The Scavenger Hunt
A race of trickery, deceit, and cleverness...
Raking the hard soil viciously with its claws, your Archeops hurriedly searches for the glimmering gem that was supposed to be in here. Frustrated, you pace back and forth in the cliffside cavern, wondering why you haven't been able to find it. Your thoughts are interrupted suddenly by the sound of heavy wings flapping; you walk to the edge just as a Staraptor flies past you, its trainer on its back mocking you. Laughing, he holds his palm outstretched, a red gem in his hand.
Stunned, you realize you've been duped. You call Archeops out, jump on its back, and have it fly as fast it possibly can to the nearby forest. Slashing through the thick underbrush, you dive into a tunnel, avoiding several rope snares, and into a giant rabbit burrow; you couldn't possibly have been tricked twice. Looking back and forth frantically, your eyes catch a reflected ray of light—the gem! Before you say a word, your Archeops quickly plucks the green gem from its hiding place.
You fly back out and towards the highest peak in the region, wondering if you'll make it in time. Your thoughts are scattered as you land and begin to sprint. Everybody else is there. You're too late.
Contents
Overview
General Rules
- Combat
- Exclusivity
- Disqualification
Hunt-Specific Details
- Initial Phase
- Movement
- Stages
Gameplay
- NPC Interaction
- Player Interaction
- Game End
Referees
- Acting NPCs
Game Signups
Rewards
Overview
The Scavenger Hunt is a fairly straightforward roleplay that features multiple players, usually three to four, in a race with each player generally bringing two Pokemon. These players participate in a Scavenger Hunt, where they complete several missions in a row and make their way as quickly as possible to the finish. Cooperating with another player is often an excellent way to make your way through these missions, as you may cover each other's bases, but be aware; deceit is an equally powerful strategy.
A Hunt is orchestrated by the referee, who oversees the completion of each mission, controls NPCs and wild Pokemon, judges how moves may affect the environment, provides hints, referees combat, and more. In most cases, each Hunt will take place in a completely different environment with different missions of ascending difficulty; it'll take skill to get to the end first.
General Rules
Combat
In general, player-to-player combat never occurs in the Scavenger Hunt; most combat will be between a player and an NPC team. Because of this, combat actions will take place in the main thread, with turn order depending on what type of encounter it is. All combat in the Hunt uses the following set of rules:
- Format: Triples [Max]
- Abilities: ALL
- Items: ON
- Substitutions: TWO
- Recovers and Chills: ∞
Note that bringing battle items into the Hunt is disallowed; the only items allowed in combat are those you have gained during the game. The exceptions to this are special Hunt-exclusive items purchased outside of the game; details on this will follow later.
NPC Combat
Most combat that will occur in the Hunt falls into this category; you may have to defeat a monster that has plagued a town, eliminate a horde of small rodents, or bring back the tail feathers of a bird. NPC combat can occur in two different ways, depending on what type of Pokemon you end up fighting.
Aggressive Pokemon may attack you without prior notice. Oftentimes they will get a small hit in before initiating true combat, but they order first with very little exception. There are very few truly aggressive Pokemon that will strike as soon as they see you; the overwhelming majority will attack only if you encroach on their territory too long or begin to damage their land. Pokemon in these categories are usually more powerful and solitary.
Passive Pokemon, however, almost never attack unless you choose to initiate combat and order first. Most of these Pokemon appear in groups but are younger and less powerful, but will go to great measures to protect themselves if they cannot deal much damage. Be especially wary of baby Pokemon; you never know when their parents will come back.
Player Combat
Despite player combat being exceedingly rare, there are still some general guidelines. The player initiating combat will order first, and the battle will continue until at least one player chooses to flee, leaving the area but taking one action's worth of attacks.
Indirect combat, on the other hand, can be quite common. Having your Pokemon use attacks from afar to disrupt other players is a great strategy, and can vary from using Air Slash in order to drop heavy tree branches and obstruct a player to Whirlpool for rendering a surfing group helpless for a bit. Creativity is generally encouraged, but stay within the bounds of reality; Sunny Day will not dry up a lake, and Supersonic will not spark rioting stampedes of wild Pokemon.
Exclusivity
Due to the time commitment, Pokemon participating in the Scavenger Hunt are not barred from participating in any other roleplay, with the exceptions of Legend Runs and Tournaments.
Disqualification
Each player has roughly three days to send in or post actions after the update occurs. The first couple times a player fails to submit actions within this time frame, they will be prompted for actions. Afterwards or if they do not submit actions after being prompted, the player and his Pokemon will default to idling for the entirety of the turn, which may have a large impact due to the competitive nature of the Hunt. After this has occurred once or twice, the player will be ejected and replaced with a substitute, who will receive the majority of the rewards the player would have received.
Hunt-Specific Details
Because of the different nature of this roleplay, there are several details that are specific to the Scavenger Hunt. They are further detailed below, and relate to the general flow of the Hunt.
Initial Phase
The initial phase comes prior to the main game, and is comprised of two parts. During this phase, items can be bought Hunt Tokens (HT), an exclusive currency of which a predetermined amount is given to each Player at the beginning of a Hunt. Furthermore, head starts, which may range anywhere from a mere action to a whole round, are also given out during the Initial Phase.
Shop Tents
At every Initial Phase, there will be a number of Tents for you to enter and buy wares from; generally, these Tents will have restorative items, battle items, and items exclusive to the Hunt that aid you on your journey, with each Tent specializing in one of these three categories. Sometimes a Tent will also be categorized into either an Upper, Middle, or Lower class Tent, with the class determining the general strength and cost of items.
The shopping phase will last for somewhere between two to four actions, with each action being the act of moving to a Tent and purchasing—or not purchasing—items. There's a twist, though. A special restriction shall be placed upon the shopping part of every Initial Phase, so be prepared to work with or backstab your competitors to get the items you want. You can always trade later on, but that means having to be near each other.
Head Starts
Movement
Stages
Destination
Objective
Gameplay
NPC Interaction
Player Interaction
Game End
Referees
Acting NPCs
Game Signups
Rewards