Hey, thanks for stopping by. I really appreciate it. Feel free to leave me some constructive criticism and maybe give me a fresh look at some glaring problems.
Kingdra (M) @ Scope Lens
Ability: Sniper
EVs: 6 HP/252 Atk/252 Spd
Naive nature (+Spd, -SpDef)
- Dragon Dance
- Waterfall
- Ice Beam
- Facade
Kind of an odd lead, I know. Leads are one of the most important things and it's where I have the most trouble. Probably a better late game sweeper. I was thinking of running him more bulky to net me more DD's. I've had mixed success with this, not sure whether or not to continue with it.
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Clefable (F) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/114 Def/114 SDef
Bold nature (+Def, -Atk)
- Cosmic Power
- Encore
- Icy Wind
- Trick
I hated this thing when I played UU, I love it in OU. Encore is god in this metagame, everyone's always thinking "Ooh Clefable, good time to get in those Nasty Plots!" Encore does it's thing, Trick burns the opponent-AFTER I've been Burned. Icy Wind has saved my butt against Scarf-Tran many times. It's down to just Scarftran, who potentially can destroy my last guys. A couple of Icy winds and that scarf means nothing but a locked in attack. It also works on Shaymin pretty well.
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Nidoking (M) @ Black Sludge
Ability: Poison Point
EVs: 162 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Ice Punch
- Sucker Punch
This is my "replacement" of my old Muk. So far it doesn't do as good of a job, I just wanted to handle Zapdos better, which I could do fine with Muk, but I'm hoping Nidoking does it better. Considering whether or not to make this thing Bulky. Muk could handle Careful, SpD,Def Investment and then Curse to make up for the lost attack, this guy not so much
This guy is close to the chopping block.
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Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 104 HP/252 Spd/152 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Substitute
- Shadow Ball
- Aura Sphere
Special Sweeper, my success with this version of Mismagius led me to this. My disappointment with Mismagius' frailness on the defensive/hp side also led me to this.
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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/62 Def/196 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Ice Beam
- Rapid Spin
- Stealth Rock
This thing rocks. Haha see what I did there? Pretty self explanatory. I love to use this guy to piss off Heatran. He is an attraction for set-uppers though.
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Drapion (F) @ Life Orb
Ability: Sniper
EVs: 6 HP/24 Atk/228 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Fire Fang
For when the opponent is Locked into a move with encore, and I don't think they are going to switch out of it. I come in SD a couple times, and then swepe the night away. I really dislike the Life Orb though, it usually ends up killing me and that's sad. I used to run a bulky Drapion and liked it, which is why I'm using Def. However, this is a completely different Drapion, so I don't know.
I replaced my old wall with Nidoking, so other than Clefable, I'm kind of lacking a defensive poke. Claydol works well at taking a lot of the things aimed at Clefable and vice-versa. I'm not feeling much Synergy other than that with this team besides that. I don't wanna resort to the Zapdos/Heatran/Scizor thing, evar. Where's the fun in that?
Kingdra (M) @ Scope Lens
Ability: Sniper
EVs: 6 HP/252 Atk/252 Spd
Naive nature (+Spd, -SpDef)
- Dragon Dance
- Waterfall
- Ice Beam
- Facade
Kind of an odd lead, I know. Leads are one of the most important things and it's where I have the most trouble. Probably a better late game sweeper. I was thinking of running him more bulky to net me more DD's. I've had mixed success with this, not sure whether or not to continue with it.
---
Clefable (F) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/114 Def/114 SDef
Bold nature (+Def, -Atk)
- Cosmic Power
- Encore
- Icy Wind
- Trick
I hated this thing when I played UU, I love it in OU. Encore is god in this metagame, everyone's always thinking "Ooh Clefable, good time to get in those Nasty Plots!" Encore does it's thing, Trick burns the opponent-AFTER I've been Burned. Icy Wind has saved my butt against Scarf-Tran many times. It's down to just Scarftran, who potentially can destroy my last guys. A couple of Icy winds and that scarf means nothing but a locked in attack. It also works on Shaymin pretty well.
---
Nidoking (M) @ Black Sludge
Ability: Poison Point
EVs: 162 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Ice Punch
- Sucker Punch
This is my "replacement" of my old Muk. So far it doesn't do as good of a job, I just wanted to handle Zapdos better, which I could do fine with Muk, but I'm hoping Nidoking does it better. Considering whether or not to make this thing Bulky. Muk could handle Careful, SpD,Def Investment and then Curse to make up for the lost attack, this guy not so much
This guy is close to the chopping block.
---
Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 104 HP/252 Spd/152 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Substitute
- Shadow Ball
- Aura Sphere
Special Sweeper, my success with this version of Mismagius led me to this. My disappointment with Mismagius' frailness on the defensive/hp side also led me to this.
---
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/62 Def/196 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Ice Beam
- Rapid Spin
- Stealth Rock
This thing rocks. Haha see what I did there? Pretty self explanatory. I love to use this guy to piss off Heatran. He is an attraction for set-uppers though.
---
Drapion (F) @ Life Orb
Ability: Sniper
EVs: 6 HP/24 Atk/228 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Fire Fang
For when the opponent is Locked into a move with encore, and I don't think they are going to switch out of it. I come in SD a couple times, and then swepe the night away. I really dislike the Life Orb though, it usually ends up killing me and that's sad. I used to run a bulky Drapion and liked it, which is why I'm using Def. However, this is a completely different Drapion, so I don't know.
I replaced my old wall with Nidoking, so other than Clefable, I'm kind of lacking a defensive poke. Claydol works well at taking a lot of the things aimed at Clefable and vice-versa. I'm not feeling much Synergy other than that with this team besides that. I don't wanna resort to the Zapdos/Heatran/Scizor thing, evar. Where's the fun in that?