Recent content by Castleford

  1. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Thus I brought up the prediction of Flare Blitzing Klefki on the obvious switch. This is where the mind game portion comes in.
  2. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    And I brought out Rapid Spinners, Defoggers, and Synchronize Umbreon. At some point during the match if you get so outplayed by an opponent using 2 moves (and somehow magically having stealth rocks on the field without predicting that switch into their hazard setter) and are unable to remove...
  3. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I thought so, thank you for confirming tho :D
  4. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Nope, I meant the Liepard actually.
  5. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Why? When the only counter to what I've said is "But what about the hazards?" like everyone doesn't already deal with stealth rocks in 90% of the matches they play.
  6. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I am serious. Use a SwagPlay team without ThunderWave and see how much you much less viable it is. I'll wait.
  7. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    No. Thunderwave makes this tactic go from gimmicky (like Baton pass teams) to downright dominating (apparently). Take out Thunderwave and the viablity of being able to switch once gain becomes a reliable option if you have a fairly well constructed team.
  8. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    And that's worse than Paralysis how? Confusion is manageable. Annoying yes, but so is your opponent playing a stall team and having every status move known to man. Name a poke that can set up hazards on a Swagplay team thats not currently destroyed by extremely common OU pokes? In which case it...
  9. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    No, you carry a poke that can relaibly switch into Status inducing moves or is resistant to Dark moves. Or, even better you carry something that can use a lum berry, take the status move, then OHKO back. I thought Lum Berry Garchomp was still pretty viable, or is everyone running ScarfChomp again?
  10. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    So Defog and Rapid Spin is no longer a thing now? Defog and Rapid Spin are no longer a thing? Mandibuzz laughs at Foul Play and carries defog. Pretty sure Umbreon is also pretty good to have with the Synchronize+Wish (Wish for the spinners/defoggers of course, mainly Mandibuz if you aren't...
  11. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    The basis of SwagPlay relies on Parafusion or the Thunderwave+Swagger combination. Get rid of Thunderwave and the strategy is much much more manageable to deal with. If you stay in and you know they might have Swagger and you aren't carrying a lum berry then you deserve whatever happens to you...
  12. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Okay. What I want you to do, is go use Klefki,Liepard, Thunderous I, etc with nothing but FoulPlay and Swagger +2 Filler moves. You are not allowed to use Thunderwave/Glare/Stun Spore/Or anything that causes paralysis. Report back to me how succesful you are when you can't parafusion anymore...
  13. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    During this whole thing no one suggested making Thunderwave illegal if Swagger and/or FoulPlay are already in the moveset. Without Thunderwave this tactic is severely underwhelming. Annoying, yes, but you can reliably combat it with Taunt and/or switching if the opponent cannot use Thunderwave...
  14. SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Prankster+Confusion can be beat by switching. Prankster+Confusion+ THUNDERWAVE = Switching is not the best idea. Is everyone really this dense? The basis of Swagplay relies on Parafusion to begin with. It's what makes the strategy potent. Take out Thunderwave and the strategy is MAGNITUDES...
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