Recent content by redsoxfan325

  1. CAP 7 CAP 7 - Part 9 - Art Poll 1

    Kefka DougJustDoug Caladbolg
  2. CAP 7 CAP 7 - Part 7 - Stat Rating Poll 2

    I voted Quite Good, but I think CAP7 should be on the higher end of Quite Good (290-299).
  3. CAP 7 CAP 7 - Part 5 - Ability Discussion

    If they use Trick with a choice item though, and you have Sticky Hold, they will be forced to switch, as they will still be stuck on Trick, but it will be useless. This will allow you to scout their team more. Also, this new ability does nothing against Knock Off. Thus, there is an argument as...
  4. CAP 7 CAP 7 - Part 5 - Ability Discussion

    I like DK's idea too.
  5. CAP 7 CAP 7 - Part 5 - Ability Discussion

    Sort of like a permanent Embargo.
  6. CAP 7 CAP 7 - Stat Spread Submissions/Discussion

    100/90/75/80/75/120 Base Stat Total: 535 Phys. Sweepiness: 142 (Rank 3: Good) Phys Tankiness: 112 (Rank 1: Above Average) Spec. Sweepiness: 126 (Rank 2: Moderately Good) Spec. Tankiness: 114 (Rank 1: Above Average) Off/Def Balance: 12.1: (Moderate Bias to Offense) Phys/Spec Balance: 6.6...
  7. CAP 7 CAP 7 - Part 5 - Ability Discussion

    I support Frisk, Forewarn, Clear Body, and Trace for reasons previously mentioned many times. A few other abilities that have been mentioned that I'd like to bring more positive attention to are Sticky Hold and Natural Cure. Sticky Hold would be nice for scouting Trick users (and Knock Off...
  8. CAP 7 CAP 7 - Art Submissions

    I like it. The spiked ball and chain is excellent and the whole design gives off an eerie feel.
  9. CAP 7 CAP 7 - Part 3 - Secondary Typing Poll 2

    I'm happy Ghost won. Immunity to Fighting, Normal, and Toxic (Spikes), as well as resistance to Dragon. Can't go wrong there.
  10. CAP 7 CAP 7 - Part 2 - Main Type Discussion

    Or U-turn for that matter, a move everyone seems certain is going to be on CAP7.
  11. CAP 7 CAP 7 - Part 2 - Main Type Discussion

    Here are, in my opinion, the three best options: Steel Pros: Immunity to Toxic (Spikes), resistance to SR, resistance to a plethora of types, making switching in and forcing switches easy Cons: Weakness to Fire, Fighting, and Ground, three very common types (although this could perhaps be...
  12. CAP 7 CAP 7 - Part 1 - Concept Poll 4

    Definitely PiC. The scout may be useful, but it's not very exciting.
  13. CAP 7 CAP 7 - Part 1 - Concept Poll 2

    I would've liked to vote for anti-stall, but it was far enough behind that I didn't think it could win. So I voted strategically for Partner in Crime, which I think is the second-best option. Personally, I think the Partner in Crime should be something that benefits by getting hit with an...
  14. New game

    I actually came up with names for alternate Eeveelutions (ya I'm a nerd, I get it): Toxeon (Poison) Drakeon (Dragon) Steeleon (Steel) Stoneon (Rock) Terreon (Ground) Bansheon (Ghost) Buzzeon (Bug) Aereon (Flying) Ninjeon (Fighting) Normeon (Normal)
  15. New game

    You should be able to have 2 save files on one game, and be able to trade back and forth between them. I would willing pay extra for that feature. Also, they should MAKE SURFING FASTER like it was in RSE. I also agree with the distribution of Flare Blitz, Volt Tackle, etc. In addition, there...
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