May 17th, 2013 12:14:53 AM
EonX-
Ok, here's the full details on the team (along with a quick "how-to" as to how I use it if it ends up helping... if not, then ignore it haha)
Emboar (M) @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Superpower
- Wild Charge
- Earthquake
Druddigon (F) @ Leftovers
Trait: Rough Skin
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Roar
- Glare
- Dragon Claw
Sceptile (M) @ Life Orb
Trait: Overgrow
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Slowking (F) @ Choice Specs
Trait: Regenerator
EVs: 212 HP / 252 SAtk / 44 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Psyshock
- Fire Blast
- Trick
Steelix (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 96 Def / 160 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
Lanturn (F) @ Leftovers
Trait: Volt Absorb
EVs: 192 HP / 108 Def / 208 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Heal Bell
- Thunder Wave
- Volt Switch
As you can probably guess, it centers around the offensive core of Specs Slowking, Scarf Emboar, and Sub Sceptile with Steelix, Lanturn, and Druddigon covering most threats that would switch into Slowking and Emboar since they can't switch moves. Steelix is pretty much the go-to Pokemon to get in if something forces Slowking out while Druddigon can cover many things that like to switch into Emboar. Lanturn is basically there to cover stray Ice attacks from the likes of Mixed Samurott and Shell Smash Omastar. It also covers HP Ice-wielding Fire types like Magmortar. Lanturn also helps immensely in keeping me from having to switch in Slowking defensively as much. Aside from that, I play Slowking very aggressively if the opponent lacks Spiritomb and Escavalier since Regenerator can cover me if I make a wrong move. As long as Slowking breaks down some walls, there's 2 cleaners to pick from depending on the opponent's remaining team. If Slowking succeeds in breaking down defensive Grass types such as Tangrowth and Ferroseed, Sceptile will generally have a better shot to clean up. If, however, Slowking puts a major dent into bulky Waters, then Emboar will have a better clean up opportunity.
As for moveset and EV changes for the current meta, the most obvious would be to have Sleep Talk over EQ for Emboar. I had EQ primarily for teams that utilized Nidoqueen alongside things that could easily handle Flare Blitz such as Kabutops, Entei, and Magmortar. It gave me an out against Nidoqueen without letting such teammates getting a free switch-in, but without Queen, the move is much less needed. Lanturn's EV spread can probably be tweaked a little bit. I just aimed for the bare minimum special bulk required to take LO HP Grass from Moltres without getting 2HKOed after SR, but there's probably a more efficient spread that I never found. That EV spread on Steelix was so I could deal with stuff like Galvantula and Rotom a good bit better (2 special attackers that could revenge Slowking and cause issues for Lanturn and Druddigon over the course of a match) and the fact that most Archeops ran Earth Power and/or Heat Wave anyway, so a heavy investment in physical Defense didn't feel necessary. Not sure if it would help with Durant in the current meta though, so feel free to tweak that a bit since this was used in the pre-Durant meta.
But yeah, there you go. Enjoy it if you wish. I'll probably try it out this weekend to see how good it is for myself.