Jellicent (Lir) (M)*
Nature: Modest (+SAtk, -Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*
Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump
Water Spout
Hex
Acid Armor (*)
Confuse Ray (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Scald (*)
Toxic
Protect
Trick Room
Taunt
Will-O-Wisp
Sludge Wave
Psychic
Substitute
Magic Coat
Giga Drain
Attract
Blizzard
Bind
Brine
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Hail
Hidden Power
Hyper Beam
Icy Wind
Mist
Ominous Wind
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Sleep Talk
Sludge Bomb
Snore
Spite
Surf
Swagger
Trick
Water Pulse
Waterfall
Wring Out
Total Moves: 26
Moves to Obtain: 36
MC Needed: