Recent content by Agile Turtle

  1. Agile Turtle

    CAP 34 - Part 6 - Stat Limits Discussion

    A high special sweepiness limit is of course ideal for a special sweeper, but with an effective +2 SpA / +1 Speed to work with it doesn't need to be *that* high. If we are outspeeding booster valiant, offensive counterplay is largely already off the table, so a limit set in place to preserve...
  2. Agile Turtle

    CAP 34 - Part 5 - Defining Moves 2

    This post fully encapsulates how I feel about clangorous soul. We've voted in ways that I think warrant clangorous soul more and more. I think it's crucial to determine whether we are using clangorous soul or not before getting into the stats stage. Coverage in general is necessary, and this...
  3. Agile Turtle

    CAP 34 - Part 4 - Ability Poll 2

    Unburden Armor Tail/Dazzling/Queenly Majesty Mold Breaker
  4. Agile Turtle

    CAP 34 - Part 4 - Primary Ability Discussion

    Unburden is one of the most effective ways to encourage the use of our favorite consumable. Should be mutually exclusive with clangsoul, but allows for 4 attacks unlike clangorous soul should we need the coverage. The ability to get +1 SpA and +2 Speed out of an attacking move is exciting to say...
  5. Agile Turtle

    CAP 34 - Part 4 - Primary Ability Discussion

    Abilities that synergize with Throat Spray activation or generally aid in lategame cleaning capabilities are of course very beneficial to the CAP. I do think it might be important to clarify the direction we want to go in regards to clangorous so or not. Some abilities can go either way, a few...
  6. Agile Turtle

    CAP 34 - Part 2 - Typing Poll 2

    Psychic/Fighting Dragon/Poison Fighting/Electric
  7. Agile Turtle

    CAP 34 - Part 2 - Typing Poll 1

    Water/Electric Water/Poison Psychic/Fighting Dragon/Poison Fighting/Electric Fire/Electric
  8. Agile Turtle

    CAP 34 - Part 2 - Defining Moves 1

    for the record, taking 67% of the damage you normally would when you're sitting at 67% of the health you normally would have effectively makes the bulk boost not a bulk boost. Yes, clangourous soul raises def/spdef 1 stage, but it also takes a third of your health, and it shouldn't be considered...
  9. Agile Turtle

    CAP 34 - Part 2 - Defining Moves 1

    We're looking at a mon that's probably not entering the field much, probably carries 3 or 4 attacks, depending on if its activation move is an attack or not. When it enters the field it exerts offensive pressure innately, threatening the setup regardless of whether it goes for it or not. If the...
  10. Agile Turtle

    CAP 34 - Part 1 - Concept Assessment

    I think choosing a move to specifically activate throat spray that doesn't help the user much and doesn't cause any damage to the opponent doesn't really do much to encourage the use of throat spray at all. It's counterproductive to heal bell if you want to save the boost for later, and it makes...
  11. Agile Turtle

    CAP 34 - Part 1 - Concept Assessment Item Poll 1

    Throat Spray Assault Vest Focus Sash Eject Pack Air Balloon
  12. Agile Turtle

    CAP 34 - Part 1 - Concept Assessment

    I would be vary wary of moving onward with any item that relies on surprise factor, resistance berries included. Trick sets can be main sets IF the item is one the original user benefits from, ie choice scaf rotom-w. There are very few items that even do that, a lot of them are either commonly...
  13. Agile Turtle

    CAP 33 - Part 9 - Sprite Poll 2

    Yokaiju Bennybotabota breadstickslug
  14. Agile Turtle

    CAP 33 - Part 10 - Secondary Ability Poll 1

    Rough Skin Sticky Hold
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