Ok here are mons I don't want anymore but people said I shouldn't delete them. I don't want to trade, since I don't want anymore mons at the moment.
Henehene the Tirtouga
Tirtouga [Henhene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 18 (22/1.15=19)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Aqua Tail
Rock Slide
Shell Smash
Hydro Pump
Brine
Body Slam
Whirlpool
Knock Off
Flail
Waterfall
Dive
Earthquake
Ice Beam
Toxic
Thrawn the Anorith
Anorith [Thrawn] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
X-Scissor
Rapid Spin
Cross Poison
Iron Defense
Knock Off
Bug Bite
Stealth Rock
Dig
Sandstorm
Substitute
Brick Break
Smack Down
Rock Slide
Geode the floating pile of rocks

Rebble [Rebble]
Nature: Hardy (No change to stats)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
EC: 0/9
MC: 5
DC: 0/5
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Attacks (14):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Ancient Power
Volt Switch
Shadow Ball
Flamethrower
Deception the Deceptive Deceptor
Mawile (Deception) (F)
Nature: BRAVE (+attack, -speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Hyper Cutter:(Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW): (Can be Disabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (+10% accuracy in opponenets moves)
Short Class: 1
WTF Light Steel Class: 2
EC: ...
MC: 0
DC: 1/5
Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip
Iron Head
Fire Fang
Metal Burst
Ice Fang
DynamicPaunch
Brick Break
Stone Edge
Taunt
Seamstress the most adorablest thing to ever grace the plant
Sewaddle [Seamstress] (F)
Nature: Brave (+ attack, - Speed, 10% evasion loss)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Clorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 36 (42/1.15) (10% evasion loss)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks (Total: 11):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Camoflague
Me First
Air Slash
Toxic
Light Screen
Double Team
Grass Knot
Sunny Day
Solarbeam
Lure the Sneaky Non-Electric Spider
Spinarak (Lure) (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
BST: 12
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Poison Sting
String Shot
Scary Face
Leech Life
Constrict
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Pin Missile
Cross Poison
Disable
Night Slash
Toxic Spikes
Substitute
Protect
Dig
Total: 18
Fat Tony the extremely fat mafia boss
Wailmer (Fat Tony) (M)
Nature: Quiet (+Sp Atk, -Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities::
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Soak
Aqua Ring
Sleep Talk
Blizzard
Scald
Surf
Sequoia the Tangela
Tangela (Sequoia) (M)
Nature: Sassy (+1 Sp Def, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Clorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPower
Bind
Mega Drain
Leech Seed
Rage Powder
Reflect
Sunny Day
Solarbeam
Protect