Hell yeah, Dark moves package:
Name: Spell Blast
Type: Dark
Category: Special
PP: 10
Power: 60
Accuracy: 100%
Priority: +0
Does not make Contact
Affected by Protect and King's Rock
Not affected by Magic Coat or Snatch
Affects any opponent in Triple Battles
Description: The user concentrated the power on its body and launches at the target.
Effect: If the user is inflicted with statuses, the move deals an additional Power 60 hit with varied type:
Fire: Burn, Fire Spin, Magma Storm
Electric: Paralysis
Poison: Poison, Toxic
Ice: Freeze
Psychic: Sleep, Infatuation, Encore
Dark: Taunt, Confusion
Ghost: Curse, Bind
Grass: Leech Seed, Wrap
Water: Clamp, Whirlpool
Ground: Sand Tomb
All statuses will be cured before launching the move and will not take effect.
Note: Seriously, Manoxolf is designed against Stall teams :P Anyway, imagine if a Manoxolf with Fire Spin, Paralysis, Infatuation, Encore, Taunt, Confusion, Curse, Leech Seed launches a Spell Blast... shudders
For that matter, it basically becomes a hit with Power 540. It's not like it would happen, really. No one's gonna put any status on Manoxolf.
Signature Move of Manoxolf
Name: Eclipse
Type: Dark
Category: Status (Weather)
Power: N/A
Accuracy: N/A
PP: 5
Priority: +0
Does not make Contact
Not affected by Protect, King's Rock, Magic Coat or Snatch
Affects any opponent in Triple Battles
Description: The user shields the sunlight with the energy of the darkness.
Effect: The move activates the "Eclipse" weather effect: All mons' Accuracy and Evasion drop by 1 stage except for Dark- and Ghost-types, While Dark- and Ghost-types boost Atk and SpA by 1 stage. Also, Weather Ball becomes Dark-type.
Name: Night Storm
Type: Dark
Category: Special
PP: 10
Power: 100
Accuracy: 100%
Priority: +0
Does not make Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects all in Triple Battles
Description: The user unleashes a malicious energy, striking everyone on the field with a storm.
Effect: The user's speed is boosted by 1 stage.
Name: Dark Orb
Type: Dark
Category: Special
PP: 15
Power: 90
Accuracy: 100%
Priority: +0
Does not make Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user launches a ball of condensed darkness at the target.
Effect: No additional effect.
Name: Double Cross
Type: Dark
Category: Physical
PP: 10
Power: 20
Accuracy: 100%
Priority: +5
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user stabs the target at the back, then takes their move and use it against the target.
Effect: After a successful hit, the user uses the move the target has chosen.
Name: Dawn Slash
Type: Dark
Category: Physical
PP: 15
Power: 75
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user slashes at the target, leaving a trail of darkness behind.
Effect: The move has a high crit rate, and also calculate damage as a Psychic-type move.
Name: Void Pull
Type: Dark
Category: Status
PP: 5
Power: N/A
Accuracy: 80%
Priority: -2
Does not make Contact
Affected by Magic Coat
Not affected by King's Rock, Snatch or Protect
Affects all in Triple Battles
Description: The user creates a black hole that sucks everyone in.
Effect: All move can hit everyone in Triple battle and Rotation battle when the move is in action, and everyone on-field receives 20 damage each turn. The move lasts for 5 turns.
Name: Mirage
Type: Dark
Category: Physical
PP: 5
Power: 90
Accuracy: 75%
Priority: +6 for warning message, -7 for attack
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user creates a mirage to trick the target, then strikes from the back.
Effect: All moves against the user misses when the move is charging. The move have an increased rate of failing for each consecutive use.
Next up, Bug types:
Name: Megabite
Type: Bug
Category: Physical
PP: 25
Power: 30
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock, Magic Coat and Protect
Not affected by Snatch
Affects adjacent opponent in Triple Battles
Description: The user bites at the target, sucking its life force.
Effect: Heals the user 2/3 of the damage dealt.
Note: Yeah, that's a bad pun. I know it.
Name: Gigabite
Type: Bug
Category: Physical
PP: 20
Power: 50
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock, Magic Coat and Protect
Not affected by Snatch
Affects adjacent opponent in Triple Battles
Description: The user bites at the target, sucking its life force.
Effect: Heals the user 2/3 of the damage dealt.
Note: Yet another bad pun.
Name: Terabite
Type: Bug
Category: Physical
PP: 15
Power: 70
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock, Magic Coat and Protect
Not affected by Snatch
Affects adjacent opponent in Triple Battles
Description: The user bites at the target, sucking its life force.
Effect: Heals the user 2/3 of the damage dealt.
Note: YET ANOTHER
Name: Pince
Type: Bug
Category: Physical
PP: 10
Power: 80
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user stab the target with its horn.
Effect: The move has a high crit rate, and a 30% chance of lowering the target's Defense by 1 stage.
Note: Finally, something not a pun.
Name: Parasite
Type: Bug
Category: Special
PP: 5
Power: 50
Accuracy: 90%
Priority: +0
Makes Contact
Affected by King's Rock, Magic Coat and Protect
Not affected by Snatch
Affects adjacent opponent in Triple Battles
Description: The user resides on the target, slowly sucking its energy.
Effect: Inflicts the Parasite status on the opponent: The user's evasion is boosted by 2 stage, the target's HP is leeched for 1/8 of its max HP each turn by the user, and any status inflicted on the user will also affect the target.
Name: Multiply
Type: Bug
Category: Status
PP: 5
Power: N/A
Accuracy: N/A
Priority: +0
Does not make Contact
Affected by Snatch
Not affected by King's Rock, Magic Coat or Protect
Affects self in Triple Battles
Description: The user splits itself into two.
Effect: The user's evasion is boosted by 1 stage, and gained a 5% chance of hitting twice in a turn, in exchange for halving the user's current HP.
Note: Hopefully this is not that broken...
Name: Buzz Kick
Type: Bug
Category: Physical
PP: 10
Power: 80
Accuracy: 90%
Priority: +0
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user jumps and drop kicks the target.
Effect: The move has a 20% flinch rate, and doubles against target with Dark-type moves.
Note: Obvious reference is obvious.
Signature Move of Hoppick
Name: Buzz Punch
Type: Bug
Category: Physical
PP: 10
Power: 70
Accuracy: 100%
Priority: +0
Makes Contact
Affected by King's Rock and Protect
Not affected by Magic Coat or Snatch
Affects adjacent opponent in Triple Battles
Description: The user jumps and punches the target.
Effect: The move has a 20% confuse rate, and doubles against target with Dark-type moves.
Note: Another obvious reference.
Signature Move of Hoppunch
Seriously, I'm gonna make a few for each type.