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Antar
Last Activity:
Dec 21, 2014 at 8:43 AM
Joined:
Feb 17, 2010
Messages:
3,218
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Antar

from DC Metro Area

is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
Official Data Miner
Antar was last seen:
Dec 21, 2014 at 8:43 AM
    1. Aldaron
      Aldaron
      Hey, give me a ballpark range for the minimum # of battles you think it would tAke to calculate a dependable GXE RATING
      1. View previous comments...
      2. Aldaron
        Aldaron
        Ah...that is good to know. In my preliminary analysis of how I would implement a rating system, I used GXE, primarily because I know lots of people are big fans of it.

        However, on the system I'm modeling right now, I'm not using it at all. I'm wondering how imperative it is we use GxE. Possibly only for matchmaking?
        Feb 11, 2014
      3. Aldaron
        Aldaron
        The modeling on this system I've been doing is based around 1000 players starting at the default rating and then randomly playing other players, with the ranges of number of games played depending on my input. I also arbitrarily assign high rated players to play each other more based on a random probability number I decided.
        Feb 11, 2014
      4. Antar
        Antar
        We should really talk. I definitely want more details about what you're doing.

        GXE, imo, is the best single-value measure of a player's skill. And, as I found with COIL/ARMS, it's quite a useful value to keep track of.
        Feb 11, 2014
    2. mlgstorm
      mlgstorm
      Quick question, is there a general discussion subforum?
      1. Antar
        Antar
        Feb 6, 2014
      2. mlgstorm
        mlgstorm
        I meant general pokemon discussion. Thanks!
        Feb 6, 2014
    3. Starmaster
      Starmaster
      Hi Antar, do you have any idea when the rest of the tiers may be coming out? I understand it'll prob take a while and is a lot of work.
      1. Antar
        Antar
        My guess is that UU will be official within three months, at which point we'll start on Unofficial RU, and then on from there. We'll probably have a full tier list (OU down to PU) in a year.

        But that's just a guess.
        Feb 4, 2014
      2. Starmaster
        Starmaster
        cool thanks for the quick reply
        Feb 4, 2014
    4. Magnemite
      Magnemite
      Hey Antar, are you going to make a Youtube video about each tier update in XY like you did in BW? I really liked those videos, especially since they gave a nice chronology of metagame changes, which made them fun to watch later and look back on.
      1. Antar
        Antar
        Yeah, probably. But there won't be any tier updates for quite some time--there's not even an official UU tier right now.
        Feb 3, 2014
    5. taziathegreat
      taziathegreat
      Hey Antar is there anyway to extract the data on the which types of attacking moves are commonly used ? It'd be really useful to see which types the metagame favors and would help when building a defensive team. Thanks for everything you do
      1. Antar
        Antar
        I was recently asked to look into something for CAP called Very Good Moves, which is related to this. Stay tuned!
        Feb 2, 2014
    6. alexwolf
      alexwolf
      Hey Antar, can you remind me if you or the OU mods are supposed to post the usage statistics in the OU forum? And thx for your hard work as always!
      1. Antar
        Antar
        No separate stats thread. But if you want a metagame trend/discussions thread, go for it and just link to the OPs.
        Feb 2, 2014
      2. alexwolf
        alexwolf
        K, thx!
        Feb 2, 2014
    7. neooo
      neooo
      Is there any way to see most-used statistics in real time, or I guess sooner than once a month?
      1. Antar
        Antar
        We've made a decision that we don't want to provide statistics on that sort of timescale, since they'd be prone to large deviations given the numbers involved.
        Jan 28, 2014
      2. neooo
        neooo
        Gotcha, thanks for the quick response!
        Jan 28, 2014
    8. T-Bolt
      T-Bolt
      Is the ELO system the same as the one used to rank chess players?
      1. Antar
        Antar
        sort of. We're using a modified version of Elo that does things like not letting Elo rating drop below 1000, and UCSF uses a sliding K-factor, which we have yet to implement. But at its core, yes, we're using the same rating system as is used for chess. For the record, Glicko was also developed for chess.
        Jan 27, 2014
      2. T-Bolt
        T-Bolt
        Ah, thanks for the info.
        Jan 27, 2014
    9. Expulso
      Expulso
      hey i want to see what preliminary ru would look like, when's that coming out? start of february?
      1. Antar
        Antar
        April. But just look at the UU stats for <3.41% if you want the roughest of rough pictures.
        Jan 26, 2014
      2. Expulso
        Expulso
        Yeah; I meant, is UU in this month's usage stats?
        Jan 26, 2014
      3. Antar
        Antar
        it will be, yes
        Jan 26, 2014
    10. Amaura
      Amaura
      o wow hi mr antar i would like to play you in lc sometime while i use amaura since i dissapointed you on the ladder by not using amaura o.o
    11. Woodchuck
      Woodchuck
      "So, as I keep saying, W-L ratio is meaningless. Ideally everyone would have the same W-L ratio of 50%."
      THANK YOU SO MUCH. I HAVE SAID THIS TO ALDARON SO MANY TIMES.
    12. ArkWelder
      ArkWelder
      Antar you are a genious. What's the secret? How do you consistently make acronyms that sound so good. Almost as impressive as the actual maths.
    13. 170114
      170114
      Simply had to chime in when I heard you were working on a new ladder system. I'll keep it short. Three points:

      1. PS's scoreboarding via ACRE was mainly broken because topping the ladder boiled down to producing a SMALL SAMPLE of battles from which the system would determine your possible skill level to be unrealistically high--much higher than if you'd played a few more battles. Please, please, please, try to...
      1. View previous comments...
      2. 170114
        170114
        ...in your reply, so I do wonder what you think, though!

        Third point is really just an extension of the W-L suggestion, making win percentage (and number of battles fought) not only appear on the ladder, but also optionally decide its order. A more objective alternate to the various rating systems, esp. relevant for the random tiers, I think. Example for points two...
        Jan 17, 2014
      3. 170114
        170114
        ...and three is that I do care about maintaining 75%< win percentage in random battle over hundreds of battles, and feel like that is something to be proud of, and even marvel at , when others (get close to) do--and this information is hard to find bco no W-L on ladder (my point). Keeping a sweet ACRE or the like, that I don’t care about nearly as much...
        Jan 17, 2014
      4. 170114
        170114
        ...There’s also W-L’s timelessness and easier-for-comparison. Man, W-L is so good, I wish you felt like this too. Anything I can do to push this harder?

        Thanks a lot for replying, appreciate it.
        Jan 17, 2014
    14. ultrarandomness
      ultrarandomness
      Hi, I seem to have trouble posting in the forums. IDK if it's just my computer, but the box won't let me type anything into it. I'd greatly appreciate it if you could help.
      Edit: Wrong Department... can you direct me to where I can get help? :3
    15. Adrian Marin
      Adrian Marin
      I have an account (Adrian BH) it's at 77-3 but the problem is for some reason it's not getting out of provisional, it's getting harder and harder for me to lower my deviation.
      I also want to update my RMT as soon as i'm out of provisional, I also noticed many high ranking players in the ladder have a terrible win/loss ratio. Would it be possible to fix my accounts condition without purposely losing? Thank You
    16. akuto
      akuto
      Antar I have a problem with a driver in one of the chat rooms on Showdown, It's a problem of abusing mute powers regardless of breaking rules or not, could you point me in the right direction on where to go with this problem?
    17. blarajan
      blarajan
      Can I talk to you about the ladder on IRC? I'd rather not clog up the thread when right now I primarily have questions about things, and want to implement a different system than the other tiers, which requires less stringent requirements.
      1. Antar
        Antar
        Hey, I doubt I'll have time to get on IRC any time soon, but if you want to shoot me a PM, I'll answer when I can. I was thinking I'd just dial one of the params for LC so that everything scaled down (fewer battles to reach reqs). It's pretty simple to do.
        Jan 6, 2014
    18. Renwit355
      Renwit355
      excuse me, but cause you help me understand the part of the usage statistics (like 65+/-3.05) or direct me to a post that explains It, ideally with examples.
      1. Antar
        Antar
        Jan 5, 2014
    19. Texas Cloverleaf
      Texas Cloverleaf
      Joim specifically asked me to gauge the community's reaction
      1. Antar
        Antar
        Have him message me, but caps are something that have been tried in the past and have never worked right. The algorithm I posted is the only way to ensure that highly rated players don't end up not being able to battle anyone.
        Jan 3, 2014
      2. Texas Cloverleaf
        Texas Cloverleaf
        He trusts your judgement, I'm a little miffed in the manner in which the thread was shut down
        Jan 3, 2014
      3. Antar
        Antar
        I'm sorry. I could've handled that better.
        Jan 3, 2014
    20. AWailOfATail
      AWailOfATail
      Yea, didn't think my one post was "WHY IS X NOT OU? IT DESERVES TO BE OU." but looking back on it, it definitely was. Sorry bout that.
      1. Antar
        Antar
        np
        Jan 2, 2014
    21. Logic.
      Logic.
      Hello, Antar! I saw your pokemon generator in your signature and I thought it was cool. But there's one problem that's happening. Every time I c/p my team into the sim2pkm program, this happens: http://prntscr.com/2fnnws and the team doesn't save where it's supposed to. Do you know why this is happening?
      1. Antar
        Antar
        This is a known problem. You need to manually edit the paste to replace "Ability" with "Trait." It's been fixed in the code, and one of these days I'll compile and release the fixed version.
        Jan 1, 2014
      2. Logic.
        Logic.
        Ah, okay! Thank you and great job making the program :) Keep up the good work!
        Jan 1, 2014
    22. Kingler12345
      Kingler12345
      For some reason, your name reminds me of anthrax(the band).
      1. Antar
        Antar
        Well happy new year to you too.
        Jan 1, 2014
      2. Kingler12345
        Kingler12345
        happy new year ^_^
        Jan 1, 2014
    23. Soul Fly
      Soul Fly
      you have like an actual doctorate?

      that's so bloody cool. I never really thought Dr. Antar was meant THAT literally.
      1. View previous comments...
      2. The4gotNdeath
        The4gotNdeath
        Omfg you have an actual doctorate? In what if I may ask Mr. Dr. Professor Antar?
        Jan 2, 2014
      3. Antar
        Antar
        Physics
        Jan 2, 2014
      4. The4gotNdeath
        The4gotNdeath
        thats boss. so when are you going to start making black holes?
        Jan 4, 2014
    24. Amaura
      Amaura
      ;-; u ninja
    25. Furai
      Furai
      So I filled your questionnaire on Saturday but I didn't get a few of the questions in it, and I was busy yesterday, and Treecko john'd me :'(

      I caught Treecko now to finish it but my post wasn't saved unfortunately :(

      My opinion is pretty much a mix of all of the other posts, so if you covered most of them with COIL, then we should be fine :)
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  • About

    Home page:
    http://www.youtube.com/user/Antar1011
    Location:
    DC Metro Area
    Favorite Pokémon:
    Quilava
    My Characteristic:
    Loves to eat
    HGSS Friend Code:
    0045 5163 9596
    BW Friend Code:
    2967 7417 0082
    BW2 Friend Code:
    3225 4409 5914
    3DS Friend Code:
    5472 7412 3088
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