*The following set is designed to be played in the Suspect Test Ladder*
The metagame in the suspect ladder is far removed from the standard one most of us are used to. Funny how changing such small things can have such big effects. But anyway, as a consequence of the absence of Garchomp, a lot of pokemon have turned to paralysis in order to protect their team from getting swept. All a manner of pokemon have this, and some surprising ones such as Gyarados.
Personally, I hate it when a random Thunder Waver ruins my own Salamence or Gyarados sweep. Therefore, I have invented a set that can use paralysis to actually boost its own strength, while at the same time supporting the above mentioned pokemon.
Say hello to GyroGross.
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@ Life Orb / Macho Brace
Brave (+Atk, -Spd) ; Clear Body
252 HP, 252 Atk, 4 Def
- Gyro Ball
- Hammer Arm / Earthquake
- ThunderPunch / Bullet Punch
- Explosion
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Now, before you go "lol wtf ur tryin to use Gyro Ball w somethin w 70 base spd!!!???!?!11" I'll explain the logic behind this set. The crux is to get paralysed, and usually it is very obvious that a Thunder Wave is coming your way. It has now become a standard move on Celebi, Blissey, etc. With 0 Speed IVs and a -ve nature, this Metagross sits at 130 Speed. Throw some paralysis in and you've got yourself one heck of a slow pokemon - 32 Spe. This makes Shuckle look like Deoxys-s.
At this low speed, Gyro Ball powers up to insane levels against most opposing pokemon, hitting its max base power of 150 against any pokemon with 195 or more speed. Now consider this - you have a sweeper that is immune to status and is throwing STAB 150 base power moves around from an effective Atk stat of 526. OuCH.
Hammer Arm helps to lower your speed some more, allowing you to hit even more foes harder. It also smashes Magnezone trying to outsmart you by Magnet Rising. ThunderPunch stops pesky Waters from ruining your fun and resisting Gyro Ball. The combination of Steel, Fighting/Ground, and Electric hits every pokemon in the game for neutral damage, bar Shedinja and Rotom. Explosion is self explanatory - go out with a boom once you're done with your rampage. Bullet Punch is an interesting option, as it bypasses Metagross' speed and hits with a powerful attack against anything that manages to survive, although you do become limited in type coverage then.
Now for some damage calculations for your viewing pleasure (all these assume the opposing pokemon is running
no speed EVs):
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Paralysed Life Orb Gyro Ball vs 0/252 Calm Blissey - 82% - 96%
Paralysed Life Orb Gyro Ball vs 252/220 Bold Celebi - 66% - 78%
Paralysed Life Orb Gyro Ball vs 252/252 Bold Gliscor - 63% - 75%
Paralysed Life Orb Gyro Ball vs 120/0 DD Mence - 121% - 141%
Paralysed Life Orb Gyro Ball vs 252/0 Adamant Machamp - 85% - 100%
Paralysed Life Orb Gyro Ball vs 252/4 Calm Togekiss - 101% - 119%
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There we have it, folks. Just shows how much damage can be done with this Metagross set. I know it's extremely unorthodox and it doesn't sound like it can work, but I have tested it, and with clever play it has proven to be extremely effective.
I'd really love people's opinions on this new set, it makes all the testing and calculations worth it. Thanks.
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