ Leftovers ** Ronaldo
Trait: Sand Stream
EVs: 96 Atk / 160 Spd / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Focus Punch
- Fire Blast
- Hidden Power [Grass]
- Ice Beam

MixTar for coolness. Not changing Ice Beam for Thunderbolt/Rock Slide, whatever mainly because even with Rock Slide, Mence would force me to switch and Ice Beam actually hurts Flygon. Receives speed etc etc.

Magneton @ Leftovers ** Romário
Trait: Magnet Pull
EVs: 192 HP / 184 Spd / 96 SAtk / 36 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Hidden Power [Ice]

I like Ice because sometimes I might pass speed on this and stuff. Favorite Magneton set, but after Skarmory dies, I only use it to absorb sleep and sometimes when I need to outstall Regice.


Don't tell me its stupid to run TTar Zard and Hera on the same team especially because TTar will mostly like only be seen on late game.
 

Umby

I'm gonna bury you in the ground~
is a Contributor Alumnus
Don't forget that Sunny Day might also cancel Sand Stream so that warrants Hera and Char usage as well. I'd like to laugh if a sunnybeamer ends up taking out this team, but otherwise I like it. Watch out for DDTar.
 

dekzeh

B is for BRUTUS
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Past WCoP Champion
I don't see Sunnybeamers giving me trouble with Zard + TTar. Ninjask will often outspeed Eggy (the most common one) even on sun and OHKO it.

DDtar is a bitch yes, but more often then not this team won't give time for the opposition to set up. Even having theorical trouble with it, I've never been swept by one.
 

Umby

I'm gonna bury you in the ground~
is a Contributor Alumnus
No I meant that it was worth mention that Sunny Day is a reason to not fear Sand Stream messing with your team strat.
 

Umby

I'm gonna bury you in the ground~
is a Contributor Alumnus
I'd have to disagree. Ice gives it better coverage as a sleep talker IMO, and it will only be OHKOing Forretress, who has no business switching in on anything else within the team.
 
Why do you have 4 atk evs on Charizard when it lacks physical attacks? And why put hp evs on Ninjask? What is it going to be taking hits from, Caterpie?
 
Don't let CB Rock Slide ruin your fun. Passing speed without Atk to Tar generally won't float. You pay think that you are getting a surprise kill, but you are essentially sacrificing one Pokemon (Ninjask).
 

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