Recent content by JJames19119

  1. June 2010 Status of Shoddy Battle 2

    They said in a few weeks but that's always subject to change, it's not like they're being paid to do this. Patience is a virtue! I myself eagerly await the coming of this great simulator.
  2. June 2010 Status of Shoddy Battle 2

    I originally downloaded Boost 1.43 before looking at the source but when I looked at it and noticed the embedded linker paths, I downloaded Boost 1.38 instead and started using that. However, the tracemonkey tip is very helpful, I will get right on that when I have time. Thanks!
  3. June 2010 Status of Shoddy Battle 2

    Has anyone else had any luck in compiling the shoddy 2 server? Even after getting all the libraries together and linking them properly I get tons of errors, particularly related to tracemonkey, even though I'm using the version linked to in the server guide. The amount of libraries you have to...
  4. June 2010 Status of Shoddy Battle 2

    I never got to ask (I don't think) but will previous modpatche files for Shoddy 1 be compatible with Shoddy 2? If not, will there be a quick and dirty converter for it? Thanks.
  5. Status of Shoddy Battle 2

    I'm fairly familiar with C++ and Java, just not very well versed in Netbeans and compiling with it. (I always compiled with Dev-C or some other form of compiler) I downloaded both packages and I've failed to compile either of them. I would love to try and finish them though.
  6. Ask a simple question, get a simple answer (Mark 3)

    I should've figured as much. I suppose there's absolutely no way to remove Pokemon from the Metagame then?
  7. Ask a simple question, get a simple answer (Mark 3)

    Recycle is an unimplemented move in Shoddy 1 from what I remember.
  8. Ask a simple question, get a simple answer (Mark 3)

    How would I go about editing or making new .db files containing species and movesets? I know it's stored in some binary format but I haven't figured it out yet.
  9. mod.patch syntax

    I love you. I hadn't thought the move list would actually be elsewhere since I saw most of the source files all in one folder. This will definitely do. Thanks!
  10. mod.patch syntax

    Nevermind. I finally found the part of the code in the source that clued me in on moves being fixed and hardcoded. There's no way I could add new moves, I guess. What a set back. Oh well.
  11. mod.patch syntax

    So does anyone know how to patch moves? I've tried a few things myself but I can't get any sort of relevant results, and I'm not really positive on the limits imposed. (what effects I can and can't add for instance)
  12. mod.patch syntax

    Adding moves would be absolutely spectacular because the patch I'm working on is based on a popular hack that adds a LOT of moves, so knowing the right syntax for that would be a massive help. Deleting pokemon isn't as big a problem, I was only going to do it to aid the Random Battle chooser in...
  13. mod.patch syntax

    Hey there. Just kinda sorta wondering what the full syntax for the patching file was beyond Add Pokemon: *stuff*; *pokemon*: Spd:144; *pokemon* a+Truant etc etc. Is it capable of deleting pokemon for the modded server? Adding new moves? (probably not but hey) Also, will Shoddy 2 have the same...
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