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Son_of_Shadoo Son_of_Shadoo is offline

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Showing Visitor Messages 21 to 30 of 491
  1. Arcanite
    Jan 24th, 2013 3:46:12 AM
    Arcanite
    Yeah, Just checked the thread:
    However, a Pokemon can't have more than one move altered by a Glyph at any given time.

    I'm ready to go btw
  2. Arcanite
    Jan 23rd, 2013 8:24:53 AM
    Arcanite
    Actually, scratch that, Glyph of recover is waaaay better.
  3. Arcanite
    Jan 22nd, 2013 9:12:59 AM
    Arcanite
    Certainly for Tar, gives an easier method of getting faster than paralysis. Aero, less so, paralysis/Trick Room definitely a requirement.
  4. Arcanite
    Jan 21st, 2013 4:35:09 PM
    Arcanite
    I see what you did there #IcyWindGlyph
    Nice Idea!
  5. Arcanite
    Jan 20th, 2013 3:59:51 PM
    Arcanite
    Agreed, me too!
  6. Arcanite
    Jan 20th, 2013 1:00:41 PM
    Arcanite
    OK, let's go for it, and see how it goes!
  7. Arcanite
    Jan 19th, 2013 7:59:00 AM
    Arcanite
    Not sure on Nidoqueen.
    @Gastrodon: I see sand strength is a good idea, and glyph of recover on it as well (remember glyphs are infinite use now!) But since it's not unlocked, I'd suggest Cyclohm and Krillowatt on closer inspection.
    Spend MC First though!

    With me, should I bring Lucario, Cyclohm, Starmie (Glyph of recover) and ____

    Remember water gun will be very powerful against Aero and still good against Tar.

    Water Gun: The Pokemon sprays a jet of water at the foe, drenching them. The drenching effect lasts for three (3) actions after Water Gun is used. When drenched, the opponent's weakness to electric attacks is calculated at the next weakness level (e.g. 0.5x-1x, 1x-2x). Type immunity still applies, and Ground types cannot be paralyzed by Electric-type attacks, even when drenched. If combined with Hydro Pump, the Base Attack Power of Hydro Pump is increased by one and a half (1.5x) [e.g. Water Gun + Hydro Pump = 4 + (12 * 1.5) = 22] The drenched effect will still occur.

    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Elemental
  8. Arcanite
    Jan 18th, 2013 12:12:30 PM
    Arcanite
    I was thinking depths too. On Hard! (Makes it more worthwile)
    I'll bring Lucario, Cyclohm, Then 2 of Donphan, Scrafty, Serperior, Machamp and Cinccino (espescially if multi-hit moves don't count for deafening screech)

    Nidoqueen*, Klinklang, Arghonaut, Cyclohm, Milotic, Tomohawk, Voodoom, Blissey, Ferrothorn, Lapras, Krillowatt, Golurk, Rotom-C, Gastrodon East, Magnezone, Revenankh are all plausible for you, so choose the best 4 (Deffo Blissey)

    I might also suggest rotom wash, and Trick room (Maybe just paralysis, we have multible twavers) and Rain (Thunders and Boosted Water moves will be good for Aero espescially)?
    Also water gun will be very helpful, boosting the power of electric moves, and being usable with deafening screech.
  9. SimonSays
    Jan 7th, 2013 4:16:11 AM
    SimonSays
    Battle vs. Ullar's up, finally.

    Link
  10. Arcanite
    Dec 16th, 2012 4:22:36 PM
    Arcanite
    Plans in thread, if you have any better suggestions lmk

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