Ghost/Steel would be awesome.
Cutting out Ghost/Ice and Ghost/Bug (Shedinja doesn't really count for anything, but if that's how you're playing this....) would leave 10 options, so you're good. However, what's the point of doing that? The obvious contenders will be the ones involving the top three options from this round, which I believe is Ghost/Fire, Ghost/Grass, and Ghost/Fighting. For whatever reason, you're giving all the losing options another chance to make it, which completely defeats the point of eliminating them in the first place. You could make the argument that, "Oh, now that Ghost/Rock is up, I see how awesome that is and will vote for it," but it's unlikely the majority will think that way. Not to toot my own horn, but I highly suggest you run this particular poll the way I did, so as to cut the number of people who vote for obscure things that will never win anyway.Next step is voting on the ones from this poll that got >10%. Not whatever you just posted. I already stated I didn't like how Cooper did it last time.
But I bet I'm taller than you.
If Ghost wins, it would go like this:
Ghost
Ghost/Normal
Ghost/Fire
Ghost/Water
Ghost/Grass
Ghost/Ice
Ghost/Fight
Ghost/Ground
Ghost/Psychic
Ghost/Bug
Ghost/Rock
Ghost/Steel
Yes, that is more then ten options. This is only hypothetical. But that is how the typing is being conducted. It is less limited, especially because some types don't mesh well with others.
Say that ten times fast :SDemimeramon:
Done. Trust me, when you've spent your entire year of 5th grade trying to remember the word "Myotismon," you get used to crazy names.Say that ten times fast :S
I really don't see what the big fucking deal is if it gets levitate. It's typing is defensively very similar to bronzong, and it got levitate, nobody's complaining about that. we could just not give it recover or something. its defences could just be something like porygon2's nothing crazy like cresselia.Cutting out Ghost/Ice and Ghost/Bug (Shedinja doesn't really count for anything, but if that's how you're playing this....) would leave 10 options, so you're good. However, what's the point of doing that? The obvious contenders will be the ones involving the top three options from this round, which I believe is Ghost/Fire, Ghost/Grass, and Ghost/Fighting. For whatever reason, you're giving all the losing options another chance to make it, which completely defeats the point of eliminating them in the first place. You could make the argument that, "Oh, now that Ghost/Rock is up, I see how awesome that is and will vote for it," but it's unlikely the majority will think that way. Not to toot my own horn, but I highly suggest you run this particular poll the way I did, so as to cut the number of people who vote for obscure things that will never win anyway.
And Ghost/Steel will win anyway. 3/4 of the voting community will vote for it with the false belief it will somehow obtain Levitate.
This post made me think of having two abilities, one offensively oriented, the other defensively. For example, if Ghost/Fire won, then something like Flash Fire and Levitate, and with defenses slightly above average, something like Porygon2, like Bogmire said. The offensive stats a little better than Porygon2, 1 stat base ~110, the other ~80, or something to that effect. Basically, something pretty versatile.I really don't see what the big fucking deal is if it gets levitate. It's typing is defensively very similar to bronzong, and it got levitate, nobody's complaining about that. we could just not give it recover or something. its defences could just be something like porygon2's nothing crazy like cresselia.
Levitate would give it one weakness, iirc. Fire. So that would make it super broken. Bronzong gets Levitate cause It is still hit my a lot of things. Namely, Fire, ghost, Dark, Fighting. They may not hit hard, but they are still strong against them.I really don't see what the big fucking deal is if it gets levitate. It's typing is defensively very similar to bronzong, and it got levitate, nobody's complaining about that. we could just not give it recover or something. its defences could just be something like porygon2's nothing crazy like cresselia.
Bronzong takes neutral damage from all of those, except Fire. It's only weak to Fire and Ground and only Fire if you take into account Levitate.Levitate would give it one weakness, iirc. Fire. So that would make it super broken. Bronzong gets Levitate cause It is still hit my a lot of things. Namely, Fire, ghost, Dark, Fighting. They may not hit hard, but they are still strong against them.
Bronzong is only weak to fire... duh... Steel resists Ghost and Dark, Psychic resists fighting. Lets take a look at the type chart shall we.Levitate would give it one weakness, iirc. Fire. So that would make it super broken. Bronzong gets Levitate cause It is still hit my a lot of things. Namely, Fire, ghost, Dark, Fighting. They may not hit hard, but they are still strong against them.
@Darkie: Fire is a little easier to give Levitate to, since Rock and Water still hit it. But I think most peopledon't want another Levitating Ghost. Maybe on the Ghost/Steel if it wins, we can give it like a Solid Rock type ability.
Where did that come from?@Darkie: Fire is a little easier to give Levitate to, since Rock and Water still hit it. But I think most peopledon't want another Levitating Ghost. Maybe on the Ghost/Steel if it wins, we can give it like a Solid Rock type ability.
For the first part, what I mean is that, although Bronzong resists Fighting, it doesn't even effect a Ghost/Steel. That leaves only Fire and ground as super effective, which if given Levitate, thats only Fire. I gave the other exapmles, just to show how many things hit it. I'm only trying to say that more things hit a Bronzong with Levitate, than a Ghost/Steel with Levitate.Levitate would give it one weakness, iirc. Fire. So that would make it super broken. Bronzong gets Levitate cause It is still hit my a lot of things. Namely, Fire, ghost, Dark, Fighting. They may not hit hard, but they are still strong against them.
@Darkie: Fire is a little easier to give Levitate to, since Rock and Water still hit it. But I think most peopledon't want another Levitating Ghost. Maybe on the Ghost/Steel if it wins, we can give it like a Solid Rock type ability.
What are you talking about, Bronzong takes neutral from fighting. My point was that it even though Ghost/Steel + Levitate is amazing coverage, it may not be good because it is more about the stats than typing when it comes to a good pokemon.For the first part, what I mean is that, although Bronzong resists Fighting, it doesn't even effect a Ghost/Steel. That leaves only Fire and ground as super effective, which if given Levitate, thats only Fire. I gave the other exapmles, just to show how many things hit it. I'm only trying to say that more things hit a Bronzong with Levitate, than a Ghost/Steel with Levitate.
2nd part. What do you mean where did that come from? Darkie said Flash Fire and Levitate for a Ghost/Fire. And I'm saying that it would make more sense for Levitate to be on a fire, cause in turn more types hit it harder which make it less broken.
All he said...Bronzong takes neutral damage from all of those, except Fire. It's only weak to Fire and Ground and only Fire if you take into account Levitate.
Yes very much.Yay, no one noticed I left this open for 3 extra hours.
Uh.. Ghost, Fire, Grass, and Dark (in that order) move on. Uh... Time for new poll, yes?
Indeed, and by 1.2 votes. I honestly think we should still send it in the next round. Ghost/Fighting seems best to me, espically if it's somewhat defense orianted. As said before, we need a good fighting Tank/Wall.NOOOOOOOO!!!!!!!!!!!! Electric is out again! ;_;