Recent content by Crystal_

  1. Crystal_

    Yup!

    Yup!
  2. Crystal_

    Gen 2 Gen 2 PS Development - Post bugs here

    I think doipy hooves argument here is that link battle Crystal mechs should be favored over regular battle Crystal mechs, which I do agree with. Granted it's not a relevant enough mechanic for the most part to be labelled as a priority.
  3. Crystal_

    All Gens Gorgie. [Old Gens Team Dump]

    So 10 years later we still haven't managed to save Smogon on a floppy disk, but at least we've now saved Floppy on a Smogon thread.
  4. Crystal_

    Gen 2 Improving Gen 2 Random Battles on PS!

    As you are suggesting, the main reason keeping NFEs from being added to GSC randbats is lack of people interested on working on it. I spent a lot of time polishing the movesets of FEs, and I just don't have the time or motivation to go through it for NFEs too. I do agree that the inclusion of...
  5. Crystal_

    Gen 2 Improving Gen 2 Random Battles on PS!

    Levels are tier based. All OU's are at level 68 while all NU's are at level 78. Typical NU Pokemon don't peak at level 100 in order to fit the weaker Unown and possibly NFEs in the future, just like in RBY. Do you really think the gap between top and bottom tiers should be bigger? I don't think...
  6. Crystal_

    Gen 1 Freeze Clause Removed from Gen1 Random Battle

    To be honest it's just irrelevant. It doesn't remotely make the tier uncompetitive let alone change it for the most part. I don't think that we should make a big deal out of this, consistency across tiers of the same generation is just as valid as an argument to keep Freeze Clause on, but the...
  7. Crystal_

    Gen 3 Random Battle (LIVE!)

    Dark♥Dreamerr♥Luna: ok Dark♥Dreamerr♥Luna: who the hell Dark♥Dreamerr♥Luna: decided to make noctowl Dark♥Dreamerr♥Luna: have rest talk insomnia Dark♥Dreamerr♥Luna: for randbats
  8. Crystal_

    Gen 2 Improving Gen 2 Random Battles on PS!

    I disagree with the fact that Jumpluff should always have damaing moves, since most of the times you'd barely do 10% through leftovers. That said, I could see how at least either Toxic or Leech Seed should be ensured, which would be a better source of damage than Giga/hpfly for Jumpluff most of...
  9. Crystal_

    Gen 3 Random Battle (LIVE!)

    I could expand on the many suboptimal movesets that I've found but I think the problem is mostly to do with the implementation itself. If you don't contemplate the option to define mandatory, exclusive, and/or combo moveslots, you really have to cut all the "barely useful" moveslots, because...
  10. Crystal_

    Gen 3 Random Battle (LIVE!)

    Before I forget, here are some suboptimal sets found in my first 3 battles in this format: drillpeck-less murkrow hpgrass + razor leaf meganium recoverless porygon2 spikesless cloyster fireblast + heatwave ninetales solarbeam w/o sunny day exeggutor
  11. Crystal_

    All Gens RoA Room Championship

    Are you telling me that all my efforts of topping the leaderboard playing almost exclusively Gen 1 and Gen 2 random battles just evaporated, and that the reward in return is that I get to qualify for a tournament that includes 4/6 gens that I don't play?
  12. Crystal_

    All Gens RoAPL 3 —︎ Finals [Won by Pyrite Town Pichus]

    Won with some crucial end game luck, gg.
  13. Crystal_

    Gen 2 Improving Gen 2 Random Battles on PS!

    For anyone interested, this is pretty much done. https://github.com/Zarel/Pokemon-Showdown/pull/3601
  14. Crystal_

    Gen 1 Gen 1 and tradebacks dev - Post bugs here

    Thanks for pointing out, I've submitted a quick fix and it's been merged already.
  15. Crystal_

    All Gens RoAPL 3 —︎ Week 7

    won in a close one that could've gone either way, gg Peas