Hey chiizu. Sorry to bother you with this question, but do you expect the Unova Link Calibration feature to be expanded to support games with no current save files any time in the near future? I know you mentioned this in the PPRNG thread, but that post hasn't been updated in awhile.
Yeah, I've done it before, just for some reason now, I'm getting completely random results that match nothing in the adjacents. Though, I hadn't heard that your step counter is saved when you turn of the game.
hi chiizu, I heard from dewey911 that you know how to RNG pokemon dream radar pokemons, and I would like to know how. I usually use serebii forums, so I am new around here...
edit: i saw your post, but still don't get what you said about the spinner position. how exactly do you check by the spinner position to see if you hit the right seed/frame(Ex: on the this position means the seed/frame is this) and on the RNG reporter, what do I choose to seach for the seed(as in standard/PID/wondercard and wild/stationary/gift)
Hello, I saw that you posted your parameters for BW2 and I'm wondering if you could help me. I'm trying to find them for White2 on emu, I changed the values for timer0, Vframe and Vcount to try and get a match but no luck.
Ask Kaphotics for this AR code that disables NPC movement/turning and the associated RNG calls for White and you'll be able to find your answer for your most recent post in the 5th gen RNG help thread. I'd give it to you but I don't have it. :/
Edit: I'd like to point out that in RNG reporter if I advance to the chatot pitch on the frame before the one with the egg PID I want I get the PID every time. The NPC can both turn and move (requiring 2 RNG calls for each decision?).
So I tried to compile libpprng on Windows (using Visual Studio). After about 15 minutes of work I was still at like 86 errors. It really doesn't like when you use equal signs in struct declarations. I'm going to try looking into this more seriously later, maybe compiling the dll with g++ or something similar to that.