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Feb 11th, 2013
5:27:28 AM
waffles101
Eversince I came onto the competitive scene, my favoured playstyle was to set up something to spam and win the game. I started D/P with a team that (i didnt really mean this at the time, it was my first team) set up a special MixApe to punch through weakened teams followed by a team around DD'nite sweeps. I came into BW with a heavy stall team designed to give Blaziken one SD and the game. My final OU team for the generation that peaked at #6 on the PO ladder was focused around setting up Spec Thunderus-T and Tornadus and CB Azumarill to press one button repeatedly and win game when their resist was gone.
I wondered how I could put this strategy into effect in VGC and decided on Tailwind. Tailwind is a strategy that is extremely potent when put into good use but a team can still function reliably without it.
TL;DR: I like to spam, so tailwind.
TEAMBUILDING:
A tailwind team needs a tailwind user. The first Pokemon I looked to was Tornadus. With access to priority tailwind and the ability to put out a strong hit of damage before dying was just what I was looking for.
Next up I wanted a Fake Out user to ensure that Tornadus lived through the first turn and survived to use Flight Gem Acrobatics. I chose Infernape because of a high speed and access to Encore which works well in conjunction with Tailwind support.
The idea behind tailwind to is allow the slower heavy hitters to shine. Scrolling down the list of highest SpA, Chandelure jumps out with incredible base Special Attack, decent speed and a strong spread move in STAB Heat Wave.
I wanted a strong physical attacker that could spam spread moves alongside Chandelure. I also didn't want to be too reliant upon Tailwind and so picked a Jolly Terrakion.
My team lacked utility and struggled in match-ups against Rain based teams (look at those water weaknesses) and as such slipped in a Rotow-W. Rotom keeps rain teams in check while providing single and spread damage and utility.
Tailwind is a strategy based on speed and going first. Trick Room creates a problem as it turns your +2 against you. I picked 0Spe Scizor to hold off that weakness by using Bug Bite to kill Cresselia and Bullet Punch to ensure he remains a threat outside of TR.
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