Recent content by armogohma

  1. Typing Rating

    The thing is, the calculations assume that the poke has access to very move, and the bonuses come from having STAB. Being able to hit an opponent with a neutral STAB when your other STAB is ineffective is very nice, and that's why dual-types have higher offensive ratings. The two STABs being...
  2. Typing Rating

    I think the adjusted ratings may be a bit off. I'm getting 72.0188 instead of 76.8699 for water/none, 58.1208 instead of 63.0470 for dark/ghost, and 72.5683 instead of 78.0682 for normal/none, for instance. Also, have you thought of a way to integrate stealth rock resistances, weather...
  3. Typing Rating

    What I meant was, shouldn't we use (2080/2020+2171/2020+2046/2020+2200/2020+...)x4 instead of (1+1+1+1+...)x4? When unadjusted, a typeless (and therefore defensively average) will take 1x damage from all attacks, and thus 68 is an excellent unadjusted base number. But when using adjusted...
  4. Typing Rating

    I was thinking, since DTR=68/type, and "type" is so much larger when adjusted (for instance, 68->78 for normal), should the DTR equation be changed for adjusted stats as well? Maybe something like DTR=~78/type? Because there are several pretty defensive types with adjusted DTRs above 1 (even...
  5. Typing Rating

    I was just about to bring that up too. Imagine two hypothetical types, henceforth known as A and B. A is immune to ice and rock, and weak to poison, while B resists poison, normal, steel, and ghost, and is weak to ground. Both have defensive typing ratings of 64, yet I'm pretty sure A is a...
  6. Ask a simple question, get a simple answer (CAP Edition) - Mark II (READ THE OP)

    If you take a look at KnightoftheWind's avatar, it doesn't seem so weird. Besides, flavor has never been too important in movepools anyway
  7. CAP Battle

    This is an awesome game, but I can't quite pull off the specials. For instance, is strata's ancientpower S+D+L at the same time, or S, then D, then L, or is it S, then D+L? Is my timing just off, or do I need a different approach? help...
  8. CAP 9 CAP 9 - Part 13b - Attacking Moves Poll

    Thunder Fang That's it.
  9. CAP 9 CAP 9 - Part 13a - Attacking Moves Discussion

    While I do not oppose megahorn, as it is great for taking care of Celebi and similar threats, I am curious if it is strong enough to take Breloom off the counters list. As I have detailed before, I believe that having Breloom counter CAP9 would be beneficial to our aims, but if we need to...
  10. CAP 9 CAP 9 - Part 11 - Counters Discussion

    Another good thing about breloom: not only does it counter CAP9 well, it also helps stop the secondary in it's own way. It has poison heal, and the toxic orb is handy for stopping trickers, and a grass-type STAB to help against some of the bulky waters CAP9 can't handle. Increasing it's usage is...
  11. CAP 9 CAP 9 - Part 10 - Art Poll 1

    pkmn-taicho321 Mysteriousfellow GreenMamba
  12. CAP 9 CAP 9 - Part 2 - Main Typing Poll

    Wait, a minute. Shouldn't a dark type be immune to trick? It is a psychic-type move, after all, and dark is immune to psychic. Is there something about trick that circumvents immunity, or will it be blocked just like a T-wave on a ground-type?
  13. CAP 9 CAP 9 - Part 1 - Concept Poll 1

    Two-sided Attack
  14. CAP 8 CAP 8 - Part 14b - Complete Movepool Poll

    Deck Knight and Joatmon
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