This is, as the title might suggest, an uber stall team. I've won quite a few battles with it, although I lose quite alot from thinks such as a critical hit or Will-O-Wisp missing, Thunder hitting in the sun and paralyzing etc. I also have have trouble with bulky Calm Minders, such as a Mewtwo with Recover-Calm Mind-Shadow Ball-Aura Sphere. I hope I didn't overdo the descriptions. Anyway, on to the team..
Dialga @ Choice Scarf *** The Destroyer
Ability: Pressure
EVs: 4 HP/252 SpAtk/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Draco Meteor
- Thunder
- Overheat
The lead; He stops enemy Kyogres right from the start, although I don't use him for that - I use him because no-one else is suitable to be leading. Timid is for outspeeding Adamant DD Rayquazas, Doexys-A and at least tieing with base 90 Choice Scarf users. No Aura Sphere because: Giratina, Giratina-O and Shedinja are immune to it, I'm not going to be staying in on Tyranitar, Darkrai dies from a single Draco Meteor to the head, Weavile dies when you poke it and a Draco Meteor has more power then a 2x Aura Sphere. The only thing it would be useful for is other Dialga, but then they can just switch to a Ghost or Psychic. Dragon Pulse is useful for almost-dead things, cleanups or when I don't want to rely on 90% accuracy. Thunder is there for Kyogre and Manaphy. Manaphy is only threatening in the Rain, so if it IS raining, Thunder is there to stop it. Overheat is for Scizor, Metagross, Forretress, Skarmory, and all the other steels running around. It's also as strong as Draco Meteor in the sun. This takes care of all the things mentioned previously, including Darkrai, weakened Mewtwos and random threats which need Draco Meteoring. Oh and it also walls Kingdra.
Forretress @ Leftovers *** The Tactician
Ability: Sturdy
EVs: 252 HP, 72 Atk, 66 Def, 120 SpDef
IVs: 0 Speed
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Toxic Spikes
- Stealth Rock
- Rapid Spin
Love the typing - giving it all those bonuses of Steel without the major Ground and Fighting weaknesses. The EVs give me max HP for walling; 72 Attack guarantees a 2HKO against Darkrai without Stealth Rock and 120 SpDef lets me survive three Timid Darkrai Dark Pulses with Leftovers. The rest go in Defense to help take physical hits. This, aside from being a backup Darkrai counter, counters Tyranitar quite well with a SE Gyro Ball after they Dragon Dance. This is my switch-in to Scizor, Deoxys-E and every wall without a fire move including Lugia and Giratina. Resists the Grass Knot/Ice Beam combo too. The previously mentioned Deoxys-E cannot do anything to me while I slowly kill it with Rapid Spin or 2HKO it with Gyro Ball. Also obviously keeps away Spikes and the like. No recovery is fixed with the next pokemon..
Blissey @ Leftovers *** The Obese
Ability: Natural Cure
EVs: 252 Def, 64 SpAtk, 192 SpDef
Calm Nature (+SpDef, -Atk)
- Wish
- Toxic
- Protect
- Flamethrower
The infamous Blissey, walling.. everything without a physical move, pretty much. Toxic is my only defense against Latios/Latias/Lugia, specifically the Calm Mind versions. Wish heals Dialga and Forretress, although it can of course heal any pokemon if I have time to spare in a slow-paced battle. If Latias can't come in for some reason, this walls Palkia and Kyogre. It also takes care of Mewtwos. Flamethrower was chosen for it's STAB in the sun, which should be constantly out. The 64 SpAtk was for 1HKOing something in the sun, but I forgot what; I think it was a 1HKO on the Analysis Scizor. Protect is amazingly useful, scouting Choice pokemon and grabbing extra Toxic Damage/Leftovers recovery.
Latias @ Soul Dew
EVs: 108/204 SpAtk/198 Spd
Timid Nature (+Spd, -SpAtk)
- Dragon Pulse
- Calm Mind
- Grass Knot
- Roost
Another special wall; Latias walls Kyogre, non-scarfed Palkias, and CMGiratina-A and -O, which as Jibaku pointed out, my team is weak to. 196 Speed outruns other Latias who only use 192. Also can come in on weakened Groudon/Tyranitars. Dragon Pulse is for Gira-O, Gira-A and Palkia while Grass Knot is for Groudon, Kyogre, and under 25% Tyranitars. Roost for recovery, Calm Mind for sweeping or CMing with a threat. Not much to say about her.
Giratina - A @ Leftovers *** The Impervious
Ability: Pressure
EVs: 220 HP/252 Def/ 28 SpDef/8 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Rest
- Sleep Talk
- Roar
As the name suggests this is near impossible to get through, although Taunt absolutely ruins it. The HP is a leftovers number, the 8 speed lets me WoW/Roar slow physical threats before they go. The leftover EVs are put in SpDef to help against them. Attacking moves are unneeded with Toxic Spikes, and there absence gives me a 2/3 chance to stop a physical stat-upping threat when I Sleep Talk. Blocks Rapid Spin, which is very important to do. Stops Rock Polish/Sword Dance/Choice Band Groudon and Ho-oh mainly, although it's useful for everything except Choice Specs Ice Beam/Dragon Pulses.
Groudon @ Leftovers *** The Breacher
Ability: Drought
EVs: 252 HP/228 Atk/28 Def
Adamant nature (+Atk, -SpAtk)
- Earthquake
- Dragon Claw
- Rest
- Sleep Talk
Another physical wall who also carries the RestTalk combination. Very much needed for stopping Tyranitar, Garchomp, Rayquaza and Metagross. It is an extremely hard hitter as you can imagine, with 228 Attack EVs, a positive nature and 150 Base Attack. Those EVs were chosen to survive a Life Orbed Dragon Dancing Adamant Rayquaza and deal 65% with Dragon Claw - KOing it after SR and Life Orb damage are factored in. Stopping such a threat usually leaves Groudon with 10% health though. Of course if Groudon fails this task due to residual damage, Dialga can come in and send the green dragon out of the skies into the ground below. If it's Jolly and outspeeds Dialga, Groudon's chance of dieing would be quite slimmer and the whole problem avoided. Anyway this description is supposed to be about Groudon and not Rayquaza, so back to Groudon. This sets up the sun again and scares away Tyranitar, giving me back my Leftovers recovery.
Threat List:
Arceus is excluded from here for obvious reasons.
Darkrai: Groudon is the best switch in I have, taking nuetral damage from Dark Pulse and Focus Blast while not being afraid of Dark Void or Trick and being able to 2HKO back with EQ. Giratina also happily absorbs the Dark Void, however the other moves Darkrai has at its disposal are extremely destructive to it. Dialga can come in on a Nasty Plot or Trick and Draco Meteor Darkrai for a 1HKO.
Deoxys: Without a Fire move, Forretress reliably counters this. Dialga can Dragon Pulse it for a 1HKO too.
Deoxys-A: Forretress can counter this is the sun is shining and thus reducing Thunder's accuracy to 50%, while Dialga can try to come in on something such as a Shadow Ball and outspeed and 1HKO. Blissey works if they are lacking physical moves, and so does Latias if they lack Ice Punch.
Deoxys-D: Forretress spins away its spiky dreams, plus can set up its own spikes. Blissey can toxic it to completely destroy it, too. If it Agilitys, Forretress's Gyro Ball just got super powerful. Toxic Spikes are probaly the most reliable counter though. Blissey also walls this if they lack any physical moves.
Deoxys-S: Forretress completely walls it, being able to Rapid Spin and set up my own Spikes/SR.
Dialga: Groudon destroys the Bulk Up versions. Special sets are walled by Blissey. Mixed versions are troubling if Latias isn't at full health, although by sacrificing my own Dialga along with Groudon's help, I should be able to kill it.
Giratina: If it doesn't have Calm Mind, Forretress can set up in its face. If it has Calm Mind, Latias can come in and kill it.
Garchomp: Groudon survives 1 Sword Danced/2 Outrage/EQs and, although not KOing, severely dents it. After Groudon dies, if it's still Outraging, Dialga can finish it off.
Groudon: Giratina is the only thing which can actualy stop it, and if Will-O-Wisp misses twice, I'm in trouble. My own Groudon can take a chunk off its health and Dialga can finish it off, though.
Ho-oh: Giratina easily PP stalls out Punishment and Sacred Fire. However if Giratina dies, I'm quite likely to lose. Stealth Rock destroys it though.
Kyogre: Latias completely stops it, and so does Blissey. Dialga with Thunder also destroys it. Giratina can come in on Surfs too if it's needed.
Latias: Blissey with Toxic is the best counter, as it absorbs non-boosted attacks easily while not giving Latias a chance to set up 4+ CMs because of Toxic. Forretress also works if it's lacking HP Fire, and Gyro Ball is a very painful experience for it.
Latios: Blissey with Toxic is the best counter, as it absorbs non-boosted attacks easily while not giving Latias a chance to set up 4+ CMs because of Toxic. Forretress also works if it's lacking HP Fire, and Gyro Ball is a very painful experience for it.
Lugia: Blissey's Toxic destroys it. Besides that, if it's raining then Dialga's Thunder takes care of it. Forretress can also set up in it's face.
Manaphy: Dialga with Thunder destroys it, and if the rain isn't falling, Manaphy isn't a threat so it's a win-win.
Mew: Giratina roars it away and doesn't mind the Hypnosis. Groudon is a much more offensive Sleep Talking counter to it, if it has Taunt. Dialga also chases it away if Sleep Clause has been activated.
Mewtwo: Blissey walls it if it lacks physical moves. Forretress also works if it doesn't have that fire move. Calm Mind versions are troubling, although Latias might be able to wall it.
Palkia: Latias might be able to stop it, while Blissey can handle it if the sun is shining.
Kingdra: Dialga also gives it a very hard time to get by. Groudon can switch in to Outraging ones and cut off the rain while destroying it.
Rayquaza: Groudon survives a DD LO Outrage and can Dragon Claw back, OHKOing it if SR is up. Dialga stops DD versions with an Adamant nature, and it also ruins the SD versions. Blissey stops any special versions.
Wobbuffet: Toxic Spikes will ruin it, and so will Blissey Toxic.
Heatran: Blissey and Latias wall it reliably.
Blissey: Forretress sets up if Blissey lacks Flamethrower, while Groudon scares it away if it lacks Ice Beam. My own Blissey can heal things while an opponent's Blissey is out.
Tyranitar: Groudon stops it and can absolutely destroy it with Earthquake. Forretress is a semi-reliable back-up plan if Groudon isn't around. Dialga can finish off weakened ones.
Dialga @ Choice Scarf *** The Destroyer
Ability: Pressure
EVs: 4 HP/252 SpAtk/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Draco Meteor
- Thunder
- Overheat
The lead; He stops enemy Kyogres right from the start, although I don't use him for that - I use him because no-one else is suitable to be leading. Timid is for outspeeding Adamant DD Rayquazas, Doexys-A and at least tieing with base 90 Choice Scarf users. No Aura Sphere because: Giratina, Giratina-O and Shedinja are immune to it, I'm not going to be staying in on Tyranitar, Darkrai dies from a single Draco Meteor to the head, Weavile dies when you poke it and a Draco Meteor has more power then a 2x Aura Sphere. The only thing it would be useful for is other Dialga, but then they can just switch to a Ghost or Psychic. Dragon Pulse is useful for almost-dead things, cleanups or when I don't want to rely on 90% accuracy. Thunder is there for Kyogre and Manaphy. Manaphy is only threatening in the Rain, so if it IS raining, Thunder is there to stop it. Overheat is for Scizor, Metagross, Forretress, Skarmory, and all the other steels running around. It's also as strong as Draco Meteor in the sun. This takes care of all the things mentioned previously, including Darkrai, weakened Mewtwos and random threats which need Draco Meteoring. Oh and it also walls Kingdra.
Forretress @ Leftovers *** The Tactician
Ability: Sturdy
EVs: 252 HP, 72 Atk, 66 Def, 120 SpDef
IVs: 0 Speed
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Toxic Spikes
- Stealth Rock
- Rapid Spin
Love the typing - giving it all those bonuses of Steel without the major Ground and Fighting weaknesses. The EVs give me max HP for walling; 72 Attack guarantees a 2HKO against Darkrai without Stealth Rock and 120 SpDef lets me survive three Timid Darkrai Dark Pulses with Leftovers. The rest go in Defense to help take physical hits. This, aside from being a backup Darkrai counter, counters Tyranitar quite well with a SE Gyro Ball after they Dragon Dance. This is my switch-in to Scizor, Deoxys-E and every wall without a fire move including Lugia and Giratina. Resists the Grass Knot/Ice Beam combo too. The previously mentioned Deoxys-E cannot do anything to me while I slowly kill it with Rapid Spin or 2HKO it with Gyro Ball. Also obviously keeps away Spikes and the like. No recovery is fixed with the next pokemon..
Blissey @ Leftovers *** The Obese
Ability: Natural Cure
EVs: 252 Def, 64 SpAtk, 192 SpDef
Calm Nature (+SpDef, -Atk)
- Wish
- Toxic
- Protect
- Flamethrower
The infamous Blissey, walling.. everything without a physical move, pretty much. Toxic is my only defense against Latios/Latias/Lugia, specifically the Calm Mind versions. Wish heals Dialga and Forretress, although it can of course heal any pokemon if I have time to spare in a slow-paced battle. If Latias can't come in for some reason, this walls Palkia and Kyogre. It also takes care of Mewtwos. Flamethrower was chosen for it's STAB in the sun, which should be constantly out. The 64 SpAtk was for 1HKOing something in the sun, but I forgot what; I think it was a 1HKO on the Analysis Scizor. Protect is amazingly useful, scouting Choice pokemon and grabbing extra Toxic Damage/Leftovers recovery.
Latias @ Soul Dew
EVs: 108/204 SpAtk/198 Spd
Timid Nature (+Spd, -SpAtk)
- Dragon Pulse
- Calm Mind
- Grass Knot
- Roost
Another special wall; Latias walls Kyogre, non-scarfed Palkias, and CMGiratina-A and -O, which as Jibaku pointed out, my team is weak to. 196 Speed outruns other Latias who only use 192. Also can come in on weakened Groudon/Tyranitars. Dragon Pulse is for Gira-O, Gira-A and Palkia while Grass Knot is for Groudon, Kyogre, and under 25% Tyranitars. Roost for recovery, Calm Mind for sweeping or CMing with a threat. Not much to say about her.
Giratina - A @ Leftovers *** The Impervious
Ability: Pressure
EVs: 220 HP/252 Def/ 28 SpDef/8 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Rest
- Sleep Talk
- Roar
As the name suggests this is near impossible to get through, although Taunt absolutely ruins it. The HP is a leftovers number, the 8 speed lets me WoW/Roar slow physical threats before they go. The leftover EVs are put in SpDef to help against them. Attacking moves are unneeded with Toxic Spikes, and there absence gives me a 2/3 chance to stop a physical stat-upping threat when I Sleep Talk. Blocks Rapid Spin, which is very important to do. Stops Rock Polish/Sword Dance/Choice Band Groudon and Ho-oh mainly, although it's useful for everything except Choice Specs Ice Beam/Dragon Pulses.
Groudon @ Leftovers *** The Breacher
Ability: Drought
EVs: 252 HP/228 Atk/28 Def
Adamant nature (+Atk, -SpAtk)
- Earthquake
- Dragon Claw
- Rest
- Sleep Talk
Another physical wall who also carries the RestTalk combination. Very much needed for stopping Tyranitar, Garchomp, Rayquaza and Metagross. It is an extremely hard hitter as you can imagine, with 228 Attack EVs, a positive nature and 150 Base Attack. Those EVs were chosen to survive a Life Orbed Dragon Dancing Adamant Rayquaza and deal 65% with Dragon Claw - KOing it after SR and Life Orb damage are factored in. Stopping such a threat usually leaves Groudon with 10% health though. Of course if Groudon fails this task due to residual damage, Dialga can come in and send the green dragon out of the skies into the ground below. If it's Jolly and outspeeds Dialga, Groudon's chance of dieing would be quite slimmer and the whole problem avoided. Anyway this description is supposed to be about Groudon and not Rayquaza, so back to Groudon. This sets up the sun again and scares away Tyranitar, giving me back my Leftovers recovery.
Threat List:
Arceus is excluded from here for obvious reasons.
Darkrai: Groudon is the best switch in I have, taking nuetral damage from Dark Pulse and Focus Blast while not being afraid of Dark Void or Trick and being able to 2HKO back with EQ. Giratina also happily absorbs the Dark Void, however the other moves Darkrai has at its disposal are extremely destructive to it. Dialga can come in on a Nasty Plot or Trick and Draco Meteor Darkrai for a 1HKO.
Deoxys: Without a Fire move, Forretress reliably counters this. Dialga can Dragon Pulse it for a 1HKO too.
Deoxys-A: Forretress can counter this is the sun is shining and thus reducing Thunder's accuracy to 50%, while Dialga can try to come in on something such as a Shadow Ball and outspeed and 1HKO. Blissey works if they are lacking physical moves, and so does Latias if they lack Ice Punch.
Deoxys-D: Forretress spins away its spiky dreams, plus can set up its own spikes. Blissey can toxic it to completely destroy it, too. If it Agilitys, Forretress's Gyro Ball just got super powerful. Toxic Spikes are probaly the most reliable counter though. Blissey also walls this if they lack any physical moves.
Deoxys-S: Forretress completely walls it, being able to Rapid Spin and set up my own Spikes/SR.
Dialga: Groudon destroys the Bulk Up versions. Special sets are walled by Blissey. Mixed versions are troubling if Latias isn't at full health, although by sacrificing my own Dialga along with Groudon's help, I should be able to kill it.
Giratina: If it doesn't have Calm Mind, Forretress can set up in its face. If it has Calm Mind, Latias can come in and kill it.
Garchomp: Groudon survives 1 Sword Danced/2 Outrage/EQs and, although not KOing, severely dents it. After Groudon dies, if it's still Outraging, Dialga can finish it off.
Groudon: Giratina is the only thing which can actualy stop it, and if Will-O-Wisp misses twice, I'm in trouble. My own Groudon can take a chunk off its health and Dialga can finish it off, though.
Ho-oh: Giratina easily PP stalls out Punishment and Sacred Fire. However if Giratina dies, I'm quite likely to lose. Stealth Rock destroys it though.
Kyogre: Latias completely stops it, and so does Blissey. Dialga with Thunder also destroys it. Giratina can come in on Surfs too if it's needed.
Latias: Blissey with Toxic is the best counter, as it absorbs non-boosted attacks easily while not giving Latias a chance to set up 4+ CMs because of Toxic. Forretress also works if it's lacking HP Fire, and Gyro Ball is a very painful experience for it.
Latios: Blissey with Toxic is the best counter, as it absorbs non-boosted attacks easily while not giving Latias a chance to set up 4+ CMs because of Toxic. Forretress also works if it's lacking HP Fire, and Gyro Ball is a very painful experience for it.
Lugia: Blissey's Toxic destroys it. Besides that, if it's raining then Dialga's Thunder takes care of it. Forretress can also set up in it's face.
Manaphy: Dialga with Thunder destroys it, and if the rain isn't falling, Manaphy isn't a threat so it's a win-win.
Mew: Giratina roars it away and doesn't mind the Hypnosis. Groudon is a much more offensive Sleep Talking counter to it, if it has Taunt. Dialga also chases it away if Sleep Clause has been activated.
Mewtwo: Blissey walls it if it lacks physical moves. Forretress also works if it doesn't have that fire move. Calm Mind versions are troubling, although Latias might be able to wall it.
Palkia: Latias might be able to stop it, while Blissey can handle it if the sun is shining.
Kingdra: Dialga also gives it a very hard time to get by. Groudon can switch in to Outraging ones and cut off the rain while destroying it.
Rayquaza: Groudon survives a DD LO Outrage and can Dragon Claw back, OHKOing it if SR is up. Dialga stops DD versions with an Adamant nature, and it also ruins the SD versions. Blissey stops any special versions.
Wobbuffet: Toxic Spikes will ruin it, and so will Blissey Toxic.
Heatran: Blissey and Latias wall it reliably.
Blissey: Forretress sets up if Blissey lacks Flamethrower, while Groudon scares it away if it lacks Ice Beam. My own Blissey can heal things while an opponent's Blissey is out.
Tyranitar: Groudon stops it and can absolutely destroy it with Earthquake. Forretress is a semi-reliable back-up plan if Groudon isn't around. Dialga can finish off weakened ones.