Trait: Clear Body
EVs: 252 HP / 168 Atk / 16 Def / 72 SAtk
Brave Nature (+Atk, -Spd)
- Explosion
- Earthquake
- Meteor Mash
- Pursuit
this is mainly to catch gengar so that snorlax can use earthquake to sweep. hidden power grass is just a filler to catch swampert switch-ins, since i have magneton for skarm, and milotic and gyarados for suicune. i could use some help with the ev spread.
Trait: Thick Fat
EVs: 144 HP / 64 Atk / 136 Def / 164 SDef
Careful Nature (+SDef, -SAtk)
- Return
- Curse
- Earthquake
- Rest
Sponges special attacks, and sweeps. earthquake scares off boah, and usually viltar as well after one curse.
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Megahorn
- Rock Slide
- Sleep Talk
this thing has served me very well, since nothing (except maybe dusclops and weezing) takes choice band megahorns without losing a huge chunk of hp. sleep talk is quite fun, as it turns a lot of 2hkos into ohkos.
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
just milotic.
Trait: Intimidate
EVs: 168 HP / 240 Atk / 100 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Taunt
works better than salamence and dragonite, since it isn't walled by the bulk waters (which i see a lot more than zapdos ).
Trait: Magnet Pull
EVs: 124 HP / 188 Spd / 196 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Protect
- Thunderbolt
- Toxic
my team is quite physical, so this gets it working.
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some things are bog standard because they work well. i haven't really had any major problems with any particular type of team yet. though gengar kind of fucks with me if it lands a hypnosis on my metagross.
updated list of things that this team has had trouble with:
gengar (if it packs status), weezing, metal sound zapdos, and cb medicham.