My doubles rain dance team is quite possibly the best team I've ever made and, while it does pretty well, it had a few problems and could always stand for a few improvements. With that in mind, I made some changes I believe will be beneficial and hopefully you guys can help me more with it.
LEAD 1
Starmie@Damp Rock
Natural Cure
Timid-216 Spd, 252 Sp. Atk, 40 HP
-Rain Dance
-Surf
-Ice Beam
-Thunder
My first lead is the ever-reliable Starmie. Usually, it can set up Rain Dance first turn without too much trouble then do some serious damage with Surf coming from base 100 Sp. Atk, with Ice Beam and Thunder--with its helpful 30% paralysis rate--to round things out for a combo only Lanturn and Shedinja can resist, IIRC. I chose Starmie as my lead over Kingdra or Ludicolo who can arguably abuse rain more because the star hits 352 speed with this set, allowing me to outspeed leading Gengars and Froslasses before they screw me over with Shadow Ball, Taunt, Hypnosis, or Confuse Ray.
LEAD 2
Floatzel@Focus Sash
Swift Swim
Adamant-252 Atk, 72 HP, 64 Def, 104 Sp. Def, 16 Spd
-Taunt
-Waterfall
-Crunch
-Brick Break
I originally had Weavile in this spot and, while he did well, he gave my team too many bug weaks (which I realized when a Yanmega gave me hell) and also didn't particularly benefit from Rain Dance aside from the reduced fire weak, so I figured I try out everyone's favorite inner sea weasel --besides, I've been looking for an excuse to put her on here, anyway.
The idea is simple: use Taunt to shut down potential threats such as Trick Roomers, other field effect users, Shuckle, and pokemon that generally rely on support moves such as Bronzong and Dusknoir. She then benefits from the massive speed boost from Swift Swim and abuses boosted STAB Waterfall to put the hurt on the opponent. Since three members of my team already had Ice Beam, I figured I'd forgo it in favor of Brick Break, mainly to help against Abomasnows that screw up the weather for me.
As for the EVs, I really want to use the Dancezel set since 252 Speed EVs seems like overkill with Rain Support, although I'm not sure how it'll work out; if it doesn't, I'll go with the CBFloatz EVs. Oh, and the Focus Sash prevents it from getting screwed from Explosion, Thunderbolt, etc. It worked on Weavile, so I might as well try it out here.
Ludicolo@Leftovers
Swift Swim
Modest-252 Sp. Atk, 104 Spd, 152 HP
-Rain Dance
-Surf
-Ice Beam
-Energy Ball
My second Rain Dancer, Rain Offense Ludicolo performs very well. The set is pretty much self-explanitory, and the 4x water resist allows me another pokemon to abuse Surf with.
Toxicroak@Life Orb
Dry Skin
Adamant-252 Atk, 252 Spd, 6 HP
-Cross Chop
-Sucker Punch
-Fake Out
-Stone Edge
Toxicroak is damn good in the rain. I can easily pair her with Starmie or Ludicolo and spam Surf all day long. The rain also nullifies the Life Orb damage at the end of each turn.
Fake Out is a useful surprise that can buy me some time, whereas Sucker Punch's priority helps with her mediocre speed. Cross Chop is great: it helps me take down Tyranitar and Abomasnow that try to change the weather, Snorlax and the occasional Regice or Blissey that don't take too much from Surf, or just about any other fighting-weak pokemon that gets in my way. The toxic frog has frequently carried me to my victory.
Blissey@Leftovers
Serene Grace
Calm-252 Def, 216 Sp. Def, 40 Sp. Atk
-Aromatherapy
-Thunder
-Ice Beam
-Softboiled
Incongruous as she may seem, Blissey has actually served the team well. With her massive special defense and HP, she can take Surfs from Starmie or Ludicolo and Softboiled off the damage. Since status totally screws all of my team, Aromatherapy allows me to recover the burn on Toxicroak or paralysis on Ludicolo, which has saved me before. I ditched Thunder Wave for Thunder and Serene Grace, allowing me to do damage with a 60% chance of paralysis.
Mismagius@Wise Glasses/Leftovers
Levitate
Timid-252 Sp. Atk, 252 Speed, 6 HP
-Shadow Ball
-Thunder
-HP Fighting
-Pain Split
Your standard Explosion resist. Originally I had Gengar here, but I tired of having it on 75% of my teams, and I figured Mismagius wouldn't be OHKO'd by my partner's Surf (she's 2HKO'd with this spread, but whatever, I don't know how to fix that), although I do lose my only reliable way of dealing the ever-helpful sleep.
Anyway, this is pretty straight forward. Shadow Ball for STAB, Thunder for rain abuse, HP Fighting for Hail teams and the unresisted Ghost/Fighting combo. Pain Split helps me restore some HP if she's on the verge of death or I did something stupid like switch her directly into a Surf. Wise Glasses or Leftovers, I've no idea.
The overall strategy is to set up rain as fast as I can then hit as hard as I can without giving the opponent a lot of room to set up. I don't have a complete threat list yet, but I foresee Abomasnow, no, Hail teams in general being a problem since they were a real bother before. Likewise, I'm thinking Lanturn, Snorlax, and Yanmega could also cause problems.
This has got to be the only team I've ever been optimistic about when posting it...
LEAD 1
Starmie@Damp Rock
Natural Cure
Timid-216 Spd, 252 Sp. Atk, 40 HP
-Rain Dance
-Surf
-Ice Beam
-Thunder
My first lead is the ever-reliable Starmie. Usually, it can set up Rain Dance first turn without too much trouble then do some serious damage with Surf coming from base 100 Sp. Atk, with Ice Beam and Thunder--with its helpful 30% paralysis rate--to round things out for a combo only Lanturn and Shedinja can resist, IIRC. I chose Starmie as my lead over Kingdra or Ludicolo who can arguably abuse rain more because the star hits 352 speed with this set, allowing me to outspeed leading Gengars and Froslasses before they screw me over with Shadow Ball, Taunt, Hypnosis, or Confuse Ray.
LEAD 2
Floatzel@Focus Sash
Swift Swim
Adamant-252 Atk, 72 HP, 64 Def, 104 Sp. Def, 16 Spd
-Taunt
-Waterfall
-Crunch
-Brick Break
I originally had Weavile in this spot and, while he did well, he gave my team too many bug weaks (which I realized when a Yanmega gave me hell) and also didn't particularly benefit from Rain Dance aside from the reduced fire weak, so I figured I try out everyone's favorite inner sea weasel --besides, I've been looking for an excuse to put her on here, anyway.
The idea is simple: use Taunt to shut down potential threats such as Trick Roomers, other field effect users, Shuckle, and pokemon that generally rely on support moves such as Bronzong and Dusknoir. She then benefits from the massive speed boost from Swift Swim and abuses boosted STAB Waterfall to put the hurt on the opponent. Since three members of my team already had Ice Beam, I figured I'd forgo it in favor of Brick Break, mainly to help against Abomasnows that screw up the weather for me.
As for the EVs, I really want to use the Dancezel set since 252 Speed EVs seems like overkill with Rain Support, although I'm not sure how it'll work out; if it doesn't, I'll go with the CBFloatz EVs. Oh, and the Focus Sash prevents it from getting screwed from Explosion, Thunderbolt, etc. It worked on Weavile, so I might as well try it out here.
Ludicolo@Leftovers
Swift Swim
Modest-252 Sp. Atk, 104 Spd, 152 HP
-Rain Dance
-Surf
-Ice Beam
-Energy Ball
My second Rain Dancer, Rain Offense Ludicolo performs very well. The set is pretty much self-explanitory, and the 4x water resist allows me another pokemon to abuse Surf with.
Toxicroak@Life Orb
Dry Skin
Adamant-252 Atk, 252 Spd, 6 HP
-Cross Chop
-Sucker Punch
-Fake Out
-Stone Edge
Toxicroak is damn good in the rain. I can easily pair her with Starmie or Ludicolo and spam Surf all day long. The rain also nullifies the Life Orb damage at the end of each turn.
Fake Out is a useful surprise that can buy me some time, whereas Sucker Punch's priority helps with her mediocre speed. Cross Chop is great: it helps me take down Tyranitar and Abomasnow that try to change the weather, Snorlax and the occasional Regice or Blissey that don't take too much from Surf, or just about any other fighting-weak pokemon that gets in my way. The toxic frog has frequently carried me to my victory.
Blissey@Leftovers
Serene Grace
Calm-252 Def, 216 Sp. Def, 40 Sp. Atk
-Aromatherapy
-Thunder
-Ice Beam
-Softboiled
Incongruous as she may seem, Blissey has actually served the team well. With her massive special defense and HP, she can take Surfs from Starmie or Ludicolo and Softboiled off the damage. Since status totally screws all of my team, Aromatherapy allows me to recover the burn on Toxicroak or paralysis on Ludicolo, which has saved me before. I ditched Thunder Wave for Thunder and Serene Grace, allowing me to do damage with a 60% chance of paralysis.
Mismagius@Wise Glasses/Leftovers
Levitate
Timid-252 Sp. Atk, 252 Speed, 6 HP
-Shadow Ball
-Thunder
-HP Fighting
-Pain Split
Your standard Explosion resist. Originally I had Gengar here, but I tired of having it on 75% of my teams, and I figured Mismagius wouldn't be OHKO'd by my partner's Surf (she's 2HKO'd with this spread, but whatever, I don't know how to fix that), although I do lose my only reliable way of dealing the ever-helpful sleep.
Anyway, this is pretty straight forward. Shadow Ball for STAB, Thunder for rain abuse, HP Fighting for Hail teams and the unresisted Ghost/Fighting combo. Pain Split helps me restore some HP if she's on the verge of death or I did something stupid like switch her directly into a Surf. Wise Glasses or Leftovers, I've no idea.
The overall strategy is to set up rain as fast as I can then hit as hard as I can without giving the opponent a lot of room to set up. I don't have a complete threat list yet, but I foresee Abomasnow, no, Hail teams in general being a problem since they were a real bother before. Likewise, I'm thinking Lanturn, Snorlax, and Yanmega could also cause problems.
This has got to be the only team I've ever been optimistic about when posting it...