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ShortsTheory ShortsTheory is offline

Visitor Messages

Showing Visitor Messages 101 to 110 of 325
  1. Calm Pokemaster
    Oct 6th, 2012 11:47:50 AM
    Calm Pokemaster
    yeah I am, and I am supporting wi for the finals :)
  2. sandshrewz
    Oct 6th, 2012 5:24:47 AM
    sandshrewz
    Diff appppppppp
  3. Calm Pokemaster
    Oct 5th, 2012 11:35:40 AM
    Calm Pokemaster
    I didn't do well in the FTRE when I wrote it last December, so I only got 75% scholarship :(
  4. dragonboy52
    Oct 5th, 2012 3:13:06 AM
    dragonboy52
    shorts n_n
  5. sandshrewz
    Oct 4th, 2012 2:48:06 AM
    sandshrewz
    6 subjects and uhhhh 9 papers in 4 days? :d lol did you get an admin to remove or did itjust disappear?
  6. sandshrewz
    Oct 3rd, 2012 11:46:53 AM
    sandshrewz
    Exams over huh? Mine ends tmr! You got your ct removed? :o
  7. Kaphotics
    Oct 3rd, 2012 8:48:29 AM
    Kaphotics
    You can't reverse a mersenne twister, so observation of animation won't get you anywhere. I tracked (with Lua scripts) the mersenne twister for my TAS of White for 3 hours of play, and was able to manipulate the "terrible" trainers who randomly pick a move. For the tough ones (do most damage/work), they have to be danced around and only pick a random move if it will KO (Drapion usually goes for STAB, but to finish off it still Thunder Fang'd ~ swapped to get it to paralyze).

    AI is only as good as it is programmed :)

    ==

    Mersenne returns random values every visual frame for each pokemon, low ones make the sprite blink, other values do other stuff.

    For non-difficult battles, crappy trainers act like wild Pokemon. rand(#moves) low-high chooses moves 1-#. I've written more on this here.
  8. Calm Pokemaster
    Oct 3rd, 2012 5:51:07 AM
    Calm Pokemaster
    FIITJEE students only need to write the FTRE if they are in the final year of a course and wish to seek admission in a course that begins the following year, so I don't need to write it :D
  9. Kaphotics
    Oct 2nd, 2012 7:13:57 AM
    Kaphotics
    Somehow I didn't manage to answer your last VM...

    BRNG = separate 64 bit PRNG that is seeded on battle start. It's the same type as the PIDRNG.

    AI uses mersenne twister to determine a random move, and it's also used to animate sprites.

    RAM dumps are just offset-0x02000000, it basically rips the entire 0x02000000 region and says that it is zero. so to find an offset just subtract it from the offset and it'll be right there.

    I've got a 3.0GHz processor and with no RAM windows open I get 95~%. Having RAM search/memory viewer open can REALLY slow you down! I've lately started keeping both closed and just using Lua scripts which aren't CPU intensive.
  10. sandshrewz
    Sep 21st, 2012 1:04:33 PM
    sandshrewz
    My exams start on Oct 1 .-. GL to both of us hahaha x)

About Me

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    Bangalore, India
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    Dragonite!
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    Often lost in thought
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